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− | {{TOCright}}'''Ability power ''' ('''AP''') is a [[Champion statistic|stat]] that |
+ | {{TOCright}}'''Ability power ''' ('''AP''') is a [[Champion statistic|stat]] that boosts the effects of some [[item]]s, [[Champion ability|abilities]], and [[rune]]s. Those effects receive a bonus proportional to the ability power of the champion. For example, if a champion has 50 ability power and one of his spells deals 100 {{as|(+20% AP)}} damage, the damage of the spell is 110. The spell descriptions in the game do not show that percentage, they show the resulting bonus. The description of the spell in this example would show the damage of the spell as 100 {{as|(+10)|AP}}. |
Every champion starts with 0 ability power, and [[Experience (champion)|level-ups]] do not grant additional ability power. |
Every champion starts with 0 ability power, and [[Experience (champion)|level-ups]] do not grant additional ability power. |
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'''Ability power''' can be increased with items, abilities and runes, it [[Stacking|stacks additively]], and each bonus point acquired directly affects its statistic. |
'''Ability power''' can be increased with items, abilities and runes, it [[Stacking|stacks additively]], and each bonus point acquired directly affects its statistic. |
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− | Effects that benefit from ability power receive a bonus based on a certain percentage of the current ability power. For example, if a spell deals 100 {{as|(+20% AP)}} damage and a champion has 50 ability power, the spell's damage will increase by 10. In-game, spell descriptions do not display the percentage, but do display the resulting bonus; the previous example would display as 100 {{as|(+10)|AP}}. |
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− | |||
− | {{gold value}} |
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== Ability power as scaling == |
== Ability power as scaling == |
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* {{ri|Nullifying Orb}} |
* {{ri|Nullifying Orb}} |
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* {{ri|Guardian}} |
* {{ri|Guardian}} |
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+ | }} |
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+ | |||
+ | === Neutral buffs === |
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+ | {{Column|2| |
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⚫ | |||
+ | * {{bi|Infernal Might}} |
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+ | * {{bi|Mountain Dragon Soul}} |
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+ | * {{bi|Ocean Dragon Soul}} |
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}} |
}} |
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{{Column|2| |
{{Column|2| |
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* {{ii|Prototype Hex Core}} |
* {{ii|Prototype Hex Core}} |
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− | * {{ii| |
+ | * {{ii|Hex Core mk-1}} |
− | * {{ii| |
+ | * {{ii|Hex Core mk-2}} |
* {{ii|Perfect Hex Core}} |
* {{ii|Perfect Hex Core}} |
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}} |
}} |
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* {{cai|Phenomenal Evil Power|Veigar}} |
* {{cai|Phenomenal Evil Power|Veigar}} |
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* {{cai|Crimson Pact|Vladimir}} |
* {{cai|Crimson Pact|Vladimir}} |
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+ | * {{cai|You and Me!|Yuumi}} |
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}} |
}} |
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* {{ri|Eyeball Collection}} |
* {{ri|Eyeball Collection}} |
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* {{ri|Ghost Poro}} |
* {{ri|Ghost Poro}} |
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+ | * {{ri|Zombie Ward}} |
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* {{ri|Transcendence}} |
* {{ri|Transcendence}} |
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* {{ri|Absolute Focus}} |
* {{ri|Absolute Focus}} |
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* {{ri|Waterwalking}} |
* {{ri|Waterwalking}} |
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* {{ri|Gathering Storm}} |
* {{ri|Gathering Storm}} |
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+ | * [[File:Rune shard Adaptive Force.png|20px|link=Runes Reforged#Shards]] [[Runes Reforged#Shards|Adaptive force rune shard]] |
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}} |
}} |
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=== Neutral Buffs === |
=== Neutral Buffs === |
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{{Column|2| |
{{Column|2| |
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⚫ | |||
* {{bi|Hand of Baron}} |
* {{bi|Hand of Baron}} |
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+ | * {{bi|Infernal Might}} |
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}} |
}} |
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+ | |||
+ | == Decreasing ability power == |
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+ | === Champion abilities === |
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+ | * {{cai|Realm of Death|Mordekaiser}} |
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== Trivia == |
== Trivia == |
Revision as of 00:47, 11 December 2019
Ability power (AP) is a stat that boosts the effects of some items, abilities, and runes. Those effects receive a bonus proportional to the ability power of the champion. For example, if a champion has 50 ability power and one of his spells deals 100 (+20% AP) damage, the damage of the spell is 110. The spell descriptions in the game do not show that percentage, they show the resulting bonus. The description of the spell in this example would show the damage of the spell as 100 (+10).
Every champion starts with 0 ability power, and level-ups do not grant additional ability power.
Ability power can be increased with items, abilities and runes, it stacks additively, and each bonus point acquired directly affects its statistic.
Gold Value : Ability power has a gold value of Template:Gold value math/var per point.
Ability power as scaling
Many champion abilities use the champion's ability power to calculate the magnitude of that ability.
The following 20 champions do not have ability power ratios on any of their abilities: , , , , , , , , , , , , , , , , , , , and .
Items
Runes
Neutral buffs
Increasing ability power
Items
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Specific to
Champion abilities
Runes
Neutral Buffs
Decreasing ability power
Champion abilities
Trivia
- The ability with the largest AP ratio is , with a maximum AP ratio of (+ 515% AP) counting initial cast of (+ 65% AP) and the target taking damage from all 45 ticks of aura damage ((+ 10% AP) per tick).
- The second and third bounces of scale exponentially, however the low base ratio means it will not beat other spells at normal levels of AP.
Last updated: January 30, 2019, patch V9.2
- Disregarding 2314.656 AP. , , and , and assuming gives no ; the highest attainable ability power by a champion on Summoner's Rift is a level 18 with
- Runes:
- Buffs:
- will need to have alongside him.
- Three buffs empowered with the buff
- Items:
- with 25 stacks
- activated at 100 stacks
- AP:
Last updated: January 30, 2019, patch V9.2
- The highest attainable ability power by a champion at level 1 is 86 AP on . This applies only if it is possible to get at level 1 a and a through .
Relevant mathematics: