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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Akshan OriginalCentered
Akshan
Akshan (Universe)Akshan (Universe)
Akshan (League of Legends)Akshan (League of Legends)
Akshan (Esports)Akshan (Esports)
Akshan (Teamfight Tactics)Akshan (Teamfight Tactics)
Akshan (Legends of Runeterra)Akshan (Legends of Runeterra)
Akshan (Wild Rift)Akshan (Wild Rift)
Akshan (Development)Akshan (Development)
Akshan (Trivia)Akshan (Trivia)

Synergy[]

Shurima Shurima
Akshan OriginalTFTSquare
Azir OriginalTFTSquare
Cassiopeia OriginalTFTSquare
K'Sante OriginalTFTSquare
Nasus OriginalTFTSquare
Renekton OriginalTFTSquare
Taliyah OriginalTFTSquare
Shurima Emblem TFT item
Deadeye Deadeye
Akshan OriginalTFTSquare
Aphelios OriginalTFTSquare
Ashe OriginalTFTSquare
Jhin OriginalTFTSquare
Urgot OriginalSquare
Deadeye Emblem TFT item

Trivia[]

Synergy[]

Sentinel Sentinel
Akshan OriginalTFTSquare old
Galio DragonGuardianSquare
Irelia SentinelSquare
Lucian OriginalSquare
Olaf SentinelSquare
Pyke SentinelSquare
Rakan iGSquare
Senna OriginalSquare
Sentinel Emblem TFT item old
Ranger Ranger
Akshan OriginalTFTSquare old
Aphelios NightbringerSquare
Ashe FaeDragonSquare
Varus ArclightSquare
Vayne SoulstealerSquare
Ranger Emblem TFT item

Notes[]

Trivia[]

Patch History[]

V11.22 - Disabled
  • Disabled due to Set 6.
V11.21
  • Base health reduced to 800 from 850.
V11.20
  • Ability bonus attack speed reduced to 60 / 70 / 400% from 70 / 85 / 400%.
V11.17
  • Base attack speed reduced to 1 from 1.1.
V11.16
  • Ability bonus attack speed increased to 70 / 85 / 400% from 60 / 80 / 400%.
V11.15 - Added
  • Original Akshan Original Akshan
    • Tier 5 Sentinel Sentinel Ranger Ranger.
    • Passive: Basic attacks reduce the target's Healing from Spirit of Dread (W)armor by 50% for 4 (× Ability power icon AP) seconds.
    • Heroic Swing Active - Heroic Swing: Launches his grappling hook and swings untargetably toward the farthest enemy, gaining 60 / 80 / 400% Champions hit with Martial Cadence (P)bonus attack speed for 4 seconds. He will continue to attack the nearest enemy at double his attack speed while swinging.
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