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Akali
Akali is a champion in League of Legends.[1]
Abilities
- Enemies cannot see the ring, but can see the empower effect.
- Swinging Kama gives a static bonus range which doesn't change if Akali's range changes during it (i.e
- If Rapid Firecannon fully charges within Swinging Kama's duration, Akali's total range increases to 337.5.
- If Rapid Firecannon fully charges before gaining Swinging Kama, Akali's total range is increased to 395.
):
- The ring will be created around the last target hit by .
- The ring's center is offset 120 units away from the enemy's center, towards akali.
- The empowered attack can be
dodged and
blocked, and will be mitigated by
blinds.
- The empowered attack will trigger but not be consumed nor apply its effects against structures and wards.
- Akali will also not gain the
invisibility if she is .
- It is possible for Akali to detonate the smoke bomb on the far side of terrain from her current location.
- The effects are applied before the cast time, and Akali can move during the cast time.
- Akali will track the target if they change locations.
- She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.
- Both casts count as ability activations for the purposes of on-cast effects such as
Spellblade and stacking .
- Shuriken Flip does not interrupt Akali's previous move or attack orders.
- The Recast does.
- Shuriken Flip cannot be recast if the target is not
visible or is
untargetable.
- Akali will dash backwards up-to 400 units in a straight line. This dash can cross terrain if the end point is beyond it. If she would end the dash inside terrain, she will instead look for a location in either direction left or right that is outside of terrain and dash there. If there is no such location, she will dash only up to the wall at her normal speed, ending the dash early.
- This ability will cast from wherever the caster is at the end of the cast time.
- The shuriken missile will fire from wherever Akali is at the end of the cast time (usually mid-dash), but always towards and reaching the location that was 825 units in front of her at the start of cast. The only exception is if she moves via , in which case the range of the missile is decreased relative to the distance she blinked.
- Killing an enemy with the shuriken will still mark the last area of the hit.
- Attempting to cast during either dash will buffer it to cast as soon as the dash ends.
- Both casts count as ability activations for the purposes of on-cast effects such as
Spellblade and stacking .
- Casting
- Enemies already hit by either of Perfect Execution's casts cannot be affected more than once by the same cast.
during either dashes will interrupt them, but Akali will deal damage to any enemies she comes in contact with at the new location.
Champion skins
- This article section only contains champion skins. For all associated collection items, see Akali (Collection).
Abandoning the Kinkou Order and her title of the Fist of Shadow, Akali now strikes alone, ready to be the deadly weapon her people need. Though she holds onto all she learned from her master Shen, she has pledged to defend Ionia from its enemies, one kill at a time. Akali may strike in silence, but her message will be heard loud and clear: fear the assassin with no master.




Patch history
- For the expanded patch notes, see here.
- The following denotes balance and ability changes relative to Akali's full-relaunch in V8.15.
- V12.10
- Stats
- Base health increased to 570 from 500.
- Health growth increased to 119 from 105.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base damage increased to 35 − 182 (based on level) from 29 − 170 (based on level).
- AP ratio increased to 55% AP from 40% AP.
- Stats
- Base health regeneration increased to 9 from 8.
- Health regeneration growth increased to 0.9 from 0.5.
- Removed: Can no longer be cast during recast.
- Attempting to cast the ability during either dash will buffer it to cast as soon as the dash ends.
- Removed: Can no longer be cast during recast.
- Second cast minimum base damage reduced to 60 / 130 / 200 from 75 / 145 / 215.
- Second cast maximum base damage reduced to 180 / 390 / 600 from 225 / 435 / 645.
- Second cast minimum base damage reduced to 60 / 130 / 200 from 75 / 145 / 215.
- Bug Fix: Fixed a bug where she would deal double damage if her target was very close to a wall.
- Bug Fix: Fixed an issue where the tooltip would not update its damage numbers when buying or selling items.
- Stats
- Base health reduced to 500 from 575.
- Health growth increased to 105 from 95.
- Removed: No longer restores 10 / 15 / 20 (based on level) energy.
- Energy cost changed to 130 / 115 / 100 / 85 / 70 from 120 / 115 / 110 / 105 / 100.
