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Akali OriginalCentered.jpg
Akali
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Abilities

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Assassin's Mark
EFFECT RADIUS: 500
Assassin's Mark.png

Innate: Akali's ability damage against enemy Champion icon.png champions creates a ring around them for 4 seconds and grants her 40 / 50 / 60 / 70% (based on level) Movement speed icon.png bonus movement speed for 2 seconds while moving away from them. Subsequent ability damage while a ring is active will only refresh its duration.

If Akali leaves the ring within its duration, she regains the bonus movement speed towards enemy champions for 2 seconds and gains Swinging Kama for 4 seconds.

Swinging Kama: Akali's next basic attack's Range icon.png range is doubled, deals 39 − 180 (based on level) (+ 60% bonus AD) (+ 50% AP) bonus magic damage and restores Energy icon.png 10 / 15 / 20 (based on level) energy.

Info
Notes
  • Swinging Kama gives a static bonus range which doesn't change if Akali's range changes during it (i.e Rapid Firecannon Rapid Firecannon):
    • If Rapid Firecannon fully charges within Swinging Kama's duration, Akali's total range increases to 337.5.
    • If Rapid Firecannon fully charges before gaining Swinging Kama, Akali's total range is increased to 395.
  • The ring will create around the last target hit of Five Point Strike Five Point Strike.
  • The empowered attack can be Counter Strike.png dodged and Spirit's Refuge.png blocked.
    • PENDING FOR TEST: Interaction with Blind icon.png blind.

Video

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Five Point Strike
TARGET RANGE: 500 / 120
WIDTH: 350
ANGLE: 20°
CAST TIME: 0.25
COST: 120 / 110 / 100 / 90 / 80 energy
COOLDOWN: 1.5
Five Point Strike.png

Active: Akali unleashes a flurry of kunais in the target direction, dealing magic damage to enemies hit. Enemies hit at maximum range are also Slow icon.png slowed by 50% for 0.5 seconds.

Magic Damage:
30 / 55 / 80 / 105 / 130 (+ 65% AD) (+ 60% AP)

At rank 5, Five Point Strike deals「 25% bonus magic damage 」「 162.5 (+ 81.25% AD) (+ 75% AP) total magic damage 」to Minion icon.png minions and Monster icon.png monsters.

Info
Notes
  • Cast location is determined at the end of cast time.

Video

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Twilight Shroud
TARGET RANGE: 250
EFFECT RADIUS: 350 / 1175
CAST TIME: 0.25
COOLDOWN: 20
Twilight Shroud.png

Active: Akali restores Energy icon.png 80 energy, gains Movement speed icon.png bonus movement speed that decays over 2 seconds, and detonates a smoke bomb a fixed distance away in the target direction, creating a circular shroud that expands over the next 5 seconds into a ring. The shroud does not permeate terrain.

Bonus Movement Speed:
30 / 35 / 40 / 45 / 50%
Shroud Duration:
5 / 5.5 / 6 / 6.5 / 7

Entering the shroud renders Akali Twilight Shroud old2.png invisible, unless she is Dash.png dashing.

Akali's basic attacks and abilities will break the invisibility and prevent her from entering it for 1 − 0.625 (based on minutes) seconds, refreshing on subsequent attacks and casts.

The marked marked section of Twilight Shroud's will linger for the mark's duration, even after the shroud ends.

Info
Notes
  • Akali will also not gain the Twilight Shroud old2.png invisibility if she is Recalling Recalling.
  • It is possible for Akali to detonate the smoke bomb on the far side of terrain from her current location.
  • The effects are applied before the cast time, and Akali can move during the cast time.

Video

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Shuriken Flip
TARGET RANGE: Range model.png 825
EFFECT RADIUS: Global
WIDTH: Range model.png 120
SPEED: 1800 / 1500
CAST TIME: 0.4 / 0.25
COST: 30 energy
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
Shuriken Flip.png

Active: Akali Dash.png flips in the opposite direction and fires a shuriken in the target direction that stops upon hitting an enemy, dealing them magic damage.

Magic Damage:
50 / 85 / 120 / 155 / 190 (+ 35% AD) (+ 50% AP)

The shuriken marks the enemy or the last smoke smoke section hit for 3 seconds. While the target or smoke section is marked, Akali can reactivate Shuriken Flip.

Shuriken Flip 2.png

Recast: Akali Dash.png dashes towards the marked target or smoke section, consuming the mark, regardless of distance. Against enemies it deals the same magic damage upon arrival.

Total Damage:
100 / 170 / 240 / 310 / 380 (+ 70% AD) (+ 100% AP)

Akali will not flip backwards while she is Stun icon.png immobilized.

Info
Notes
  • Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Shuriken Flip does not interrupt Akali's previous move or attack orders.
    • The Recast does.
  • Akali will dash backwards up-to 400 units in a straight line. This dash can cross terrain if the end point is beyond it. If she would end the dash inside terrain, she will instead look for a location in either direction left or right that is outside of terrain and dash there. If there is no such location, she will dash only up to the wall at her normal speed, ending the dash early.
  • The shuriken missile will fire from wherever Akali is at the end of the cast time (usually mid-dash), but always towards and reaching the location that was 825 units in front of her at the start of cast. The only exception is if she moves via Flash Flash, in which case the range of the missile is decreased relative to the distance she blinked.
  • Killing an enemy with the shuriken will still mark the last area of the shroud shroud hit.
Attacking Disabled
Abilities Five Point Strike Five Point Strike and Twilight Shroud Twilight Shroud are usable. Shuriken Flip Shuriken Flip is disabled for 10 seconds and then interrupts. Both dashes of Perfect Execution Perfect Execution interrupt.
Movement Disabled
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by Hextech Protobelt-01 Hextech Protobelt-01
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport Recall Recall
Disabled Hexflash Hexflash
Interrupted by Flash Flash
Interrupted by
  • Death
  • Silence icon.png Silencing effects
  • Video

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    Perfect Execution
    TARGET RANGE: 675 / 750
    SPEED: 1500 / 3000
    CAST TIME: None (0.25) / None
    COOLDOWN: 100 / 80 / 60
    Perfect Execution.png

    Active: Akali Dash.png dashes 675 − 825 (based on distance from target) units towards the target enemy Champion icon.png champion, dealing physical damage to all enemies in her path.

    Physical Damage:
    125 / 225 / 325 (+ 50% bonus AD)

    Perfect Execution can be recast after a 2.5 second static cooldown within 10 seconds of the first activation.

    Perfect Execution 2.png

    Recast: Akali Dash.png dashes in the target direction, dealing magic damage to all enemies in her path, increased by 0% − 200% (based on target's missing health).

    Minimum Magic Damage:
    75 / 145 / 215 (+ 30% AP)
    Maximum Magic Damage:
    225 / 435 / 645 (+ 90% AP)

    Info
    Notes
    • Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
    • Casting Flash Flash during either dashes will interrupt them, but Akali will deal damage to any enemies she comes in contact with at the new location.
      • Enemies already hit by either of Perfect Execution's casts cannot be affected more than once by the same cast.


    References

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