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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Akali OriginalCentered
Akali
Akali (Universe)Akali (Universe)
Akali (League of Legends)Akali (League of Legends)
Akali (Esports)Akali (Esports)
Akali (Teamfight Tactics)Akali (Teamfight Tactics)
Akali (Wild Rift)Akali (Wild Rift)
Akali (Development)Akali (Development)
Akali (Trivia)Akali (Trivia)

Akali is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Assassin's Mark

Akali Assassin's Mark WR

Innate: Akali's damaging abilities against a champion create a ring around them for 4 seconds, refreshing on subsequent hits. Then for 2 seconds, she gains Champions killed 5s before or after using Chronobreak (R)Movement speed icon 30% bonus movement speed while moving outward. Only one ring may be active at a time.

When Akali exits the ring, she regains the Champions killed 5s before or after using Chronobreak (R)bonus movement speed for 2 seconds while facing nearby enemy champions and becomes empowered with Swinging Kama for 4 seconds, during which she cannot create another ring.

Swinging Kama: Akali's next basic attack is inheritempowered to have its Range icon range doubled and deal 35 − 175 (based on level) Champions stunned with Pyromania (P)(+ 60% bonus AD) Multiple champions hit with Between Worlds (R)(+ 55% AP) Damage mitigated with Shifting Sands (E)bonus magic damage.

Info
  • Enemies cannot see the ring, but can see the empower effect.
  • The ring will be created around the last target hit by Five Point Strike Five Point Strike.
  • The ring's center is offset 120 units away from the enemy's center, towards Akali.
  • The empowered attack can be Jax Counter Strike old dodged and Spirit's Refuge blocked, and will be mitigated by Blind icon blinds.
  • The empowered attack will trigger but not be consumed nor apply its effects against Turret icon structures and Ward icon wards.

Five Point Strike

Akali Five Point Strike WR

Active: Akali fans out kunais in a cone in the target direction, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit. Targets at maximum range are also Slow icon slowed by 50% for 0.5 seconds.

Magic Damage:
35 / 70 / 105 / 140 Champions stunned with Pyromania (P)(+ 65% AD) Multiple champions hit with Between Worlds (R)(+ 60% AP)

Info
  • This ability will cast from wherever the caster is at the end of the cast time.

Twilight Shroud

Akali Twilight Shroud WR

Active: Akali restores Attack speed icon Champions hit with Hookshot (E)100 energy and detonates a smoke bomb a fixed distance away in the target direction, creating a circular shroud that expands over the next 5 seconds into a ring. The shroud does not permeate terrain, and will expand toward nearby enemy champions.

The shroud lasts for a duration, during which Akali's Champions hit with Hookshot (E)maximum energy is increased by inherit100. Inside the shroud, she gains Champions killed 5s before or after using Chronobreak (R)Movement speed icon bonus movement speed and turns Twilight Shroud old2 invisible. Actions that would Breaking stealth icon break stealth will prevent her stealthing for 0.8 seconds.

Shroud Duration:
5.5 / 6 / 6.5 / 7
Bonus Movement Speed:
30 / 35 / 40 / 45%

Info
  • Akali will also not gain the Twilight Shroud old2 invisibility if she is Recalling Recalling.
  • It is possible to detonate the smoke bomb on the far side of nearby terrain.
  • The effects are applied before the cast time, and Akali can move during the cast time.

Shuriken Flip

Akali Shuriken Flip WR

Active: Akali Dash flips backward and, after the cast time, throws a shuriken in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage to the first enemy hit. This also marks and True Sight icon reveals them for 3 seconds, during which Shuriken Flip can be recast to consume the mark.

Magic Damage:
30 / 60 / 90 / 120 Champions stunned with Pyromania (P)(+ 25% AD) Multiple champions hit with Between Worlds (R)(+ 30% AP)
Akali Shuriken Flip 2 WR

Recast: Akali Dash dashes toward the marked target, dealing Damage mitigated with Shifting Sands (E)magic damage upon arrival.

Magic Damage:
70 / 120 / 170 / 220 Champions stunned with Pyromania (P)(+ 50% AD) Multiple champions hit with Between Worlds (R)(+ 80% AP)
Total Magic Damage:
100 / 180 / 260 / 340 Champions stunned with Pyromania (P)(+ 75% AD) Multiple champions hit with Between Worlds (R)(+ 110% AP)

Akali will not flip backwards if she is Stun icon immobilized or Grounded icon grounded during the cast time. Twilight Shroud Twilight Shroud and Perfect Execution Perfect Execution can be cast during the recast's dash.

Info
  • Both casts count as ability activations for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse Force Pulse passive.
  • Shuriken Flip does not interrupt Akali's previous move or attack orders.
    • The recast does.
  • Shuriken Flip cannot be recast if the target is not Sight icon visible or is Playful untargetable.
  • Akali will be ordered to basic attack the target upon arrival.
  • Akali will dash backwards up-to 400 units in a straight line. This dash can cross terrain if the end point is beyond it. If she would end the dash inside terrain, she will instead look for a location in either direction left or right that is outside of terrain and dash there. If there is no such location, she will dash only up to the wall at her normal speed, ending the dash early.
  • This ability will cast from wherever the caster is at the end of the cast time.
    • The shuriken missile will fire from wherever Akali is at the end of the cast time (usually mid-dash), but always towards and reaching the location that was 825 units in front of her at the start of cast. The only exception is if she moves via Flash Flash, in which case the range of the missile is decreased relative to the distance she blinked.
  • Attempting to cast Five Point Strike Five Point Strike during either dash will buffer it to cast as soon as the dash ends.

Perfect Execution

Akali Perfect Execution WR

Active: Akali Dash dashes 750 units in the direction of the target enemy champion, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies she passes through. If this hits an enemy, she flips over them to continue the dash up to the normal range but for at least another 150 units.

Magic Damage:
80 / 200 / 320 Champions stunned with Pyromania (P)(+ 50% bonus AD) Multiple champions hit with Between Worlds (R)(+ 30% AP)

Perfect Execution can be recast after 2.5 seconds within 10 seconds of the first activation.

Akali Perfect Execution 2 WR

Recast: Akali Dash dashes 800 units in the target direction, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies she passes through, increased by Champions killed with Comeuppance (R)0% − 200% (based on target's missing health).

Minimum Magic Damage:
70 / 140 / 210 Multiple champions hit with Between Worlds (R)(+ 30% AP)
Maximum Magic Damage:
210 / 420 / 630 Multiple champions hit with Between Worlds (R)(+ 90% AP)

Info
  • Both casts count as ability activations for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse Force Pulse passive.
  • With the first cast, Akali can dash up to a maximum of 900 units if the first enemy she hit was at the maximum dash range.
  • Casting Flash Flash during either dashes will interrupt them, but Akali will deal damage to any enemies she comes in contact with at the new location.
    • Enemies already hit by either of Perfect Execution's casts cannot be affected more than once by the same cast.
  • Shuriken Flip Shuriken Flip can be used during the initial dash if it is cast after Perfect Execution's cast time finishes.

Patch history[]

