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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Akshan OriginalCentered
Akshan
Akshan (Universe)Akshan (Universe)
Akshan (League of Legends)Akshan (League of Legends)
Akshan (Esports)Akshan (Esports)
Akshan (Teamfight Tactics)Akshan (Teamfight Tactics)
Akshan (Legends of Runeterra)Akshan (Legends of Runeterra)
Akshan (Wild Rift)Akshan (Wild Rift)
Akshan (Development)Akshan (Development)
Akshan (Trivia)Akshan (Trivia)

Akshan is a champion in Wild Rift.[1]

Abilities[]

Dirty Fighting

Dirty Fighting

Innate: Every three hits from basic attacks and abilities deal 25 − 180 (based on level) Damage mitigated with Shifting Sands (E)bonus magic damage. Against champions, also gains a Hybrid resistances icon shield that absorbs 40 − 300 (based on level) Champions stunned with Pyromania (P)(+ 40% bonus AD) for 2 seconds. The shield may be gained only once every few seconds.

After launching a basic attack. Akshan will fire a second shot that deals Champions stunned with Pyromania (P)50% AD Champions killed from outside standard Attack rangephysical damage. He can cancel this shot to gain 40 − 120 (based on level) Champions killed 5s before or after using Chronobreak (R)bonus movement speed decaying over 1 second.

Holding down the attack button will fire the second shot.

Info
  • No additional details.

Avengerang

Avengerang

Active: Akshan throws a boomerang that deals Champions killed from outside standard Attack rangephysical damage, extending the range each time it hits an enemy.

Base Damage:
5 / 30 / 55 / 80 Champions stunned with Pyromania (P)(+ 80% AD)

Champion hits grants Champions killed 5s before or after using Chronobreak (R)40% bonus movement speed decaying over 1 second.

Deals reduced damage to minions.

Minion Damage:
60 / 70 / 80 / 90%

Info
  • No additional details.

Going Rogue

Going Rogue 2

Passive: Enemies that kill allied champions become Scoundrel for 40 seconds. When Akshan takes down a Scoundrel he gains 100 Gold 100 and revives the slain allies.

Going Rogue

Active: Akshan becomes Ambush 2 camouflaged for 1.75 seconds and gain Champions killed 5s before or after using Chronobreak (R)bonus movement speed towards Scoundrels. Duration is infinite while he is near terrain or in brush.

Bonus Movement Speed:
80 / 90 / 100 / 110%

Info
  • No additional details.

Heroic Swing

Heroic Swing

Active: Akshan fires a hook to attach and swing around terrain. attacking the nearest enemy dealing Champions killed from outside standard Attack rangephysical damage per shot. If Akshan collides with an enemy champion or terrain, he will jump off the rope.

Physical Damage:
30 / 70 / 110 / 150 Champions stunned with Pyromania (P)(+ 15% bonus AD)
Heroic Swing 2

Recast: Jumps off the rope.

Champion takedowns refresh Heroic Swing's cooldown. Heroic Swing prioritizes champions recently damaged by Akshan and applies On-hit icon on-Hit effects at 25% effectiveness. Shots can Critical strike icon WR critically strike for 150% damage.

Info
  • No additional details.

Comeuppance

Comeuppance

Active: Akshan locks onto an enemy champion charging a number of bullets over 3 seconds.

Bullets:
5 / 6 / 7

Recast: Akshan fires all stored bullets at the target, each dealing Champions killed from outside standard Attack rangephysical damage to the first enemy hit, including structures, and increased by Champions killed with Comeuppance (R)0% − 300% (based on target's missing health).

Minimum Damage:
20 / 25 / 30 Champions stunned with Pyromania (P)(+ 10% AD) × (1 + 50% critical rate)
Maximum Damage:
80 / 100 / 120 Champions stunned with Pyromania (P)(+ 40% AD) × (1 + 50% critical rate)

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.2c
  • Stats
    • Armor growth increased from 3.9 to 4.3.
  • Avengerang Avengerang
    • Base damage increased from 5 / 30 / 55 / 80 to 5 / 35 / 65 / 95.
    • Damage against minions changed from 60 / 70 / 80 / 90% to 55 / 70 / 85 / 100%.
  • Heroic Swing Heroic Swing
    • Critical strike damage increased from 125% to 150%.
      • Editor's Note: New value has already been applied in V2.4b.
V4.3b
  • Stats
    • Attack damage growth increased from 4.4 to 5.5.
  • Comeuppance Comeuppance
    • Base damage increased from 20 / 25 / 30 to 20 / 30 / 40.
V4.2
  • Stats
    • Base movement speed increased from 340 to 350.
  • Heroic Swing Heroic Swing
    • Critical strike damage reduced from 150% to 125%.
V4.0a
  • Going Rogue Going Rogue
    • Cooldown reduced from 18 / 14 / 10 / 6 seconds to 14 / 10 / 6 / 2.
    • New effect: During Going Rogue while Akshan is facing a Scoundrel within X units, he gains Attack speed icon Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangebonus mana regeneration equal to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range2% of his missing mana.
V3.3
  • Comeuppance Comeuppance
    • Cooldown reduced from 75 / 65 / 55 seconds to 65 / 60 / 55.
V2.6a
  • Stats
    • Base attack damage reduced from 58 to 52.
  • Avengerang Avengerang
    • Base damage reduced from 5 / 35 / 65 / 95 to 5 / 30 / 55 / 80.
V2.5a
  • Comeuppance Comeuppance
    • Minimum bonus AD ratio reduced from Champions stunned with Pyromania (P)12.5% bonus AD to inherit10%.
    • Maximum bonus AD ratio reduced from Champions stunned with Pyromania (P)50% bonus AD to inherit40%.
V2.5
  • Heroic Swing Heroic Swing
    • New Effect: Now slides along the wall if he hits it at an obtuse (<90°) angle mid-swing.
  • Comeuppance Comeuppance
    • New Effect: Now has an indicator that displays enemies within kill threshold.
    • Bug Fix: Tooltip now accurately states that shots execute minions.
V2.4b
  • Avengerang Avengerang
    • Base damage increased from 5 / 30 / 55 / 80 to 5 / 35 / 65 / 95.
  • Heroic Swing Heroic Swing
    • New Effect: Shots can now Critical strike icon WR critically strike for inherit150% damage.
  • Comeuppance Comeuppance
    • New Effect: Damage per tick is now increased by 0% − 50% (based on critical strike chance).
      • Minimum damage: 20 / 25 / 30 Champions stunned with Pyromania (P)(+ 12.5% AD) × (1 + 50% critical strike chance).
      • Maximum damage: 80 / 100 / 120 Champions stunned with Pyromania (P)(+ 50% AD) × (1 + 50% critical strike chance).
V2.4a
  • Stats
    • Attack damage growth increased from 3.6 to 4.5.
    • Base mana increased from 345 to 390.
    • Base mana regeneration increased from 12 to 15.
    • Starting bonus attack speed increased from 30% to 40%.
  • Dirty Fighting Dirty Fighting
    • Bonus movement speed increased from 40 − 80 (based on level) to 40 − 120 (based on level).
  • Avengerang Avengerang
    • Mana cost reduced from 60 / 70 / 80 / 90 to 50 / 60 / 70 / 80.
  • Comeuppance Comeuppance
    • Coolodwn reduced from 90 / 75 / 60 seconds to 75 / 65 / 55.
    • New Effect: Shots will now Death from Below execute minions.
V2.4 - Added
  • Released July 28, 2021 (0:01 UTC).

See also[]

References[]

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