- Removed: No longer deals 25% bonus damage against minions and monsters at max rank.
- New Effect: Now increases her maximum energy by 80 while the shroud is active.
- Undocumented: Energy restore is now gained over 0.4 seconds, rather than instantly.
- Shuriken base damage reduced to 30 / 56.25 / 82.5 / 108.75 / 135 from 50 / 85 / 120 / 155 / 190.
- Dash base damage increased to 70 / 131.25 / 192.5 / 253.75 / 315 from 50 / 85 / 120 / 155 / 190.
- Total base damage increased to 100 / 187.5 / 275 / 362.5 / 450 from 100 / 170 / 240 / 310 / 380.
- Shuriken AP ratio reduced to 36% AP from 50% AP.
- Dash AP ratio increased to 84% AP from 50% AP.
- Total AP ratio increased to 120% AP from 100% AP.
- Shuriken AD ratio reduced to 25.5% AD from 35% AD.
- Dash AD ratio increased to 59.5% AD from 35% AD.
- Total AD ratio increased to 85% AD from 70% AD.
- First cast base damage changed to 80 / 220 / 360 from 125 / 225 / 325.
- First cast damage type changed to magic from physical.
- New Effect: First cast now scales with 30% AP.
- Energy cost increased to 120 / 115 / 110 / 105 / 100 from 120 / 110 / 100 / 90 / 80.
- Stats
- Base attack damage reduced to 62 from 62.4.
- V10.25 - December 15th Hotfix
- Bonus movement speed reduced to 30 / 40 / 50 / 60% (based on level) from 40 / 50 / 60 / 70% (based on level).
- Base damage reduced to 29 − 170 (based on level) from 39 − 180 (based on level).
- AP ratio reduced to 40% AP from 50% AP.
-
- ring visual effect has been updated to match her helmet.
- Energy cost reduced to 120 / 110 / 100 / 90 / 80 from 120 / 115 / 110 / 105 / 100.
- Bug Fix: Recast will no longer fizzle if she tries to reactivate it too quickly after marking her .
- Base damage reduced 30 / 55 / 80 / 105 / 130 from 35 / 60 / 85 / 110 / 135.
- AP ratio reduced to 60% AP from 65% AP.
- Base damage increased to 35 / 60 / 85 / 110 / 135 from 30 / 55 / 80 / 105 / 130.
- Damage type changed to magic from physical.
-
- Updated visual effects.
- Base damage increased to 30 / 55 / 80 / 105 / 130 from 25 / 50 / 75 / 100 / 125.
- AP ratio increased to 65% AP from 60% AP.
- Cooldown reduced to 100 / 80 / 60 seconds from 120 / 90 / 60.
- V10.3 - February 6th Hotfix
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 40 / 70 / 100 / 130 / 160.
- Cooldown reduced to 120 / 90 / 60 seconds from 160 / 130 / 100.
- First dash base damage increased to 125 / 225 / 325 from 85 / 150 / 215.
- Energy cost increased to 120 / 115 / 110 / 105 / 100 from 100 / 95 / 90 / 85 / 80.
- Removed: No longer gains 20 / 25 / 30 / 35 / 40% bonus movement speed while in the shroud.
- New Effect: On-cast, now gains 30 / 35 / 40 / 45 / 50% bonus movement speed that decays over 2 seconds.
- First cast targeting changed to champion targeting from free targeting.
- First cast target range increased to 675 units from 575.
- First cast dash distance increased to 675 / 690 / 705 / 720 / 735 / 750 / 765 / 780 / 795 / 810 / 825 (based on distance from target) units from 575.
- Removed: No longer has a hitbox behind herself.
- Bonus damage at max rank against minions and monsters reduced to 25% from 33%.
-
- Loading screen border is now uniquely colored per True Damage skin.
- Second base minimum base damage increased to 75 / 145 / 215 from 65 / 140 / 215.
- Second cast maximum base damage increased to 225 / 435 / 645 from 195 / 420 / 645.
- Removed: No longer stuns for 0.5 seconds on first cast.
- Second cast minimum base damage reduced to 65 / 140 / 215 from 85 / 150 / 215.
- Second cast maximum base damage reduced to 195 / 420 / 645 from 255 / 450 / 645.
