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* {{ile|Locket of the Iron Solari|Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 + (10{{times}}level) damage (60 second cooldown)|. +400 health, +20 magic resistance, +10% cooldown reduction. Unique Aura – [[Legion]]: Grants nearby allies +20 magic resist and +75% base health regeneration.|2800}} |
* {{ile|Locket of the Iron Solari|Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 + (10{{times}}level) damage (60 second cooldown)|. +400 health, +20 magic resistance, +10% cooldown reduction. Unique Aura – [[Legion]]: Grants nearby allies +20 magic resist and +75% base health regeneration.|2800}} |
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* {{ile|Quicksilver Sash|Unique Active – {{nie|Quicksilver}}: Removes all debuffs from your champion (90 second cooldown)|. +30 magic resistance.|1250}} |
* {{ile|Quicksilver Sash|Unique Active – {{nie|Quicksilver}}: Removes all debuffs from your champion (90 second cooldown)|. +30 magic resistance.|1250}} |
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− | * {{ile|Randuin's Omen|Unique Active: Slows the movement speed of nearby enemy units by 35% for 2 + {{as|(0.5% armor)}} + {{as|(0.5% magic resistance)}} seconds (60 second cooldown) (500 range)|. +500 health, +70 armor. Unique Passive – |
+ | * {{ile|Randuin's Omen|Unique Active: Slows the movement speed of nearby enemy units by 35% for 2 + {{as|({{fd|0.5}}% armor)}} + {{as|({{fd|0.5}}% magic resistance)}} seconds (60 second cooldown) (500 range)|. +500 health, +70 armor. Unique Passive – {{nie|Cold Steel}}: When hit by basic attacks, reduces the attacker's attack speed by 15% for 1 second.|2850}} |
* {{ile|Ravenous Hydra|Unique Active – {{nie|Crescent}}: Deals {{as|60% to 100% of your attack damage}} to units around you – ({{as|60% AD}} near the edge) (10 second cooldown)|. +75 attack damage, +100% base health regeneration, +12% life steal. Passive: Life steal applies to damage dealt by this item. Unique Passive – {{nie|Cleave}}: Basic attacks deal {{as|20% to 60% of your attack damage}} to units around your target – ({{as|20% AD}} near the edge).|3300}} |
* {{ile|Ravenous Hydra|Unique Active – {{nie|Crescent}}: Deals {{as|60% to 100% of your attack damage}} to units around you – ({{as|60% AD}} near the edge) (10 second cooldown)|. +75 attack damage, +100% base health regeneration, +12% life steal. Passive: Life steal applies to damage dealt by this item. Unique Passive – {{nie|Cleave}}: Basic attacks deal {{as|20% to 60% of your attack damage}} to units around your target – ({{as|20% AD}} near the edge).|3300}} |
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* {{ile|Righteous Glory|Unique Active: Grants +60% movement speed to nearby allies when moving towards ennemies or enemy turrets for 3 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion movement speed by 80% for 1 second. This effect may be reactivated early to instantly release the shockwave (90 second cooldown)|. +500 health, +300 mana, +100% base health regeneration. Unique Passive – [[Valor's Reward]]: Upon leveling up, restores 150 health and 200 mana over 8 seconds.|2500}} |
* {{ile|Righteous Glory|Unique Active: Grants +60% movement speed to nearby allies when moving towards ennemies or enemy turrets for 3 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion movement speed by 80% for 1 second. This effect may be reactivated early to instantly release the shockwave (90 second cooldown)|. +500 health, +300 mana, +100% base health regeneration. Unique Passive – [[Valor's Reward]]: Upon leveling up, restores 150 health and 200 mana over 8 seconds.|2500}} |
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=== Toggle === |
=== Toggle === |
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− | * {{ile| |
+ | * {{ile|Muramana|Unique Toggle: Single target spells and attacks (on hit) consume {{as|3% of current mana}} to deal {{as|6% of current mana}} as physical damage|. +1000 mana, +25 attack damage, +25% base mana regeneration. Unique Passive – {{nie|Awe}}: Grants {{as|(2% of your maximum mana)}} attack damage.|2200}} |
== Notes == |
== Notes == |
Revision as of 22:43, 3 August 2015
Active ability items are items that have an effect that may be activated by clicking on its icon or by pressing its assigned hotkey. Items can be clicked and dragged to different squares on the HUD in-game, allowing for greater control over hotkey usage. Using an item ability will interrupt channelled abilities such as .
Items with an active ability
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This is a list of items which have an ability that can be activated; all of their abilities are unique.
Items
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Variable Availability
- Item availability needs updating. Template:Ile
- Item availability needs updating. Template:Ile
- Howling Abyss Template:Ile
- Item availability needs updating. Template:Ile
- Item availability needs updating. Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
- Item availability needs updating. Template:Ile
- Summoner's Rift Template:Ile
- Item availability needs updating. Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
- Summoner's Rift Template:Ile
Consumables (on-use)
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- Template:Ile
- Summoner's Rift Template:Ile
- Summoner's Rift Template:Ile
- All maps Template:Ile
- All maps Template:Ile
- Summoner's Rift Template:Ile
- Summoner's Rift Template:Ile
- Summoner's Rift, Twisted Treeline, Howling Abyss Template:Ile
- Summoner's Rift, Twisted Treeline, Howling Abyss Template:Ile
- Summoner's Rift, Twisted Treeline, Howling Abyss Template:Ile
- Summoner's Rift, Twisted Treeline, Howling Abyss Template:Ile
Toggle
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Notes
- Selling an item with a Unique active on cooldown, then rebuying it, will reset the cooldown to its full duration.