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Akshan OriginalCentered.jpg
Akshan
Akshan (Universe)Akshan (Universe)
Akshan (League of Legends)Akshan (League of Legends)
Akshan (Teamfight Tactics)Akshan (Teamfight Tactics)
Akshan (Legends of Runeterra)Akshan (Legends of Runeterra)
Akshan (Wild Rift)Akshan (Wild Rift)
Akshan (Development)Akshan (Development)

Akshan is a champion in League of Legends.[1]

Abilities

Edit

Dirty Fighting

Akshan Dirty Fighting.png

Innate: Whenever Akshan uses a basic attack, he fires an additional shot after a 0.15-second delay that deals 50% AD physical damage, increased to 100% AD against Minion icon.png minions. If Akshan cancels the second shot, he gains 35 − 75 (based on level)  ×  (1 + 100% bonus attack speed) Movement speed icon.png bonus movement speed decaying over 1 second.

The additional shot applies On-hit icon.png on-hit and Lulu Pix, Faerie Companion.png on-attack effects at 100% effectiveness and can Critical strike icon.png critically strike for「 (61.25% + 12.25% 12.25%) AD (Minion icon.png (122.5% + 24.5% 24.5%) AD) 」「 70% total Critical strike damage icon.png critical damage 」physical damage.

Akshan's basic attacks and abilities apply a stack to affected enemies for 5 seconds, stacking up to 3 times and refreshing on subsequent applications. The third stack consumes them all to deal 20 − 175 (based on level) bonus magic damage and, if the target is a Champion icon.png champion, Akshan is granted a 40 − 300 (based on level) (+ 40% bonus AD) Hybrid resistances icon.png shield for 2 seconds. The shield may be gained only once every few seconds.

Info
  • Applies Basic Attack.png basic damage for the second shot and Wit's End item.png proc damage for the bonus damage.
  • The second shot:
    • Is treated as a basic attack.
    • Critically strikes independently from the first shot.
    • Can be cancelled by inputting a different command right after using the first shot.
    • Counts as a separate hit for effects such as Electrocute Electrocute, Muramana's Muramana's Shock, and Eclipse's Eclipse's Ever Rising Moon.
  • The attack speed scaling on the movement speed buff includes the bonus attack speed gained from Akshan's innate attack speed growth.
    • At level 18, at minimum it grants 126 decaying movement speed.

Edit

Avengerang

Akshan Avengerang.png

Active: Akshan hurls a boomerang in a line in the target direction that deals physical damage to enemies hit and Reveal icon.png reveals them for 1 second, as well as briefly granting Sight icon.png sight of the area along its path and extending its range every time it hits an enemy. If the boomerang hits an enemy champion, Akshan gains 40% bonus movement speed decaying over 1 second.

Physical Damage:
5 / 25 / 45 / 65 / 85 (+ 80% AD)

Once the boomerang has passed its original range and has not struck an enemy in the last 500 units of travelling, it returns to Akshan. Enemies can only be hit once per pass.

Total Physical Damage:
10 / 50 / 90 / 130 / 170 (+ 160% AD)

Avengerang's damage is reduced against non-champions.

Non-Champion Damage:
40 / 52.5 / 65 / 77.5 / 90%

Info
  • Avengerang will fire from wherever Akshan is at the end of the cast time.
  • Sivir Spell Shield.png Spell shield will only block a single hit. They do not prevent the initial throw from extending its range.

Edit

Going Rogue

Going Rogue 2.png

Passive: Enemy Champion icon.png champions that are alive and kill allied champions are publicly marked as a Scoundrel for 60 seconds, refreshing on subsequent kills. Upon scoring a Damage rating.png takedown against a Scoundrel while alive and within 3 seconds of damaging them, Akshan receives an additional 100 Gold 100 and removes the marks from all other enemies. Additionally, all Death.png dead allied champions that were slain by the Scoundrel are revived at their summoning platform after 1 second.

Akshan Going Rogue.png

Active: Akshan enters Twitch Ambush 2.png camouflage, which lasts indefinitely while he is near terrain or inside Ivern Brushmaker.png brush, and for 2 seconds otherwise. During Going Rogue, Akshan can see trails leading toward Scoundrels, and while moving towards them if they are within 5000 units, he gains Movement speed icon.png bonus movement speed and Mana regeneration icon.png bonus mana regeneration equal to 12% of his missing mana.

