For the removed item, see . For the removed item, see .
For the item, see . Wild Rift
Abyssal Mask is a legendary item in . League of Legends
base stats are 79. gold efficient. 51%
Unmake will amplify all damage types, including . true damage
On June 12th, 2020, the Preseason 2021 Gameplay Plans revealed a  redrawn version of the item icon.
Damage Amplified indicator
Bug Fix: Debuff icon now properly displays in the buff bar.
Health increased to 400 from 350.
Unmake bonus damage increased to 15% from 10%.
Unmake duration increased to 5 seconds from 4.
Recipe: + + = 900 . 2700
Stats: 350 health, 60 magic resistance.
Unique Passive - Unmake: an enemy champion increases the damage they take by 10% for 4 seconds. Immobilizing Limited to 1 Abyssal Mask. Old:
Recipe: + + = 1180 . 3000
Stats: 350 health, 55 magic resistance, 10% cooldown reduction, 300 mana.
Unique Passive - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
Unique Aura: Nearby enemy champions take 15% more magic damage ( 325 range). item: .
Stats: 750 health, 100 magic resistance, 10% cooldown reduction, 300 mana.
magic resistance increased to 100 from 90. health increased to 750 from 550.
Total cost reduced to
from 3000 .
4000 Combine cost reduced to from 0 . 1000 Can now only be obtained if forges the item (for himself or for another ally).
Total cost increased to
from 3000 .
2900 Combine cost increased to from 1180 . 1080 total cost increased to from 4000 . 3900
Aura range reduced to
from 325 . 700 Aura bonus magic damage increased to 15% from 10%.
Bug Fix: No longer counts as a spell for the purposes of or 3 unique spell requirement.
Added to recipe from . Only available while is on your team.
New Recipe: + + = 1080
2900 Old Recipe: + + = 880 2800 Base health regeneration reduced to 0% from 100%.
Health increased to 350 from 300.
Mana increased to 300 from 0.
Magic resistance reduced to 55 from 65.
New Unique Passive - Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
Bug Fix: Aura range indicator now represents the actual range.
V7.11 Renamed to
from . Item icon updated.
Recipe: + + = 880 2800 +300 health
+65 magic resist
+100% base health regeneration
+10% cooldown reduction
Unique Aura: Nearby enemy champions take 10% more magic damage (500 range)