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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Akshan
Akshan (Universe)Akshan (Universe)
Akshan (League of Legends)Akshan (League of Legends)
Akshan (Esports)Akshan (Esports)
Akshan (Teamfight Tactics)Akshan (Teamfight Tactics)
Akshan (Legends of Runeterra)Akshan (Legends of Runeterra)
Akshan (Wild Rift)Akshan (Wild Rift)
Akshan (Development)Akshan (Development)

Akshan is a champion in League of Legends.[1]

Abilities[]

Edit

Dirty Fighting

Innate: Whenever Akshan uses a basic attack, he fires an additional shot after a delay that deals Champions stunned with Pyromania (P)50% AD Champions killed from outside standard Attack rangephysical damage, increased to Champions stunned with Pyromania (P)100% AD against minions. If this shot is cancelled, he gains Damage mitigated by Master-At-Arms (R)20 − 75 (based on level)  ×  Champions hit with Martial Cadence (P)(1 + 100% bonus attack speed) Champions killed 5s before or after using Chronobreak (R) bonus movement speed decaying over 1 second.

The additional shot applies on-hit and on-attack effects at 100% effectiveness and can critically strike for「 Champions killed from outside standard Attack range(122.5% + 28% 28%) physical damage. 」「 70% total  Damage mitigated with Pale Cascade (W)critical damage. 」

Innate: Akshan's basic attacks on-hit and ability hits apply a stack of Dirty Fighting to enemies for 5 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal them Damage mitigated by Master-At-Arms (R)15 / 40 / 80 / 150 (based on level) Multiple champions hit with Between Worlds (R)(+ 60% AP) Damage mitigated with Shifting Sands (E)bonus magic damage; if the target is a champion, Akshan will also gain a 40 − 280 (based on level) Champions stunned with Pyromania (P)(+ 35% bonus AD) shield for 2 seconds. The shield may be gained only once every few seconds.

Info
  • Applies basic damage for the second shot and proc damage for the bonus damage.
  • The second shot:
    • Cannot apply Yun Tal Wildarrows' Yun Tal Wildarrows' Serrated Edge (bug)
    • Is treated as a basic attack.
    • Critically strikes independently from the first shot.
    • Can be cancelled by inputting a different command right after using the first shot.
    • Counts as a separate hit for effects such as Electrocute Electrocute, Muramana's Muramana's Shock, and Eclipse's Eclipse's Ever Rising Moon.
    • Starts the attack windup's cooldown after it is used, rather than when the first shot is.
  • The attack speed scaling on the movement speed buff includes the bonus attack speed gained from Akshan's innate attack speed growth.
    • At level 18, at minimum it grants 126 decaying movement speed.
  • You can redirect the second shot to aim at a different target
  • If a target dies by the first shot, your second shot will prefer minions which it kills (Similar to Lucians second shot)

Edit

Avengerang

Active: Akshan throws a boomerang in the target direction that briefly grants sight around its trajectory and deals Champions killed from outside standard Attack rangephysical damage to enemies hit, revealing them for 1 second and extending its range each time it hits a target. If this hits an enemy champion, Akshan gains Champions killed 5s before or after using Chronobreak (R)bonus movement speed that decays over 1 second.

Physical Damage:
5 / 25 / 45 / 65 / 85 Champions stunned with Pyromania (P)(+ 80% AD)
Bonus Movement Speed:
20% Multiple champions hit with Between Worlds (R)(+ 5% per 100 AP)

Once the boomerang has passed its original range and has not hit a target in the last 500 units of travelling, it homes back to Akshan and applies the same effects to enemies hit.

Total Physical Damage:
10 / 50 / 90 / 130 / 170 Champions stunned with Pyromania (P)(+ 160% AD)

Avengerang's deals reduced damage against non-champions.

Non-Champion Damage:
40 / 50 / 60 / 70 / 80%

Enemies can be hit only once per pass.