Bonus Movement Speed:
80 / 90 / 100 / 110 / 120

Going Rogue can be recast after 1 second, and does so automatically after its duration. Attacking or casting abilities ends Going Rogue immediately.

Recast: Akshan ends Going Rogue.

Info
  • Akshan can move during Going Rogue's cast time.
  • The mark displays the duration and slay count.
    • Enemy champions that kill Akshan will not be marked as Scoundrels nor increase their slay count.
  • Shaco Command- Hallucinate.png Clones do not count for triggering Going Rogue's passive.
  • Going Rogue's buff refreshes to last indefinitely upon moving near terrain or into brush, and will refresh to 2 seconds after leaving near terrain or brush.
  • Akshan will not revive allied champions that are in a Yorick Omen of Death.png zombie state, and will only revive them after their state ends.

Map-Specific Differences
Howling Abyss icon.png Howling Abyss differences edit
  • Scoundrel duration reduced to 25 seconds.

Edit

Heroic Swing

Active: Akshan can activate Heroic Swing three times before the ability goes on cooldown, and can use the third cast only after 0.5 seconds of the second cast. Akshan may input a movement command to use the second and third casts.

Akshan Heroic Swing.png

First Cast: Akshan fires a hook in the target direction that attaches to the first instance of terrain hit for 1.5 seconds. Heroic Swing's second cast can be used while the hook is attached. If Akshan becomes Stun icon.png immobilized or Grounded icon.png grounded during this time, the hook will detach, ending Heroic Swing prematurely.

Akshan Heroic Swing 2.png

Second Cast: Akshan Dash.png swings around the terrain in the direction of the cursor, stopping upon colliding with an enemy champion or terrain, or after 3 seconds. While swinging, he rapidly fires at the nearest Sight icon.png visible enemy to deal them physical damage and apply On-hit icon.png on-hit effects at 25% effectiveness per shot.

Physical Damage per Shot:
30 / 50 / 70 / 90 / 110 (+ 17.5% bonus AD)  ×  (1 + 30% bonus attack speed)

Akshan will be Knockdown icon.png knocked down by any Stun icon.png immobilizing crowd control during the dash.

Third Cast: Akshan Dash.png jumps to the target location, though not through terrain, and fires one last shot at a nearby Sight icon.png visible enemy.

Scoring a Damage rating.png takedown against an enemy champion reduces Heroic Swing's current Cooldown reduction icon.png cooldown to 0.5 seconds. The shots can Critical strike icon.png critically strike for「 (57.5% + 31.5% 31.5%) bonus damage 」「 90% Critical strike damage icon.png critical damage 」and apply Life steal icon.png life steal at 100% effectiveness. Akshan prioritizes firing at enemy champions with stacks of Dirty Fighting Dirty Fighting, will not fire while Comeuppance Comeuppance is active, and Sight icon.png reveals himself while firing.

Info
  • Akshan immediately fires one shot at the beginning of his swing, one shot every 0.23 seconds during the swing, and a final shot while dismounting from the swing for a total of 15 shots in a max duration swing of 3 seconds.
  • Akshan can fire at any enemy unit excluding structures and jungle plants.
  • Only Heroic Swing's first cast is disabled while Grounded icon.png grounded or Root icon.png rooted. The third cast is still usable during those effects.
  • Heroic Swing's second cast can be used while Silence icon.png silenced.
  • Damage rating.png Takedowns against Shaco Command- Hallucinate.png clones do not count for resetting Heroic Swing's cooldown.
  • If a Damage rating.png takedown is scored while Heroic Swing is active, the cooldown afterwards will be 0.5 seconds.
  • Akshan automatically uses the third cast's dash at 0-distance to end the second cast's dash.
  • If Akshan Dash.png dashes (excluding the second cast) or Flash.png blinks while the hook is attached, it will detach immediately.
  • Each shot generates a stack of Conqueror Conqueror.
  • Sivir Spell Shield.png Spell shield will only block a single shot.
  • The attack speed scaling on the damage of the attacks includes the bonus attack speed gained from Akshan's innate attack speed growth.
    • At level 18, each shot at minimum deals 132.44 (+ 21.07% bonus AD) physical damage.
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 Hook range including lollipop against walls, automated attacks range while swinging, final dash distance and speed.
  • The following table refers for interactions while the hook is attached or in flight:
Attacking Automatically initiates the second cast.
Abilities Avengerang Avengerang and Going Rogue Going Rogue are disabled. Comeuppance Comeuppance is usable.
Movement Automatically initiates the second cast.
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by Flash Flash
Interrupted by
  • Death
  • Grounded icon.png Grounding effects
  • Stun icon.png Immobilizing effects
    • The following table refers for interactions while Akshan is swinging:
    Attacking Automatically initiates the third cast.
    Abilities Avengerang Avengerang and Going Rogue Going Rogue are disabled. Comeuppance Comeuppance is usable.
    Movement Automatically initiates the third cast.
    Items Usable All the other item-actives are usable
    Disabled N/A
    Interrupted by Stopwatch Stopwatch Zhonya's Hourglass Zhonya's Hourglass Hextech Rocketbelt Hextech Rocketbelt Galeforce Galeforce Prowler's Claw Prowler's Claw
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Hexflash Hexflash
    Disabled Teleport Teleport Recall Recall
    Interrupted by Flash Flash
    Interrupted by
  • Death
  • Stun icon.png Immobilizing effects
  • Edit

