Active:Alistardashes to the target enemy's location. If the target is still within a certain radius upon his arrival, he deals them magic damage and knocks them back a fixed distance over 0.75 seconds whilst also stunning them for 1 second.
55 / 110 / 165 / 220 / 275 (+ 70% AP)
The ability can be dodged if the target moves 400 units away.
The dash speed depends on the inverse of the distance to the target:
If Alistar'sradius overlaps with his target's, he will dash with 1200 speed.
If Alistar is further from his target than the previous condition, he will dash with (1200 × dash distance) / (dash distance - sum of radiuses).
At maximum target range, against an enemy with a 65 gameplay radius (median of all champions), Alistar will dash with 1544 speed (reaching his target within 0.429 seconds).
Both the lower the dash distance and the larger Alistar and/or his target, the faster the dash becomes; this scales hyperbolically.
When Pulverize is buffered during the dash, the knockback distance is reduced to 200 units.
The CC duration of the ability can be reduced by up-to 25% Tenacity, due to airborne not being reducible while the stun is.
The knockback direction is in a straight line from Alistar's original location at start of cast and the enemy when Alistar's dash ends.
Headbutt can knock enemies through terrain. The knockback stops short on walls that cannot be surpassed but the disable duration is not changed.
The spell indicator for this ability also displays the direction for the knock back relative to Alistar's position.
Alistar'sattack range is reduced by 500 during Headbutt, to prevent him from being able to attack the target when he completes the dash.
Tips & Tricks
Headbutt may be used as a gap-closer to knock up enemies at the target location with Pulverize, additionally overriding Headbutt'sknock back.
Active:Alistar becomes ghosted and tramples the ground around him every 0.5 seconds for 5 seconds, dealing magic damage to all nearby enemies and gaining a Tramplestack every time the ability damages at least one enemy champion.
Magic Damage Per Tick:
8 / 11 / 14 / 17 / 20 (+ 4% AP)
Total Magic Damage:
80 / 110 / 140 / 170 / 200 (+ 40% AP)
At 5 Trample stacks, Alistar next basic attack within 6 seconds deals 35 − 290 (based on level)bonus magic damage and applies a 1-second stun on-hit to its target.
New Effect:Alistar gains a stack of Triumph when he stuns or displaces enemy champions, or whenever a nearby enemy dies. At 7 stacks, Alistar roars, healing himself for 20 − 139 (based on level) and the nearest allied champion for 「 twice that amount 」「 40 − 278 (based on level) 」. Afterwards, Alistar cannot gain stacks again for 3 seconds. The death of enemy champions and epic monsters will grant full stacks.
New Active:Alistar tramples the ground for the next 5 seconds, ghosting him and dealing 10 / 12.5 / 15 / 17.5 / 20 (+ 4% AP) magic damage every half second to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack. At 5 Trample stacks, Alistar empowers his next basic attack against an enemy champion to deal an additional 50 − 220 (based on level) bonus magic damage and stun them for 1 second.
Whenever Alistar casts a spell, he gains Trample for 3 seconds, ignoring unit collision and dealing 10 − 23 (based on level) + (0.1 per ability power) area damage per second. It deals double damage to minions and monsters.