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League of Legends Wiki
(Just some updates for Season 4.)
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'''Active ability items''' are [[item]]s that have an effect that may be activated by clicking on its icon or by pressing its assigned [[hotkey]]. Items can be clicked and dragged to different squares on the HUD in-game, allowing for greater control over hotkey usage. Using an item ability will interrupt [[channel]]led abilities such as [[Death Lotus]].
 
   
 
'''Active ability items''' are [[item]]s that have an effect that may be activated by clicking on its icon or by pressing its assigned [[Hotkeys and commands|hotkey]]. Items can be clicked and dragged to different squares on the HUD in-game, allowing for greater control over hotkey usage.
== Items with an active ability ==
 
This is a list of items which have an ability that can be activated; all of their abilities are unique. '''Note:''' only active abilities are listed here, passives and stats can be found on the individual item pages.
 
   
  +
:''See also: [[consumable item]]s.''
* {{ii|Banner of Command}}: Transforms a nearby siege minion to a more powerful unit. You gain all the gold this unit earns. 180 second cooldown. '''2400 gold.'''
 
* {{ii|Bilgewater Cutlass}}: Deals 100 magic damage and slows the target champion by 25% for 2 seconds (450 range). 90 second cooldown. '''1400 gold.'''
 
* {{ii|Blade of the Ruined King}}: Deals 15% of target champion's maximum Health as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 3 seconds (450 range). 90 second cooldown. '''3200 gold.'''
 
* {{ii|Deathfire Grasp}}: Deals 15% of target champion's maximum health in magic damage and applies the debuff, Doom. Doom amplifies all magic damage that champion takes by 20% for 4 seconds (750 range). 60 second cooldown. '''3100 gold.'''
 
* {{ii|Entropy}}: For 5 seconds, your attacks reduce your target's movement speed by 30% and deal 80 true damage over {{fd|2.5}} seconds. 60 second cooldown. '''2700 gold.'''
 
* {{ii|Face of the Mountain}}: Consumes 20% of your current health to shield target ally for 10% of your maximum health. After 4 seconds, the target explodes for 10% of your maximum health as magic damage to surrounding enemies. The shield does not need to persist in order for the explosion to occur (range pending for test). 60 second cooldown. '''2000 gold.'''
 
* {{ii|Frost Queen's Claim}}: Deals 50 magic damage and slows the target by 50% for 2 seconds (range pending for test). 60 second cooldown. '''2000 gold.'''
 
 
* {{ii|Hextech Gunblade}}: Deals 150 plus 40% of your Ability Power as magic damage and slows the target champion by 40% for 2 seconds (700 range). 60 second cooldown. '''3400 gold.'''
 
* {{ii|Hextech Sweeper}}: Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds (800 range, 375 AoE estimate). 60 second cooldown. '''2000 gold.'''
 
* {{ii|Locket of the Iron Solari}}: [[Absorption shield|Shield]] yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (600 range). 60 second cooldown. '''2550 gold'''.
 
* {{ii|Odyn's Veil}}: Deals 200 + (stored magic) [max: 400] to nearby enemy units (525 range). 90 second cooldown. '''2520 gold.'''
 
* {{ii|Quicksilver Sash}}: Removes all debuffs from your character. 90 second cooldown. '''1550 gold.'''
 
* {{ii|Mercurial Scimitar}}: Removes all debuffs from your champion. Melee champions also gain +50% movement speed for 1 second. 90 second cooldown. '''3700 gold.'''
 
* {{ii|Mikael's Crucible}}: Removes all stuns, roots, taunts, fears, silences and slows on an ally and heals them for 150 + 10% of their maximum health. 180 second cooldown. '''1600 gold.'''
 
* {{ii|Ohmwrecker}}: Prevents the closest enemy tower from attacking for {{fd|2.5}} seconds. This effect cannot be used against the same tower more than once every {{fd|7.5}} seconds. 120 second cooldown. '''2000 gold.'''
 
* {{ii|Randuin's Omen}}: Slows the movement speed of surrounding enemy units by 35% for 2 seconds + {{fd|0.5}} seconds for each 100 armor and magic resist (500 range). 60 second cooldown. '''3000 gold.'''
 
* {{ii|Ravenous Hydra}}: Deals up to 100% of your Attack Damage to units around you as physical damage, decaying down to 60% near the edge. 10 second cooldown. '''3300 gold.'''
 
* {{ii|Seraph's Embrace}}: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds. 120 second cooldown. '''Fully Charged {{ii|Archangel's Staff}}'''
 
* {{ii|Shard of True Ice}}: Surrounds an ally with a blizzard for 4 seconds that slows nearby enemy movement speed by 30%. 60 second cooldown. '''1600 gold. ('''Replaced by Frost Queen's Claim)
 
* {{ii|Talisman of Ascension}}: Nearby champions gain 40% movement speed for 3 seconds (600 range). 60 second cooldown. '''2000 gold.'''
 
* {{ii|Sword of the Divine}}: You gain 100% attack speed and 100% critical strike chance for 3 seconds or 3 critical strikes. 60 second cooldown. '''2150 gold.'''
 
