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Akali
Akali is a champion in Wild Rift.[1]
Abilities[]
- Enemies cannot see the ring, but can see the empower effect.
- The ring will be created around the last target hit by .
- The ring's center is offset 120 units away from the enemy's center, towards Akali.
- The empowered attack can be dodged and blocked, and will be mitigated by blinds.
- The empowered attack will trigger but not be consumed nor apply its effects against structures and wards.
- Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and triggering passive.
- Shuriken Flip does not interrupt Akali's previous move or attack orders.
- The recast does.
- Shuriken Flip cannot be recast if the target is not visible or is untargetable.
- Akali will be ordered to basic attack the target upon arrival.
- Akali will dash backwards up-to 400 units in a straight line. This dash can cross terrain if the end point is beyond it. If she would end the dash inside terrain, she will instead look for a location in either direction left or right that is outside of terrain and dash there. If there is no such location, she will dash only up to the wall at her normal speed, ending the dash early.
- This ability will cast from wherever the caster is at the end of the cast time.
- The shuriken missile will fire from wherever Akali is at the end of the cast time (usually mid-dash), but always towards and reaching the location that was 825 units in front of her at the start of cast. The only exception is if she moves via , in which case the range of the missile is decreased relative to the distance she blinked.
- Attempting to cast during either dash will buffer it to cast as soon as the dash ends.
- Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and triggering passive.
- With the first cast, Akali can dash up to a maximum of 900 units if the first enemy she hit was at the maximum dash range.
- Casting
- Enemies already hit by either of Perfect Execution's casts cannot be affected more than once by the same cast.
during either dashes will interrupt them, but Akali will deal damage to any enemies she comes in contact with at the new location.
- can be used during the initial dash if it is cast after Perfect Execution's cast time finishes.
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Armor growth increased from 4.3 to 5.
- Base damage increased from 28 − 140 (based on level) to 35 − 175 (based on level).
- AP ratio increased from 50% AP to 55%.
- Outward movement speed increased from 30% bonus movement speed to 30 / 40 / 50 / 60%.
- Movement speed toward enemy champions increased from 30% bonus movement speed to 30 / 40 / 50 / 60%.
- Energy cost reduced from 120 / 100 / 80 / 60 to 105 / 90 / 75 / 60.
- Stats
- Base armor increased from 30 to 34.
- Base damage increased from 30 / 65 / 100 / 135 to 35 / 70 / 105 / 140.
- Stats
- Base movement speed increased from 345 to 355.
- Stats
- Base health regeneration increased from 9 to 10.
- Health regeneration growth increased from 0.68 to 0.8.
- Stats
- Base health increased from 570 to 600.
- Bonus maximum energy increased from 80 to 100.
- Energy restore increased from 80 to 100.
- Cooldown reduced from 90 / 70 / 50 seconds to 85 / 65 / 45.
- Stats
- Energy regeneration per 5 seconds reduced from 75 to 50.
- Base damage increased from 25 / 60 / 95 / 130 to 30 / 65 / 100 / 135.
- Energy cost reduced from 130 / 110 / 90 / 70 to 120 / 100 / 80 / 60.
- First cast base damage changed from 85 / 150 / 215 to 80 / 200 / 320.
- Second cast minimum base damage reduced from 85 / 150 / 215 to 70 / 140 / 210.
- Second cast minimum AP ratio reduced from 40% AP to 30%.
- Bonus movement speed reduced from 50% to 30%.
- Base damage reduced from 40 − 180 (based on level) to 28 − 140 (based on level).
- Stats
- Base health reduced from 650 to 570.
- Health growth increased from 115 to 125.
- Base armor reduced from 35 to 30.
- Removed: No longer restores 15 energy.
- Energy cost changed from 95 / 90 / 85 / 80 to 130 / 110 / 90 / 70.
- New Effect: Now restores 80 energy on-cast and increases maximum energy by 80 while the shroud is active.
- Shuriken base damage reduced from 40 / 80 / 120 / 160 to 30 / 60 / 90 / 120.
- Shuriken AD ratio reduced from 35% AD to 25%.
- Shuriken AP ratio reduced from 50% AP to 30%.
- Dash base damage increased from 40 / 80 / 120 / 160 to 70 / 120 / 170 / 220.
- Dash AD ratio increased from 35% AD to 50%.
- Dash AP ratio increased from 50% AP to 80%.
- First cast damage type changed from physical to magic.
- New Effect: First cast now scales with 30% AP.
- Second cast AP ratio reduced from 50% AP to 40%.
- Stats
- Base armor increased from 30 to 35.
- Bonus movement speed increased from 40% to 50%.
- Cooldown reduced from 20 seconds to 18.
- Bonus movement speed increased from 25 / 30 / 35 / 40% to 30 / 35 / 40 / 45%.
- Missile range increased from 700 to 750.
- V1.0 - Added
- Available Oct 22–27 (PT).