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Ability power (AP) is a stat that increases the effectiveness of some items, abilities, and runes.

Every champion starts with 0 ability power, and level-ups do not grant additional ability power.

Ability power can be increased with items, abilities and runes, it stacks additively, and each bonus point acquired directly affects its statistic.

Effects that benefit from ability power receive a bonus based on a certain percentage of the current ability power. For example, if a spell deals 100 (+20% AP) damage and a champion has 50 ability power, the spell's damage will increase by 10. In-game, spell descriptions do not display the percentage, but do display the resulting bonus; the previous example would display as 100 (+10).

Gold Value

  • Ability power has a gold value of 21 21.75 per point.

Ability power as scaling

A lot of champion abilities use the champion's ability power to increase the magnitude of the ability.

Items

Runes

Increasing ability power

Items

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  • Spellbinder Spellbinder: Passive: Unique: Gain 1 charge each time you or an allied or enemy champion within 1800 units casts an ability, up to a maximum of 100 charges. Active: Unique: Grants 0 − 80 (based on charges) ability power and 0% − 50% (based on charges) bonus movement speed that decays over 4 seconds (60 second cooldown).

Specific to Viktor Viktor

Champion abilities

Runes

Neutral Buffs

Trivia


Last updated: February 26, patch V8.4


Last updated: December 14th, 2017, patch V7.24b

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