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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Ahri
Ahri (Universe)Ahri (Universe)
Ahri (League of Legends)Ahri (League of Legends)
Ahri (Esports)Ahri (Esports)
Ahri (Teamfight Tactics)Ahri (Teamfight Tactics)
Ahri (Legends of Runeterra)Ahri (Legends of Runeterra)
Ahri (Ruined King)Ahri (Ruined King)
Ahri (Wild Rift)Ahri (Wild Rift)
Ahri (Development)Ahri (Development)

Ahri is a champion in League of Legends.[1]

Abilities[]

Edit

Essence Theft

Innate: Ahri generates a stack of Essence Fragment whenever she kills a minion or monster. At 9 stacks, she consumes them to Champions hit with Powder Kegs (E) detonated by chain reaction heal herself for 35 − 95 (based on level) Multiple champions hit with Between Worlds (R)(+ 20% AP).

Additionally, whenever Ahri scores a champion takedown within 3 seconds of damaging them, she brings their essence to her to consume it to Champions hit with Powder Kegs (E) detonated by chain reactionheal herself for 75 − 165 (based on level) Multiple champions hit with Between Worlds (R)(+ 30% AP).

Edit

Orb of Deception

Active: Ahri sends her orb in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage to enemies hit. At maximum range, the orb homes back to her to deal the same in Skillshots dodged with Void Surge (Q)  true damage to enemies hit.

Damage Per Pass:
40 / 65 / 90 / 115 / 140 Multiple champions hit with Between Worlds (R)(+ 50% AP)
Total Mixed Damage:
80 / 130 / 180 / 230 / 280 Multiple champions hit with Between Worlds (R)(+ 100% AP)

Enemies can be hit only once per pass.

Info
  • Orb of Deception will hit additional units around the return point in a small circle when the orb turns around.
    • This applies both to the initial and return missile's damage, but the initial missile only deals damage if the unit was not hit by it already.
  • Each pass of the projectile can only damage an enemy once.
  • If Ahri dies while the orb is out, the orb will visually disappear but continue to deal damage and return to Ahri.(bug)
  • This ability will cast from wherever the caster is at the end of the cast time.

Edit

Fox-Fire

Active: Ahri gains Champions killed 5s before or after using Chronobreak (R) 40% bonus movement speed that decays over 2 seconds and conjures three flames which orbit her clockwise for up to 2.5 seconds.

After 0.25 seconds of the cast, each flame targets a visible enemy based on priority, or after 0.4 seconds, simply targets the closest visible enemy in range. Each flame deals Damage mitigated with Shifting Sands (E)magic damage, with subsequent flames against a target dealing 30% damage.

Initial Flame Magic Damage:
45 / 70 / 95 / 120 / 145 Multiple champions hit with Between Worlds (R)(+ 30% AP)
Subsequent Flame Magic Damage:
13.5 / 21 / 28.5 / 36 / 43.5 Multiple champions hit with Between Worlds (R)(+ 9% AP)
Total Single-Target Damage:
72 / 112 / 152 / 192 / 232 Multiple champions hit with Between Worlds (R)(+ 48% AP)

Flames prioritize enemy champions hit by Charm Charm, then enemy champions, then minions that would die to Fox-Fire's damage, and then the target of Ahri's last basic attack within 3 seconds.

Fox-Fire's damage is doubled against minions below Champions killed with Comeuppance (R) 20% maximum health.

Increased Initial Flame Minion Damage:
90 / 140 / 190 / 240 / 290 Multiple champions hit with Between Worlds (R)(+ 60% AP)
Increased Subsequent Flame Minion Damage:
27 / 42 / 57 / 72 / 87 Multiple champions hit with Between Worlds (R)(+ 18% AP)

Info
  • Each missile of Fox-Fire has its own shorter non-priority range.
  • Any unused Fox-Fires will fizzle upon death.

Map-Specific Differences
Arena differences edit
  • Base damage changed to 70 / 95 / 120 / 145 / 170.
  • Bonus movement speed changed to 50%.

Edit

Charm

Active: Ahri blows forth a kiss in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage to the first enemy hit, knocking them down and charming and slowing them by 65% for a duration.

Magic Damage:
80 / 120 / 160 / 200 / 240 Multiple champions hit with Between Worlds (R)(+ 75% AP)
Disable Duration:
1.2 / 1.4 / 1.6 / 1.8 / 2 seconds

Info
  • Charm is able to slow targets otherwise immune to slows upon charming them.(bug)
  • This ability will cast from wherever the caster is at the end of the cast time.

Map-Specific Differences
Arena differences edit
  • Cooldown changed to 10 seconds.

Edit

Spirit Rush

Active: Ahri dashes to the target location and then fires essence bolts to up to 3 nearby visible enemies, each dealing Damage mitigated with Shifting Sands (E)magic damage.

