watch 02:39
The Loop (Games)
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Ahri
Abilities
- Notes
- No additional details.
- Notes
- Orb of Deception will hit additional units around the return point in a small circle when the orb turns around.
- This applies both to the initial and return missile's damage, but the initial missile only deals damage if the unit was not hit by it already.
- Each pass of the projectile can only damage an enemy once.
- Orb of Deception will cast from wherever Ahri is at the end of the cast time.
- Notes
- Each missile of Fox-Fire has its own shorter non-priority range.
- Any unused Fox-Fires will fizzle upon death.
- Notes
- The damage amplification also affects the true damage portion of .
- The damage amplification does not affect damage dealt by items or summoner spells.
- Charm will cast from wherever Ahri is at the end of the cast time.
- Notes
- Each cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Spirit Rush uses quick cast by default.
- There's a slight delay before a champion gains vision of the fog of war once inside it. Because of this, if Ahri dashes into it, it is possible that Spirit Rush will not target any enemy in range.
- The bolts do not fire if Ahri dies while
dashing, unless she was saved by
resurrection.
- The bolts will fire if the dash is
interrupted by other means.
- The bolts will fire if the dash is
Patch history
- See here for the complete patch history.
- Stats
- Base attack damage reduced to 53 from 53.04.
- Base armor increased to 21 from 20.88.
- Cooldown reduced to reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
- Mana cost reduced to 40 from 55.
- Stats
- Base health regeneration reduced to 5.5 from 6.5.
- Renamed Essence Theft from Vastayan Grace.
- New Innate: Whenever Ahri hits an enemy with one of her abilities, she gains a stack of Essence Theft, and can gain up to 3 stacks per ability cast. Upon reaching 9 stacks, her next ability
heals her for 3 / 5 / 9 / 18 (based on level) (+ 9% AP) for each enemy hit.
- Removed: Ahri gains an Essence Theft stack for each enemy hit by her abilities, up to a maximum of 3 per cast, and storing up to 9 at once. While Ahri has 9 stacks of
Essence Theft, Orb of Deception consumes the stacks to heal Ahri for 3 / 5 / 9 / 18 (based on level) (+ 9% AP) for each enemy hit instead of generating more stacks.
- Removed: Ahri gains an Essence Theft stack for each enemy hit by her abilities, up to a maximum of 3 per cast, and storing up to 9 at once. While Ahri has 9 stacks of
- New Effect: Now grants her 40% bonus movement speed that decays over 1.5 seconds.
- New Effect: Damage is now doubled against minions below 20% health.
- Targeting now better prioritizes low health minions that can be killed by Fox-Fire after champions. champions are still the flames' first priority.
- Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 9 / 8 / 7 / 6 / 5.
- Mana cost increased to 55 from 40.
- V10.15 - July 22nd Hotfix
-
- Dance VFX has also been updated as a part of her 10.15 VFX update.
- General
- Updated visual effects.
- Cleaned up basic attacks missiles and hit effects.
- New missiles and hit effects, now shows the actual hitbox. Healing missiles are now green.
- New fox-fires, missiles, and hit effects that are cleaned up and modernized.
- Cleaned up the heart missile to feel more modern and to provide accuracy to hitbox.
- New cast ground buff effects, as well as new missiles and hit effects.
-
- New dance VFX.
-
- New dance VFX.
- New Effect: Can now interrupt in-progress dashes.
- Damage amplification duration reduced to 3 seconds 5.
- Cooldown increased to 130 / 105 / 80 seconds from 110 / 95 / 80.
- Mana cost reduced to 70 from 85.
- Charm duration increased to 1.4 / 1.55 / 1.7 / 1.85 / 2 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
-
- Bug Fix: Familiar no longer echos during her joke.
- Stats
- Base mana increased to 418 from 334.
- Mana growth reduced to 25 from 50.
- Base mana regeneration increased to 8 from 6.
- Renamed Vastayan Grace from Essence Theft.
- New Innate: Whenever Ahri lands 2 spell hits against a champion within 1.5 seconds, she gain 20% bonus movement speed for 3 seconds (9 second cooldown).
- Removed Innate: Whenever Ahri hits an enemy with one of her abilities, she gains a charge of
Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next ability heals her for 3 / 5 / 9 / 18 (based on level) (+ 9% AP) for each enemy hit.
- Removed: Granting 300 − 80 (based on time) bonus movement speed.
- New Effect: Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next Orb of Deception that lands heals her for 3 / 5 / 9 / 18 (based on level) (+ 9% AP) for each enemy hit.
- Mana cost reduced to 40 from 50.
- New Effect: Now prioritizes any enemy champion affected by damage amp and the target Ahri most recently basic-attacked within the past 3 seconds.
- New Effect: Range against priority targets increased to 725 from 700.
- Initial delay against non-prioritised targets increased to 0.4 seconds from 0.25.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
- AP ratio reduced to 40% AP from 60% AP.
- New Effect: If Charm hits an enemy, Ahri's abilities deal 20% bonus damage to them for 5 seconds.
- Base damage reduced to 60 / 90 / 120 from 70 / 110 / 150.
- AP ratio increased to 35% AP from 25% AP.
-
- Bug Fix: Base joke no longer plays if there's an enemy Ahri on the opposite team.
- Stats
- Base health regeneration reduced to 6.5 from 6.508.
-
- Bug Fix: VFX no longer render under various map objects.
- Stats
- Base health increased to 526 from 514.4.
- Health growth increased to 92 from 80.
- Bug Fix: Now correctly affects bots on Twisted Treeline.
-
- Bug Fix: Parts of model no longer disappear when affected by .
-
- Bug Fix: No longer has a disjointed elbow.
- Bug Fix: Enemies affected by the charm no longer walk in the wrong direction if they cast a spell the instant before being hit by the charm.
- AP ratio per wisp reduced to 30% AP from 40% AP.
- Maximum AP ratio against the same target reduced to 48% AP from 64% AP.
- AP ratio per wisp reduced to 30% AP from 40% AP.
- AP ratio increased to 60% AP from 50% AP.
- AP ratio per bolt reduced to 25% AP from 30% AP.
- V7.10 May 19th Hotfix
- Bug Fix: Fixed a few bugs with it interacting oddly with other effects.
- Bug Fix: Orbs no longer visually linger in their last known location when she enters Fog of War.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Enemies affected by Charm during a dash are no longer still able to cast spells during the dash.
- Bug Fix: No longer occasionally extends the attack range of the first basic attack of targets hit by Charm after the charm effect wore off.
- Bug Fix: Popstar Ahri's Spirit Rush no longer uses on-hit particles from Foxfire Ahri.
- General
- Bug Fix: Arcade Ahri's tail sparkles no longer vanish when switching between graphics settings.
- Bug Fix: The heart in Arcade Ahri's taunt animation no longer sneakily switches back to her orb if you move the camera away and then back to Ahri.
- Bug Fix: Un-smushed the tip of one of Arcade Ahri's tails.
- Bug Fix: Arcade Ahri's right wrist is no longer of variable thickness during several of her animations.
- Bug Fix: Arcade Ahri's Fox-Fire wisps no longer move closer and farther away from Ahri as they orbit in certain weird scenarios.
- General
- Bug Fix: Restored ambient swirly effects around Challenger Ahri's orb.
- Bug Fix: No longer fires in weird directions when cast while the cursor is hovering over the minimap.
- General
- New tail-turning animations for all skins.
- Bug Fix: Spawning less than three orbs when used at the same time as .
- General
- Adjusted splash artwork for and .
- Fixed an inconsistency with other similar crowd control effects - no longer interrupts dashes.
- The charm will not take effect until the dash completes, duration permitting.
