Innate:Akali's damaging abilities against enemy champions will mark a ring around them for 4 seconds, granting her 30 / 40 / 50 / 60% (based on level)bonus movement speed for 2 seconds while moving away from them. Subsequent damaging abilities against enemy champions while a ring is active will only refresh its duration.
If Akali leaves the ring within its duration, she regains the bonus movement speed while moving towards enemy champions for 2 seconds and gains Swinging Kama for 4 seconds, during which she cannot create another ring.
Swinging Kama:Akali's next basic attack's range is doubled, deals 29 − 170 (based on level)(+ 60% bonus AD)(+ 40% AP)bonus magic damage and restores 10 / 15 / 20 (based on level) energy.
Enemies cannot see the ring, but can see the empower effect.
Swinging Kama gives a static bonus range which doesn't change if Akali's range changes during it (i.e Rapid Firecannon):
If Rapid Firecannon fully charges within Swinging Kama's duration, Akali's total range increases to 337.5.
If Rapid Firecannon fully charges before gaining Swinging Kama, Akali's total range is increased to 395.
Active:Akali restores 80 energy, gains bonus movement speed that decays over 2 seconds, and detonates a smoke bomb a fixed distance away in the target direction, creating a circular shroud that expands over the next 5 seconds into a ring. The shroud does not permeate terrain.
Akali will dash backwards up-to 400 units in a straight line. This dash can cross terrain if the end point is beyond it. If she would end the dash inside terrain, she will instead look for a location in either direction left or right that is outside of terrain and dash there. If there is no such location, she will dash only up to the wall at her normal speed, ending the dash early.
The shuriken missile will fire from wherever Akali is at the end of the cast time (usually mid-dash), but always towards and reaching the location that was 825 units in front of her at the start of cast. The only exception is if she moves via Flash, in which case the range of the missile is decreased relative to the distance she blinked.
Killing an enemy with the shuriken will still mark the last area of the shroud hit.
Akali's ability damage against enemy champions creates a 500-unit ring around them for 4 seconds, granting her 40 / 50 / 60 / 70% (based on level)bonus movement speed for 1.25 seconds while moving towards the edge of the ring.
When Akali breaks through the ring, she regains the bonus movement speed towards enemy champions and gains Swinging Kama for 4 seconds.
Swinging Kama:Akali's next basic attack gains 125 bonusrange, deals 39 − 180 (based on level)(+ 90% bonus AD)(+ 70% AP)bonus magic damage and restores 10 / 20 / 30 (based on level).
Active:Akali throws a flurry of kunais in the target direction, dealing 25 / 50 / 75 / 100 / 125 (+ 65% AD)(+ 50% AP) magic damage to enemies hit. Enemies hit at maximum range are also slowed by 50% for 0.5 seconds.
If cast at 180 energy or above, Akali also heals for 5 / 10 / 15 / 20 / 25 (+ 20 / 25 / 30 / 35 / 40% AD)(+ 20 / 25 / 30 / 35 / 40% AP).
At rank 5, deals 33.3% bonus damage to minions and monsters.
Active:Akali restores 40 / 50 / 60 / 70 / 80 energy and detonates a smoke bomb in the target direction for 5 / 5.5 / 6 / 6.5 / 7 seconds. The smoke cloud begins as a circular area, expanding over the next 5 seconds to form a ring. The smoke cannot expand through terrain.
While inside the smoke, Akali is invisible, gains 20 / 25 / 30 / 35 / 40% bonus movement speed and causes all sources of true sight, including turrets, to grant obscured vision instead.
Akali's basic attacks and abilities will break the invisibility for 0.9 / 0.8 / 0.725 / 0.625 (based on levels) seconds and extend Twilight Shroud's duration by 0.5 seconds, extending aswell whenever she leaves or enters the cloud.
Twilight Shroud's duration cannot exceed 8 / 8.5 / 9 / 9.5 / 10 seconds unless marked, in which case the marked section will linger for the mark's duration.
First Active:Akali dashes in the target direction, dealing 120 / 180 / 240 (+ 50% bonus AD) physical damage and stunning enemies hit for 0.5 seconds.
After 2.5 seconds, Perfect Execution can be reactivated within the following 7.5 seconds.
Second Active:Akali dashes in the target direction, dealing 120 / 180 / 240 (+ 30% AP) magic damage to enemies hit. The base damage is increased by 0% − 150% (based on target's missing health), and the scaling damage is increased by 0% − 200% (based on target's missing health).
Target Range:575 / 750.
Energy Cost: No cost.
Cooldown: 120 / 100 / 80 seconds.
The following denotes balance and ability changes relative to Akali's initial release in V18.104.22.168.
New Effect:Akali's next two attacks are empowered, the first restoring 5 − 60 (based on level)(+ 60% bonus AD)(+ 30% AP) health and the second attack, within 4 seconds, dealing 10 − 100 (based on level)(+ 50% bonus AD)(+ 50% AP) bonus magic damage.
Cooldown:8 / 7 / 6 / 5 / 4 (based on level) seconds after the first attack.
Twin Disciplines spell vamp ratio increased to 10% per 100 attack damage, from 5% per 100 attack damage, to compensate for the above bug fix. In total, Akali will vamp more from her single target spells and less from Crescent Slash.
Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore energy.
Akali throws down a cover of smoke. While inside the area, Akali gains armor and becomes stealthed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their movement speed reduced.