Info
  • Avengerang will fire from wherever Akshan is at the end of the cast time.
  • Spell shield will only block a single hit. They do not prevent the initial throw from extending its range.

Map-Specific Differences
Arena differences edit
  • Base damage changed to 15 / 45 / 75 / 105 / 135.
  • AD ratio changed to Champions stunned with Pyromania (P)100% AD.
  • Bonus movement speed changed to 40%.

Edit

Going Rogue

Passive: Akshan marks enemy champions that kill allied champions as Scoundrels for 60 seconds. If Akshan scores a takedown against a Scoundrel while alive and within 3 seconds of damaging them, he receives an additional 100 Gold 100 and revives all dead allied champions that they have slain after 1 second.

When Akshan claims a Scoundrel's bounty he removes the marks of all other enemies. Scoundrels refresh their mark duration on subsequent kills, and will have their mark removed when they die by any means. Akshan cannot mark enemies as Scoundrels while they are dead. Allies are revived at their summoning platform.

Active: Akshan enters camouflage, which lasts indefinitely while he is near terrain or inside brush, and for 2 seconds otherwise. During this time. he can see trails leading toward Scoundrels, and while facing them if they are within 5000 units, he gains Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range bonus mana regeneration equal to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range12% of his missing mana as well as Champions killed 5s before or after using Chronobreak (R) bonus movement speed.

Bonus Movement Speed:
80 / 90 / 100 / 110 / 120

Going Rogue can be recast after 1 second, and does so automatically after its duration. Attacking or casting abilities ends Going Rogue immediately.

Recast: Akshan ends Going Rogue.

▶️   "To the shadows... where the scoundrels hide."
▶️   Ally revived alert.

Info
  • Akshan can move during Going Rogue's cast time.
  • The mark displays the duration and slay count.
    • Enemy champions that kill Akshan will not be marked as Scoundrels nor increase their slay count.
  • Clones do not count for triggering Going Rogue's passive.
  • Going Rogue's buff refreshes to last indefinitely upon moving near terrain or into brush, and will refresh to 2 seconds after leaving near terrain or brush.
  • Allied champions within a zombie state are revived only after the state ends.
  • Akshan can still trigger Going Rogue's passive while he is within a zombie state.
  • Using a basic attack breaks the stealth at the start of the attack windup.

Map-Specific Differences
Howling Abyss differences edit
  • Scoundrel duration changed to 10 seconds.
Nexus Blitz differences edit
  • New Effect: During the events of Bardle Royale, URF Deathmatch, and Prize Fight, allied champions that are revived will respawn at the location of their death and with Champions killed with Comeuppance (R)30% maximum health.
Arena differences edit
  • Scoundrel takedown gold changed to 200.
  • New Effect: Scoundrel takedown gold is also granted to his ally.
  • Revive now spawns ally in the battlefield rather than at the spawn.
  • Ally revive health changed to Champions killed with Comeuppance (R)60% maximum health.

Edit

Heroic Swing

Active: Akshan can activate Heroic Swing three times before the ability goes on cooldown, and can use the third cast only after 0.5 seconds of the second cast. Akshan may input an attack or movement command to use the second and third casts.

First Cast: Akshan fires a hook in the target direction that embeds in the first terrain hit, and enters preparation for up to 2.125 seconds. Heroic Swing's second cast can be used while the hook is attached. If the hook fails to attach or Akshan is moved or becomes immobilized, grounded, or polymorphed within the duration, the preparation will end prematurely, cancelling Heroic Swing in the process.

Second Cast: Akshan swings around the terrain in either a clockwise or counterclockwise direction based on the position of the cursor relative to his facing direction, stopping upon colliding with an enemy champion or terrain. While swinging, he fires at the nearest visible enemy every 0.231 seconds to deal them Champions killed from outside standard Attack rangephysical damage and apply on-hit effects at 25% effectiveness per shot.

Akshan will be knocked down by any immobilizing or polymorphing crowd control during the dash.

