(Viktor still gets free AP at level one, even if it's only one.) |
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− | {{TOCright}}'''Ability power ''' ('''AP''') is a [[Champion statistic|stat]] that |
+ | {{TOCright}}'''Ability power ''' ('''AP''') is a [[Champion statistic|stat]] that boosts the effects of some [[item]]s, [[Champion ability|abilities]], and [[rune]]s. Those effects receive a bonus proportional to the ability power of the champion. For example, if a champion has 50 ability power and one of his spells deals 100 {{as|(+20% AP)}} damage, the damage of the spell is 110. The spell descriptions in the game do not show that percentage, they show the resulting bonus. The description of the spell in this example would show the damage of the spell as 100 {{as|(+10)|AP}}. |
Every champion starts with 0 ability power, and [[Experience (champion)|level-ups]] do not grant additional ability power. |
Every champion starts with 0 ability power, and [[Experience (champion)|level-ups]] do not grant additional ability power. |
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'''Ability power''' can be increased with items, abilities and runes, it [[Stacking|stacks additively]], and each bonus point acquired directly affects its statistic. |
'''Ability power''' can be increased with items, abilities and runes, it [[Stacking|stacks additively]], and each bonus point acquired directly affects its statistic. |
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⚫ | |||
− | Effects that benefit from ability power receive a bonus based on a certain percentage of the current ability power. For example, if a spell deals 100 {{as|(+20% AP)}} damage and a champion has 50 ability power, the spell's damage will increase by 10. In-game, spell descriptions do not display the percentage, but do display the resulting bonus; the previous example would display as 100 {{as|(+10)|AP}}. |
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− | |||
− | {{gold value}} |
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⚫ | |||
== Ability power as scaling == |
== Ability power as scaling == |
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− | + | Many champion abilities use the champion's ability power to calculate the magnitude of that ability. |
|
+ | |||
+ | {{Champion without ability power ratio}} |
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=== Items === |
=== Items === |
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+ | {{Column|2| |
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* {{ii|Hextech Gunblade}} |
* {{ii|Hextech Gunblade}} |
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* {{ii|Hextech GLP-800}} |
* {{ii|Hextech GLP-800}} |
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* {{ii|Nashor's Tooth}} |
* {{ii|Nashor's Tooth}} |
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* {{ii|Runic Echoes}} |
* {{ii|Runic Echoes}} |
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+ | }} |
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=== Runes === |
=== Runes === |
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+ | {{Column|2| |
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* {{ri|Fleet Footwork}} |
* {{ri|Fleet Footwork}} |
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* {{ri|Electrocute}} |
* {{ri|Electrocute}} |
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* {{ri|Arcane Comet}} |
* {{ri|Arcane Comet}} |
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* {{ri|Nullifying Orb}} |
* {{ri|Nullifying Orb}} |
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⚫ | |||
* {{ri|Guardian}} |
* {{ri|Guardian}} |
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+ | }} |
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+ | |||
+ | === Neutral buffs === |
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+ | {{Column|2| |
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⚫ | |||
+ | * {{bi|Infernal Might}} |
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+ | * {{bi|Mountain Dragon Soul}} |
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+ | * {{bi|Ocean Dragon Soul}} |
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+ | }} |
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== Increasing ability power== |
== Increasing ability power== |
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{{Stat table header|item}}{{Do for every item|item table row|p1n=2|p1v=ap}} |
{{Stat table header|item}}{{Do for every item|item table row|p1n=2|p1v=ap}} |