- Cooldown increased to 160 / 130 / 100 seconds from 120 / 110 / 100.
- General
- Adjusted splash artwork for .
- V9.14 - July 22nd Hotfix
- Bug Fix: Fixed a bug where she wasn't immediately stealthed after casting.
- V9.14 - July 18th Hotfix
- Stats
- Base health increased to 575 from 550.
- Base health regeneration increased to 8 from 6.
- V9.14 - July 17th Hotfix
- Bug Fix: Travel speed when casting Perfect Execution is no longer slower than intended.
- Stats
- Base magic resistance increased to 37 from 32.1.
- Health growth increased to 95 from 85.
- AP ratio increased to 60% AP from 50% AP.
- Removed: No longer causes all sources of
true sight (except for
turret targeting) to grant
obscured vision instead. Now only gains
invisibility in the shroud.
- Cooldown changed to 20 seconds at all ranks from 25 / 22 / 19 / 16 / 13.
- Energy restore increased to 80 at all ranks from 40 / 50 / 60 / 70 / 80.
- Removed: Duration is no longer extended by 2 seconds if Akali breaks and re-enters stealth.
- Removed: No longer causes all sources of
- Shuriken base damage reduced to 40 / 70 / 100 / 130 / 160 from 70 / 105 / 140 / 175 / 210.
- Shuriken AD ratio changed to 35% total AD from 70% bonus AD.
- New Effect: Shuriken damage now scales with 50% AP.
- Dash base damage reduced to 40 / 70 / 100 / 130 / 160 from 50 / 80 / 110 / 140 / 170.
- Dash AD ratio changed to 35% total AD from 70% bonus AD.
- New Effect: Dash damage now scales with 50% AP.
- Cooldown increased to 120 / 110 / 100 seconds from 100 / 85 / 70.
- Energy restoration reduced to 10 / 15 / 20 (based on level) from 10 / 20 / 30 (based on level).
- Bonus AD ratio reduced to 60% bonus AD from 90%.
- AP ratio reduced to 50% AP from 70% AP.
- Bonus duration reduced to 2 seconds from 3.
- Maximum duration reduced to 7 / 7.5 / 8 / 8.5 / 9 seconds from 8 / 8.5 / 9 / 9.5 / 10.
- Cooldown increased to 25 / 22 / 19 / 16 / 13 seconds from 21 / 19 / 17 / 15 / 13.
- Bonus duration reduced to 2 seconds from 3.
- Bug Fix: Fixed a bug where the cooldown was incorrectly calculated with her cooldown reduction.
- Movement speed duration gained from moving towards the edge of the ring increased to 2 seconds from 1.25.
- Movement speed duration gained from moving towards enemies increased to 2 seconds from 1.25.
- New Effect: Is now only revealed by towers if she is within attack range rather than sight range.
- New Effect: Now only needs to exit and re-enter the shroud once to extend the duration by 3 seconds, instead of 6 times.
- Shuriken base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 90 / 120 / 150 / 180.
- Dash base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
- Cooldown reduced to 100 / 85 / 70 seconds from 120 / 100 / 80.
- Stats
- Base health regeneration increased to 6 from 3.5.
- Removed: If cast at 180 energy or above, no longer heals for 5 / 10 / 15 / 20 / 25 (+ 20 / 25 / 30 / 35 / 40% AD) (+ 20 / 25 / 30 / 35 / 40% AP).
- Removed: Twilight Shroud no longer prevents turrets from revealing Akali.
- Cooldown increased to 21 / 19 / 17 / 15 / 13 seconds from 21 / 18.5 / 16 / 13.5 / 11.
- New Effect: Akali now briefly obscures (opponents can see her outline but not target her) before stealthing or re-stealthing even if enemies don't have true sight in the area.
- New Effect: Targeted abilities and uncancellable basic attacks (e.g. ) are no longer canceled when Akali stealths or re-stealths.
- Re-stealth timing changed to 1 / 0.9 / 0.825 / 0.725 / 0.625 (based on minutes) seconds from 0.9 / 0.8 / 0.725 / 0.625 (based on levels).