Physical Damage per Shot:
15 / 30 / 45 / 60 / 75 Champions stunned with Pyromania (P)(+ 15% AD)  ×  Champions hit with Martial Cadence (P)(1 + 0.3 per 100% bonus attack speed)

Third Cast: Akshan ends the swing by jumping to the target location, though not through terrain, and fires one last shot at a nearby visible enemy.

Scoring an enemy champion takedown reduces Heroic Swing's  current cooldown to 0.5 seconds. The shots can critically strike for「 Champions killed from outside standard Attack range(157.5% + 36% 36%) physical damage 」「 90% total  Damage mitigated with Pale Cascade (W)critical damage 」and apply  life steal at 100% effectiveness.

Avengerang Avengerang and Going Rogue Going Rogue can be cast during the third cast's dash. Comeuppance Comeuppance can be cast at all points during Heroic Swing, though Akshan cannot fire during the swing while it is active. Akshan prioritizes firing at enemy champions with stacks of Dirty Fighting Dirty Fighting, then those damaged by his targeted spells in the last 4 seconds, then the nearest enemy. Heroic Swing can be cast during Akshan's other abilities.

Info
  • The second cast's dash will displace Akshan around the terrain in either a clockwise or counterclockwise direction, with the specific direction being determined by the position of the player's cursor relative to his facing direction.
    • The dash will move clockwise if the player's cursor is anywhere to the left of Akshan from his facing direction (or perspective), and counterclockwise if the cursor is anywhere to his right.
  • Akshan will not stop swinging until his dash is stopped.
    • The swing will end prematurely if the terrain the hook was attached to no longer exists, such as player-generated terrain.
  • Akshan will prioritize firing at enemies he damaged with any unit-targeted ability or spell within the last 4 seconds, such as Comeuppance Comeuppance or Ignite Ignite.
  • Heroic Swing grants a buff to Akshan for 2 seconds that indicates and determines the first cast's duration.
    • This buff starts as soon as the ability is cast, and lingers for 0.125 seconds after it expires.
      • This means the hook can be attached to terrain for longer if it hits it earlier in the duration, and vice versa.
    • If Akshan dashes (excluding second cast's dash) or blinks or becomes affected by immobilization, ground, or polymorph in the duration, the buff is removed immediately, causing the first cast to be lost and cancelling Heroic Swing entirely.
  • Akshan immediately fires one shot at the beginning of his swing and a final shot while dismounting from the swing.
  • Akshan can fire at any targetable enemy unit excluding structures and jungle plants.
  • Only Heroic Swing's first cast is disabled while grounded or rooted. The third cast is still usable during those effects.
  • Heroic Swing's second and third cast can both be used while silenced.
  • Takedowns against clones do not count for resetting Heroic Swing's cooldown.
  • If a takedown is scored while Heroic Swing is active, the cooldown afterwards will be 0.5 seconds.
  • Akshan will attempt to basic attack the target he fired at with the last shot after the third cast's dash ends, if there is no other input given.
  • Each shot generates a stack of Conqueror Conqueror.
  • Spell shield will only block a single shot.
  • The attack speed scaling on the damage of the attacks includes the bonus attack speed gained from Akshan's innate attack speed growth.
    • At level 18, each shot at minimum deals 108.36 Champions stunned with Pyromania (P)(+ 18.06% AD) physical damage.
  • Despite this ability not applying on-attack effects, it does apply Navori Flickerblade's Navori Flickerblade's Transcendence.(bug)
  • Under certain circumstances, upon attaching the hook to terrain, Akshan will create a particle on the location permanently.(bug)
    • This particle can be attacked by minions.
  • PENDING FOR TEST: Hook range including lollipop against walls, automated attacks range while swinging, final dash distance and speed.
  • The following table refers for interactions while the hook is attached or in flight:
Attacking Automatically initiates the second cast.
Abilities Avengerang Avengerang and Going Rogue Going Rogue are disabled. Comeuppance Comeuppance is usable.
Movement Automatically initiates the second cast.
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by Flash Flash
Interrupted by
  • Death
  • Grounding effects
  • Immobilizing effects
    • The following table refers for interactions while Akshan is swinging:
    Attacking Automatically initiates the third cast.
    Abilities Avengerang Avengerang and Going Rogue Going Rogue are disabled. Comeuppance Comeuppance is usable.
    Movement Automatically initiates the third cast.
    Items Usable All the other item-actives are usable
    Disabled N/A
    Interrupted by Zhonya's Hourglass Zhonya's Hourglass Hextech Rocketbelt Hextech Rocketbelt
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Hexflash Hexflash
    Disabled Teleport Teleport Recall Recall
    Interrupted by Flash Flash
    Interrupted by
  • Death
  • Immobilizing effects
  • Map-Specific Differences
    Arena differences edit
    • Attack speed ratio changed to Champions hit with Martial Cadence (P)1 + 0.45 per 100% bonus attack speed.
    • Bonus AD ratio changed to Champions stunned with Pyromania (P)24.59%% bonus AD.
    • Cooldown changed to 15 / 14 / 13 / 12 / 11 seconds.