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{{Stat table footer}} |
{{Stat table footer}} |
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− | * {{ip|Spellbinder|pass|act}} |
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====Specific to {{ci|Viktor}}==== |
====Specific to {{ci|Viktor}}==== |
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+ | {{Column|2| |
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* {{ii|Prototype Hex Core}} |
* {{ii|Prototype Hex Core}} |
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− | * {{ii| |
+ | * {{ii|Hex Core mk-1}} |
− | * {{ii| |
+ | * {{ii|Hex Core mk-2}} |
* {{ii|Perfect Hex Core}} |
* {{ii|Perfect Hex Core}} |
||
+ | }} |
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=== Champion abilities === |
=== Champion abilities === |
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+ | {{Column|2| |
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⚫ | |||
* {{cai|Insanity Potion|Singed}} |
* {{cai|Insanity Potion|Singed}} |
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* {{cai|Damnation|Thresh}} |
* {{cai|Damnation|Thresh}} |
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* {{cai|Phenomenal Evil Power|Veigar}} |
* {{cai|Phenomenal Evil Power|Veigar}} |
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* {{cai|Crimson Pact|Vladimir}} |
* {{cai|Crimson Pact|Vladimir}} |
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⚫ | |||
+ | }} |
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=== Runes === |
=== Runes === |
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+ | {{Column|2| |
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⚫ | |||
⚫ | |||
* {{ri|Eyeball Collection}} |
* {{ri|Eyeball Collection}} |
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⚫ | |||
⚫ | |||
* {{ri|Transcendence}} |
* {{ri|Transcendence}} |
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⚫ | |||
* {{ri|Absolute Focus}} |
* {{ri|Absolute Focus}} |
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* {{ri|Waterwalking}} |
* {{ri|Waterwalking}} |
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* {{ri|Gathering Storm}} |
* {{ri|Gathering Storm}} |
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+ | * [[File:Rune shard Adaptive Force.png|20px|link=Runes Reforged#Shards]] [[Runes Reforged#Shards|Adaptive force rune shard]] |
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− | * {{ri|Trait: Domination}} |
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+ | }} |
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− | * {{ri|Trait: Precision}} |
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− | * {{ri|Trait: Resolve}} |
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− | * {{ri|Trait: Sorcery}} |
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− | * {{ri|Trait: Inspiration}} |
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=== Neutral Buffs === |
=== Neutral Buffs === |
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+ | {{Column|2| |
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⚫ | |||
* {{bi|Hand of Baron}} |
* {{bi|Hand of Baron}} |
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+ | * {{bi|Infernal Might}} |
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+ | }} |
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+ | |||
+ | == Decreasing ability power == |
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+ | === Champion abilities === |
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+ | * {{cai|Realm of Death|Mordekaiser}} |
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== Trivia == |
== Trivia == |
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* The ability with the largest {{as|AP ratio}} is {{cai|Summon Tibbers|Annie}}, with a maximum AP ratio of {{as|(+ 515% AP)}} counting initial cast of {{as|(+ 65% AP)}} and the target taking damage from all 45 ticks of {{ui|Tibbers}} aura damage ({{as|(+ 10% AP)}} per tick). |
* The ability with the largest {{as|AP ratio}} is {{cai|Summon Tibbers|Annie}}, with a maximum AP ratio of {{as|(+ 515% AP)}} counting initial cast of {{as|(+ 65% AP)}} and the target taking damage from all 45 ticks of {{ui|Tibbers}} aura damage ({{as|(+ 10% AP)}} per tick). |
||
− | * The second and third bounces of {{cai|Ebb and Flow|Nami}} scale |
+ | * The second and third bounces of {{cai|Ebb and Flow|Nami}} scale exponentially, however the low base ratio means it will not beat other spells at normal levels of AP. |