- Fixed an inconsistency with other similar crowd control effects - no longer interrupts dashes.
- Healing reduced to 3 / 5 / 9 / 18 (based on level) from 2 + level.
- Bug Fix: Fixed a bug where Charm causes monsters to freak out.
- Bug Fix: Fixed a bug where Charm was interrupting unstoppable effects.
- Mana cost increased to 65 / 70 / 75 / 80 / 85 from 55 / 60 / 65 / 70 / 75.
- Base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 80 / 110 / 140 / 170.
- Orb rotation speed increased by around 30%.
- Acquisition range reduced to 550 from 650.
- Acquisition range reduced to 600 from 700.
- General
- Updated recommended items.
- Ahri now gains a massive movement speed boost while her orb is traveling that rapidly decays over time.
- Base damage increased to 50 / 80 / 110 / 140 / 170 from 40 / 65 / 90 / 115 / 140.
- Orb targeting system will now attempt to acquire a new target if the original one is going to die from the previous orbs.
- Casting Fox-Fire no longer interferes with Ahri's basic attack animation.
- Slightly reduced the time between spell cast and the missile firing.
- Bug Fix: Fixed a rare bug where Ahri's third Fox-Fire wouldn't deal damage while her passive was active.
- Charmed targets no longer take +20% damage.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 90 / 120 / 150 / 180.
- Ability power ratio increased to (+ 50% AP) from (+ 35% AP).
- Spirit Rush is now more forgiving when dashing through or over terrain.
- General
- New splash artwork for .
- General
- Texture update to Classic, Dynasty and Midnight skins.
- Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 70 / 75 / 80 / 85 / 90.
- Ability power ratio on each path increased to (+ 35% AP) from (+ 32.5% AP). Total AP ratio increased to (+ 70% AP) from (+ 65% AP).
- Stats
- Base armor increased to 15 from 11.
- Will now return to Ahri even if she dies or becomes untargetable before it reaches maximum range.
- Stats
- Base mana increased to 250 from 230.
- Base mana regeneration increased to 7 from 6.25.
- Now heals 2 + (1 * level) + (9% AP) per enemy hit by the empowered ability, rather than granting spell vamp.
- Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, down from 50%.
- Maximum damage to a single target reduced to 64 / 104 / 144 / 184 / 224 (+ 64% AP) from 80 / 130 / 180 / 230 / 280 (+ 80% AP).
- Mana cost reduced to 50 from 60.
- Enemies hit by Charm take 20% increased damage from Ahri for 6 seconds.
- Mana cost changed to 85 at all ranks from 50 / 65 / 80 / 95 / 110.
- Base damage reduced to 70 / 110 / 150 (+ 30% AP) from 85 / 125 / 165.
- Ability power ratio reduce to (+ 30% AP) from (+ 35% AP).
- Maximum damage to a single target reduced to 210 / 330 / 450 (+ 90% AP) from 255 / 375 / 495 (+ 105% AP).
- Now has a visual effect while she has charges available.
- Stats
- Movement speed increased to 330 from 305.
- No longer occasionally allows Ahri to spell vamp off more than one spell.
- Damage now matches the tooltip.
- Base damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 70 / 100 / 130 / 160.
- Ability power ratio increased to 0.4 from 0.375.
- Base damage reduced to 85 / 125 / 165 from 100 / 140 / 180.
- Ability power ratio increased to 0.35 from 0.3.
- The allied HUD indicator will now remain green until all 3 spell casts are used.
- Cooldown increased to 110 / 95 / 80 seconds from 90 / 80 / 70.
- Cooldown between casts increased to 1 second from 0.75.
- Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
- Cooldown increased to 90 / 80 / 70 seconds from 80 / 70 / 60.
- Renamed to Essence Theft.
- Added
- I
- Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell will have bonus Spell Vamp.
- - Q
- Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
- - W
- Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
- - E
- Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
- - R
- Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
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- I
See also
Cancelled Champions |
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References
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