Adaptive force is a stat that grants champions either attack damage or ability power, depending on the current amount of bonus attack damage and ability power of the champion, as follows:
- Higher Bonus AD → Attack damage
- Higher AP → Ability power
1 point of Adaptive Force provides 0.6 bonus AD or 1 AP.
If the attack damage and the ability power of the unit are equal, the stat granted depends on the champion.
In most cases, the League of Legends Wiki omits adaptive force in favor of displaying the amount of AD or AP granted.
Attack damage and ability power granted by passive effects do not contribute towards determining whether attack damage or ability power is gained by adaptive force. For instance, if has 100 stacks of and 10 stacks of , his adaptive force will be gained as ability power. However, if he purchases an item that grants attack damage as a stat, such as , then his adaptive force will be gained as attack damage despite having a higher value of ability power.
It is important to note that the stats granted by Magical Opus and The Claws That Catch are special cased to contribute towards the stat granted by adaptive force.
Sources of adaptive force bonuses[]
Items[]
Runes[]
Adaptive damage[]
A similar effect can be found on:
Adaptive Damage: This effect deals either physical or magic damage depending on the damage contribution from your attack damage and ability power to the effect's damage formula.
- Greater bonus damage from the AD ratio → Physical damage
- Greater bonus damage from the AP ratio → Magic damage
If the damage contribution of AD and AP are zero or otherwise equal, the damage type depends on the effect's particular default.
Sources of adaptive damage[]
Runes[]
Neutral Buffs[]