− | * {{ci|Camille}}, {{ci|Darius}}, {{ci|Draven}}, {{ci|Garen}}, {{ci|Illaoi}}, {{ci|Kayn}}, {{ci|Kalista}}, {{ci|Kindred}}, {{Ci|Kled}}, {{ci|Olaf}}, {{ci|Riven}}, {{ci|Talon}}, {{ci|Vayne}}, {{Ci|Xayah}}, {{ci|Zed}} have no abilities or innate effects that scale with ability power. |
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---- |
---- |
||
− | '''''Last updated:''' |
+ | '''''Last updated:''' January 30, 2019, patch [[V9.2]]'' |
− | * |
+ | * Disregarding {{ci|Veigar}}, {{ci|Thresh}}, and {{ri|Gathering Storm}}, and assuming {{ri|Kleptomancy}} gives no {{ii|Total Biscuit of Everlasting Will|biscuits}}; the highest attainable ability power by a champion on Summoner's Rift is a level 18 {{ci|Viktor}} with '''{{as|{{fd|2314.656}} AP}}'''. |
* {{sbc|Runes:}} |
* {{sbc|Runes:}} |
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− | ** {{ri|Trait: Inspiration}} ({{ri|Trait: Sorcery|Sorcery}} as a secondary path) |
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** {{ri|Kleptomancy}} |
** {{ri|Kleptomancy}} |
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+ | ** {{ri|Biscuit Delivery}} |
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** {{ri|Absolute Focus}} |
** {{ri|Absolute Focus}} |
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** {{ri|Waterwalking}} |
** {{ri|Waterwalking}} |
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+ | ** [[File:Rune shard Adaptive Force.png|22px]] Adaptive Force |
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+ | ** [[File:Rune shard Adaptive Force.png|22px]] Adaptive Force |
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* {{sbc|Buffs:}} |
* {{sbc|Buffs:}} |
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+ | ** ''{{ci|Viktor}} will need to have {{ci|Ornn}} alongside him.'' |
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** {{bi|Hand of Baron}} |
** {{bi|Hand of Baron}} |
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− | ** Three {{ui|Infernal Drake}} buff |
+ | ** Three {{ui|Infernal Drake}} buffs empowered with the {{bi|Empowered Aspect of the Dragon}} buff |
+ | ** {{ii|Pilfered Potion of Rouge}} |
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− | ** {{bi|Empowered Aspect of the Dragon}} (from the {{ui|Elder Dragon}}) |
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− | ** {{ |
+ | ** {{ii|Travel Size Elixir of Sorcery}} |
− | ** {{ii| |
+ | ** {{ii|Elixir of Sorcery}} |
− | ** {{ii|Travel Size Elixir of Sorcery}} (consumed) |
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* {{sbc|Items:}} |
* {{sbc|Items:}} |
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− | ** {{ii|Mejai's Soulstealer}} |
+ | ** {{ii|Mejai's Soulstealer}} '''with 25 stacks''' |
⚫ | |||
⚫ | |||
** {{ii|Rabadon's Deathcap}} |
** {{ii|Rabadon's Deathcap}} |
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⚫ | |||
⚫ | |||
** {{ii|Seraph's Embrace}} |
** {{ii|Seraph's Embrace}} |
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⚫ | |||
⚫ | |||
− | ** {{ii|Elixir of Sorcery}} (consumed) |
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* {{cis|Viktor}} AP: |
* {{cis|Viktor}} AP: |
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− | ** '''Items''' = {{ii|Rabadon's Deathcrown|175}} + {{ii|Rabadon's Deathcap|120}} +{{ii|Spellbinder|200}} + {{ii|Mejai's Soulstealer|145}} + {{ii|Seraph's Embrace|{{fd| |
+ | ** '''Items''' = {{ii|Rabadon's Deathcrown|175}} + {{ii|Rabadon's Deathcap|120}} + {{ii|Spellbinder|200}} + {{ii|Mejai's Soulstealer|145}} + {{ii|Seraph's Embrace|{{fd|141.2}}}} + {{ii|Perfect Hex Core|180}} = {{as|{{fd|961.2}} AP}} |
− | *** {{iis|Seraph's Embrace}} AP = 50 + ({{ci|Viktor| |
+ | *** {{iis|Seraph's Embrace}} AP = 50 + ({{ci|Viktor|830}} + {{ii|Mejai's Soulstealer|200}} + {{ii|Seraph's Embrace|1400}} + {{ii|Perfect Hex Core|450}} + {{ri|Biscuit Delivery|160}}){{times}}{{fd|0.03}} = {{as|{{fd|141.2}} AP}} |
− | ** '''Runes''' = |
+ | ** '''Runes''' = {{ri|Absolute Focus|40}} + {{ri|Waterwalking|30}} + {{ii|Pilfered Potion of Rouge|27}} + {{ii|Travel Size Elixir of Sorcery|25}} + [[File:Rune shard Adaptive Force.png|22px]] 18 = {{as|140 AP}} |
− | ** '''Buffs''' = |
+ | ** '''Buffs''' = {{bi|Hand of Baron|80}} + {{ii|Elixir of Sorcery|50}} = {{as|130 AP}} |
** '''AP Multiplier''' = 1 + {{ii|Rabadon's Deathcap|{{fd|0.4}}}} + {{bi|Dragon Slayer|{{fd|0.48}}}} = {{fd|1.88}} |
** '''AP Multiplier''' = 1 + {{ii|Rabadon's Deathcap|{{fd|0.4}}}} + {{bi|Dragon Slayer|{{fd|0.48}}}} = {{fd|1.88}} |
||
