Active:Ahri sends her orb in the target direction, dealing magic damage to enemies within its path. At maximum range, the orb homes back to Ahri, dealing the same in true damage to enemies hit on its way back.
Active:Ahri gains 40% bonus movement speed that decays over 1.5 seconds and conjures three flames which orbit her clockwise for up to 5 seconds.
After 0.25 seconds, each flame targets a visible enemy, or after 0.4 seconds targets the closest visible enemy in range, dealing magic damage. The damage is doubled against minions below 20% maximum health.
40 / 65 / 90 / 115 / 140 (+ 30% AP)
80 / 130 / 180 / 230 / 280 (+ 60% AP)
Subsequent flames on a single target deal 30% damage.
Additional Magic Damage:
12 / 19.5 / 27 / 34.5 / 42 (+ 9% AP)
Total Single Target Damage:
64 / 104 / 144 / 184 / 224 (+ 48% AP)
Flames prioritize enemy champions hit by Charm, then enemy champions, then minions that would die to Fox-Fire's damage, and then the target of Ahri's last basic attack within 3 seconds.
Active:Ahridashes to the target location and then fires energy bolts to up to 3 nearby visible enemies, dealing magic damage. Spirit Rush can be recast twice more with a 1 second static cooldown between casts within 10 seconds of the activation at no additional cost.
Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.
A young, talented pyromancer from the Shadowfire Temple, Ahri gave up her quiet life when a faction of extremists unleashed the burning horrors of the Ashen Lord. Now she uses her fire magic to fight against them, even though all hope seems lost.
When Ahri's record company discovered her, she was only a teenager, but she had swept the music world like a storm - released five hit singles and won the 2013 Pop Shine Awards. "The Most Talented K-Pop Rookie Award". Then she disappeared as quickly as she appeared, taking time away from the music industry and devoting herself to self-reinvention.
NOTICE FROM THE DEAN: Ahri is henceforth suspended from Academy grounds for behavior including (but not limited to) use of her phone during class, use of phone during disciplinary hearings about her phone, magically charming staff members in disciplinary hearings, and escaping disciplinary hearings with her phone.
Owner of the mysterious six-million-point high score in the infamously difficult beat-em-up Demacia Vice, Ahri is a force of nature on the retro battlefields of Arcade World. Dashing between bosses before ripping them apart with her 8-bit magic, she's already earned the nickname “Queen of the Arcade.”
Ahri is a charismatic team captain who leads her group of Star Guardians from the outer cosmos, with the authority of a queen bee and the sly cunning of a fox. She's effortlessly popular, with an irresistible charm that disarms friends and foes alike.
Alex 'alexplank' Flores, Jean 'Curing' Go, Esben Lash Rasmussen, Alvin Lee, Pan Chengwei
Setting her old bubblegum pop persona aside, Ahri was determined to shake up her image and reinvent herself as an unstoppable force within the music industry. Five years later, she has returned with a sleek new look and a killer sound—and this time she's not alone.
Decked out to dazzle, K/DA Ahri charms her audience in a glittering, golden ensemble specially made for her band's Pop Shine Awards performance. Her Prestige Edition outfit celebrates the golden success of POP/STARS. Can you feel the rush now?
Fables of the trickster spirit Ahri have been part of mankind's history for countless generations. Fair-skinned and eternally youthful, she is portrayed as a curious, quizzical member of the Elderwood's feyfolk… though in recent years her heart has hardened, as she fights a growing corruption within her ancestral home.
The famed Spirit of Salvation, and the fox all mortals are beckoned towards when their souls arrive to the spirit realm. A capricious, whimsical spirit who sees the fate of the living as a game of chase, she offers the chance for souls to find their final rest… but will not intervene if they stray from the path.
When Ahri steps onto the stage to perform with K/DA, she knows she's surrounded by the best of the best—different girls with different personalities, all at the top of their craft. As their leader and as their friend, Ahri is poised to guide these divas to even greater heights and leave their audiences breathless for more.
They came to Ahri at the first stirrings of dusk—the laughter of the Half-Light Jackal, ever stalking the world as it turned towards its own inevitable entropy. A vicious predator and powerful witch, Ahri sucks the life from all she lures close, siphoning it towards her lord within the gloom.
New Innate: Whenever Ahri hits an enemy with one of her abilities, she gains a stack of Essence Theft, and can gain up to 3 stacks per ability cast. Upon reaching 9 stacks, her next ability heals her for 3 / 5 / 9 / 18 (based on level)(+ 9% AP) for each enemy hit.
Removed:Ahri gains an Essence Theft stack for each enemy hit by her abilities, up to a maximum of 3 per cast, and storing up to 9 at once. While Ahri has 9 stacks of Essence Theft, Orb of Deception consumes the stacks to heal Ahri for 3 / 5 / 9 / 18 (based on level)(+ 9% AP) for each enemy hit instead of generating more stacks.
New Innate: Whenever Ahri lands 2 spell hits against a champion within 1.5 seconds, she gain 20% bonus movement speed for 3 seconds (9 second cooldown).
Removed Innate: Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next ability heals her for 3 / 5 / 9 / 18 (based on level)(+ 9% AP) for each enemy hit.
Removed: Granting 300 − 80 (based on time) bonus movement speed.
New Effect: Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next Orb of Deception that lands heals her for 3 / 5 / 9 / 18 (based on level)(+ 9% AP) for each enemy hit.