Spirit Rush can be recast twice more within 15 seconds of the activation at no additional cost, with a 1-second static cooldown between casts. Consuming a champion's essence with Essence Theft Essence Theft while Spirit Rush is active extends the recast duration by and up to 10 seconds, and grants an additional recast, storing up to 3 recasts at a time.

Magic Damage:
60 / 90 / 120 Multiple champions hit with Between Worlds (R)(+ 35% AP)

Recast: Ahri mimics the first cast's effects.

Spirit Rush's recast duration will persist even after using all recasts. Fox-Fire Fox-Fire can be cast during the dash. Spirit Rush will cast at max range if cast beyond that.

Info
  • Each cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering Force Pulse's Force Pulse's passive.
  • Spirit Rush uses quick cast by default.
  • There's a slight delay before a champion gains vision of the fog of war once inside it. Because of this, if Ahri dashes into it, it is possible that Spirit Rush will not target any enemy in range.
  • The bolts do not fire if Ahri dies while dashing, unless she was saved by resurrection.
    • The bolts will fire if the dash is interrupted by other means.

Map-Specific Differences
Arena differences edit
  • Additional recasts per takedown changed to 2.

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Ahri (Collection).
Original
RP 880
14.12.2011
Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.
Laura Post
Katie 'TeaTime' De Sousa, Pan Chengwei
Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.18
  • Charm Charm
    • Base damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)75% AP from Multiple champions hit with Between Worlds (R)60% AP.
V14.14
  • General
    • Bug Fix: No longer creates a fake clone of an enemy champion upon Ahri discovering their corpse, if that enemy died within the Fog of War.
V14.12
  • Arcade Ahri Arcade Ahri
    • Bug Fix: All tails now properly overlap during walk cycle animations instead of being slightly spread.
V14.10
  • Star Guardian Ahri Star Guardian Ahri
    • Bug Fix: Champion model no longer disappears after dying and reviving.
V14.9
  • Fox-Fire Fox-Fire
    • Initial flame base damage reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150.
      • Subsequent flame base damage reduced to 13.5 / 21 / 28.5 / 36 / 43.5 from 15 / 22.5 / 30 / 37.5 / 45.
        • Total base damage reduced to 72 / 112 / 152 / 192 / 232 from 80 / 120 / 160 / 200 / 240.
      • Minion increased base damage reduced to 90 / 140 / 190 / 240 / 290 from 100 / 150 / 200 / 250 / 300.
  • Spirit Rush Spirit Rush
    • Cooldown increased to 130 / 115 / 100 seconds from 130 / 105 / 80.
V14.4
  • Stats
    • Health growth increased to 104 from 96.
  • Orb of Deception Orb of Deception
    • AP ratio per hit increased to Multiple champions hit with Between Worlds (R)50% AP from Multiple champions hit with Between Worlds (R)45% AP.
      • Total AP ratio increased to Multiple champions hit with Between Worlds (R)100% AP from Multiple champions hit with Between Worlds (R)90% AP.
V14.2
  • Charm Charm
    • Cooldown reduced to 12 seconds from 14.
V13.22
  • Stats
    • Attack speed ratio reduced to 0.625 from 0.668.
    • Attack speed growth increased to 2.2% from 2%.
    • Attack windup reduced to 20% from 20.0535%.
V13.19
  • Orb of Deception Orb of Deception
    • Bug Fix: Return missile now visually converges to Ahri's actual location rather than her last stored client-side location if she is not visible in the Fog of War.
V13.10
V13.4
  • General
    • Bug Fix: Restored missing eye textures for Academy Ahri's Academy Ahri's Ahriversary chroma.
  • Stats
    • Base armor increased to 21 from 18.
    • Base health increased to 590 from 570.
  • Spirit Rush Spirit Rush
    • Cooldown reduced to 130 / 105 / 80 seconds from 140 / 115 / 90.
V13.3 - Art & Sustainability Update
V12.21
  • Orb of Deception Orb of Deception
    • Mana cost reduced to 55 / 65 / 75 / 85 / 95 from 60 / 70 / 80 / 90 / 100.
    • AP ratio per hit increased to Multiple champions hit with Between Worlds (R)45% AP from Multiple champions hit with Between Worlds (R)40% AP.
V12.17
  • Charm Charm
    • Charm duration reduced to 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds from 1.4 / 1.55 / 1.7 / 1.85 / 2.
V12.10
  • Stats
    • Base health increased to 570 from 500.
    • Health growth increased to 96 from 82.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Essence Theft Essence Theft
    • Base heal reduced to 35 − 95 (based on level) from 40 − 120 (based on level).
