watch 02:39
The Loop (Games)
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Alistar
Abilities
- Notes
- Alistar does not gain stacks for unsuccessfully trying to apply
crowd control, for instance against a
crowd control immune target.
- Healing occurs simultaneously for Alistar and his allies.
- There is a VFX projectile (700 missile speed) that cannot be destroyed by and is unrelated to the actual heal.
- Alistar loses all Triumph stacks upon dying.
- Notes
- Pulverize can be buffered during to immediately cast when the dash ends.
- Pulverize will cast from wherever Alistar is at the end of the cast time.
- Notes
- The dash speed depends on the inverse of the distance to the target:
- If Alistar's radius overlaps with his target's, he will dash with 1200 speed.
- If Alistar is further from his target than the previous condition, he will dash with (1200 × dash distance) / (dash distance - sum of radiuses).
- At maximum target range, against an enemy with a 65
gameplay radius (median of all champions), Alistar will dash with 1544 speed (reaching his target within 0.429 seconds).
- Both the lower the dash distance and the larger Alistar and/or his target, the faster the dash becomes; this scales hyperbolically.
- At maximum target range, against an enemy with a 65
- When is buffered during the dash, the knockback distance is reduced to 200 units.
- The CC duration of the ability can be reduced by up-to 25%
Tenacity, due to airborne not being reducible while the stun is.
- The
knockback direction is in a straight line from Alistar's original location at start of cast and the enemy when Alistar's dash ends.
- Headbutt can knock enemies through terrain. The
knockback stops short on walls that cannot be surpassed but the disable duration is not changed.
- The spell indicator for this ability also displays the direction for the knock back relative to Alistar's position.
- Alistar's
attack range is reduced by 500 during Headbutt, to prevent him from being able to attack the target when he completes the dash.
- Headbutt may be used as a gap-closer to
knock up enemies at the target location with , additionally overriding Headbutt's
knock back.
Ultra Rapid Fire differences edit
- Headbutt's stun now ends as soon as the target reaches the end of its movement arc.
- Notes
- Trample deals
persistent area damage damage around Alistar, while the bonus damage on the resulting attack is
proc damage.
- The
stun and bonus damage are blocked by
spell shields but the base attack damage is not.
- The attack bonus is consumed if the attack
blocked, but not if it is
dodged or missed while Alistar is
blinded. In all cases, the attack's effects are negated as normal.
- As it is an on-hit effect, the bonus damage and stun can be applied by Phantom Hit.
- Notes
True damage cannot be reduced by any means and will deal full damage to Alistar during Unbreakable Will.
- Unbreakable Will's modifier to incoming damage stacks additively with * for a total reduction of 45/55/65%.
Ultra Rapid Fire differences edit
- Duration reduced to 3.5 seconds. *
Patch history
- See here for the complete patch history.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 17 / 16 / 15 / 14 / 13.
- General
- Recommended items updated.
- Stats
- Base health increased to 600 from 575.
- New Effect: Can now gain stacks while on cooldown.
- Stats
- Base health increased to 575 from 573.36.
- Base attack damage increased to 62 from 61.1116.
- Attack damage growth increased to 3.75 from 3.62.
- Self heal increased to 25 − 161 (based on level) from 20 − 139 (based on level).
- Allied champion heal increased to 50 − 322 (based on level) from 40 − 278 (based on level).
- Stats
- Base mana increased to 350 from 278.84.
- Mana growth increased to 40 from 38.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Total base damage reduced to 80 / 110 / 140 / 170 / 200 from 100 / 125 / 150 / 175 / 200.
- Basic attack at 5 Trample stacks damage reduced to 35 − 290 (based on level) from 55 − 310 (based on level).
- Bug Fix: Fixed a bug causing it to stun his target without displacing them if he cast recall in the middle of his W+Q combo to cancel the combo.
- New run animation during Trample.
- Stats
- Base health reduced to 573.36 from 613.36.
-
- Bug Fix: The chain anchors in his recall animation no longer change positions if Triumphant Roar is triggered while recalling.
- Bug Fix: Can now correctly queue up orders other than during Headbutt.
- Stats
- Base health regeneration reduced to 8.5 from 8.678.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base armor increased to 44 from 24.38.
- Damage reduction increased to 55 / 65 / 75% from 50 / 60 / 70%.
- New Effect: Now displays how much damage the ability is mitigating per damage instance. Visible only to Alistar and his attacker.
- General
- Basic attack and ability audio has been updated for all skins without skin-specific audio effects.
- New Effect: Now heals all nearby allied champions instead of only one.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 16 / 15.5 / 15 / 14.5 / 14.
- On-hit damage at 5 Trample stacks increased to 55 − 310 (based on level) from 50 − 220 (based on level).
- Bug Fix: Minions affected by Trample now display the proper visual effects.
-
- General
- Bug Fix: Recall animation audio is no longer bullishly loud.
- Bug Fix: No longer slides around during animation.
- General
- New Effect: Alistar gains a stack of Triumph when he stuns or displaces enemy champions, or whenever a nearby enemy dies. At 7 stacks, Alistar roars, healing himself for 20 − 139 (based on level) and the nearest allied champion for 「 twice that amount 」「 40 − 278 (based on level) 」. Afterwards, Alistar cannot gain stacks again for 3 seconds. The death of enemy champions and epic monsters will grant full stacks.
(new innate)
- Removed: Stun for 0.5 seconds after the knock-up.
- New Active: Alistar tramples the ground for the next 5 seconds,
ghosting him and dealing 10 / 12.5 / 15 / 17.5 / 20 (+ 4% AP) magic damage every half second to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack. At 5 Trample stacks, Alistar empowers his next basic attack against an enemy champion to deal an additional 50 − 220 (based on level) bonus magic damage and
stun them for 1 second.
- Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds
- Mana cost: 50 / 60 / 70 / 80 / 90
(new E)
- New Active: Alistar tramples the ground for the next 5 seconds,
- Removed: 50 / 75 / 90 bonus attack damage.
- Damage reduction reduced to 50 / 60 / 70% from 70% at all ranks
- General
- Splash artwork for updated to the Chinese art.
- Healing to allies reduced to 33% from 50%.
- Ally heal reduced to 20.1 / 30.15 / 40.2 / 50.25 / 60.3 (+ 6.7% AP) from 30 / 45 / 60 / 75 / 90 (+ 10% AP).
- Healing to allies reduced to 33% from 50%.
- New Effect: Goes immediately off upon 's arrival if cast during it.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
- Cooldown increased to 16 seconds from 12.
- Stats
- Base mana regen increased to 8.5 from 6.
- Stats
- Health growth increased to 106 from 102.
- Dash speed reduced to 1200 from 1500 (for a larger enemy reaction window and for more efficient chaining with , particularly at high latency).
- Visual Update
- General
- New models and textures for all skins.
- New splash artwork for .
- New particle effects.
- General
- Removed: Alistar landing an extra basic attack on target while they are being displaced.
- Removed: Double damage to monsters.
- Clarity: Now correctly matches its visuals by applying a 1 second knockup followed by a 0.5 seconds stun, rather than a 1.5 seconds knockup.
- Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 80 / 90 / 100 / 110.
- Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 80 / 90 / 100 / 110.
- New Effect: Damage reduction now applies instantly, rather than after the spell animation.
- Damage reduction increased to 70% at all ranks from 50 / 60 / 70%.
- Stats
- Base armor increased to 18.5 from 14.5.
- Stats
- Movement speed increased to 330 from 325.
- Range increased to 650 from 600.
- Stats
- Movement speed increased to 325 from 300.
- Stats
- Base movement speed reduced to 300 from 305.
- Cast range reduced to 600 from 650.
- Base damage changed to 55 / 110 / 165 / 220 / 275 from 85 / 130 / 175 / 220 / 265.
- Damage reduced to 7 − 24 (based on level) from 10 − 27 (based on level).
- Mana cost increased to 40 / 50 / 60 / 70 / 80 from 28 / 41 / 54 / 67 / 80.
- General
- Splash artwork for updated to the Chinese art.
- Stats
- Magic resist per level increased to 1.25 from 0.
- Damage increased to 10 - 27 per second from 10 - 23.
- Mana cost increased to 28 / 41 / 54 / 67 / 80 from 20 / 35 / 50 / 65 / 80.
- Mana cost reduced to 100 from 150.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
- Mana cost increased to 20 / 35 / 50 / 65 / 80 from 20 / 30 / 40 / 50 / 60.
- Bug Fix: Not granting assists.
- General
- Splash artwork for updated to the Chinese art.
- Physical and magic damage reduction reduced to 50 / 60 / 70% from 75% at all ranks.
- Duration changed to 7 seconds at all ranks from 6 / 7 / 8.
- AP ratio reduced to 70% AP from 80% AP.
- AP ratio reduced to 50% AP from 60% AP.
- Heal AP ratio reduced to 20% AP from 40% AP.
- Stats
- Health per level reduced to 102 from 110.
- Ability power ratio reduced to (+ 60% AP) from (+ 80% AP).
- Reduced the chance of failed knockups near terrain.
- Base damage reduced to 85 / 130 / 175 / 220 / 265 from 85 / 135 / 185 / 235 / 285.
- AP ratio reduced to 80% AP from 100% AP.
- General
- Updated walking animation.
- Stats
- Base health reduced to 442 from 468.
- Health per level reduced to 110 from 114.
- Base mana increased to 215 from 192.
- Mana per level increased to 38 from 33.
- Base attack damage reduced to 55.03 from 59.525.
- Attack damage per level increased to 3.62 from 3.375.
- Movement speed increased to 305 from 300.
- New Innate
- Whenever Alistar casts a spell, he gains Trample for 3 seconds, ignoring unit collision and dealing 10 − 23 (based on level) + (0.1 per ability power) area damage per second. It deals double damage to minions and monsters.
- Added new animations and particles for .
- Old Innate
- Alistar deals 20 / 40 / 60 (based on level)% additional damage to turrets.
-
- - Base damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 125 / 170 / 220 / 270.
- AP ratio reduced to 80% AP) from 100% AP.
- Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds from 15 at all ranks.
- Range increased to 365 from 330.
- Stun duration after the 1 second knock-up reduced to 0.5 seconds from 1 second.
- Base damage reduced to 85 / 135 / 185 / 235 / 285 from 90 / 140 / 190 / 245 / 300.
- Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 12 at all ranks.
- Can now target minions.
- Improved targeting against moving targets.
- Bug Fix: Stun particle displaying over unaffected units.
- Stats
- Base attack speed increased to 0.625 from 0.550.
- Attack speed per level increased to 2.13% from 1%.
- Removed: Casting while rooted.
- Clarity: Tooltip corrected to state that it removes all crowd control but not all debuffs.
- Clarity: Tooltip corrected to not imply that enemies do not take damage until they land.
- General
- Bug Fix: Alistar's attack timing was too fast.
- Bug Fix: Alistar was prevented from using abilities immediately after activation.
- New Effect: Deals damage when the target is knocked into the air rather than when they hit the ground.
- Base heal increased to 60 / 90 / 120 / 150 / 180 from 50 / 75 / 100 / 125 / 150.
- New Effect: Healing to other allied units is reduced by 50%.
- Removed: Casting while disabled
- Cooldown reduction by nearby deaths reduced to 2 seconds from 4.
- Duration reduced to 6 / 7 / 8 seconds from 6 / 8 / 10.
- Bonus AD increased to 60 / 75 / 90 from 60 at all ranks.
- Stun duration reduced to 2 seconds from 2.2.
- Stun duration reduced to 2.2 seconds from 2.5.
- Animation updated.
- Bug Fix: Certain abilities reduce the cooldown ( , ).
- Bug Fix: Certain abilities would reduce the cooldown.
- Cooldown increased to 12 seconds from 4.
- New Effect: Cooldown is reduced by 4 seconds when a nearby enemy dies.
- Heal increased.
- AP ratio increased.
- Mana cost increased.
- Bonus damage to turrets increased to 20 / 40 / 60% from 20 / 30 / 40 / 50.
- Stats
- Movement speed increased to 300 from 290.
- Removed: Reduces damage taken by turrets (still increases damage to turrets).
- Removed: Target minions.
- Base damage increased to 90 / 140 / 190 / 245 / 300 from 80 / 135 / 190 / 245 / 300.
- Base damage increased to 80 / 125 / 170 / 220 / 270 from 70 / 120 / 170 / 220 / 270.
- Base heal reduced to 40 / 65 / 90 / 110 / 130 from 50 / 70 / 90 / 110 / 130.
- Area of effect increased to 330 from 300.
- Damage reduction increased to 75% from 70%.
- New Effect: Removes all self debuffs on cast.
- Stun duration increased to 1.5 seconds from 1.
- Tooltip updated.
- New Effect: Alistar gains 70% damage reduction for the duration.
- Stun duration reduced to 2.2 seconds from ~2.7.
- Bonus AD reduced to 60 from 80.
- Stun duration reduced to 1 second from 1.25.
- Displacement speed increased to 1200 from 1000.
- Duration reduced to 8 / 12 / 16 seconds from 10 / 15 / 20.
- General
- Recommended items updated.
- Stats
- Attack range increased to 125 from 100.
- Duration increased to 10 / 15 / 20 seconds from 5 / 10 / 15..
- New Effect: Grants 80 Bonus AD.
- New Effect: Alistar dashes to target.
- Range increased to 650 from 200.
.
- Bug Fix: Casting while disabled.
- Cooldown reduced to 4 seconds from 5.
- Base heal increased to 50 / 75 / 100 / 125 / 150 from 50 / 70 / 90 / 110 / 130.
- New Effect: Has an AP ratio.
- Renamed from .
- Tooltip updated.
- Tooltip updated.
- Tooltip updated.
See also
Cancelled Champions |
---|
References
- Champions with strategy information
- Map specific balancing
- Champions with map-specific balancing
- Alistar
- Champion gameplay article
- Mana champion
- Melee champion
- 2009 release
- Vanguard champion
- Tank champion (Legacy)
- Support champion (Legacy)
- Support champion
- Adaptive magic champion
- 1350 BE champion
- 585 RP champion
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