Innate:Akali's damaging abilities against enemy champions will mark a ring around them for 4 seconds, granting her 30 / 40 / 50 / 60% (based on level)bonus movement speed for 2 seconds while moving away from them. Subsequent damaging abilities against enemy champions while a ring is active will only refresh its duration.
If Akali leaves the ring within its duration, she regains the bonus movement speed while moving towards enemy champions for 2 seconds and gains Swinging Kama for 4 seconds, during which she cannot create another ring.
Swinging Kama:Akali's next basic attack's range is doubled and deals 35 − 182 (based on level)(+ 60% bonus AD)(+ 55% AP)bonus magic damage.
Active:Akali restores 80 energy over 0.4 seconds, gains bonus movement speed that decays over 2 seconds, and detonates a smoke bomb a fixed distance away in the target direction, creating a circular shroud that expands over the next 5 seconds into a ring. The shroud does not permeate terrain, and will expand toward nearby enemy champions. While the shroud is active, Akali'smaximum energy is increased by 80.
Akali will dash backwards up-to 400 units in a straight line. This dash can cross terrain if the end point is beyond it. If she would end the dash inside terrain, she will instead look for a location in either direction left or right that is outside of terrain and dash there. If there is no such location, she will dash only up to the wall at her normal speed, ending the dash early.
This ability will cast from wherever the caster is at the end of the cast time.
The shuriken missile will fire from wherever Akali is at the end of the cast time (usually mid-dash), but always towards and reaching the location that was 825 units in front of her at the start of cast. The only exception is if she moves via Flash, in which case the range of the missile is decreased relative to the distance she blinked.
Killing an enemy with the shuriken will still mark the last area of the shroud hit.
Attempting to cast Five Point Strike during either dash will buffer it to cast as soon as the dash ends.
Active:Akalidashes 750 units in the direction of the target enemy champion, dealing magic damage to enemies she passes through.
80 / 220 / 360 (+ 50% bonus AD)(+ 30% AP)
If Akali hits an enemy, she flips over them, continuing the dash up to its normal 750 range but at least another 150 units, for a total maximum dash distance of 900 units if the first enemy she hit was at the maximum dash range.
Perfect Execution can be recast after 2.5 seconds within 10 seconds of the first activation.
Recast:Akalidashes800 units in the target direction, dealing magic damage to enemies she passes through, increased by 0% − 200% (based on target's missing health).
Abandoning the Kinkou Order and her title of the Fist of Shadow, Akali now strikes alone, ready to be the deadly weapon her people need. Though she holds onto all she learned from her master Shen, she has pledged to defend Ionia from its enemies, one kill at a time. Akali may strike in silence, but her message will be heard loud and clear: fear the assassin with no master.
The Order of the Great Sparrow Bee follows a brutal, time-honored training regimen, teaching students to sting with the ferocity and ceaselessness of a hornet. Akali is their greatest champion, and she intends to take the art to even greater heights.
Priestesses of the Blood Moon walk their own path, traveling far from the cult to pursue the whispers of their demons. A meditative figure living deep in the snow-dusted wood, Akali was the first woman to embrace her inner darkness, and speak directly with the Blood Moon itself.
Former second-in-command of an honorable clan of assassins, Akali has broken from their ranks to find her own path. She plies her trade in the darkest corners of the world's largest metropolis, awaiting the day when she can establish a clan of her own.
A cutting-edge PROJECT subject who somehow escaped the City's boundaries, Akali brings dire warnings of an untested superweapon to those living in the wasteland beyond. With time running out and no other options, these outcasts join her in an attempt to take the mega-corporation down… suspicious that their newfound ally might in fact be a double agent.
After the worldwide success of K/DA, Akali made it her mission to recruit accomplished and up-and-coming artists to form a new supergroup: True Damage. Never before has a crew been comprised of such diverse talent, ranging from natural lyricists to renowned producers to legendary vocalists—all ready to disrupt the music industry.
Fresh off her success with True Damage, Akali hits the stage full-throttle with her bold edge and fresh new direction. She spits fire with a mic in hand and pushes the band to the bleeding edge, because that's what the baddest do.
A loyal enforcer for the Graves family, Akali took the same deal everyone else did when the Mysterious Gentleman came calling. The power changed her, twisted her into something that hears a siren song echoing from beyond the veil of reality. Now she acts in ruthless, horrific violence, seeking an inscrutable 'balance' even she cannot name.
Akali's ability damage against enemy champions creates a 500-unit ring around them for 4 seconds, granting her 40 / 50 / 60 / 70% (based on level)bonus movement speed for 1.25 seconds while moving towards the edge of the ring.
When Akali breaks through the ring, she regains the bonus movement speed towards enemy champions and gains Swinging Kama for 4 seconds.
Swinging Kama:Akali's next basic attack gains 125 bonusrange, deals 39 − 180 (based on level)(+ 90% bonus AD)(+ 70% AP)bonus magic damage and restores 10 / 20 / 30 (based on level).
Active:Akali throws a flurry of kunais in the target direction, dealing 25 / 50 / 75 / 100 / 125 (+ 65% AD)(+ 50% AP) magic damage to enemies hit. Enemies hit at maximum range are also slowed by 50% for 0.5 seconds.
If cast at 180 energy or above, Akali also heals for 5 / 10 / 15 / 20 / 25 (+ 20 / 25 / 30 / 35 / 40% AD)(+ 20 / 25 / 30 / 35 / 40% AP).
At rank 5, deals 33.3% bonus damage to minions and monsters.
Active:Akali restores 40 / 50 / 60 / 70 / 80 energy and detonates a smoke bomb in the target direction for 5 / 5.5 / 6 / 6.5 / 7 seconds. The smoke cloud begins as a circular area, expanding over the next 5 seconds to form a ring. The smoke cannot expand through terrain.
While inside the smoke, Akali is invisible, gains 20 / 25 / 30 / 35 / 40% bonus movement speed and causes all sources of true sight, including turrets, to grant obscured vision instead.
Akali's basic attacks and abilities will break the invisibility for 0.9 / 0.8 / 0.725 / 0.625 (based on levels) seconds and extend Twilight Shroud's duration by 0.5 seconds, extending aswell whenever she leaves or enters the cloud.
Twilight Shroud's duration cannot exceed 8 / 8.5 / 9 / 9.5 / 10 seconds unless marked, in which case the marked section will linger for the mark's duration.
First Active:Akali dashes in the target direction, dealing 120 / 180 / 240 (+ 50% bonus AD) physical damage and stunning enemies hit for 0.5 seconds.
After 2.5 seconds, Perfect Execution can be reactivated within the following 7.5 seconds.
Second Active:Akali dashes in the target direction, dealing 120 / 180 / 240 (+ 30% AP) magic damage to enemies hit. The base damage is increased by 0% − 150% (based on target's missing health), and the scaling damage is increased by 0% − 200% (based on target's missing health).
Target Range:575 / 750.
Energy Cost: No cost.
Cooldown: 120 / 100 / 80 seconds.
The following denotes balance and ability changes relative to Akali's initial release in V22.214.171.124.
New Effect:Akali's next two attacks are empowered, the first restoring 5 − 60 (based on level)(+ 60% bonus AD)(+ 30% AP) health and the second attack, within 4 seconds, dealing 10 − 100 (based on level)(+ 50% bonus AD)(+ 50% AP) bonus magic damage.
Cooldown:8 / 7 / 6 / 5 / 4 (based on level) seconds after the first attack.
Twin Disciplines spell vamp ratio increased to 10% per 100 attack damage, from 5% per 100 attack damage, to compensate for the above bug fix. In total, Akali will vamp more from her single target spells and less from Crescent Slash.
Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore energy.
Akali throws down a cover of smoke. While inside the area, Akali gains armor and becomes stealthed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their movement speed reduced.
Akali was the only energy-based champion to have any associated cost on their ultimate (one Essence of Shadow).
Shadow Dance was going to be a skillshot but became single-targeted instead.
Akali used to gain the 'Law of Inverse Ninja Strength' cosmetic Easter egg debuff ("This unit is a flippin' ninja!" - "Ninjas are more effective when they work alone. For every Ninja on your team beyond yourself, you lose 1 health.") when she, Kennen, Shen, and/or Zed found themselves on the same team. It was removed in V3.14 for unknown reasons.