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"Some things must remain buried."

Strategy is highly subjective and may become outdated without any notice. Because of this, the League of Legends Wiki has decided to retire strategy pages and would recommend using other platforms (such as YouTube) to find guides. For more information visit this thread.

  • This page continues to exist for archive purposes.


Champion Spotlight[]

Recommended Items[]

Summoner's Rift
Starting Doran's Ring item Health Potion item2 Warding Totem item
Early Boots of Speed item Lost Chapter item Needlessly Large Rod item
Essential Sorcerer's Shoes item Morellonomicon item Luden's Echo item
Standard Rylai's Crystal Scepter item Void Staff item Banshee's Veil item
Situational Zhonya's Hourglass item Rabadon's Deathcap item Liandry's Torment item
Consumables Health Potion item Control Ward item Elixir of Sorcery item
Twisted Treeline
Starting Boots of Speed item Doran's Ring item Refillable Potion item
Essential Sorcerer's Shoes item Wooglet's Witchcap item Abyssal Mask item
Offensive Void Staff item Morellonomicon item
Defensive Hextech Protobelt-01 item Rylai's Crystal Scepter item
Consumables Health Potion item Elixir of Sorcery item
Howling Abyss
Starting Guardian's Orb item Boots of Speed item Health Potion item3
Essential Morellonomicon item Luden's Echo item Sorcerer's Shoes item
Offensive Rabadon's Deathcap item Void Staff item Liandry's Torment item
Defensive Rylai's Crystal Scepter item Zhonya's Hourglass item Abyssal Mask item
Consumables Oracle's Extract item Health Potion item Elixir of Sorcery item

Tips[]

Playing As Ahri Ahri
  • Use Charm Charm to set up your combos, it will make landing Orb of Deception Orb of Deception and Fox-Fire Fox-Fire dramatically easier.
  • Initiate team fights using Charm Charm, and chase down stragglers with Spirit Rush Spirit Rush.
  • Spirit Rush Spirit Rush enables Ahri's abilities, it opens up paths for Charm Charm, helps double hitting with Orb of Deception Orb of Deception, and closes to make use of Fox-Fire Fox-Fire.
  • It is wise to use Fox-Fire Fox-Fire when you are chasing down enemies with Spirit Rush Spirit Rush.
  • Harass enemies with Orb of Deception Orb of Deception as it does massive damage.
  • Unlike most assassins; Ahri's teamfighting (5v5) is much better; because she can harass with Orb of Deception Orb of Deception (not easy to dodge in messy teamfights when they're all clumped up), Charm Charm to force an enemy outside their teammates protection (and enable a quick follow up by your teammates besides ensuring a full blast of your Orb of Deception Orb of Deception).
Playing Against Ahri Ahri
  • Ahri's mobility is significantly reduced when her Ultimate, Spirit Rush Spirit Rush, is down. Plan engages and ganks accordingly.
  • Stay behind minions to make Charm Charm difficult to land, this will reduce Ahri's damage potential significantly.

Tricks[]

