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Akshan
Akshan is a champion in League of Legends.[1]
Abilities[]
- Applies basic damage for the second shot and proc damage for the bonus damage.
- The second shot:
- Cannot apply Serrated Edge (bug)
- Is treated as a basic attack.
- Critically strikes independently from the first shot.
- Can be cancelled by inputting a different command right after using the first shot.
- Counts as a separate hit for effects such as Shock, and Ever Rising Moon. ,
- Starts the attack windup's cooldown after it is used, rather than when the first shot is.
- The attack speed scaling on the movement speed buff includes the bonus attack speed gained from Akshan's innate attack speed growth.
- At level 18, at minimum it grants 126 decaying movement speed.
- Avengerang will fire from wherever Akshan is at the end of the cast time.
- Spell shield will only block a single hit. They do not prevent the initial throw from extending its range.
- Akshan can move during Going Rogue's cast time.
- The mark displays the duration and slay count.
- Enemy champions that kill Akshan will not be marked as Scoundrels nor increase their slay count.
- Clones do not count for triggering Going Rogue's passive.
- Going Rogue's buff refreshes to last indefinitely upon moving near terrain or into brush, and will refresh to 2 seconds after leaving near terrain or brush.
- Allied champions within a zombie state are revived only after the state ends.
- Akshan can still trigger Going Rogue's passive while he is within a zombie state.
- Using a basic attack breaks the stealth at the start of the attack windup.
- Howling Abyss differences edit
- Scoundrel duration changed to 10 seconds.
- Nexus Blitz differences edit
- New Effect: During the events of Bardle Royale, URF Deathmatch, and Prize Fight, allied champions that are revived will respawn at the location of their death and with 30% maximum health.
- Scoundrel takedown gold changed to 200.
- New Effect: Scoundrel takedown gold is also granted to his ally.
- Revive now spawns ally in the battlefield rather than at the spawn.
- Ally revive health changed to 60% maximum health.
- The second cast's dash will displace Akshan around the terrain in either a clockwise or counterclockwise direction, with the specific direction being determined by the position of the player's cursor relative to his facing direction.
- The dash will move clockwise if the player's cursor is anywhere to the left of Akshan from his facing direction (or perspective), and counterclockwise if the cursor is anywhere to his right.
- Akshan will not stop swinging until his dash is stopped.
- The swing will end prematurely if the terrain the hook was attached to no longer exists, such as player-generated terrain.
- Akshan will prioritize firing at enemies he damaged with any unit-targeted ability or spell within the last 4 seconds, such as or .
- Heroic Swing grants a buff to Akshan for 2 seconds that indicates and determines the first cast's duration.
- This buff starts as soon as the ability is cast, and lingers for 0.125 seconds after it expires.
- This means the hook can be attached to terrain for longer if it hits it earlier in the duration, and vice versa.
- If Akshan dashes (excluding second cast's dash) or blinks or becomes affected by immobilization, ground, or polymorph in the duration, the buff is removed immediately, causing the first cast to be lost and cancelling Heroic Swing entirely.
- This buff starts as soon as the ability is cast, and lingers for 0.125 seconds after it expires.
- Akshan immediately fires one shot at the beginning of his swing and a final shot while dismounting from the swing.
- Akshan can fire at any targetable enemy unit excluding structures and jungle plants.
- Only Heroic Swing's first cast is disabled while grounded or rooted. The third cast is still usable during those effects.
- Heroic Swing's second and third cast can both be used while silenced.
- Takedowns against clones do not count for resetting Heroic Swing's cooldown.
- If a takedown is scored while Heroic Swing is active, the cooldown afterwards will be 0.5 seconds.
- Akshan will attempt to basic attack the target he fired at with the last shot after the third cast's dash ends, if there is no other input given.
- Each shot generates a stack of .
- Spell shield will only block a single shot.
- The attack speed scaling on the damage of the attacks includes the bonus attack speed gained from Akshan's innate attack speed growth.
- At level 18, each shot at minimum deals 108.36 (+ 18.06% AD) physical damage.
- Despite this ability not applying on-attack effects, it does apply Transcendence.(bug)
- Under certain circumstances, upon attaching the hook to terrain, Akshan will create a particle on the location permanently.(bug)
- This particle can be attacked by minions.
- PENDING FOR TEST: Hook range including lollipop against walls, automated attacks range while swinging, final dash distance and speed.