For the expanded patch notes, see here.
V5.0b
  • Stats
    • Armor growth increased from 4.3 to 5.
  • Assassin's Mark Assassin's Mark
    • Base damage increased from 28 − 140 (based on level) to 35 − 175 (based on level).
    • AP ratio increased from Multiple champions hit with Between Worlds (R)50% AP to inherit55%.
V4.3b
  • Assassin's Mark Assassin's Mark
    • Outward movement speed increased from 30% bonus movement speed to 30 / 40 / 50 / 60%.
    • Movement speed toward enemy champions increased from 30% bonus movement speed to 30 / 40 / 50 / 60%.
  • Five Point Strike Five Point Strike
    • Energy cost reduced from 120 / 100 / 80 / 60 to 105 / 90 / 75 / 60.
V4.2a
  • Stats
    • Base armor increased from 30 to 34.
  • Five Point Strike Five Point Strike
    • Base damage increased from 30 / 65 / 100 / 135 to 35 / 70 / 105 / 140.
V4.2
  • Stats
    • Base movement speed increased from 345 to 355.
V3.4c
  • Stats
    • Base health regeneration increased from 9 to 10.
    • Health regeneration growth increased from 0.68 to 0.8.
V3.4
  • Stats
    • Base health increased from 570 to 600.
  • Twilight Shroud Twilight Shroud
    • Bonus maximum energy increased from 80 to 100.
    • Energy restore increased from 80 to 100.
V3.3
V3.2
  • Stats
    • Energy regeneration per 5 seconds reduced from 75 to 50.
  • Five Point Strike Five Point Strike
    • Base damage increased from 25 / 60 / 95 / 130 to 30 / 65 / 100 / 135.
    • Energy cost reduced from 130 / 110 / 90 / 70 to 120 / 100 / 80 / 60.
  • Perfect Execution Perfect Execution
    • First cast base damage changed from 85 / 150 / 215 to 80 / 200 / 320.
    • Second cast minimum base damage reduced from 85 / 150 / 215 to 70 / 140 / 210.
    • Second cast minimum AP ratio reduced from Multiple champions hit with Between Worlds (R)40% AP to inherit30%.
V2.4b
  • Assassin's Mark Assassin's Mark
    • Bonus movement speed reduced from 50% to 30%.
    • Base damage reduced from 40 − 180 (based on level) to 28 − 140 (based on level).
V2.3
  • Stats
    • Base health reduced from 650 to 570.
    • Health growth increased from 115 to 125.
    • Base armor reduced from 35 to 30.
  • Assassin's Mark Assassin's Mark
    • Removed: No longer restores Champions hit with Hookshot (E)15 energy.
  • Five Point Strike Five Point Strike
    • Energy cost changed from 95 / 90 / 85 / 80 to 130 / 110 / 90 / 70.
  • Twilight Shroud Twilight Shroud
    • New Effect: Now restores 80 energy on-cast and increases Champions hit with Hookshot (E)maximum energy by 80 while the shroud is active.
  • Shuriken Flip Shuriken Flip
    • Shuriken base damage reduced from 40 / 80 / 120 / 160 to 30 / 60 / 90 / 120.
    • Shuriken AD ratio reduced from Champions stunned with Pyromania (P)35% AD to inherit25%.
    • Shuriken AP ratio reduced from Multiple champions hit with Between Worlds (R)50% AP to inherit30%.
    • Dash base damage increased from 40 / 80 / 120 / 160 to 70 / 120 / 170 / 220.
    • Dash AD ratio increased from Champions stunned with Pyromania (P)35% AD to inherit50%.
    • Dash AP ratio increased from Multiple champions hit with Between Worlds (R)50% AP to inherit80%.
  • Perfect Execution Perfect Execution
    • First cast damage type changed from physical to magic.
    • New Effect: First cast now scales with Multiple champions hit with Between Worlds (R)30% AP.
    • Second cast AP ratio reduced from Multiple champions hit with Between Worlds (R)50% AP to inherit40%.
V1.1
  • Stats
    • Base armor increased from 30 to 35.
  • Assassin's Mark Assassin's Mark
    • Bonus movement speed increased from 40% to 50%.
  • Twilight Shroud Twilight Shroud
    • Cooldown reduced from 20 seconds to 18.
    • Bonus movement speed increased from 25 / 30 / 35 / 40% to 30 / 35 / 40 / 45%.
  • Shuriken Flip Shuriken Flip
    • Missile range increased from 700 to 750.
V1.0 - Added
  • Available Oct 22–27 (PT).

See also[]

References[]

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