Ability Usage
  • Essence Theft Essence Theft (passive) will heal Ahri for its maximum potential when used with Orb of Deception Orb of Deception on a minion wave. The passive helps Ahri stay in lane longer than other mid laners.
  • Orb of Deception Orb of Deception is Ahri's main farming and harassing tool during the laning phase.
    • An ideal early game harassment would be Orb of Deception Orb of Deception + an autoattack. This can deal quite a large amount of damage, especially on those who don't have much Magic Resist.
    • Orb of Deception's Orb of Deception's mana cost is quite high during early game, with a relatively low cooldown of 7 seconds, so it can be tempting to spam this ability which will burn out Ahri's Ahri's mana very quickly. Therefore, it is advised not to spam it recklessly.
    • It is best to aim Orb of Deception Orb of Deception at its maximum range to ensure both parts of the ability will hit the enemy.
    • Maxing Orb of Deception Orb of Deception is generally best, as it increases the unmitigatable damage in Ahri's Ahri's kit.
  • Fox-Fire Fox-Fire is Ahri's Ahri's single target nuke that is best used when at close range to an enemy champion.
    • At rank 1 and 2, Fox-Fire's Fox-Fire's damage is negligible and has a long cooldown. However, beyond rank 3 it will start to put a hurt on those who dare to charge into Ahri Ahri.
    • Maxing out Fox-Fire Fox-Fire first before Orb of Deception Orb of Deception is not a bad idea when it comes to extreme melee matchups (e.g.: Yasuo Yasuo, Fizz Fizz, Akali Akali). The secure single-targeted damage (as the ability is auto-targeted) helps Ahri retaliate should they try to engage or juke.
    • However, with recent nerfs to Ahri's Ahri's, it is not advised to max out Fox-Fire Fox-Fire first, but it should still be the second ability to max out after Orb of Deception Orb of Deception due to its low cooldown and reliable damage.
    • Be wary that using Fox-Fire Fox-Fire at close range also puts Ahri Ahri into risk of being disabled or worse, bursted down, as she is a squishy champion.
    • One should always estimate the amount of damage done by a single combo ofSpirit Rush Spirit Rush Fox-Fire Fox-Fire as the AP ratio is cut down significantly: from 94%AP in total to 73%AP. This could mean life and death during intense diving situations where you can't finish off the low health enemy.
    • Fox-Fire Fox-Fire can also be used to charge up Essence Theft Essence Theft due to its low mana cost or to quickly kill 3 low-health minions (the flame will split automatically if the damage is sufficient to kill the target)
    • When using your E-Q-W combo, ensure you land an autoattack before casting Fox-Fire Fox-Fire to ensure that it targets your opponent and not the nearest minions.
    • If able, stand far from nearby enemy minions to avoid wasting 2 hit of Fox-Fire Fox-Fire on them.
  • Charm Charm is Ahri's Ahri's trademark skill and only form of disable. It will only affect the first enemy hit; enemy minions can block it.
    • Charm Charm has a long cooldown and a high mana cost early game. Take great care when using this ability to trade with your opponent as it will burn out Ahri's mana quickly.
    • Delay the use of Charm Charm to determine the enemy's moving pattern to land a hit. This tactic also forms a habit to save more mana as one should only land Charm Charm when necessary.
    • Setting up a perfect Charm Charm for a gank will devastate your opponent, usually resulting in a kill or at the very least force them to use Flash Flash.
    • Use Flash Flash during Charm's Charm's casting animation will result in the projectile fired in the position that you are flashing into. Use this technique will more likely to catch your enemy off-guard than Flash Flash Charm Charm.
    • Charm Charm can lure the enemy into your turret's range, thus favoring you in a trade.
    • Use Charm Charm to turn the fight into your favor if an enemy is aggressively attacking you under your turret. Charm Charm will ensure that the enemy dare not fight back since they're under the tower's range.
    • Although Charm Charm can no longer disrupt dashes, it can still stop Sweeping Blade Sweeping Blade.
    • During teamfights, try to Charm Charm the enemies' carries, which will likely result in their death. Alternatively, you can use Charm Charm to save your marksmen/markswomen from diving assassins such as Zed Zed and Talon Talon.
    • Charm Charm has a decently long range and the projectile is small. Practice hitting your opponent with it through gaps in their minion waves.