* {{ii|Twin Shadows}}: Summons 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, they slow their movement speed by 40% and reveal them for {{fd|2.5}} seconds. 120 (Summoner's Rift & Howling Abyss)/60 (Twisted Treeline & Crystal Scar)second cooldown. '''2000 gold''' (Summoner's Rift & Howling Abyss)/'''1800 gold '''(Twisted Treeline & Crystal Scar).
 
* {{ii|Wriggle's Lantern}}: Places an invisible ward with 1100 range sight that lasts for 180 seconds (600 cast range). 180 second cooldown. '''1650 gold.'''
 
* {{ii|Youmuu's Ghostblade}}: You gain +20% movespeed and +40% attack speed for 6 seconds, or 4 seconds for ranged champions. 45 second cooldown. '''2700 gold.'''
 
* {{ii|Zhonya's Hourglass}}: Places your champion into stasis for {{fd|2.5}} seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 second cooldown. '''3260 gold.'''
 
 
=== Consumables (on-use) ===
 
* {{ii|Health Potion}}: Restores 150 health over 15 seconds. '''35 gold.'''
 
* {{ii|Mana Potion}}: Restores 100 mana over 15 seconds. '''35 gold.'''
 
* {{ii|Elixir of Brilliance}}: Grants 20–40 ability power, based on champion level, and reduces cooldowns by 10% for 4 minutes. '''250 gold.'''
 
* {{ii|Elixir of Fortitude}}: Grants 120–235 health, based on champion level and 15 attack damage for 3 minutes. '''350 gold.'''
 
* {{ii|Stealth Ward}}: Places an invisible ward with 1100 range. Lasts 3 minutes. '''75 gold.'''
 
* {{ii|Vision Ward}}: Places an invisible ward with 1000 range True Sight (can see invisible units) and 1100 range Vision Sight. Lasts until destroyed. '''100 gold.'''
 
* {{ii|Oracle's Extract}}: Grants stealth detection for 5 minutes or until death. '''250 gold'''
 
* {{ii|Oracle's Elixir}}: Grants stealth detection for 4 minutes. '''400 gold''' ([[Summoner's Rift]] only)(Removed).
 
* {{ii|Crystalline Flask}}: Starts with 3 charges and refills each time you stop by your shop. Consumes a charge to restore 120 health and 60 mana over 12 seconds. Cannot be used in conjunction with a Health or Mana Potion. '''345 gold.'''
 
* {{ii|Sightstone}}: Consumes a charge to place an invisible {{ii|Ghost Ward}} that reveals the surrounding area for 3 minutes. '''950 gold.'''
 
* {{ii|Ruby Sightstone}}: Consumes a charge to place an invisible {{ii|Ghost Ward}} that reveals the surrounding area for 3 minutes. '''1550 gold.'''
 
 
=== Toggle ===
 
* {{ii|Muramana}}: Dealing damage with single target, non-periodic spells or your basic attacks will consume 3% of your current mana to deal 6% of your current mana as physical damage. '''Fully charged {{ii|Manamune}}'''
 
   
 
== Notes ==
 
== Notes ==
  +
* Selling an item with a unique active on cooldown, then rebuying it, will not reset the cooldown to its full duration, nor will it replenish the active. Its cooldown is constantly tracked in the background, ticking down even while the item isn't in the inventory. For instance, after selling {{ii|Blade of the Ruined King}} while it has 50 seconds left on its active cooldown, waiting 30 seconds, then purchasing it again, it will still have 20 seconds remaining. However, upgrading from {{ii|Quicksilver Sash}} to {{ii|Mercurial Scimitar}} is an exception to this rule as the cooldown is reset.
* Selling an item with a Unique active on cooldown, then rebuying it, will reset the cooldown to its full duration.
 
  +
* Using an item ability will interrupt [[channel]]ed abilities such as {{cai|Death Lotus|Katarina}}.
  +
* All [[boot]]s are considered active ability items with {{ri|Predator}}.
  +
* Most damaging actives are blocked by {{tip|spell shield}}.
   
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== Item actives ==
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{{column|2|
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{{Clr}}
 
[[zh:Active ability items]]
 
[[zh:Active ability items]]
 
[[Category:Items with active abilities|!]]
 
[[Category:Items]]
 
[[Category:Items]]
[[Category:Items with active abilities]]
 

Revision as of 21:36, 25 March 2020

Active ability items are items that have an effect that may be activated by clicking on its icon or by pressing its assigned hotkey. Items can be clicked and dragged to different squares on the HUD in-game, allowing for greater control over hotkey usage.

See also: consumable items.

Notes

  • Selling an item with a unique active on cooldown, then rebuying it, will not reset the cooldown to its full duration, nor will it replenish the active. Its cooldown is constantly tracked in the background, ticking down even while the item isn't in the inventory. For instance, after selling Blade of the Ruined King Blade of the Ruined King while it has 50 seconds left on its active cooldown, waiting 30 seconds, then purchasing it again, it will still have 20 seconds remaining. However, upgrading from Quicksilver Sash Quicksilver Sash to Mercurial Scimitar Mercurial Scimitar is an exception to this rule as the cooldown is reset.
  • Using an item ability will interrupt channeled abilities such as Katarina's Katarina's Death Lotus Death Lotus.
  • All boots are considered active ability items with Predator Predator.
  • Most damaging actives are blocked by Spell Shield spell shield.

Item actives