    Edit

    Comeuppance

    Active: Akshan locks onto the target enemy champion and begins channeling for 2.5 seconds, revealing them as well as revealing himself. He gradually stores bullets into his weapon over the duration.

    Maximum Bullets Stored:
    5 / 6 / 7

    Comeuppance will recast after the duration, or can recast early after 0.5 seconds. Comeuppance is placed on a  5-second cooldown if the channel is cancelled.

    Recast: Akshan fires all stored bullets at the target, each briefly granting sight around their trajectory and dealing Champions killed from outside standard Attack rangephysical damage to the first enemy hit, increased by Champions killed with Comeuppance (R)0% − 200% (based on target's missing health). The shots can hit structures.

    Minimum Physical Damage per Bullet:
    25 / 35 / 45 Champions stunned with Pyromania (P)(+ 15% AD)
     ×  Time champions spent slowed by Miasma (W)(1 + (0.5 + 0.2 0.2) per 100% critical strike chance)
    Maximum Physical Damage per Bullet:
    75 / 105 / 135 Champions stunned with Pyromania (P)(+ 45% AD)
     ×  Time champions spent slowed by Miasma (W)(1 + (0.5 + 0.2 0.2) per 100% critical strike chance)
    Minimum Charged Physical Damage:
    125 / 210 / 315 Champions stunned with Pyromania (P)(+ 75 / 90 / 105% AD)
     ×  Time champions spent slowed by Miasma (W)(1 + (0.5 + 0.2 0.2) per 100% critical strike chance)
    Damage to target with 67% missing hp:
    375 / 630 / 945 Champions stunned with Pyromania (P)(+ 225 / 270 / 315% AD)
     ×  Time champions spent slowed by Miasma (W)(1 + (0.5 + 0.2 0.2) per 100% critical strike chance)

    Each bullet's damage applies  life steal at 100% effectiveness, and executes minions.

    Akshan can move while channeling Comeuppance.

    ▶️   "Here comes the 'uppance!"

    Info
    • Comeuppance refreshes the duration of Dirty Fighting Dirty Fighting stacks on the target every 0.25 seconds.
    • A kill threshold will appear on the health bar of the target locked onto during the channel, which increases each time Akshan stores a bullet. If the target's Champions killed with Comeuppance (R)current health falls below the threshold, their health bar will be framed in red.
      • The indicator factors the bonus damage applied by Dirty Fighting Dirty Fighting as well as damage modifiers and the target's resistances.
      • It also factors the projected increase in the target's Champions killed with Comeuppance (R)missing health, from which each consecutive bullet scales more.
      • It updates dynamically over the channel's duration, reacting to fluctuations of the target's health and damage mitigations.
    • The reveal will linger for 2 seconds after the channel has ended.
    • Spell shield will not prevent the lock-on and will only block a single bullet.
    • Comeuppance will not go on a reduced cooldown if Akshan dies during the channel.
    • Comeuppance will cancel if the target becomes untargetable or dies during the channel.
    • Damage to structures does scale with their Champions killed with Comeuppance (R)missing health.
    • The following table refers for interactions while Akshan is channeling:
    Attacking Disabled
    Abilities Avengerang Avengerang and Going Rogue Going Rogue are disabled. Heroic Swing Heroic Swing is usable.
    Movement Allowed
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
    Disabled Teleport Teleport Recall Recall
    Interrupted by Hexflash Hexflash
    Interrupted by
  • Death
  • Cast-inhibiting effects
  • Map-Specific Differences
    Arena differences edit
    • AD ratio changed to Champions stunned with Pyromania (P)20% AD.
    • Cooldown changed to 40 seconds at all ranks.

