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: 1 Adaptive Force is worth {{as|{{fd|0.6}} '''bonus''' AD}} or {{as|1 AP}}. |
: 1 Adaptive Force is worth {{as|{{fd|0.6}} '''bonus''' AD}} or {{as|1 AP}}. |
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</onlyinclude> |
</onlyinclude> |
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− | Adaptive Force has a default output for situations where the user has no or equal bonuses |
+ | '''Adaptive Force''' has a default output for situations where the user has no or equal bonuses. It is based on the source of the '''Adaptive Force''' which is most often {{as|attack damage}}. |
{{anchor|Adaptive Damage}} |
{{anchor|Adaptive Damage}} |
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+ | '''Adaptive damage''' is based on the dominant damage stat of a unit: |
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− | '''Adaptive damage''' is damage of a type that depends on the difference between bonus AD and bonus AP: For units with more bonus AD it is {{as|physical damage}} , for units with more bonus AP it is {{as|magic damage}}. |
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+ | * {{as|{{sti|'''Higher Bonus''' AD}}}} → {{tip|physical damage|{{as|Physical damage}}}} |
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+ | * {{as|{{sti|'''Higher''' AP}}}} → {{tip|magic damage|{{as|Magic damage}}}} |
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In most cases, the [[League of Legends Wiki]] omits '''adaptive force''' in favour of displaying the amount of AD or AP granted. |
In most cases, the [[League of Legends Wiki]] omits '''adaptive force''' in favour of displaying the amount of AD or AP granted. |
Revision as of 18:26, 11 January 2020
Adaptive force is a pseudo-stat used by Riot as a shorthand for effects that grant either attack damage or ability power, depending on which of the two stats the user has already acquired more of.
- 1 Adaptive Force is worth 0.6 bonus AD or 1 AP.
Adaptive Force has a default output for situations where the user has no or equal bonuses. It is based on the source of the Adaptive Force which is most often attack damage.
Adaptive damage is based on the dominant damage stat of a unit:
- Higher Bonus AD → Physical damage
- Higher AP → Magic damage
In most cases, the League of Legends Wiki omits adaptive force in favour of displaying the amount of AD or AP granted.