  • Ahri's Ahri's ultimate-Spirit Rush Spirit Rush is what makes her slippery and versatile. Use Spirit Rush Spirit Rush in teamfights to re-position yourself if enemies try to lock you down.
    • With 3 charges of Spirit Rush Spirit Rush and Flash Flash, Ahri Ahri can cover massive distance to close or expand the gap with enemies. Often, opponents will burn their own Flash Flash in a futile attempt to escape her; if you know your opponent has Flash Flash, save one charge of your ultimate for it.
    • Spirit Rush Spirit Rush can dash through most walls. Use this trick to create shortcuts when chasing or escaping.
    • Focus on using Spirit Rush Spirit Rush to juke any incoming skillshots rather than damage the enemies as the damage of 3 dashes is still somewhat low unless you are very fed.
    • Use the 10-second span after your first use of Spirit Rush Spirit Rush to wait for your abilities' cooldown then engage your enemies again.
    • In rare scenarios however, Spirit Rush's Spirit Rush's damage can be used to finish off low health champions if other skills are unavailable lest they Flash Flash away.
    • Use Spirit Rush Spirit Rush right where you stand (hover the mouse over your champion) to deal the immediate damage from Spirit Rush Spirit Rush without putting yourself into an unfavorable position. Use this technique when your E E-Q Q-W W combo doesn't deal enough damage to kill your target.
    • Flash Flash can also be used in the same manner with Spirit Rush Spirit Rush, simply Flash Flash mid-dash (or Flash Flash and Spirit Rush Spirit Rush) will fire the bolts in the new position, thus dealing damage to any outranged enemies.
    • The best use of Spirit Rush Spirit Rush comes with reaction time - if you can react to your opponent's aggression in time, you can turn it against them. Many midlaners rely on landing their combo as quickly as possible, like Vel'Koz Vel'Koz and Zed Zed. Dodging their all-in combo plays leaves them completely open to Ahri's Ahri's return aggression, resulting in an easier kill.
Rune Usage
  • Since Ahri Ahri likes to use her full burst combo rotation in quick succession, it is best to utilise the Electrocute Electrocute keystone since it provides extra burst damage to her combo.
    • Sudden Impact Sudden Impact is an excellent rune which synergises with her overall kit for extra temporary magic penetration.
  • Taking Sorcery as your secondary rune offers lots of different rune options and combinations that all work with Ahri Ahri.
  • Ahri Ahri can also be played as a mage with a more pokey playstyle with Summon Aery Summon Aery. However, to be able to use Aery multiple times, you will have to delay your combo significantly because Aery has a internal 2 second cooldown.
  • One could consider using Arcane Comet Arcane Comet for Ahri Ahri as it gives more AoE damage and also cools down quite fast, especially during teamfights.
  • Perfect Timing Perfect Timing helps a lot in matchups where Stopwatch Stopwatch or Zhonya's Hourglass Zhonya's Hourglass is being rushed. This rune also reduces the cooldown of Zhonya's Hourglass Zhonya's Hourglass by 15%
  • Cosmic Insight Cosmic Insight is also a great rune in the Inspiration path. With 45% CDR, Ahri's Ahri's Orb of Deception Orb of Deception has a cooldown of 3.85 second, giving her more opportunities to deal more damage.
Item Usage
  • Luden's Echo Luden's Echo is the core item to rush on Ahri Ahri, offering mana sustain, high ability power, and cooldown reduction.
    • The item also resolves Ahri's Ahri's mana hunger. Furthermore, it provides extra damage with the Echo passive for harass and for wave clear.
  • Morellonomicon Morellonomicon is now an excellent item to build on Ahri Ahri as it gives survivability, AP, and most importantly: magic penetration.
    • Sorcerer's Shoes Sorcerer's Shoes plus Morellonomicon Morellonomicon make for excellent magic penetration. This amount of magic penetration (33) is enough to burst down any squishy champion with a full spell rotation.
  • Alternatively, Rod of Ages Rod of Ages can be a potential choice as the item will resolve Ahri's Ahri's mana problem and grant her quite a chunk of AP as well as health (over time), both of which are very useful stats for Ahri Ahri.
  • Rylai's Crystal Scepter Rylai's Crystal Scepter is no longer an excellent item for Ahri; while much of her kit involves kiting around enemies and dodging skillshots, the slow is too weak to make much of an impact in duels, and it does not scale as well into the late game. While it can be useful if you are pressing an advantage, Luden's Echo Luden's Echo is usually a better buy, as it greatly enhances her all-in potential.
