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− | {{tip|adaptive force|'''Adaptive force'''|link = false}} <onlyinclude>is a |
+ | {{tip|adaptive force|'''Adaptive force'''|link = false}} <onlyinclude>is a stat that grants champions either {{as|{{sti|AD|[[attack damage]]}}}} or {{as|{{sti|AP|[[ability power]]}}}}, depending on the current bonus attack damage and ability power of the champion, as follows: |
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− | '''Adaptive Force''' has a default output for situations where the user has no or equal bonuses, based on the champion but defaulting to {{as|attack damage}}. |
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− | {{anchor|Adaptive Damage}} |
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− | '''Adaptive damage''' is based on the dominant damage stat of a unit: |
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+ | If the attack damage and the ability power of the unit are equal, the stat granted depends on the champion. |
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In most cases, the [[League of Legends Wiki]] omits '''adaptive force''' in favour of displaying the amount of AD or AP granted. |
In most cases, the [[League of Legends Wiki]] omits '''adaptive force''' in favour of displaying the amount of AD or AP granted. |
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+ | == Sources of adaptive force bonuses == |
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− | == |
+ | === Champions abilities === |
− | === Champions === |
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* {{cai|You and Me!|Yuumi}} |
* {{cai|You and Me!|Yuumi}} |
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}} |
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{{clr}} |
{{clr}} |
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{{Gameplay elements}} |
{{Gameplay elements}} |
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[[Category:Offensive champion statistics]] |
[[Category:Offensive champion statistics]] |
Revision as of 03:34, 3 April 2020
Adaptive force is a stat that grants champions either attack damage or ability power, depending on the current bonus attack damage and ability power of the champion, as follows:
- Higher Bonus AD → Attack damage
- Higher AP → Ability power
1 point of Adaptive Force provides 0.6 bonus AD points or 1 AP points.
If the attack damage and the ability power of the unit are equal, the stat granted depends on the champion.
In most cases, the League of Legends Wiki omits adaptive force in favour of displaying the amount of AD or AP granted.
Sources of adaptive force bonuses
Champions abilities
Runes