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=== Consumables (on-use) === |
=== Consumables (on-use) === |
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* {{ip|Control Ward|consume}} |
* {{ip|Control Ward|consume}} |
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* {{ip|Corrupting Potion|consume}} |
* {{ip|Corrupting Potion|consume}} |
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* {{ip|Poro-Snax|consume}} |
* {{ip|Poro-Snax|consume}} |
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* {{ip|Refillable Potion|consume}} |
* {{ip|Refillable Potion|consume}} |
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== Notes == |
== Notes == |
Revision as of 04:22, 8 February 2017
Active ability items are items that have an effect that may be activated by clicking on its icon or by pressing its assigned hotkey. Items can be clicked and dragged to different squares on the HUD in-game, allowing for greater control over hotkey usage. Using an item ability will interrupt channelled abilities such as .
Items with an active ability
This is a list of items which have an ability that can be activated; all of their abilities are unique.
Items
- Unique – Promote: Strengthens the target lane minion, increasing their stats by 100%, granting them 100% bonus damage against turrets, and reducing their damage taken from champions by 40% (120 second cooldown; 1200 range). : Active:
- Unique: Impairs the target enemy champion, dealing 100 magic damage and slowing them by 25% for 2 seconds (90 second cooldown; 550 range). : Active:
- :
- :
- Unique – Warding: Consumes a charge to place a Stealth Ward at the target location, which grants sight of the surrounding area. Charges refill upon visiting the shop (4 charges; 600 range). : Active:
- Unique – Warding: Consumes a charge to place a Stealth Ward at the target location, which grants sight of the surrounding area. Charges refill upon visiting the shop (4 charges; 600 range). : Active:
- Unique – Warding: Consumes a charge to place a Stealth Ward at the target location, which grants sight of the surrounding area. Charges refill upon visiting the shop (4 charges; 600 range). : Active:
- Unique – Deadly Phalanx: Shield yourself and an ally equal to 10% of your maximum health for 4 seconds. Afterwards, the shield is consumed to slow nearby enemies by 40% for 2 seconds (60 second cooldown). : Active:
- Unique: Summon 2 icy ghosts for 6 seconds that seek out enemy champions within a 4500 radius. Ghosts reveal enemies on contact and slow them by 40% for 2 - 5 seconds (90 second cooldown). : Active:
- Unique – Frost Bolt: After a 0.25-second delay, fires a spray of five icy bolts in a cone over 0.2 seconds, with each bolt dealing 100 − 200 (based on level) (+ 20% AP) magic damage and slowing by 65%, decaying over 2 seconds (40 (shared with other Hextech items) second cooldown). : Active:
- Unique – Lightning Bolt: Shocks the target enemy champion, dealing 175 − 253 (based on level) (+ 30% AP) magic damage and slowing them by 40% for 2 seconds (30 second cooldown; 700 range). : Active:
- Unique – Fire Bolt: Dash in the target direction, dealing 75 − 150 (based on level) (+ 25% AP) magic damage to enemies in your way and behind you, after which you fire a nova of 7 rockets in a cone, with each one dealing the same magic damage. Against champions and monsters, each instance of damage beyond the first deals 90% reduced damage (40 (shared with other Hextech items) second cooldown).
Fire Bolt resets the user's basic attack timer.
: Active: - Unique – Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow (60 second cooldown; 1250 range). : Active:
- Unique – Devotion: Grants you and allied champions within 850 units a shield for 200 − 360 (based on target's level) that decays over 2.5 seconds (90 second cooldown). : Active:
- Unique – Quicksilver: Removes all crowd control debuffs (except Airborne) from your champion and grants 50% bonus total movement speed and ghosting for 1.5 seconds (90 second cooldown). : Active:
- Unique: Remove all crowd control debuffs (except Airborne, Blind, Disarm, Ground, Nearsight, and Suppression) from yourself or an allied champion and grant the target 2 seconds of slow immunity. Successfully cleansing an effect will also grant the target 40% bonus movement speed for 2 seconds (120 second cooldown; 600 range). : Active:
- Unique: Shocks nearby enemy turrets, rendering them unable to attack for 3 seconds. This effect cannot be applied on the same structure for 8 seconds afterwards (120 second cooldown; 950 range). : Active:
- Unique – Quicksilver: Removes all crowd control debuffs (except Airborne) from your champion (90 second cooldown). : Active:
- Unique – Humility: Unleash a shockwave around you that slows nearby enemies by 55% for 2 seconds (60 second cooldown; 500 range). : Active:
- Unique – Ravenous Crescent: Deal 100% AD physical damage to enemies within a 450 radius in front of you (10 second cooldown). : Active:
- Unique – Intervention: Call upon a beam of light to strike upon the target location after 2.5 seconds, granting sight of the area for the duration. Allies within the area are healed for 200 − 400 (based on target's level), while enemy champions within take 10% of target's maximum health as true damage. Can be used while dead. (90 second cooldown; 5500 range). : Active:
- Unique: For 4 seconds, grants 75% bonus movement speed and ghosting while moving towards a turret or visible enemy champion within 2000 units. After the duration or when an enemy champion is within 225 range, you emit a shockwave that slows enemy champions within 450 units by 75% for 2 seconds (90 second cooldown). : Active:
- Unique – Warding: Consumes a charge to place a Stealth Ward at the target location, which grants sight of the surrounding area. Charges refill upon visiting the shop (4 charges; 600 range). : Active:
- :
- Unique – Warding: Consumes a charge to place a Stealth Ward at the target location, which grants sight of the surrounding area. Charges refill upon visiting the shop (3 charges; 600 range). : Active:
- Unique: Grants you and nearby allies 40% bonus movement speed for 3 seconds (60 second cooldown; 600 range). : Active:
- Unique – Crescent: Deal 75% AD physical damage to enemies within a 450 radius in front of you (10 second cooldown). : Active:
- Unique – Titanic Crescent: Your next basic attack within 10 seconds empowers Cleave to deal ( 4% / 2%) maximum health bonus physical damage to the primary target and ( 9% / 4.5%) maximum health physical damage to secondary targets (10 (begins after using the empowered attack) second cooldown).
Titanic Crescent resets the user's basic attack timer.
: Active: - Unique – Warding: Consumes a charge to place a Stealth Ward at the target location, which grants sight of the surrounding area. Charges refill upon visiting the shop (2 charges; 600 range). : Active:
- Unique – Stasis: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items (20 second cooldown). : Active:
- Unique – Wraith Step: Gain ( 20% / 15%) bonus movement speed and ghosting for 6 seconds (45 second cooldown). : Active:
- Unique – Conduit: Bind to the target allied champion. This will remove all Conduits from them (60 second cooldown). : Active:
- Unique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items (120 second cooldown). : Active:
- Unique: Spawns a Void Gate at the target location for 120 seconds. Every 4 seconds the gate summons a that travels down the nearest lane and decays in health over time. The explodes upon attacking structures. do not attack enemy champions nor void targets. The first and every fourth deals damage equal to 15% of your maximum health (120 second cooldown). : Active:
Consumables (on-use)
- Control Ward at the target location (600 range), which grants sight over the surrounding 900 units. Cannot have its sight disabled. Its sight also: : Consume: Places a visible
- Reveals and disables enemy wards.
- Reveals enemy stealthed traps.
- Reveals Camouflaged champions.
It is also exposed to enemies while it is revealing one of the above stealthed units, or granting vision of a .
- regenerate 4.166 health and 3.125 mana every 0.5 seconds over 12 seconds, for a total of 100 health and 75 mana. During this time, damaging basic attacks and ability damage against enemy champions burn them, dealing 15 bonus magic damage over 3 seconds, increased to 20 while the user cannot regenerate mana. Bonus damage is halved if applied by area of effect or damage over time. : Consume: Consumes a charge to
- 300 bonus health, 25% Tenacity, and 15% increased size for 180 seconds. While active, moving leaves behind a path briefly that grants 15% bonus movement speed to allied champions within. Can be used while dead. : Consume: Grants
- 50 ability power and 15 bonus mana regeneration for 180 seconds. While active, going in combat by affecting enemy champions or turrets deals 25 bonus true damage (5 second cooldown on each champion, no cooldown against turrets). Can be used while dead. : Consume: Grants
- 30 bonus attack damage and heals for 12% of physical damage dealt to champions for 180 seconds. The heal is reduced to 33% effectiveness for area damage. Can be used while dead. : Consume: Grants
- Restores 4 health every 0.5 seconds over 15 seconds, restoring a total of 120 health. : Consume:
- Regenerates 3.75 health and 2.18 mana every 0.5 seconds over 8 seconds, restoring a total of 60 health and 35 mana. : Consume:
- True Sight as well as obscured vision of hidden enemies within a 500-unit detection radius for 5 minutes. The detection ignores terrain and brush, and highlights units, traps and wards through a silhouette. : Consume: Grants
- Poro, causing it to grow in size. : Consume: Serves a scrumptious scoop to a nearby
- restore 4.166 health every 0.5 seconds over 12 seconds, restoring a total of 100 health. : Consume: Consumes a charge to
- 15 health and 15 mana upon consumption, and regenerates 5 health every 0.5 seconds over 16.5 seconds, restoring a total of 165 health. : Consume: Restores
Notes
- Selling an item with a Unique active on cooldown, then rebuying it, will reset the cooldown to its full duration.