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Akshan (Collection).
    Original
    RP 975
    22.07.2021
    Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”
    Sunil Malhotra
    Esben Lash Rasmussen
    Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.14
    • General
      • Bug Fix: Issuing a regular movement or attack order no longer incorrectly plays his Going Rogue Going Rogue VO.
        • Note: these voicelines are audible to all players.
    V14.12
    • Dirty Fighting Dirty Fighting
      • Base damage changed to 15 / 40 / 80 / 150 (based on level) from 10 − 165 (based on level).
    • Heroic Swing Heroic Swing
      • Base damage per shot reduced to 15 / 30 / 45 / 60 / 75 from 25 / 40 / 55 / 70 / 85.
      • AD ratio per shot changed to Champions stunned with Pyromania (P)15% total AD from Champions stunned with Pyromania (P)17.5% bonus AD.
      • Bug Fix: Now properly prioritizes targets affected by Dirty Fighting Dirty Fighting if the ability is learned after they were marked.
    V14.9
    • Avengerang Avengerang
      • Non-champion damage reduced to 40 / 50 / 60 / 70 / 80% from 40 / 52.5 / 65 / 77.5 / 90%.
      • Bonus movement speed reduced to 20% at all ranks from 20 / 25 / 30 / 35 / 40%.
    • Comeuppance Comeuppance
      • Minimum base damage per bullet increased to 25 / 35 / 45 from 20 / 25 / 30.
      • Minimum AD ratio per bullet increased to Champions stunned with Pyromania (P)15% AD from Champions stunned with Pyromania (P)10% AD.
      • Bonus damage reduced to Champions killed with Comeuppance (R)0% − 200% (based on target's missing health) from inherit0% − 300%.
        • Maximum base damage per bullet changed to 75 / 105 / 135 from 80 / 100 / 120.
        • Maximum AD ratio per bullet increased to Champions stunned with Pyromania (P)45% AD from Champions stunned with Pyromania (P)40% AD.
    V13.20
    • Avengerang Avengerang
      • Base bonus movement speed reduced to 20 / 25 / 30 / 35 / 40% from 40% at all ranks.
    • Heroic Swing Heroic Swing
      • Base damage per shot reduced to 25 / 40 / 55 / 70 / 85 from 30 / 45 / 60 / 75 / 90.
    V13.17
    • Stats
      • Health growth increased to 107 from 104.
      • Armor growth increased to 4.7 from 4.2.
      • Attack damage growth reduced to 3 from 3.5.
    V13.15
    V13.13
    V13.10
    • Dirty Fighting Dirty Fighting
      • New Effect: Bonus damage now scales with Multiple champions hit with Between Worlds (R)60% AP.
      • Base shield reduced to 40 − 280 (based on level) from 40 − 280 (based on level). Uses level growth instead of linear interpolation.
    • Avengerang Avengerang
      • New Effect: Bonus movement speed now scales with Multiple champions hit with Between Worlds (R)5% per 100 AP.
    • Heroic Swing Heroic Swing
      • Bug Fix: Avengerang Avengerang and Going Rogue Going Rogue are now properly greyed out in the HUD interface during its cast.
      • Bug Fix: Can no longer swing in place inside the pits for Baron Nashor Baron Nashor and Dragon Dragon at specific locations.
      • Bug Fix: VFX no longer sometimes indicates it is going in a different direction than intended.
    V12.22
    • Stats
      • Base mana regeneration increased to 8.2 from 8.175.
    V12.20 - October 19th Hotfix
    • Heroic Swing Heroic Swing
      • Removed: Can no longer swing infinitely on player-generated terrain; now ends prematurely once the terrain expires.
      • Bug Fix: Third cast is no longer automatically used if the first and second casts were used in quick succession while the hook landed at a short distance.
      • Bug Fix: Caster is no longer revealed for an extended period of time after they are killed during the second cast.
