League of Legends Week 4
Champions
- Ability power ration increased to 0.2 from 0.15.
- Return damage increased to 20 / 30 / 40 / 50 / 60 from 10 / 20 / 30 / 40 / 50.
- Fixed a bug where the stun was too long if applied with .
- Now charges up to a maximum of 5, instead of 3.
- replaced
- Grants 2 / 4 / 6 / 8 / 10 bonus gold whenever Ashe kills a unit.
- Cooldown increased to 75 seconds from 65.
- Fixed a bug where the slow would last too long when applied with .
- Mana cost increased to 100 / 120 / 140 / 160 / 180 from 90 / 105 / 120 / 135 / 150.
- Drain amount changed to 25 / 50 / 75 / 100 / 125 per second from 30 / 50 / 70 / 90 / 110.
- Ability power ratio increased to 0.25 from 0.2.
- Damage dealt to each target reduced to 80 from 100.
- Damage per second increased to 120 / 200 / 280 from 120 / 180 / 240.
- Fixed a bug with the particle effect.
- Mana cost reduced to 100 / 120 / 140 / 160 / 180 from 120 / 140 / 160 / 180 / 200.
- Heal amount changed to 50 / 100 / 150 / 200 / 250 health per second from 2 / 4 / 6 / 8 / 10% of maximum health per second.
- Cooldown changed to 90 seconds at all ranks from 150 / 120 / 90.
- Damage changed to 200 / 300 / 400 + 100% of attack damage from 300% of attack damage.
- Fixed a bug where it was doing too much damage and could crit.
- Fixed tooltip to explain that it deals magic damage.
- Renamed from
- Fixed tooltip to explain that the health increase given is temporary.
- Damage increased to 300 / 400 / 500 from 260 / 340 / 420.
- Cast range reduced to 600 from 625.
- Damage increased to 80 per second from 75 per second.
- Fixed a tooltip error.
- Projectile speed increased to 1000 from 900.
- Bounce radius increased to 500 from 400.
- Cooldown reduced to 30 / 25 / 20 / 15 / 10 seconds from 44 / 38 / 30 / 22 / 14.
- Movement speed bonus reduced to 35% from 40%.
- Attack speed bonus increased to 30 / 55 / 80% from 25 / 50 / 75%.
- Mana cost increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 120 / 140.
- Resistance bonus removed.
- Heal changed to 10 / 18 / 26 / 34 / 42 health per 2 seconds for 16 seconds.
- Stats
- Base attack damage increased to 41 from 39.
- Miss chance increased to 10 / 20 / 30 / 40 / 50% from 14 / 22 / 30 / 38 / 44%.
- Damage changed from 2 / 4 / 6 / 8 / 10 per stack to 8 / 16 / 24 / 32 / 40 and no longer stacks.
- Scout's Bounty:
- Armor reduction increased to 30 / 45 / 60 from 20 / 40 / 60.
- Bonus gold increased to 100 / 150 / 200 from 50 / 100 / 150.
- Stats
- Attack range increased to 500 from 350.
- Fixed tooltip to properly show that the spell slows targets by 10 / 15 / 20 / 25 / 30%.
Summoner Spells
- Cooldown reduced to 360 seconds from 480.
:
- Cooldown reduced to 90 seconds from 120.
- Sight range increased to 1800 from 1500.
- Cooldown reduced to 240 seconds from 300.
- Cooldown increased to 210 seconds from 150.
- Cooldown increased to 360 seconds from 300.
- Cooldown reduced to 120 seconds from 360.
- Movement speed bonus increased to 20% from 10%.
- Cooldown increased to 300 seconds from 270.
- Fixed tooltip to reflect correct functionality.
- Cooldown reduced to 300 seconds from 480.
- Fixed a tooltip error.
- Cooldown increased to 180 seconds from 120.
- Cast time increased to 8 seconds from 4.
Masteries
- Cast time reduction on reduced to 0.5 seconds from 1.
- Bonus gold from reduced to 5 from 10.
- Heal amount bonus on reduced to 75 from 100.
- Health bonus duration on increased to 120 seconds from 90.
Items
- Combine cost increased to 320 from 250.
- Fixed a bug that caused it to generate too much gold.
- Fixed a bug where it was showing the wrong particle effect.
- Combine cost increased to 800 from 600.
- Critical strike chance increased to 18% from 10%.
- Combine cost increased to 1000 from 800.
- Combine cost increased to 600 from 200.
- Removed from recipe for .
- Combine cost increased to 600 from 400.
- Ability power bonus per kill increased to 10 from 5.
- Renamed to .
- Fixed a bug where it did not properly show what it built into in the shop.
- Fixed a bug where it did not properly show what it built into in the shop.
- Now caps after 3 bonuses.
- Now has a 100% chance on spell cast to cause your next attack to deal 100% extra damage, increased from 50%.
- Recipe now requires instead of .
- Recipe cost increased to 900 from 600.
- Stats changed:
- +550 mana
- +100 ability power
- +20% magic damage.
Bug Fixes
- Fixed a bug where the wrong icons were being used in-game for summoner spells.
- Fixed a bug where damage over time spells did not consistently deal the right amount of ticks.
Miscellaneous
- Tuned all recommended items in shops.
- Fountain healing increased to 6.5% from 5%.
- Base inhibitor health increased to 6000 from 5000.
- Melee minion gold bounty increased to 26 from 22.
- Ranged minion gold bounty reduced to 18 from 22.
- Neutral minion gold bounty increased by 50-125%.
- Minions now spawn after 1 minute instead of 1 minute and 40 seconds.
- Minions now spawn from the Nexus instead of inhibitors.
- encounter tuned.
- Middle lane turret health increased to 4500 from 4000.
- Fixed a bug where the screen would randomly jump to another champion.
- A message is now displayed when a player disconnects.
- Fixed some Vista compatibility issues.
- Changed the side of the HUD to take up smaller percentages of the screen on higher resolutions.