Aftershock is a rune in League of Legends.
Notes[]
- On champions without immobilizing effects, Aftershock is exchanged with .
- Aftershock's bonus resistances do not scale dynamically; it only benefits from the bonus at the time of its trigger (excluding the base bonus).
- Bonus armor will cap when you have 56.25 − 143.75 (based on level) bonus armor.
- Bonus magic resistance will cap when you have 56.25 − 143.75 (based on level) bonus magic resistance.
- Aftershock will not activate if the immobilizing effect was applied to a target that is displacement immune.
Trivia[]
- Aftershock has similar effects to .
Map-Specific Differences[]
- Ultra Rapid Fire differences edit
- Cooldown changed to 15 seconds.
Media[]
Sound Effects[]
- Activation
- Releasing shockwave
Patch History[]
- New Effect: Tooltip now tracks damage mitigated.
- Bonus armor reduced to 35 from 70.
- Armor ratio increased to 80% bonus armor from 50%.
- Bonus magic resistance reduced to 35 from 70.
- Magic resistance ratio increased to 80% bonus magic resistance from 50%.
- Shockwave base damage increased to 25 − 120 (based on level) from 10 − 120 (based on level).
- Shockwave damage health ratio changed to 8% of bonus health from 4% of maximum health.
- Cooldown reduced to 20 seconds from 35.
- Bug Fix: Resistances no longer last for slightly longer than intended.
- Bonus armor reduced to 70 at all levels from 70 − 120 (based on level).
- New Effect: Now scales with 50% bonus armor.
- New Effect: Bonus armor is now capped at 80 − 150 (based on level).
- Bonus armor caps while having 20 − 160 (based on level) bonus armor.
- Bonus magic resistance reduced to 70 at all levels from 70 − 120 (based on level).
- New Effect: Now scales with 50% bonus magic resistance.
- New Effect: Bonus magic resistance is now capped at 80 − 150 (based on level).
- Bonus magic resistance caps while having 20 − 160 (based on level) bonus magic resistance.
- Removed: Shockwave damage no longer scales with 15% bonus AD and 10% AP.
- Shockwave damage health ratio increased to 4% of maximum health from 3%.
- Bug Fix: Fixed a bug which caused the duration of the bonus resistances to last another 0.5 seconds after the shockwave release.
- Cooldown increased to 35 seconds from 20.
- Removed: Armor ratio of 30% armor.
- Bonus armor increased to 70 − 120 (based on level) from 20 at all levels.
- Removed: Magic resistance ratio of 30% magic resistance.
- Bonus magic resistance increased to 70 − 120 (based on level) from 20 at all levels.
- Shockwave base damage reduced to 10 − 120 (based on level) from 40 − 140 (based on level).
- Shockwave health ratio reduced to 3% of maximum health from 3.5%.
- New Effect: Shockwave damage now scales with 15% bonus AD.
- New Effect: Shockwave damage now scales with 10% AP.
- New Effect: Champions who take the Aftershock keystone but lack the hard crowd control to activate it will have their keystone swapped to .
- Bug Fix: Fixed a bug where if it had already been triggered, the owning champion's death would cause the damage effect to apply early.
- Bug Fix: Fixed a bug where if a champion with Aftershock immobilized a champion after their death, their corpse would trigger it as normal.
- V7.22 Added
- Resolve Keystone rune.
- Passive: Immobilizing an enemy champion grants 20 (+ 30% armor) bonus armor and 20 (+ 30% magic resistance) bonus magic resistance for 2.5 seconds.
- After the duration, you release a shockwave that deals 40 − 140 (based on level) (+ 3.5% of your maximum health) magic damage to nearby enemy champions and monsters.
- Cooldown: 20 seconds.