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Abilities

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Assassin's Mark
Assassin's Mark

Innate: Akali's ability damage against enemy Champion icon champions creates a 500-unit ring around them for 4 seconds and grants her Movement speed icon 40 / 50 / 60 / 70% (based on level) bonus movement speed for 2 seconds while moving away from them.

If Akali leaves the ring within its duration, she regains the Movement speed icon bonus movement speed towards enemy champions for 2 seconds and gains Swinging Kama for 4 seconds.

Swinging Kama: Akali's next basic attack range is doubled, deals 39 − 180 (based on level) (+ 60% bonus AD) (+ 50% AP) Magic damage bonus magic damage and restores Energy icon 10 / 15 / 20 (based on level) energy.

Info
Notes
  • Swinging Kama gives a static bonus range which doesn't change if Akali's range changes during it (i.e Rapid Firecannon item Rapid Firecannon):
    • If Rapid Firecannon fully charges within Swinging Kama's duration, Akali's total range increases to 337.5.
    • If Rapid Firecannon fully charges before gaining Swinging Kama, Akali's total range is increased to 395.
  • The ring will create around the last target hit of Five Point Strike Five Point Strike.
  • Casting abilities on enemy champions while the ring is active only refreshes its duration.
  • PENDING FOR TEST: Empowered attack interaction with parrying effects (Counter Strike dodge, Spirit's Refuge block, Blind icon blind).

Video
Akali - Passive

Akali - Passive

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Five Point Strike
TARGET RANGE: 500 / 120
WIDTH: 350
ANGLE: 20°
COST: 120 / 115 / 110 / 105 / 100 energy
COOLDOWN: 1.5
Five Point Strike

Active: Akali throws a flurry of kunais in the target direction, dealing magic damage to enemies hit. Enemies hit at maximum range are also Slow icon slowed by 50% for 0.5 seconds.

Magic Damage:
25 / 50 / 75 / 100 / 125 (+ 65% AD) (+ 60% AP)

At rank 5, deals「 25% bonus magic damage 」「 156.25 (+ 81.25% AD) (+ 75% AP) total magic damage 」to Minion icon minions and Monster icon monsters.

Info
Notes
  • No additional details.

Video
Akali - Q

Akali - Q

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Twilight Shroud
TARGET RANGE: 250
EFFECT RADIUS: 350 / 1175
COOLDOWN: 20
Twilight Shroud

Active: Akali restores Energy icon 80 energy, gains Movement speed icon bonus movement speed that decays over 2 seconds, and detonates a smoke bomb in the target direction, creating a circular shroud that expands over the next 5 seconds into a ring. The shroud does not permeate terrain.

Bonus Movement Speed:
30 / 35 / 40 / 45 / 50%

Shroud Duration:
5 / 5.5 / 6 / 6.5 / 7

Entering the shroud renders Akali Twilight Shroud old2 invisible.

Akali's basic attacks and abilities will break the invisibility for 1 − 0.625 (based on minutes) seconds.

The Shuriken Flip marked section of Twilight Shroud's will linger for the mark's duration, even after the shroud ends.

Info
Notes
  • It is possible for Akali to detonate the smoke bomb on the far side of terrain from her current location.
  • Both enemy and ally Akalis benefit from Twilight Shroud's effects.

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Shuriken Flip
TARGET RANGE: 650 / Global
COST: 30 energy
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
Shuriken Flip

Active: Akali Dash flips backward and fires a shuriken forward, stopping with the first enemy hit and dealing Attack damage physical damage.

Physical Damage:
50 / 85 / 120 / 155 / 190 (+ 35% AD) (+ 50% AP)

The shuriken marks the enemy or the last Twilight Shroud smoke section hit for 3 seconds. While the target is marked, Akali can reactivate Shuriken Flip.

Shuriken Flip 2

Recast: Akali Dash dashes towards the marked target, consuming the mark, regardless of distance. Against enemies it deals the same physical damage upon arrival.

Total Damage:
100 / 170 / 240 / 310 / 380 (+ 70% AD) (+ 100% AP)

Info
Notes
  • Both casts count as ability activations for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
  • Killing an enemy with the shuriken will still mark the last area of the Twilight Shroud shroud hit.
Attacking Disabled
Abilities Five Point Strike Five Point Strike and Twilight Shroud Twilight Shroud are usable. Shuriken Flip is disabled for 10 seconds and then interrupts. Both dashes of Perfect Execution Perfect Execution interrupt.
Movement Disabled
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by Hextech Protobelt-01 item Hextech Protobelt-01
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport Recall Recall
Disabled Hexflash Hexflash
Interrupted by Flash Flash
Interrupted by
  • Death
  • Silence icon Silencing effects
  • Video
    Akali - E

    Akali - E

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    Perfect Execution
    TARGET RANGE: 675 / 750
    COOLDOWN: 100 / 80 / 60
    Perfect Execution

    Active: Akali Dash dashes 675 − 825 (based on distance from target) units towards the target enemy champion, dealing physical damage to all enemies hit.

    Physical Damage:
    125 / 225 / 325 (+ 50% bonus AD)

    Perfect Execution can be recast after a 2.5 second static cooldown within 10 seconds of the first activation.

    Perfect Execution 2

    Recast: Akali Dash dashes in the target direction, dealing magic damage to enemies hit, increased by 0% − 200% (based on target's missing health).

    Minimum Magic Damage:
    75 / 145 / 215 (+ 30% AP)
    Maximum Magic Damage:
    225 / 435 / 645 (+ 90% AP)

    Info
    Notes
    • Both casts count as ability activations for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
    • The second dash has a much higher dash speed than the first.
    • Casting Flash Flash during either dashes will interrupt them, but Akali will deal damage to any enemies she comes in contact with at the new location.
      • Enemies already hit by Perfect Execution cannot be affected more than once.


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