    Comeuppance

    Akshan Comeuppance.png

    Active: Akshan Channeling icon.png channels for 2.5 seconds, locking onto the target enemy champion, True Sight icon.png revealing them as well as Sight icon.png revealing himself. He gradually stores bullets into his weapon over the duration.

    Maximum Bullets Stored:
    5 / 6 / 7

    Comeuppance can be recast after 0.5 seconds, and does so automatically after the duration. Comeuppance is placed on a 5-second Cooldown reduction icon.png cooldown if the channel is canceled.

    Recast: Akshan fires all stored bullets at the target, each dealing physical damage to the first enemy hit, including structures, and increased by 0% − 300% (based on target's missing health).

    Minimum Physical Damage per Bullet:
    20 / 25 / 30 (+ 10% AD)
     ×  (1 + (50% + 17.5% 17.5%) critical strike chance)
    Maximum Physical Damage per Bullet:
    80 / 100 / 120 (+ 40% AD)
     ×  (1 + (50% + 17.5% 17.5%) critical strike chance)
    Minimum Charged Physical Damage:
    100 / 150 / 210 (+ 50 / 60 / 70% AD)
     ×  (1 + (50% + 17.5% 17.5%) critical strike chance)
    Damage to target with 67% missing hp:
    300 / 450 / 630 (+ 150 / 180 / 210% AD)
     ×  (1 + (50% + 17.5% 17.5%) critical strike chance)

    Each bullet's damage is also increased by 0.5% per Critical strike chance icon.png 1% critical strike chance and Critical strike damage icon.png critical damage bonuses at 50% effectiveness, applies Life steal icon.png life steal at 100% effectiveness, and Pyke Death from Below.png executes Minion icon.png minions.

    Akshan can move normally and cast Heroic Swing Heroic Swing while channeling Comeuppance.

    Info
    • A kill threshold will appear on the health bar of the target locked onto during the channel, which increases each time Akshan stores a bullet. If the target's current health falls below the threshold, their health bar will be framed in red.
      • The indicator factors the bonus damage applied by Dirty Fighting Dirty Fighting as well as damage modifiers and the target's resistances.
      • It also factors the projected increase in the target's missing health, from which each consecutive bullet scales more.
      • It updates dynamically over the channel's duration, reacting to fluctuations of the target's health and damage mitigations.
    • Sivir Spell Shield.png Spell shield will not prevent the lock-on and will only block a single bullet.
    • Comeuppance will not go on a reduced cooldown if Akshan Death.png dies during the channel.
    • Comeuppance will cancel if the target becomes Fizz Playful.png untargetable or Death.png dies during the channel.
    • Damage to structures does scale with their missing health.
    • The following table refers for interactions while Akshan is Channeling icon.png channeling:
    Attacking Disabled
    Abilities Avengerang Avengerang and Going Rogue Going Rogue are disabled. Heroic Swing Heroic Swing is usable.
    Movement Allowed
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
    Disabled Teleport Teleport Recall Recall
    Interrupted by Hexflash Hexflash
    Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects
  • Patch history