- Base duration increased to 5 / 5.5 / 6 / 6.5 / 7 seconds from 4 / 4.5 / 5 / 5.5 / 6.
- Maximum duration increased to 8 / 8.5 / 9 / 9.5 / 10 seconds from 6 / 6.5 / 7 / 7.5 / 8.
- Base duration reduced to 4 / 4.5 / 5 / 5.5 / 6 seconds from 5 / 5.5 / 6 / 6.5 / 7.
- Maximum duration reduced to 6 / 6.5 / 7 / 7.5 / 8 seconds from 8 / 8.5 / 9 / 9.5 / 10.
-
- Bug Fix: Transition into her slowed animation has been restored.
- Bug Fix: SFX volume no longer stacks when hitting multiple targets.
- V8.23 - November 21st Hotfix
- General
- Bug Fix: Fixed a bug that made her attack speed higher than intended.
- General
- No longer has 4 last-hit assistance.
- Cooldown increased to 21 / 18.5 / 16 / 13.5 / 11 seconds from 17 / 15.5 / 14 / 12.5 / 11.
- First and second cast base damage changed to 85 / 150 / 215 from 100 / 150 / 200.
- First and second cast base damage reduced to 100 / 150 / 200 from 120 / 180 / 240.
- Bug Fix: Fixed a bug where it dealt damage to all opponents based on the health of the last enemy struck, rather than calculating damage individually for each.
- V8.15 - Full Relaunch
- General
- Title changed to the Rogue Assassin from the Fist of Shadow.
- Complete visual upgrade across all skins.
- New splash artwork for , , , , and .
- Adjusted splash artwork for and .
- skin reworked into .
- New voice over.
- New lore.
- New abilities.
- Stats
- Base movement speed reduced to 345 from 350.
- Attack speed delay increased to 0 from -0.1.
- Base attack speed reduced to 0.625 from 0.694.
- Base attack damage increased to 62.4 from 58.376.
- Base armor reduced to 23 from 31.38.
- Base health reduced to 550 from 593.
- Base health regeneration reduced to 3.5 from 8.5.
- Attack speed growth increased to 3.2% from 3.1%.
- Attack damage growth increased to 3.3 from 3.2.
- Health growth reduced to 85 from 90.
- Health regeneration growth reduced to 0.5 from 0.65.
- Akali's ability damage against enemy champions creates a 500-unit ring around them for 4 seconds, granting her 40 / 50 / 60 / 70% (based on level) bonus movement speed for 1.25 seconds while moving towards the edge of the ring.
- When Akali breaks through the ring, she regains the bonus movement speed towards enemy champions and gains Swinging Kama for 4 seconds.
- Swinging Kama: Akali's next basic attack gains 125 bonus range, deals 39 − 180 (based on level) (+ 90% bonus AD) (+ 70% AP) bonus magic damage and restores 10 / 20 / 30 (based on level).
(Innate)
- Active: Akali throws a flurry of kunais in the target direction, dealing 25 / 50 / 75 / 100 / 125 (+ 65% AD) (+ 50% AP) magic damage to enemies hit. Enemies hit at maximum range are also
slowed by 50% for 0.5 seconds.
- If cast at 180 energy or above, Akali also heals for 5 / 10 / 15 / 20 / 25 (+ 20 / 25 / 30 / 35 / 40% AD) (+ 20 / 25 / 30 / 35 / 40% AP).
- At rank 5, deals 33.3% bonus damage to minions and monsters.
- Target Range: 500.
- Energy Cost: 100 / 95 / 90 / 85 / 80.
- Cooldown: 1.5 seconds.
(Q)
- Active: Akali throws a flurry of kunais in the target direction, dealing 25 / 50 / 75 / 100 / 125 (+ 65% AD) (+ 50% AP) magic damage to enemies hit. Enemies hit at maximum range are also
- Active: Akali restores 40 / 50 / 60 / 70 / 80 energy and detonates a smoke bomb in the target direction for 5 / 5.5 / 6 / 6.5 / 7 seconds. The smoke cloud begins as a circular area, expanding over the next 5 seconds to form a ring. The smoke cannot expand through terrain.
- While inside the smoke, Akali is
invisible, gains 20 / 25 / 30 / 35 / 40% bonus movement speed and causes all sources of
true sight, including turrets, to grant
obscured vision instead.
- Akali's basic attacks and abilities will break the invisibility for 0.9 / 0.8 / 0.725 / 0.625 (based on levels) seconds and extend Twilight Shroud's duration by 0.5 seconds, extending aswell whenever she leaves or enters the cloud.
- Twilight Shroud's duration cannot exceed 8 / 8.5 / 9 / 9.5 / 10 seconds unless , in which case the marked section will linger for the mark's duration.
- Target Range: 250.
- Energy Cost: No cost.
- Cooldown: 17 / 15.5 / 14 / 12.5 / 11 seconds.
(W)
- First Active: Akali dashes backward and fires a shuriken forward, dealing 60 / 90 / 120 / 150 / 180 (+ 70% bonus AD) physical damage to the first enemy hit and marking them.
- If the Shuriken reaches maximum range without hitting an enemy, or the enemy dies because of the shuriken, it will mark the furthest most portion of it travelled through if applicable.
- While a target is marked, Akali can reactivate Shuriken Flip within the next 3 seconds.
- Second Active: Akali dashes towards the marked target, dealing the same initial damage.
- Target Range: 650 / Global.
- Energy Cost: 30.
- Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds.
(E)
- First Active: Akali dashes in the target direction, dealing 120 / 180 / 240 (+ 50% bonus AD) physical damage and
stunning enemies hit for 0.5 seconds.
- After 2.5 seconds, Perfect Execution can be reactivated within the following 7.5 seconds.
- Second Active: Akali dashes in the target direction, dealing 120 / 180 / 240 (+ 30% AP) magic damage to enemies hit. The base damage is increased by 0% − 150% (based on target's missing health), and the scaling damage is increased by 0% − 200% (based on target's missing health).
- Target Range: 575 / 750.
- Energy Cost: No cost.
- Cooldown: 120 / 100 / 80 seconds.
(R)
- First Active: Akali dashes in the target direction, dealing 120 / 180 / 240 (+ 50% bonus AD) physical damage and
Release version
- The following denotes balance and ability changes relative to Akali's initial release in V1.0.0.85.
- V8.4
- Bug Fix: Now correctly trigger .
- Stats
- Base health regeneration increased to 8.5 from 8.342.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base armor increased to 31 from 26.38.
- Base health increased to 593 from 587.8.
- Health growth increased to 90 from 85.
- Magic damage AP ratio increased to 75% AP from 65% AP.
- Cooldown reduced to 18 seconds from 20.
- Bug Fix: Can now properly proc the bonus damage and energy restore against the summoned .
- AP ratio increased to 35% AP from 25% AP.
- New Effect: Now works on structures.
- Healing AP ratio increased to 45% AP from 30% AP.
- Bonus damage AP ratio increased to 65% AP from 50% AP.
- Bug Fix: Fixed a bug where damage from Twin Disciplines and would not count towards .
- Energy cost reduced to 60 / 55 / 50 / 45 / 40 from 80 / 75 / 70 / 65 / 60.
- AP ratio increased to 60% AP from 50% AP.
- Bonus AD ratio increased to 80% bonus AD from 70% bonus AD.
- General
- New ability icons.
- New Effect: Akali's next two attacks are empowered, the first restoring 5 − 60 (based on level) (+ 60% bonus AD) (+ 30% AP) health and the second attack, within 4 seconds, dealing 10 − 100 (based on level) (+ 50% bonus AD) (+ 50% AP) bonus magic damage.
- Cooldown: 8 / 7 / 6 / 5 / 4 (based on level) seconds after the first attack.
- New Effect: Now teleports Akali to the cast location, placing Twilight Shroud at her original position.
- New Effect: Casting Twilight Shroud places Akali's other abilities on a 0.5 seconds global cooldown.
- New Effect: 250 units cast range.
- New Effect: Now retains Twilight Shroud's full bonus movement speed value until she leaves the area.
- Stealth reclassified as
Invisibility.
- Cooldown increased to 5 / 4.5 / 4 / 3.5 / 3 seconds from 5 / 4 / 3 / 2 / 1.