    V12.20
    • Heroic Swing Heroic Swing
      • New Effect: Swing duration is now indefinite, rather than ending after 3 seconds.
      • Bug Fix: Fixed some bugs that would cause him to spin in place when using the ability in certain locations.
    V12.19
    • General
      • Bug Fix: Icon in the HUD now properly displays the correct size and image.
    V12.18
    V12.14
    • General
      • Bug Fix: Knocked up/stunned animation is now correctly played.
    V12.11
    • Comeuppance Comeuppance
      • Bug Fix: Caster's facing direction during the channel to the enemy's perspective no longer changes rapidly as they were moving away.
    V12.10
    • Stats
      • Base health increased to 630 from 560.
      • Health growth increased to 104 from 90.
      • Armor growth increased to 4.2 from 3.
      • Magic resistance growth increased to 1.3 from 0.5.
    • Dirty Fighting Dirty Fighting
      • Base shield reduced to 40 − 280 (based on level) from 40 − 300 (based on level).
      • Shield bonus AD ratio reduced to Champions stunned with Pyromania (P)35% bonus AD from inherit40%.
    V12.7
    V12.3
    • Dirty Fighting Dirty Fighting
      • Base bonus movement speed reduced to 20 − 75 (based on level) from 35 − 75 (based on level).
      • Base damage reduced to 10 − 165 (based on level) from 20 − 175 (based on level).
    V12.2
    • Heroic Swing Heroic Swing
      • Bug Fix: Attack move on cursor now properly counts as a movement command for automatically using the second or third cast.
        • Inputting attack move before the hook hits will now buffer the second cast to be used when it does hit.
    V12.1
    • Going Rogue Going Rogue
      • New Effect: Now lasts indefinitely while affected by Chemtech Fog.
      • Tooltip now states that the bonuses while moving towards Scoundrels is only granted during Going Rogue.
    V11.24
    • Going Rogue Going Rogue
      • Bug Fix: Recast is no longer locked out from not having enough mana despite not using a mana cost for activation.
    V11.21
    • Heroic Swing Heroic Swing
      • Base damage per shot reduced to 30 / 45 / 60 / 75 / 90 from 30 / 50 / 70 / 90 / 110.
    V11.19
    V11.18
    • Heroic Swing Heroic Swing
      • Bug Fix: Fixed a bug where breaking a spell shield on him would interrupt the ability.
      • Bug Fix: Fixed a bug where he was unable to cancel the ability while being silenced.
    V11.17
    • Dirty Fighting Dirty Fighting
      • Bug Fix: Second attack now more consistently completes when the first attack was executed at maximum range.
      • Bug Fix: Improved predictions for if the first attack will kill the target, including through shields and with his on-hit effects.
      • Bug Fix: A placeholder icon no longer appears under him after gaining a shield.
    • Going Rogue Going Rogue
      • Removed: Can no longer claim Scoundrels if he is dead.
    • Heroic Swing Heroic Swing
      • Base damage per shot reduced to 30 / 50 / 70 / 90 / 110 from 30 / 55 / 80 / 105 / 130.
      • Bonus AD ratio per shot increased to Champions stunned with Pyromania (P)17.5% bonus AD from inherit10%.
      • Bug Fix: Swings no longer ends early when colliding with turrets at a certain angle.
      • Bug Fix: Cooldown no longer resets when scoring a takedown against an enemy clone.
    • Comeuppance Comeuppance
      • Cooldown when cancelled reduced to 5 seconds from 15.
      • Bug Fix: Execute against minions now deals true damage instead of physical damage.
      • Bug Fix: Fixed a bug where a single bullet from Comeuppance dealt unusually lethal damage to Yorick's Yorick's Maiden Maiden.
    V11.16 - August 13th Hotfix
    V11.16
    • Heroic Swing Heroic Swing
      • Undocumented/New Effect: All summoner spells (excluding Flash Flash) and item actives are now disabled while the hook is attached or in flight.
      • Undocumented/New Effect: Using the active for Stopwatch Stopwatch / Zhonya's Hourglass Zhonya's Hourglass now ends the swing prematurely.
    V11.15 - July 28th Hotfix
    • Stats
      • Attack speed growth increased to 4% from 2.5%.
    • Avengerang Avengerang
      • Damage against non-champions increased to 40 / 52.5 / 65 / 77.5 / 90% from 40 / 47.5 / 55 / 62.5 / 70%.
    V11.15 - July 23rd Hotfix
    • Stats
      • Base attack damage increased to 52 from 50.
      • Base health increased to 560 from 530.
    • Avengerang Avengerang
      • Cooldown reduced to 8 / 7.25 / 6.5 / 5.75 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
    V11.15 - Added
    • Dirty Fighting Dirty Fighting (Innate)
      • Innate: Whenever Akshan uses a basic attack, he fires an additional shot, which deals Champions stunned with Pyromania (P)50% AD Champions killed from outside standard Attack rangephysical damage, increased to Champions stunned with Pyromania (P)100% AD against minions. If Akshan cancels the second shot, he gains Damage mitigated by Master-At-Arms (R)35 − 75 (based on level) Champions hit with Martial Cadence (P)(+ 100% bonus attack speed) Champions killed 5s before or after using Chronobreak (R)bonus movement speed decaying over 1 second.
      • Akshan's basic attacks and abilities apply a stack to affected enemies for 5 seconds, stacking up to 3 times and refreshing on subsequent applications. The third stack consumes them all to deal Damage mitigated with Shifting Sands (E)20 − 175 (based on level) bonus magic damage and, if the target is a champion, Akshan is granted a 40 − 300 (based on level) Champions stunned with Pyromania (P)(+ 40% bonus AD) shield for 2 seconds. The shield may only be gained once every few seconds.
      • Static Cooldown: 16 / 12 / 8 / 4 (based on level) seconds.
    • Avengerang Avengerang (Q)
      • Active: Akshan hurls a boomerang in the target direction, dealing 5 / 25 / 45 / 65 / 85 Champions stunned with Pyromania (P)(+ 80% AD) Champions killed from outside standard Attack rangephysical damage to enemies hit and revealing them for 1 second, granting sight of the area along its path, as well as extending its range every time it hits an enemy. If the boomerang hits an enemy champion, Akshan gains Champions killed 5s before or after using Chronobreak (R)40% bonus movement speed decaying over 1 second.
      • Upon reaching maximum range, the boomerang returns to Akshan. Enemies can be hit once per pass.
      • Avengerang's deals 40 / 47.5 / 55 / 62.5 / 70% damage against non-champions.
      • Mana Cost: 60 / 65 / 70 / 75 / 80.
      • Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds.
      • Range: 850, Effect Radius: 400, Width: 120, Speed: 1500 / 2400, Cast time: 0.25 seconds.
    • Going Rogue Going Rogue (W)
      • Passive: Enemy champions that kill allied champions are marked as a Scoundrel for 60 seconds. Upon scoring a takedown against a Scoundrel within 3 seconds of damaging them, Akshan receives an additional 100 Gold 100 and revives all dead allied champions that were slain by that enemy champion after 1 second at their summoning platform, and removes the marks from all other enemies.
      • Active: Akshan enters camouflage, which lasts for 2 seconds or indefinitely while he is near terrain or inside brush. Going Rogue can be recast after 1 second, and does so automatically at the end of its duration.
        • Attacking or casting abilities ends Going Rogue immediately.