    For the expanded patch notes, see here.
    V11.19
    V11.18
    • Heroic Swing Heroic Swing
      • Bug Fix: Fixed a bug where breaking a spell shield on him would interrupt the ability.
      • Bug Fix: Fixed a bug where he was unable to cancel the ability while being silenced.
    V11.17
    • Dirty Fighting Dirty Fighting
      • Bug Fix: Second attack now more consistently completes when the first attack was executed at maximum range.
      • Bug Fix: Improved predictions for if the first attack will kill the target, including through shields and with his on-hit effects.
      • Bug Fix: A placeholder icon no longer appears under him after gaining a shield.
    • Going Rogue Going Rogue
      • Removed: Can no longer claim Scoundrels if he is dead.
    • Heroic Swing Heroic Swing
      • Base damage per shot reduced to 30 / 50 / 70 / 90 / 110 from 30 / 55 / 80 / 105 / 130.
      • Bonus AD ratio per shot increased to 17.5% bonus AD from 10%.
      • Bug Fix: Swings no longer ends early when colliding with turrets at a certain angle.
      • Bug Fix: Cooldown no longer resets when scoring a takedown against an enemy Shaco Command- Hallucinate.png clone.
    • Comeuppance Comeuppance
      • Cooldown when cancelled reduced to 5 seconds from 15.
      • Bug Fix: Execute against minions now deals true damage instead of physical damage.
      • Bug Fix: Fixed a bug where a single bullet from Comeuppance dealt unusually lethal damage to Yorick's Yorick's Maiden Maiden.
    V11.16 - August 13th Hotfix
    V11.16
    • Heroic Swing Heroic Swing
      • Undocumented/New Effect: All summoner spells (excluding Flash Flash) and item actives are now disabled while the hook is attached or in flight.
      • Undocumented/New Effect: Using the active for Stopwatch Stopwatch / Zhonya's Hourglass Zhonya's Hourglass now ends the swing prematurely.
    V11.15 - July 28th Hotfix
    • Stats
      • Attack speed growth increased to 4% from 2.5%.
    • Avengerang Avengerang
      • Damage against non-champions increased to 40 / 52.5 / 65 / 77.5 / 90% from 40 / 47.5 / 55 / 62.5 / 70%.
    V11.15 - July 23rd Hotfix
    • Stats
      • Base attack damage increased to 52 from 50.
      • Base health increased to 560 from 530.
    • Avengerang Avengerang
      • Cooldown reduced to 8 / 7.25 / 6.5 / 5.75 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
    V11.15 - Added
    • Dirty Fighting Dirty Fighting (Innate)
      • Innate: Whenever Akshan uses a basic attack, he fires an additional shot, which deals 50% AD physical damage, increased to 100% AD against Minion icon.png minions. If Akshan cancels the second shot, he gains 35 − 75 (based on level) (+ 100% bonus attack speed) bonus movement speed decaying over 1 second.
      • Akshan's basic attacks and abilities apply a stack to affected enemies for 5 seconds, stacking up to 3 times and refreshing on subsequent applications. The third stack consumes them all to deal 20 − 175 (based on level) bonus magic damage and, if the target is a Champion icon.png champion, Akshan is granted a 40 − 300 (based on level) (+ 40% bonus AD) Hybrid resistances icon.png shield for 2 seconds. The shield may only be gained once every few seconds.
      • Static Cooldown: 16 / 12 / 8 / 4 (based on level) seconds.
    • Avengerang Avengerang (Q)
      • Active: Akshan hurls a boomerang in the target direction, dealing 5 / 25 / 45 / 65 / 85 (+ 80% AD) physical damage to enemies hit and Reveal icon.png revealing them for 1 second, granting Sight icon.png sight of the area along its path, as well as extending its range every time it hits an enemy. If the boomerang hits an enemy champion, Akshan gains 40% bonus movement speed decaying over 1 second.
      • Upon reaching maximum range, the boomerang returns to Akshan. Enemies can be hit once per pass.
      • Avengerang's deals 40 / 47.5 / 55 / 62.5 / 70% damage against non-champions.
      • Mana Cost: 60 / 65 / 70 / 75 / 80.
      • Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds.
      • Range: Range model.png 850, Effect Radius: Sight icon.png 400, Width: Range model.png 120, Speed: 1500 / 2400, Cast time: 0.25 seconds.
    • Going Rogue Going Rogue (W)