- Base damage increased to 70 / 100 / 130 / 160 / 190 from 30 / 55 / 80 / 105 / 130.
- AP ratio increased to 50% AP from 40% AP.
- AD ratio changed to 70% bonus AD from 60% AD.
- New Effect: Now refunds 60% cooldown if it kills an enemy.
- Cooldown increased to 2 seconds at all ranks from 2 / 1.5 / 1.
- Base damage reduced to 50 / 100 / 150 from 100 / 175 / 250.
- AP ratio reduced to 25% AP from 50% AP.
- General
- Adjusted splash artwork for and .
- General
- Splash artwork for and updated to the Chinese art.
- Updated Chinese splash artwork for .
- Energy refund increased to 40 at all ranks from 20 / 25 / 30 / 35 / 40.
- Dash speed increased to 2000 from 1600.
- Now gives 50% less pass-through distance versus targets marked by .
- Minimum pass-through distance reduced to 100 from 150.
- Maximum pass-through distance reduced to 200 from 250.
- Cooldown reduced to 5 / 4 / 3 / 2 / 1 seconds from 7 / 6 / 5 / 4 / 3.
- Ability power ratio increased to (+ 40% AP) from (+ 30% AP).
- New particle effects indicating its range (for all skins except Headhunter), visible to allies and enemies.
- New Effect: Now leaves Akali 150-250 units on the far side of her target.
- The strike through distance increases the closer the target is from Akali on cast.
- New Effect: Now leaves Akali 150-250 units on the far side of her target.
- No longer activates 's secondary damage.
- Range reduced to 700 from 800.
- Clarity: Fixed a bug where Shadow Dance stacks were not visible to other champions.
- No longer grants 10 / 20 / 30 / 40 / 50 bonus resistances.
- Now grants 20 / 40 / 60 / 80 / 100% bonus movement speed that rapidly decays over 1 second each time Akali enters stealth.
- General
- Texture update to Classic, All-star, Blood Moon, Crimson, Nurse, Silverfang, and Stinger.
- General
- New splash artwork for .
- Stats
- Base armor increased to 20.5 from 16.5.
- The number of stacks can now (once again) be seen in her buff bar.
- Now grants vision in the area of effect.
- Essence of Shadow charge time reduced to 30 / 22.5 / 15 seconds from 35 / 25 / 15.
- Initial damage reduced to 35 / 55 / 75 / 95 / 115 from 45 / 70 / 95 / 120 / 145.
- Mark detonation damage ability power ratio increased to (+ 50% AP) from (+ 40% AP).
- Essence of Shadow charge rate increased to 35 / 25 / 15 seconds from 25 / 20 / 15.
- Akali is now immediately concealed/revealed upon entering/leaving the Shroud zone.
- Akali is now immediately concealed when casting Twilight Shroud directly on herself.
- Akali is now revealed upon casting a spell or beginning an attack rather than upon dealing damage.
- Delay on re-concealment increased by 0.15 seconds.
- Discipline of Force
- Now takes effect immediately instead of requiring 19.5 ability power.
- Base damage bonus reduced to 6% from 8%.
- Discipline of Might
- Now takes effect immediately instead of requiring 9.5 attack damage.
- Base spell vamp bonus reduced to 6% from 8%.
- Discipline of Force
- Stats
- Movement speed increased to 350 from 325.
- Bug Fix: now correctly returns energy when the target is killed by the magic damage from .
- Tooltip now states the correct energy return amount.
- Energy cost reduced to 60 / 55 / 50 / 45 / 40 from 60 at all ranks.
- Now activates secondary damage.
- General
- Splash artwork for , , and updated to the Chinese art.
- Stats
- Base armor increased to 16.5 from 13.5.
- Base health increased to 530 from 510.
- Bug Fix: Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges.
- Bug Fix: Twilight Shroud not applying assists properly.
- Initial spell vamp gained upon obtaining 10 bonus attack damage reduced to 8% from 10%.
- Additional spell vamp reduced to 1% per 6 attack damage from 1% per 5 attack damage.
- Initial magic damage bonus upon obtaining 20 ability power reduced to 8% from 10%.
- Additional magic damage bonus reduced to 1% per 6 ability power from 1% per 5 ability power.