- The following table refers for interactions while the hook is attached or in flight:
Attacking | Automatically initiates the second cast. | |
---|---|---|
Abilities | and are disabled. is usable. | |
Movement | Automatically initiates the second cast. | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | N/A |
Disabled | ||
Interrupted by | ||
Interrupted by |
- The following table refers for interactions while Akshan is swinging:
Attacking | Automatically initiates the third cast. | |
---|---|---|
Abilities | and are disabled. is usable. | |
Movement | Automatically initiates the third cast. | |
Items | Usable | All the other item-actives are usable |
Disabled | N/A | |
Interrupted by | ||
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | ||
Interrupted by |
- Comeuppance refreshes the duration of stacks on the target every 0.25 seconds.
- A kill threshold will appear on the health bar of the target locked onto during the channel, which increases each time Akshan stores a bullet. If the target's current health falls below the threshold, their health bar will be framed in red.
- The indicator factors the bonus damage applied by damage modifiers and the target's resistances. as well as
- It also factors the projected increase in the target's missing health, from which each consecutive bullet scales more.
- It updates dynamically over the channel's duration, reacting to fluctuations of the target's health and damage mitigations.
- The reveal will linger for 2 seconds after the channel has ended.
- Spell shield will not prevent the lock-on and will only block a single bullet.
- Comeuppance will not go on a reduced cooldown if Akshan dies during the channel.
- Comeuppance will cancel if the target becomes untargetable or dies during the channel.
- Damage to structures does scale with their missing health.
- The following table refers for interactions while Akshan is channeling:
Attacking | Disabled | |
---|---|---|
Abilities | and are disabled. is usable. | |
Movement | Allowed | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | ||
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Akshan (Collection).
Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”
Sunil Malhotra
Esben Lash Rasmussen
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- General
- Bug Fix: Issuing a regular movement or attack order no longer incorrectly plays his VO.
- Note: these voicelines are audible to all players.
- Bug Fix: Issuing a regular movement or attack order no longer incorrectly plays his VO.
- Base damage changed to 15 / 40 / 80 / 150 (based on level) from 10 − 165 (based on level).
- Base damage per shot reduced to 15 / 30 / 45 / 60 / 75 from 25 / 40 / 55 / 70 / 85.
- AD ratio per shot changed to 15% total AD from 17.5% bonus AD.
- Bug Fix: Now properly prioritizes targets affected by if the ability is learned after they were marked.
- Non-champion damage reduced to 40 / 50 / 60 / 70 / 80% from 40 / 52.5 / 65 / 77.5 / 90%.
- Bonus movement speed reduced to 20% at all ranks from 20 / 25 / 30 / 35 / 40%.
- Minimum base damage per bullet increased to 25 / 35 / 45 from 20 / 25 / 30.
- Minimum AD ratio per bullet increased to 15% AD from 10% AD.
- Bonus damage reduced to 0% − 200% (based on target's missing health) from 0% − 300%.
- Maximum base damage per bullet changed to 75 / 105 / 135 from 80 / 100 / 120.
- Maximum AD ratio per bullet increased to 45% AD from 40% AD.
- Base bonus movement speed reduced to 20 / 25 / 30 / 35 / 40% from 40% at all ranks.
- Base damage per shot reduced to 25 / 40 / 55 / 70 / 85 from 30 / 45 / 60 / 75 / 90.
- Stats
- Health growth increased to 107 from 104.
- Armor growth increased to 4.7 from 4.2.
- Attack damage growth reduced to 3 from 3.5.
- Bug Fix: Now properly triggers the second shot when attacking and .
- Bug Fix: Now properly grants true sight of the target.
- New Effect: Bonus damage now scales with 60% AP.
- Base shield reduced to 40 − 280 (based on level) from 40 − 280 (based on level). Uses level growth instead of linear interpolation.
- New Effect: Bonus movement speed now scales with 5% per 100 AP.
- Bug Fix: and are now properly greyed out in the HUD interface during its cast.
- Bug Fix: Can no longer swing in place inside the pits for and at specific locations.
- Bug Fix: VFX no longer sometimes indicates it is going in a different direction than intended.
- Stats
- Base mana regeneration increased to 8.2 from 8.175.
- V12.20 - October 19th Hotfix
- Removed: Can no longer swing infinitely on player-generated terrain; now ends prematurely once the terrain expires.
- Bug Fix: Third cast is no longer automatically used if the first and second casts were used in quick succession while the hook landed at a short distance.
- Bug Fix: Caster is no longer revealed for an extended period of time after they are killed during the second cast.
- New Effect: Swing duration is now indefinite, rather than ending after 3 seconds.
- Bug Fix: Fixed some bugs that would cause him to spin in place when using the ability in certain locations.
- General
- Bug Fix: Icon in the HUD now properly displays the correct size and image.
- Bug Fix: Shots are no longer fired during channel under certain conditions.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Bug Fix: Caster's facing direction during the channel to the enemy's perspective no longer changes rapidly as they were moving away.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 40 − 280 (based on level) from 40 − 300 (based on level).
- Shield bonus AD ratio reduced to 35% bonus AD from 40%.
- Bug Fix: Second shot no longer sometimes grants 2 stacks of .
- Base bonus movement speed reduced to 20 − 75 (based on level) from 35 − 75 (based on level).
- Base damage reduced to 10 − 165 (based on level) from 20 − 175 (based on level).
- Bug Fix: Attack move on cursor now properly counts as a movement command for automatically using the second or third cast.
- Inputting attack move before the hook hits will now buffer the second cast to be used when it does hit.
- Bug Fix: Attack move on cursor now properly counts as a movement command for automatically using the second or third cast.
- New Effect: Now lasts indefinitely while affected by Chemtech Fog.
- Tooltip now states that the bonuses while moving towards Scoundrels is only granted during Going Rogue.
- Bug Fix: Recast is no longer locked out from not having enough mana despite not using a mana cost for activation.
- Base damage per shot reduced to 30 / 45 / 60 / 75 / 90 from 30 / 50 / 70 / 90 / 110.
- Bug Fix: If cast and the hook fails to attach to terrain while missile was in flight, can no longer be cast again immediately.
- Bug Fix: Fixed a bug where breaking a spell shield on him would interrupt the ability.
- Bug Fix: Fixed a bug where he was unable to cancel the ability while being silenced.
- Bug Fix: Second attack now more consistently completes when the first attack was executed at maximum range.
- Bug Fix: Improved predictions for if the first attack will kill the target, including through shields and with his on-hit effects.
- Bug Fix: A placeholder icon no longer appears under him after gaining a shield.
- Removed: Can no longer claim Scoundrels if he is dead.
- Base damage per shot reduced to 30 / 50 / 70 / 90 / 110 from 30 / 55 / 80 / 105 / 130.
- Bonus AD ratio per shot increased to 17.5% bonus AD from 10%.
- Bug Fix: Swings no longer ends early when colliding with turrets at a certain angle.
- Bug Fix: Cooldown no longer resets when scoring a takedown against an enemy clone.
- Cooldown when cancelled reduced to 5 seconds from 15.
- Bug Fix: Execute against minions now deals true damage instead of physical damage.
- Bug Fix: Fixed a bug where a single bullet from Comeuppance dealt unusually lethal damage to .
- V11.16 - August 13th Hotfix
- Bug Fix: No longer causes him to stay invisible for longer than intended when cast right after killing an enemy with .
- Undocumented/New Effect: All summoner spells (excluding ) and item actives are now disabled while the hook is attached or in flight.
- Undocumented/New Effect: Using the active for / now ends the swing prematurely.
- V11.15 - July 28th Hotfix
- Stats
- Attack speed growth increased to 4% from 2.5%.
- Damage against non-champions increased to 40 / 52.5 / 65 / 77.5 / 90% from 40 / 47.5 / 55 / 62.5 / 70%.
- V11.15 - July 23rd Hotfix
- Stats
- Base attack damage increased to 52 from 50.
- Base health increased to 560 from 530.
- Cooldown reduced to 8 / 7.25 / 6.5 / 5.75 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- V11.15 - Added
- Innate: Whenever Akshan uses a basic attack, he fires an additional shot, which deals 50% AD physical damage, increased to 100% AD against minions. If Akshan cancels the second shot, he gains 35 − 75 (based on level) (+ 100% bonus attack speed) bonus movement speed decaying over 1 second.
- The additional shot applies on-hit and on-attack effects at 100% effectiveness and benefits from critical strike modifiers at 30% effectiveness.
- Akshan's basic attacks and abilities apply a stack to affected enemies for 5 seconds, stacking up to 3 times and refreshing on subsequent applications. The third stack consumes them all to deal 20 − 175 (based on level) bonus magic damage and, if the target is a champion, Akshan is granted a 40 − 300 (based on level) (+ 40% bonus AD) shield for 2 seconds. The shield may only be gained once every few seconds.
- Static Cooldown: 16 / 12 / 8 / 4 (based on level) seconds.
(Innate)
- Innate: Whenever Akshan uses a basic attack, he fires an additional shot, which deals 50% AD physical damage, increased to 100% AD against minions. If Akshan cancels the second shot, he gains 35 − 75 (based on level) (+ 100% bonus attack speed) bonus movement speed decaying over 1 second.
- Active: Akshan hurls a boomerang in the target direction, dealing 5 / 25 / 45 / 65 / 85 (+ 80% AD) physical damage to enemies hit and revealing them for 1 second, granting sight of the area along its path, as well as extending its range every time it hits an enemy. If the boomerang hits an enemy champion, Akshan gains 40% bonus movement speed decaying over 1 second.
- Upon reaching maximum range, the boomerang returns to Akshan. Enemies can be hit once per pass.
- Avengerang's deals 40 / 47.5 / 55 / 62.5 / 70% damage against non-champions.
- Mana Cost: 60 / 65 / 70 / 75 / 80.
- Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds.
- Range: 850, Effect Radius: 400, Width: 120, Speed: 1500 / 2400, Cast time: 0.25 seconds.
(Q)
- Passive: Enemy champions that kill allied champions are marked as a Scoundrel for 60 seconds. Upon scoring a takedown against a Scoundrel within 3 seconds of damaging them, Akshan receives an additional 100 and revives all dead allied champions that were slain by that enemy champion after 1 second at their summoning platform, and removes the marks from all other enemies.
- Active: Akshan enters camouflage, which lasts for 2 seconds or indefinitely while he is near terrain or inside brush. Going Rogue can be recast after 1 second, and does so automatically at the end of its duration.
- Attacking or casting abilities ends Going Rogue immediately.
- While Going Rogue and moving towards nearby Scoundrels, Akshan gains 80 / 90 / 100 / 110 / 120 bonus movement speed and bonus mana regeneration equal to 12% of his missing mana. He can also see trails leading towards Scoundrels.
- Recast: Akshan ends Going Rogue.
- Mana Cost: 40 / 30 / 20 / 10 / 0.
- Cooldown: 18 / 14 / 10 / 6 / 2 seconds.
- Detection Radius: 800, Cast time: 0.5 seconds.
- ARAM: Scoundrel duration reduced to 25 seconds.
(W)
- Active: Akshan can activate Heroic Swing three times before the ability goes on cooldown, and can use the third cast only after 0.5 seconds of the second cast. Akshan may input a movement command to use the second and third casts.
- First Cast: Akshan fires a hook in the target direction, which grapples to the first instance of terrain hit for 1.5 seconds. Heroic Swing's second cast can be used while the hook is attached.
- If Akshan becomes immobilized or grounded during this time, the hook will detach, ending Heroic Swing prematurely.
- Second Cast: Akshan swings around the terrain, rapidly firing at the nearest visible enemy to deal them 30 / 55 / 80 / 105 / 130 (+ 10% bonus AD) (+ 30% bonus attack speed) physical damage per shot and apply on-hit and on-attack effects at 25% effectiveness per shot. He stops the swing upon colliding with an enemy champion or terrain, or after 3 seconds.
- Akshan will be knocked down by any immobilizing crowd control during the dash.
- Third Cast: Akshan jumps off of the rope to the target location and fires one last shot at a nearby visible enemy.
- Heroic Swing's cooldown resets upon scoring a takedown against an enemy champion. The shots benefit from critical strike modifiers at 90% effectiveness and apply life steal at 100% effectiveness. Akshan prioritizes firing at enemy champions with stacks of , will not fire if he is channeling , and reveals himself during Heroic Swing.
- Mana Cost: 70.
- Cooldown: 18 / 16.5 / 15 / 13.5 / 12 seconds.
- Speed: 2500 / 1200, Cast time: None.
(E)
- Active: Akshan channels for 2.5 seconds, locking onto the target enemy champion, revealing them, and storing 5 / 6 / 7 bullets into his weapon, as well as revealing himself. Comeuppance can be recast after 0.5 seconds during the channel, and does so automatically at the end of its duration.
- Comeuppance is placed on a 15-second cooldown if its channel is canceled.
- Recast: Akshan fires all stored bullets at the target, each dealing 20 / 25 / 30 (+ 10% AD) physical damage to the first enemy hit, including structures and increased by 0% − 300% (based on target's missing health).
- Each bullet's damage is also increased by 0.5% per 1% critical strike chance and critical damage bonuses at 50% effectiveness, applies life steal at 80% effectiveness, and executes minions.
- Akshan may still move and cast while channeling Comeuppance.
- Mana Cost: 100.
- Cooldown: 100 / 85 / 70 seconds.
- Target Range: 2500, Width: 120, Speed: 3200, Cast time: None.
(R)
- Active: Akshan channels for 2.5 seconds, locking onto the target enemy champion, revealing them, and storing 5 / 6 / 7 bullets into his weapon, as well as revealing himself. Comeuppance can be recast after 0.5 seconds during the channel, and does so automatically at the end of its duration.
Trivia[]
- His dance references Indian musical video Malhari from album Bajirao Mastani.
- A side-by-side comparison can be seen here.
- Akshan is the first champion to be revealed for League of Legends, Wild Rift and Legends of Runeterra around the same time.
- Akshan is the second of three champions released in 2021 tied to [2] return and a continuation of the Ruined King's story.