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(Fixed numbers according to in-game stats.) |
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|spells = 80 |
|spells = 80 |
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|difficulty = 80 |
|difficulty = 80 |
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− | |hp = |
+ | |hp = 460 (+80) |
− | |mana = |
+ | |mana = 280 (+50) |
− | |damage = |
+ | |damage = 53 (+3) |
− | |attackspeed = 0.67 |
+ | |attackspeed = 0.67 (+2%) |
|range = 550 |
|range = 550 |
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− | |armor = |
+ | |armor = 15 (+3.5) |
|magicresist = 30 (+0) |
|magicresist = 30 (+0) |
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|healthregen = 5.5 (+0.6) |
|healthregen = 5.5 (+0.6) |
Revision as of 10:41, 15 December 2011
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{{{1}}} is a champion in League of Legends.[1]Template:ChampCostAhri, the 9 Tails Fox is a champion in League of Legends.
Abilities
Patch v1.0.0.131 | ||
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Soul Eater Soul Eater |
(Innate): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy. This caps at 3 charges per spell. Upon reaching 9 charges, Ahri's next spell will have 35% bonus spell vamp.
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Ability | Description | Leveling up |
Orb of Deception |
(Active): Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back.
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Cost: 60 / 65 / 70 / 75 / 80 mana Magic Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power) True Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power) |
Fox-Fire |
(Active): Ahri releases three fox-fires to surround her. After a short delay they will attack nearby enemies, prioritizing champions, to deal magic damage to them. Additional fox-fires that hit the same target deal 50% damage.
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Cooldown: 9 / 8 / 7 / 6 / 5 seconds Magic Damage Per Fire: 40 / 70 / 100 / 130 / 160 (+0.375 per ability power) Maximum Damage: 80 / 140 / 200 / 260 / 320 (+0.75 per ability power) |
Charm |
(Active): Ahri blows a kiss that travels in a line in front of her. It will deal magic damage and charm the first enemy it encounters, causing them to walk harmlessly towards her.
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Cost: 50 / 65 / 80 / 95 / 110 mana Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.35 per ability power) Charm Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds |
Spirit Rush |
(Active): Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to 3 nearby enemies, prioritizing champions. Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.
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Cooldown: 80 / 70 / 60 seconds Magic Damage Per Bolt: 100 / 140 / 180 (+0.3 per ability power) |
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