- Projectile base damage and proc based damage reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150.
- Fixed a bug where Akali could get stuck during her dash animation.
- Cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff.
- Akali will now attempt to immediately attack champions upon arriving when she uses Shadow Dance.
- Adjusted Twin Disciplines to trigger at 9.5 bonus attack damage and 19.5 ability power to account for rounding.
- General
- Ability tooltips updated.
- Fixed a bug where the sound of Mark of the Assassin could persist after her target died.
- No longer deals bonus damage to towers.
- Fixed a bug where Shadow Dance could sometimes deal damage even if interrupted by a knockup / knockback.
- The application of the mark will no longer be blocked by .
- Time to gain Essence of Shadow charges is reduced by cooldown reduction effects.
- Time to gain next charge does not progress while you are at maximum charges.
- General
- Updated tooltips for Akali.
- Fixed a display error with Twin Disciplines and death recap.
- Can no longer be cast while rooted.
- Now gain 1% spell vamp for every 5 bonus attack damage instead of 1% for every 10 bonus attack damage.
- Now gain an Essence of Shadow charge on Champion kills and assists in addition to her standard accumulation over time method.
- Now grants 10 / 20 / 30 / 40 / 50 bonus magic resistance.
- Now lasts for 8 seconds at all ranks from 6 / 6.5 / 7 / 7.5 / 8 seconds.
- General
- Fixed a bug with Akali's attack timing.
- Using a potion while in Twilight Shroud will no longer break Akali out of stealth.
- General
- Adjusted Akali's hit timing to be more accurate.
- Fixed a bug where Mark of the Assassin would proc even if you miss or are dodged.
- Fixed a bug where Crescent Slash was spell vamping for too much.
- Fixed a bug where her failed to count ability power and damage gained through buffs such as Improved , , or .
- Twin Disciplines spell vamp ratio increased to 10% per 100 attack damage, from 5% per 100 attack damage, to compensate for the above bug fix. In total, Akali will vamp more from her single target spells and less from .
- Akali can no longer Shadow Dance out of disables.
- Stealth is now removed when you actually attack, rather than when you begin your attack animation.
- Added.
- Discipline of Might: Upon obtaining 10 attack damage, Akali gains 10% Spell Vamp, increasing by 1% for every 20 attack damage gained thereafter. This does not include base damage.
- Discipline of Force: Upon obtaining 20 ability power, Akali's attacks deal 10% bonus magic damage, increasing by 1% for every 5 ability power gained thereafter.
(Innate)
- Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore energy.
(Q)
- Akali throws down a cover of smoke. While inside the area, Akali gains armor and becomes stealthed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their movement speed reduced.
(W)
- Akali flourishes her kamas, dealing damage based on her attack damage and ability power.
(E)
- Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges periodically, max 3 stacks.
(Ultimate)
Trivia
- Akali's dance referenced Single Ladies by Beyoncé.
- A side-by-side comparison can be seen here.
- Akali was the only energy-based champion to have any associated cost on their (one Essence of Shadow).
- was going to be a skillshot but became single-targeted instead.
- Akali used to gain the Easter egg debuff ("This unit is a flippin' ninja!" - "Ninjas are more effective when they work alone. For every Ninja on your team beyond yourself, you lose 1 health.") when she, , , and/or found themselves on the same team. It was removed in V3.14 for unknown reasons. cosmetic
- In the V1.0.0.115 April Fools' Day patch, the following change regarding Akali was jokingly listed:
- Akali is no longer a ninja.
- Due to Japanese rhotacism, Akali may sound identical to Japanese 明かりakari "light, brightness, gleam", from Old Japanese stative verbal root *aka(-r-) "to be red, to be bright" (> aka(-i) 赤(い) "red")
- Akali is the second champion, after
- However, she is the first to always reposition herself to face the camera when using the emotes, and has this function on both her dance and joke emotes.
, to have an emote that will orient itself the same (facing towards the camera), no matter what direction Akali was facing.
- Akali's Series 1 Eternals make the following references:
- Check Marks references the eponymous symbol.
- Like a Ninja describes shuriken, two features common in depictions of ninja in popular culture. mobility and use of