    • Heal AP ratio reduced to Multiple champions hit with Between Worlds (R)20% AP from Multiple champions hit with Between Worlds (R)25% AP.
    • Champion base heal reduced to 75 − 165 (based on level) from 80 − 200 (based on level).
    • Champion AP ratio reduced to Multiple champions hit with Between Worlds (R)30% AP from Multiple champions hit with Between Worlds (R)35% AP.
V12.9
  • Charm Charm
    • Cooldown increased to 14 seconds from 12.
  • Spirit Rush Spirit Rush
    • Cooldown increased to 140 / 115 / 90 seconds from 130 / 105 / 80.
V12.5
  • Fox-Fire Fox-Fire
    • Mana cost increased to 30 from 25.
    • Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 85 / 110 / 135 / 160.
  • Charm Charm
    • Mana cost increased to 60 from 50.
V12.4
  • Essence Theft Essence Theft
    • Bug Fix: No longer triggers from takedowns against clones.
  • Charm Charm
    • Bug Fix: Debuff VFX on hit enemies has been restored.
V12.3 - February 2nd Hotfix
  • Charm Charm
    • Bug Fix: Fixed a bug where it could interrupt unstoppable enemies.
V12.3 - Gameplay Update
  • Stats
    • Base health reduced to 500 from 526.
    • Health growth reduced to 82 from 92.
    • Base health regeneration reduced to 2.5 from 5.5.
    • Base armor reduced to 18 from 21.
  • Essence Theft Essence Theft
    • New Innate Effect: Ahri gains 1 Essence Fragment whenever she kills a minion or monster. After obtaining 9 fragments, she consumes them to heal herself for 40 − 120 (based on level) Multiple champions hit with Between Worlds (R)(+ 25% AP).
      • Old Innate Effect: Ahri's abilities grant a stack of Essence Theft for each enemy hit, up to 3 stacks per ability cast. Upon reaching 9 stacks, Ahri's next ability heals her for 3 / 5 / 9 / 18 (based on level) Multiple champions hit with Between Worlds (R)(+ 9% AP) for each enemy hit and consumes the stacks if at least one enemy is hit.
    • New Innate Effect: When Ahri scores a takedown against an enemy champion within 3 seconds of damaging them, she consumes their essence to heal herself for 80 − 200 (based on level) Multiple champions hit with Between Worlds (R)(+ 35% AP).
    • VFX and SFX have been updated for all skins.
  • Orb of Deception Orb of Deception
    • Mana cost changed to 60 / 70 / 80 / 90 / 100 from 65 / 70 / 75 / 80 / 85.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)40% AP from Multiple champions hit with Between Worlds (R)35% AP.
  • Fox-Fire Fox-Fire
    • Base damage increased to 60 / 85 / 110 / 135 / 160 from 40 / 65 / 90 / 115 / 140.
    • Mana cost reduced to 25 from 40.
    • Flame duration reduced to 2.5 seconds from 5.
    • Bonus movement speed duration increased to 2 seconds from 1.5.
    • Improved missile targeting and last hitting logic.
    • Cleaned up VFX and enhanced missile movement.
  • Charm Charm
    • Base damage increased to 80 / 110 / 140 / 170 / 200 from 60 / 90 / 120 / 150 / 180.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)60% AP from Multiple champions hit with Between Worlds (R)40% AP.
    • Mana cost reduced to 50 from 70.
    • Removed: Hitting an enemy with Charm no longer renders them vulnerable for 3 seconds, making them take 20% bonus damage from her abilities, including the Charm that triggered it.
  • Spirit Rush Spirit Rush
    • Recast duration increased to 15 seconds from 10.
    • New Effect: Cooldown now begins after the first cast, rather than after the effect ends.
    • New Effect: Consuming a champion's essence with Essence Theft Essence Theft while active extends the ability's recast duration by and up to 10 seconds and grants an additional recast, storing up to 3 recasts.
      • Recast duration now persists after using all recasts.
    • Cleaned up VFX and new ammo bar icons have been added to indicate the number of stored casts.

Trivia[]

  • Ahri's dance references “RunDevilRun” by Girls' Generation.
  • The first icon for Spirit Rush's Spirit Rush's displays Ahri without fox ears, which harkens to the time she didn't have them.
  • Some of her older models, such as Original Ahri Original Ahri and Midnight Ahri Midnight Ahri, lack whiskers ingame.
  • Ahri 아리 could've been shortened from '아리땁다' Arittabda, from stative verbal stem aritta(b)- "be beautiful" & verbal suffix -da.
  • For "The most visually appealing champion in League", Ahri's visual appeal is statistically ranked 1st among men, and 2nd among women (second to Jinx Jinx).[2]
  • Ahri's Series 1 Eternals make the following references:


See also[]

References[]

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