      • Passive: Enemy Champion icon.png champions that kill allied champions are marked as a Scoundrel for 60 seconds. Upon scoring a Damage rating.png takedown against a Scoundrel within 3 seconds of damaging them, Akshan receives an additional 100 Gold 100 and revives all Death.png dead allied champions that were slain by that enemy champion after 1 second at their summoning platform, and removes the marks from all other enemies.
      • Active: Akshan enters Twitch Ambush 2.png camouflage, which lasts for 2 seconds or indefinitely while he is near terrain or inside Ivern Brushmaker.png brush. Going Rogue can be recast after 1 second, and does so automatically at the end of its duration.
        • Attacking or casting abilities ends Going Rogue immediately.
      • While Going Rogue and moving towards nearby Scoundrels, Akshan gains 80 / 90 / 100 / 110 / 120 bonus movement speed and bonus mana regeneration equal to 12% of his missing mana. He can also see trails leading towards Scoundrels.
      • Recast: Akshan ends Going Rogue.
      • Mana Cost: 40 / 30 / 20 / 10 / 0.
      • Cooldown: 18 / 14 / 10 / 6 / 2 seconds.
      • Detection Radius: 800, Cast time: 0.5 seconds.
      • ARAM: Scoundrel duration reduced to 25 seconds.
    • Heroic Swing Heroic Swing (E)
      • Active: Akshan can activate Heroic Swing three times before the ability goes on cooldown, and can use the third cast only after 0.5 seconds of the second cast. Akshan may input a movement command to use the second and third casts.
      • First Cast: Akshan fires a hook in the target direction, which grapples to the first instance of terrain hit for 1.5 seconds. Heroic Swing's second cast can be used while the hook is attached.
        • If Akshan becomes Stun icon.png immobilized or Grounded icon.png grounded during this time, the hook will detach, ending Heroic Swing prematurely.
      • Second Cast: Akshan Dash.png swings around the terrain, rapidly firing at the nearest Sight icon.png visible enemy to deal them 30 / 55 / 80 / 105 / 130 (+ 10% bonus AD) (+ 30% bonus attack speed) physical damage per shot and apply On-hit icon.png on-hit and Lulu Pix, Faerie Companion.png on-attack effects at 25% effectiveness per shot. He stops the swing upon colliding with an enemy champion or terrain, or after 3 seconds.
      • Third Cast: Akshan Dash.png jumps off of the rope to the target location and fires one last shot at a nearby Sight icon.png visible enemy.
      • Heroic Swing's cooldown resets upon scoring a Damage rating.png takedown against an enemy champion. The shots benefit from Critical strike icon.png critical strike modifiers at 90% effectiveness and apply life steal at 100% effectiveness. Akshan prioritizes firing at enemy champions with stacks of Dirty Fighting Dirty Fighting, will not fire if he is channeling Comeuppance Comeuppance, and Sight icon.png reveals himself during Heroic Swing.
      • Mana Cost: 70.
      • Cooldown: 18 / 16.5 / 15 / 13.5 / 12 seconds.
      • Speed: 2500 / 1200, Cast time: None.
    • Comeuppance Comeuppance (R)
      • Active: Akshan Channeling icon.png channels for 2.5 seconds, locking onto the target enemy champion, True Sight icon.png revealing them, and storing 5 / 6 / 7 bullets into his weapon, as well as Sight icon.png revealing himself. Comeuppance can be recast after 0.5 seconds during the channel, and does so automatically at the end of its duration.
        • Comeuppance is placed on a 15-second cooldown if its channel is canceled.
      • Recast: Akshan fires all stored bullets at the target, each dealing 20 / 25 / 30 (+ 10% AD) physical damage to the first enemy hit, including structures and increased by 0% − 300% (based on target's missing health).
        • Each bullet's damage is also increased by 0.5% per Critical strike chance icon.png 1% critical strike chance and Critical strike damage icon.png critical damage bonuses at 50% effectiveness, applies Life steal icon.png life steal at 80% effectiveness, and executes Minion icon.png minions.
      • Akshan may still move and cast Heroic Swing Heroic Swing while channeling Comeuppance.
      • Mana Cost: 100.
      • Cooldown: 100 / 85 / 70 seconds.
      • Target Range: Range center.png 2500, Width: Range model.png 120, Speed: 3200, Cast time: None.

    See also

    References

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