  • As an ability power carry, Rabadon's Deathcap Rabadon's Deathcap is a must-buy. Ahri Ahri can clear waves of minions with a single Orb of Deception Orb of Deception once she has Rabadon's Deathcap Rabadon's Deathcap. The extra AP means more damage on Orb of Deception's Orb of Deception's true damage.
  • Banshee's Veil Banshee's Veil and Zhonya's Hourglass Zhonya's Hourglass are good against magic and physical damage, respectively.
  • Both Ionian Boots of Lucidity Ionian Boots of Lucidity and Sorcerer's Shoes Sorcerer's Shoes are good boots for Ahri Ahri.
    • The former is useful when the enemy team has lots of sustain or when you need more CDR while the latter may come in handy if the enemy team has squishy carries who are going to build MR to counter you.
    • Ahri Ahri is quite flexible when it comes to boots choice. She can also buy Ninja Tabi Ninja Tabi to fend off heavy physical damage dealers such as Yasuo Yasuo and Zed Zed. Likewise, she can equip herself with Mercury's Treads Mercury's Treads to counter devastating Crowd Control effects and heavy magic damage dealers like Veigar Veigar or Annie Annie.
  • Cooldown reduction is helpful on Ahri Ahri, due to her being a combo mage/assassin - having your abilities available more often not only increases her DPS in teamfights, but also her survivability with Spirit Rush Spirit Rush.
  • Keep in mind that once you have maxed it, Fox-Fire Fox-Fire will deal massive damage to squishies. If they build magic resist, counter with a Void Staff Void Staff.
  • Hextech Protobelt-01 Hextech Protobelt-01 boosts Ahri's Ahri's mobility even more, while offering more cooldown reduction and health. However do keep in mind that Hextech Protobelt-01 Hextech Protobelt-01 will not help you dash through any wall.
  • In a similar manner, one can purchase Hextech GLP-800 Hextech GLP-800 in lieu of Hextech Protobelt-01 Hextech Protobelt-01 and Rod of Ages Rod of Ages to get more CC and extra damages.
  • If the enemy team is stacking health to counter your true damage, Liandry's Torment Liandry's Torment is an acceptable choice. Combined with Rylai's Crystal Scepter Rylai's Crystal Scepter, they will grant Ahri Ahri a large chunk of extra health and percent health damage. As a bonus, Liandry's Torment Liandry's Torment features a nice piece of magic penetration.
    • Consider building Liandry's Torment Liandry's Torment over Void Staff Void Staff if the enemies, especially key targets, don't have any much MR-i.e., the amount of Magic Resist is under 50 as you can completely negate their whole defenses, dealing nearly true damage.
  • Lich Bane Lich Bane can add a surprising amount of damage to Ahri's Ahri's burst, provided you can find a moment to land an autoattack. It also offers mana, movement speed, and cooldown reduction, which are all very useful stats for her.
    • Lich Bane Lich Bane goes well with Luden's Echo Luden's Echo in terms of bursting power. This build is extremely effective to one-shot annoying and slippery champions who are likely to sidestep to dodge nearly all of your skillshots with their huge movement speed boost like Kalista Kalista, Ezreal Ezreal, Zed Zed, or Yasuo Yasuo.
    • Lich Bane Lich Bane will proc with each cast of Spirit Rush Spirit Rush. Carefully weaving autoattacks and spells will result in extreme DPS.
  • Hextech Gunblade Hextech Gunblade can be a situational item if you really want the extra healing and the Lighting Bolt active for extra damage and sticking power. 
Countering
  • Ahri Ahri does not have a very high burst by herself unless she is ahead, so avoiding her skillshots will cut her damage exponentially.
  • Banshee's Veil Banshee's Veil can provide protection against Charm Charm which is key for Ahri Ahri to maximize her damage.
  • Side stepping her Orb of Deception Orb of Deception, especially on the return damage, is pivotal to win the lane against Ahri.
  • Keep track of her Spirit Rush Spirit Rush charges in skirmishes and team fights. Avoid wasting summoner spells if she has all of her escape options available. You can tell if she has dashes remaining by the swirling lines around her feet.
  • Stay near minions all the time will greatly reduce Ahri's Ahri's bursting power as they will cover Charm Charm, absorb a portion of Fox-Fire Fox-Fire and Spirit Rush Spirit Rush.

References[]

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