      • While Going Rogue and moving towards nearby Scoundrels, Akshan gains 80 / 90 / 100 / 110 / 120 Champions killed 5s before or after using Chronobreak (R)bonus movement speed and Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangebonus mana regeneration equal to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range12% of his missing mana. He can also see trails leading towards Scoundrels.
      • Recast: Akshan ends Going Rogue.
      • Mana Cost: 40 / 30 / 20 / 10 / 0.
      • Cooldown: 18 / 14 / 10 / 6 / 2 seconds.
      • Detection Radius: 800, Cast time: 0.5 seconds.
      • ARAM: Scoundrel duration reduced to 25 seconds.
    • Heroic Swing Heroic Swing (E)
      • Active: Akshan can activate Heroic Swing three times before the ability goes on cooldown, and can use the third cast only after 0.5 seconds of the second cast. Akshan may input a movement command to use the second and third casts.
      • First Cast: Akshan fires a hook in the target direction, which grapples to the first instance of terrain hit for 1.5 seconds. Heroic Swing's second cast can be used while the hook is attached.
        • If Akshan becomes immobilized or grounded during this time, the hook will detach, ending Heroic Swing prematurely.
      • Second Cast: Akshan swings around the terrain, rapidly firing at the nearest visible enemy to deal them 30 / 55 / 80 / 105 / 130 Champions stunned with Pyromania (P)(+ 10% bonus AD) Champions hit with Martial Cadence (P)(+ 30% bonus attack speed) Champions killed from outside standard Attack rangephysical damage per shot and apply on-hit and on-attack effects at 25% effectiveness per shot. He stops the swing upon colliding with an enemy champion or terrain, or after 3 seconds.
      • Third Cast: Akshan jumps off of the rope to the target location and fires one last shot at a nearby visible enemy.
      • Heroic Swing's cooldown resets upon scoring a takedown against an enemy champion. The shots benefit from critical strike modifiers at 90% effectiveness and apply life steal at 100% effectiveness. Akshan prioritizes firing at enemy champions with stacks of Dirty Fighting Dirty Fighting, will not fire if he is channeling Comeuppance Comeuppance, and reveals himself during Heroic Swing.
      • Mana Cost: 70.
      • Cooldown: 18 / 16.5 / 15 / 13.5 / 12 seconds.
      • Speed: 2500 / 1200, Cast time: None.
    • Comeuppance Comeuppance (R)
      • Active: Akshan channels for 2.5 seconds, locking onto the target enemy champion, revealing them, and storing 5 / 6 / 7 bullets into his weapon, as well as revealing himself. Comeuppance can be recast after 0.5 seconds during the channel, and does so automatically at the end of its duration.
        • Comeuppance is placed on a 15-second cooldown if its channel is canceled.
      • Recast: Akshan fires all stored bullets at the target, each dealing 20 / 25 / 30 Champions stunned with Pyromania (P)(+ 10% AD) Champions killed from outside standard Attack rangephysical damage to the first enemy hit, including structures and increased by Champions killed with Comeuppance (R)0% − 300% (based on target's missing health).
        • Each bullet's damage is also increased by 0.5% per  Time champions spent slowed by Miasma (W)1% critical strike chance and  Damage mitigated with Pale Cascade (W)critical damage bonuses at 50% effectiveness, applies  life steal at 80% effectiveness, and executes minions.
      • Akshan may still move and cast Heroic Swing Heroic Swing while channeling Comeuppance.
      • Mana Cost: 100.
      • Cooldown: 100 / 85 / 70 seconds.
      • Target Range: 2500, Width: 120, Speed: 3200, Cast time: None.

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