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Ahri OriginalCentered.jpg
Ahri
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Abilities

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Essence Theft
Essence Theft.png

Innate: Whenever Ahri hits an enemy with one of her abilities, she gains a stack of Essence Theft, and can gain up to 3 stacks per ability cast.

Essence Theft 2.png

Upon reaching 9 stacks, Ahri's next ability Heal power.png heals her for 3 / 5 / 9 / 18 (based on level) (+ 9% AP) for each enemy hit and consumes the stacks if at least one enemy is hit.

Info
Notes
  • No additional details.

Video

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Orb of Deception
TARGET RANGE: Range center.png 880
WIDTH: Range model.png 200
SPEED: 1550 / 60 - 2600
CAST TIME: 0.25
COST: 65 / 70 / 75 / 80 / 85 mana
COOLDOWN: 7
Orb of Deception.png

Active: Ahri sends her orb in the target direction, dealing magic damage to all enemies it passes through. At maximum range, it homes back to Ahri, dealing the same in true damage to enemies hit on its way back.

Damage Per Pass:
40 / 65 / 90 / 115 / 140 (+ 35% AP)
Total Mixed Damage:
80 / 130 / 180 / 230 / 280 (+ 70% AP)

Info
Notes
  • Orb of Deception will hit additional units around the return point in a small circle when the Orb turns around.
  • Each pass of the projectile can only damage an enemy once.
  • Orb of Deception will cast from wherever Ahri is at the end of the cast time.

Video

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Fox-Fire
EFFECT RADIUS: 700 / 725
CAST TIME: none
COST: 40 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Fox-Fire.png

Active: Ahri gains Movement speed icon.png 40% bonus movement speed that decays over 1.5 seconds and summons three spectral flames which orbit her for up to 5 seconds.

After 0.25 seconds, each flame targets a Sight icon.png visible enemy, or after 0.4 seconds targets the closest visible enemy in range, dealing magic damage. The damage is doubled against Minion icon.png minions below Health icon.png 20% maximum health.

Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 30% AP)
Minion Damage:
80 / 130 / 180 / 230 / 280 (+ 60% AP)

Subsequent flames on a single target deal 30% damage.

Additional Magic Damage:
12 / 19.5 / 27 / 34.5 / 42 (+ 9% AP)
Total Single Target Damage:
64 / 104 / 144 / 184 / 224 (+ 48% AP)

Flames prioritize enemy champions hit by Charm Charm, then enemy Champion icon.png champions, then minions that would die to Fox-Fire's damage, and then the target of Ahri's last basic attack within 3 seconds.

Info
Notes
  • Each missile of Fox-Fire has its own shorter non-priority range.
  • Any unused Fox-Fires will fizzle upon death.

Video

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Charm
TARGET RANGE: Range center.png 975
WIDTH: Range model.png 120
SPEED: 1550
CAST TIME: 0.25
COST: 70 mana
COOLDOWN: 12
Charm.png

Active: Ahri blows a kiss in the target direction that deals magic damage to the first enemy hit, Knockdown icon.png knocking them down and Charm icon.png charming them for a duration, during which they are Slow icon.png slowed by 65%.

Magic damage:
60 / 90 / 120 / 150 / 180 (+ 40% AP)
Charm Duration:
1.4 / 1.55 / 1.7 / 1.85 / 2

An enemy hit by Charm is rendered vulnerable for 3 seconds, taking 20% bonus damage from Ahri's abilities.

Info
Notes
  • The damage amplification also affects the true damage portion of Orb of Deception Orb of Deception as well as Charm itself.
  • Charm will cast from wherever Ahri is at the end of the cast time.

Video

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Spirit Rush
TARGET RANGE: 450
EFFECT RADIUS: 600
CAST TIME: none
COST: 100 mana
COOLDOWN: 130 / 105 / 80
Spirit Rush.png

Active: Ahri Dash.png dashes to the target location and then fires energy bolts to up to 3 Sight icon.png visible targets, dealing magic damage. Spirit Rush can be recast twice more at a 1 second static cooldown between casts within 10 seconds of the activation at no additional cost.

Magic damage:
60 / 90 / 120 (+ 35% AP)

Recast: Ahri Dash.png dashes, mimicking the first cast's effects.

Maximum single target damage:
180 / 270 / 360 (+ 105% AP)
Maximum damage:
540 / 810 / 1080 (+ 315% AP)

Info
Notes
  • Each cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Spirit Rush uses quick cast by default.
  • There's a slight delay before a champion gains vision of the fog of war once inside it. Because of this, if Ahri dashes into it, it is possible that Spirit Rush will not target any enemy in range.
  • The bolts do not fire if Ahri dies while Dash.png dashing, unless she was saved by Revival icon.png resurrection.
    • The bolts will fire if the dash is Silence icon.png interrupted by other means.

Video

References

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