- For the removed item, see .
- For the removed item, see .
Abyssal Mask is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 15 ability haste = 750
- 300 health = 800
- 45 magic resistance = 900
- Total Gold Value = 2450
Gold efficiency
- 92.45% gold efficient. base stats are
Similar items
Notes
- The visual indicator of the reduction lasts up to 60 seconds, despite the debuff lasting indefinitely against champions as long as they are within Unmake's aura.
Old icons
Trivia
Media
Patch History
- Total cost increased to 2650 from 2500.
- Ability haste increased to 15 from 10.
- Magic resistance reduced to 45 from 50.
- Removed: Unmake no longer grants 10 magic resistance per cursed enemy.
- Total cost increased to 2500 from 2300.
- Unmake magic resistance reduction increased to 30% from 20%.
- Unmake radius increased to 700 units from 600.
- Total cost reduced to 2300 from 2400.
- Magic resistance reduced to 50 from 60.
- Unmake radius increased to 600 from 550.
- Unmake magic resistance reduction changed to 20% from 5 (+ 1.2% of user's bonus health), capped at a reduction of 25.
- Unmake bonus magic resistance per enemy increased to 10 from 9.
- Now limits the user to 1 Blight item.
- Bug Fix: No longer causes enemy champions' to not function properly.
- New Recipe: + + 700 = 2400.
- New Stats: 300 health, 60 magic resistance, 10 ability haste.
- Old Stats: 550 health, 300 mana, 40 magic resistance, 10 ability haste.
- Limited to 1 Abyssal Mask instead of 1 Eternity item.
- Removed Unique Passive - Eternity: Restore mana equal to 7% of pre-mitigation damage taken from champions, and heal for an amount equal to 25% of mana spent, up to 20 per cast. Toggled abilities can only heal for up to 20 per second.
- Mana restored reduced to 7% pre-mitigation damage taken from 8%.
- Heal increased to 25% of mana spent from 20%.
- Heal cap increased to 20 from 15.
- Updated icon.
- New Recipe: + + 650 = 3000.
- Health increased to 500 from 450.
- Mana increased to 300 from 0.
- Magic resistance increased to 40 from 35.
- New Unique Passive - Eternity: Restore mana equal to 8% of pre-mitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second.
- Limited to 1 Eternity item.
- Magic resistance increased to 35 from 30.
- Bonus magic resistance per cursed champion increased to 9 from 7.
- Unmake health ratio increased to 1.2% bonus health from 1%.
- Unmake maximum magic resistance reduction increased to 25 from 20.
- New Recipe: + + 650 = 2700.
- Health increased to 450 from 400.
- Magic resistance reduced to 30 from 60.
- Ability haste increased to 10 from 0.
- Unique Passive - Unmake:
- New Effect: Nearby enemy champions become cursed, reducing their magic resistance by 5 (+ 1% bonus health), capped at a reduction of 20 magic resistance. Gain 7 bonus magic resistance per cursed enemy. Champions can only be afflicted by one curse at a time, prioritizing the most potent curse.
- Old Effect: Immobilizing enemy champions increases the damage they take by 15% for 5 seconds.
- Bug Fix: Debuff icon now properly displays in the buff bar.
- Health increased to 400 from 350.
- Unmake bonus damage increased to 15% from 10%.
- Unmake duration increased to 5 seconds from 4.
- Updated icon.
- New:
- Recipe: + + 900 = 2700.
- Stats: 350 health, 60 magic resistance.
- Unique Passive - Unmake: Immobilizing an enemy champion increases the damage they take by 10% for 4 seconds.
- Limited to 1 Abyssal Mask.
- Old:
- Recipe: + + 1180 = 3000.
- Stats: 350 health, 55 magic resistance, 10% cooldown reduction, 300 mana.
- Unique Passive - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
- Unique Aura: Nearby enemy champions take 15% more magic damage (325 range).
- Stats: 750 health, 100 magic resistance, 10% cooldown reduction, 300 mana.
item: .
- magic resistance increased to 100 from 90.
- health increased to 750 from 550.
- Aura range type changed to edge to center from center to center.
- Aura range reduced to 325 from 700.
- Aura bonus magic damage increased to 15% from 10%.
- Bug Fix: No longer counts as a spell for the purposes of or 3 unique spell requirement.
- Added to recipe from . Only available while is on your team.
- New Recipe: + + 1080 = 2900
- Base health regeneration reduced to 0% from 100%.
- Health increased to 350 from 300.
- Mana increased to 300 from 0.
- Magic resistance reduced to 55 from 65.
- New Unique Passive - Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
- Bug Fix: Aura range indicator now represents the actual range.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items