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League of Legends Wiki

Adaptive Force icon Adaptive force is a stat that grants champions either Champions hit with Bandage Toss (Q) at greater than 75% of max rangeAttack damage icon attack damage or Damage to champions with Center of the Universe (P)Ability power icon ability power, depending on the current amount of bonus attack damage and ability power of the champion, as follows:

  • Champions hit with Bandage Toss (Q) at greater than 75% of max rangeAttack damage icon Higher Bonus ADChampions hit with Bandage Toss (Q) at greater than 75% of max rangeAttack damage icon Attack damage
  • Damage to champions with Center of the Universe (P)Ability power icon Higher APDamage to champions with Center of the Universe (P)Ability power icon Ability power

1 point of Adaptive Force provides Champions stunned with Pyromania (P)0.6 bonus AD or Multiple champions hit with Between Worlds (R)1 AP.

If the attack damage and the ability power of the unit are equal, the stat granted depends on the champion.

In most cases, the League of Legends Wiki omits adaptive force in favor of displaying the amount of AD or AP granted.

Attack damage and ability power granted by passive effects do not contribute towards determining whether attack damage or ability power is gained by adaptive force. For instance, if Veigar Veigar has 100 stacks of Phenomenal Evil Power Phenomenal Evil Power and 10 stacks of Dark Seal Dark Seal, his adaptive force will be gained as ability power. However, if he purchases an item that grants attack damage as a stat, such as Pickaxe Pickaxe, then his adaptive force will be gained as attack damage despite having a higher value of ability power.

It is important to note that the stats granted by Rabadon's Deathcap's Rabadon's Deathcap's Magical Opus and Sterak's Gage's Sterak's Gage's The Claws That Catch are special cased to contribute towards the stat granted by adaptive force.

Sources of adaptive force bonuses[]

Items[]

Runes[]

Adaptive damage[]

A similar effect can be found on:

Adaptive Damage: This effect deals either physical or magic damage depending on the damage contribution from your Champions hit with Bandage Toss (Q) at greater than 75% of max rangeAttack damage icon attack damage and Damage to champions with Center of the Universe (P)Ability power icon ability power to the effect's damage formula.

  • Greater bonus damage from the Champions hit with Bandage Toss (Q) at greater than 75% of max rangeAttack damage icon AD ratioChampions killed from outside standard Attack rangePhysical damage
  • Greater bonus damage from the Damage to champions with Center of the Universe (P)Ability power icon AP ratioDamage mitigated with Shifting Sands (E)Magic damage

If the damage contribution of Champions hit with Bandage Toss (Q) at greater than 75% of max rangeAttack damage icon AD and Damage to champions with Center of the Universe (P)Ability power icon AP are zero or otherwise equal, the damage type depends on the effect's particular default.

Sources of adaptive damage[]

Runes[]

Neutral Buffs[]