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Triumphant Roar
EFFECT RADIUS: Range center.png 1000 / 950
Triumphant Roar.png

Innate: Alistar gains a stack of Triumph for every enemy Champion icon.png champion he Stun icon.png stuns or Airborne icon.png displaces with Pulverize Pulverize, Headbutt Headbutt, or Trample Trample, and every time an enemy Minion icon.png minion or non-epic Monster icon.png monster dies nearby.

At 7 Triumph stacks, Alistar consumes them and roars, Heal power.png healing himself for 25 − 161 (based on level) and all nearby allied champions for「 double the amount. 」「 50 − 322 (based on level). 」

Alistar roars instantly if a nearby enemy champion or epic monster dies. Once Triumph stacks are consumed Alistar cannot roar again for a short duration, but can still gain stacks.

  • Alistar does not gain stacks for unsuccessfully trying to apply Stun icon.png crowd control, for instance against a Cc-immune icon.png crowd control immune target.
  • Healing occurs simultaneously for Alistar and his allies.
    • There is a VFX projectile (700 missile speed) that cannot be destroyed by Wind Wall Wind Wall and is unrelated to the actual heal.
  • Alistar loses all Triumph stacks upon dying.


EFFECT RADIUS: Range center.png 375
COST: 65 / 70 / 75 / 80 / 85 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11

Active: Alistar slams the ground beneath him, dealing magic damage to all nearby enemies and Stun icon.png stunning and Airborne icon.png knocking them up simultaneously for 1 second.

Magic Damage:
60 / 105 / 150 / 195 / 240 (+ 50% AP)

  • Pulverize can be buffered during Headbutt Headbutt to immediately cast when the dash ends.
  • Pulverize will cast from wherever Alistar is at the end of the cast time.


TARGET RANGE: Range center.png 650 / 700
SPEED: 1200 / 1544 / ∞
COST: 65 / 70 / 75 / 80 / 85 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10

Active: Alistar Dash.png dashes to the target enemy's location. If the target is still within a certain radius when the dash ends uninterrupted, he deals them magic damage and Airborne icon.png knocks them back a fixed distance over 0.75 seconds whilst also Stun icon.png stunning them for 1 second.

Magic Damage:
55 / 110 / 165 / 220 / 275 (+ 70% AP)

The ability can be dodged if the target moves 400 units away.

  • The dash speed depends on the inverse of the distance to the target:
    • If Alistar's radius overlaps with his target's, he will dash with 1200 speed.
    • If Alistar is further from his target than the previous condition, he will dash with (1200  ×  dash distance) / (dash distance - sum of radiuses).
      • At maximum target range, against an enemy with a 65 Gameplay radius.png gameplay radius (median of all champions), Alistar will dash with 1544 speed (reaching his target within 0.429 seconds).
      • Both the lower the dash distance and the larger Alistar and/or his target, the faster the dash becomes; this scales hyperbolically.
  • When Pulverize Pulverize is buffered during the dash, the knockback distance is reduced to 200 units.
  • The CC duration of the ability can be reduced by up-to 25% Tenacity icon.png Tenacity, due to airborne not being reducible while the stun is.
  • The Airborne icon.png knockback direction is in a straight line from Alistar's original location at start of cast and the enemy when Alistar's dash ends.
  • Headbutt can knock enemies through terrain. The Airborne icon.png knockback stops short on walls that cannot be surpassed but the disable duration is not changed.
  • The spell indicator for this ability also displays the direction for the knock back relative to Alistar's position.
  • Alistar's Range icon.png attack range is reduced by 500 during Headbutt, to prevent him from being able to attack the target when he completes the dash.

Tips & Tricks
  • Headbutt may be used as a gap-closer to Airborne icon.png knock up enemies at the target location with Pulverize Pulverize, additionally overriding Headbutt's Airborne icon.png knock back.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Headbutt's stun now ends as soon as the target reaches the end of its movement arc.


EFFECT RADIUS: Range center.png 350
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10

Active: Alistar becomes Ghost.png ghosted and tramples the ground around him every 0.5 seconds for 5 seconds, dealing magic damage to all nearby enemies and gaining a Trample stack every time the ability damages at least one enemy champion.

Magic Damage Per Tick:
8 / 11 / 14 / 17 / 20 (+ 4% AP)
Total Magic Damage:
80 / 110 / 140 / 170 / 200 (+ 40% AP)
Trample 2.png

At 5 Trample stacks, Alistar next Basic Attack.png basic attack within 6 seconds deals 35 − 290 (based on level) bonus magic damage and applies a 1-second Stun icon.png stun on-hit to its target.

  • Trample deals Poison Trail.png persistent area damage damage around Alistar, while the bonus damage on the resulting attack is Wit's End item.png proc damage.
  • The Stun icon.png stun and bonus damage are blocked by Spell Shield.png spell shields but the base attack damage is not.
  • The attack bonus is consumed if the attack Spirit's Refuge.png blocked, but not if it is Counter Strike.png dodged or missed while Alistar is Blind icon.png blinded. In all cases, the attack's effects are negated as normal.
  • As it is an on-hit effect, the bonus damage and stun can be applied by Guinsoo's Rageblade's Guinsoo's Rageblade's Phantom Hit.


Unbreakable Will
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Unbreakable Will.png

Active: Alistar Remove Scurvy.png cleanses himself of all Stun icon.png crowd control. For the next 7 seconds, Alistar reduces incoming damage received.

Damage Reduction:
55 / 65 / 75%

  • Hybrid penetration.png True damage cannot be reduced by any means and will deal full damage to Alistar during Unbreakable Will.
  • Unbreakable Will's modifier to incoming damage stacks additively with Vladimir's Vladimir's Hemoplague Hemoplague for a total reduction of 45/55/65%.*

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Duration reduced to 3.5 seconds. *



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