− | *** {{cis|Viktor}} AP = ({{tt|{{fd| |
+ | *** {{cis|Viktor}} AP = ({{tt|{{fd|961.2}}|Items}} + {{tt|140|Runes}} + {{tt|130|Buffs}}){{times}}{{fd|1.88}} = '''{{as|{{fd|2314.656}} AP}}''' |
---- |
---- |
||
− | '''''Last updated:''' |
+ | '''''Last updated:''' January 30, 2019, patch [[V9.2]]'' |
− | * The highest attainable ability power by a |
+ | * The highest attainable ability power by a champion at level 1 is '''{{as|{{fd|86}} AP}}''' on {{ci|Viktor}}. This applies only if it is possible to get at level 1 a {{ii|Pilfered Potion of Rouge}} and a {{ii|Travel Size Elixir of Sorcery}} through {{ri|Kleptomancy}}. |
* {{sbc|Runes:}} |
* {{sbc|Runes:}} |
||
− | ** {{ri|Trait: Inspiration}} |
||
** {{ri|Kleptomancy}} |
** {{ri|Kleptomancy}} |
||
** {{ri|Absolute Focus}} |
** {{ri|Absolute Focus}} |
||
** {{ri|Waterwalking}} |
** {{ri|Waterwalking}} |
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+ | ** [[File:Rune shard Adaptive Force.png|22px]] Adaptive Force |
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+ | ** [[File:Rune shard Adaptive Force.png|22px]] Adaptive Force |
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* {{sbc|Items:}} |
* {{sbc|Items:}} |
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** {{ii|Amplifying Tome}} |
** {{ii|Amplifying Tome}} |
||
** {{ii|Prototype Hex Core}} |
** {{ii|Prototype Hex Core}} |
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− | * {{sbc|Buffs:}} |
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− | ** {{cai|Blood Boil|Nunu}} |
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Relevant mathematics: |
Relevant mathematics: |
||
* '''Items''' = {{ii|Amplifying Tome|20}} + {{ii|Prototype Hex Core|1}} = {{as|21 AP}} |
* '''Items''' = {{ii|Amplifying Tome|20}} + {{ii|Prototype Hex Core|1}} = {{as|21 AP}} |
||
− | * '''Runes''' = {{ri| |
+ | * '''Runes''' = {{ri|Absolute Focus|5}} + {{ri|Waterwalking|5}} + [[File:Rune shard Adaptive Force.png|22px]] 18 + {{ri|Kleptomancy}} ({{ii|Pilfered Potion of Rouge|10}} + {{ii|Travel Size Elixir of Sorcery|25}}) = {{as|63 AP}} |
− | * |
+ | ** AP = ({{tt|21|Items}} + {{tt|63|Buffs}}) = {{as|{{fd|84}} AP}} |
− | ** AP = (21 + 67){{times}}{{fd|1.4}} = {{as|{{fd|123.3}} AP}} |
||
{{Clr}} |
{{Clr}} |
Revision as of 00:47, 11 December 2019
Ability power (AP) is a stat that boosts the effects of some items, abilities, and runes. Those effects receive a bonus proportional to the ability power of the champion. For example, if a champion has 50 ability power and one of his spells deals 100 (+20% AP) damage, the damage of the spell is 110. The spell descriptions in the game do not show that percentage, they show the resulting bonus. The description of the spell in this example would show the damage of the spell as 100 (+10).
Every champion starts with 0 ability power, and level-ups do not grant additional ability power.
Ability power can be increased with items, abilities and runes, it stacks additively, and each bonus point acquired directly affects its statistic.
Gold Value : Ability power has a gold value of Template:Gold value math/var per point.
Ability power as scaling
Many champion abilities use the champion's ability power to calculate the magnitude of that ability.
The following 20 champions do not have ability power ratios on any of their abilities: , , , , , , , , , , , , , , , , , , , and .
Items
Runes
Neutral buffs
Increasing ability power
Items
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Specific to
Champion abilities
Runes
Neutral Buffs
Decreasing ability power
Champion abilities
Trivia
- The ability with the largest AP ratio is , with a maximum AP ratio of (+ 515% AP) counting initial cast of (+ 65% AP) and the target taking damage from all 45 ticks of aura damage ((+ 10% AP) per tick).
- The second and third bounces of scale exponentially, however the low base ratio means it will not beat other spells at normal levels of AP.
Last updated: January 30, 2019, patch V9.2
- Disregarding 2314.656 AP. , , and , and assuming gives no ; the highest attainable ability power by a champion on Summoner's Rift is a level 18 with
- Runes:
- Buffs:
- will need to have alongside him.
- Three buffs empowered with the buff
- Items:
- with 25 stacks
- activated at 100 stacks
- AP:
Last updated: January 30, 2019, patch V9.2
- The highest attainable ability power by a champion at level 1 is 86 AP on . This applies only if it is possible to get at level 1 a and a through .
Relevant mathematics: