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m (→‎Runes: clean up, replaced: {{rune icon| → {{ri| (10))
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{{TOCright}}'''Ability power ''' ('''AP''') is a [[Champion statistic|stat]] that increases the effectiveness of some [[item]]s, [[Champion ability|abilities]], and [[rune]]s.
{{TOCright}}
 
   
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Every champion starts with 0 ability power, and [[Experience (champion)|level-ups]] do not grant additional ability power.
'''Ability Power (AP)''' is a [[champion statistic]] that increases the effectiveness of most [[Champion ability|abilities]]. It [[Stacking#Stacks additively|stacks additively]].
 
   
  +
'''Ability power''' can be increased with items, abilities and runes, it [[Stacking|stacks additively]], and each bonus point acquired directly affects its statistic.
Effects that benefit from ability power receive a bonus based on a certain percentage of a [[champion]]'s current ability power. For example, if a spell deals 100 {{as|(+20% AP)}} damage and a champion has 50 ability power, the spell's damage will increase by 10. In-game, spell descriptions do not display the percentage, but do display the resulting bonus; the previous example would display as 100 {{as|(+10)|AP}}.
 
   
 
Effects that benefit from ability power receive a bonus based on a certain percentage of the current ability power. For example, if a spell deals 100 {{as|(+20% AP)}} damage and a champion has 50 ability power, the spell's damage will increase by 10. In-game, spell descriptions do not display the percentage, but do display the resulting bonus; the previous example would display as 100 {{as|(+10)|AP}}.
Ability power has a theoretical gold value of {{g|21.75}} per unit. This means that {{ii|Needlessly Large Rod}} is the most efficient AP core item, with a gold/AP ratio of {{fd|20.833∞}}. The costs of these stats are always offset by increased final costs of their upgraded items.
 
   
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{{gold value}}​
==Increasing Ability Power==
 
  +
* '''Ability power''' has a gold value of {{g|{{Gold value math/var}}{{#var:ap}}}} per point.
   
  +
== Ability power as scaling ==
===Items===
 
  +
Many champion abilities use the champion's ability power to calculate the magnitude of that ability.
{{Stat table header|item}}
 
  +
{{Do for every item|item table row|p1n=2|p1v=ap}}
 
  +
{{Champion without ability power ratio}}
  +
 
=== Items ===
  +
{{Column|2|
  +
* {{ii|Hextech Gunblade}}
  +
* {{ii|Hextech GLP-800}}
  +
* {{ii|Hextech Protobelt-01}}
  +
* {{ii|Lich Bane}}
  +
* {{ii|Luden's Echo}}
  +
* {{ii|Nashor's Tooth}}
  +
* {{ii|Runic Echoes}}
  +
}}
  +
  +
=== Runes ===
  +
{{Column|2|
 
* {{ri|Fleet Footwork}}
 
* {{ri|Electrocute}}
  +
* {{ri|Predator}}
 
* {{ri|Dark Harvest}}
  +
* {{ri|Taste of Blood}}
  +
* {{ri|Summon Aery}}
  +
* {{ri|Arcane Comet}}
  +
* {{ri|Nullifying Orb}}
  +
* {{ri|Guardian}}
  +
}}
  +
 
== Increasing ability power==
  +
=== Items ===
 
{{Stat table header|item}}{{Do for every item|item table row|p1n=2|p1v=ap}}
 
{{Stat table footer}}
 
{{Stat table footer}}
   
 
====Specific to {{ci|Viktor}}====
 
====Specific to {{ci|Viktor}}====
  +
{{Column|2|
* {{ip|Prototype Hex Core|pass}}
 
* {{ip|The Hex Core mk-1|pass}}
+
* {{ii|Prototype Hex Core}}
* {{ip|The Hex Core mk-2|pass}}
+
* {{ii|The Hex Core mk-1}}
* {{ip|Perfect Hex Core|pass}}
+
* {{ii|The Hex Core mk-2}}
  +
* {{ii|Perfect Hex Core}}
  +
}}
   
===Champion Abilities===
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=== Champion abilities ===
  +
{{Column|2|
'''Note:''' Only the ability power buffs of these abilities are shown here. To read more information on each of these abilities, follow the links to their champions' pages.
 
* {{cai|Insanity Potion|Singed}} grants him {{ap|35|50|80}} ability power for 25 seconds.
+
* {{cai|Insanity Potion|Singed}}
  +
* {{cai|Damnation|Thresh}}
* {{cai|Damnation|Thresh}} passively generates souls for him to collect, with each soul collected permanently granting {{fd|0.75}} ability power.
 
* {{cai|Phenomenal Evil Power|Veigar}} permanently grants him 1 ability power whenever he hits an enemy champion with an ability, and 5 ability power whenever he scores a champion takedown.
+
* {{cai|Phenomenal Evil Power|Veigar}}
* {{cai|Crimson Pact|Vladimir}} grants ability power equal to {{as|{{fd|2.5}}% of his '''bonus''' health}}.
+
* {{cai|Crimson Pact|Vladimir}}
  +
* {{cai|You and Me!|Yuumi}}
  +
}}
   
 
=== Runes ===
 
=== Runes ===
  +
{{Column|2|
* {{ri|Coup de Grace}}
 
  +
* {{ri|Conqueror}}
 
* {{ri|Eyeball Collection}}
 
* {{ri|Eyeball Collection}}
  +
* {{ri|Ghost Poro}}
  +
* {{ri|Zombie Ward}}
 
* {{ri|Transcendence}}
 
* {{ri|Transcendence}}
* {{ri|Celerity}}
 
 
* {{ri|Absolute Focus}}
 
* {{ri|Absolute Focus}}
 
* {{ri|Waterwalking}}
 
* {{ri|Waterwalking}}
 
* {{ri|Gathering Storm}}
 
* {{ri|Gathering Storm}}
  +
* [[File:Rune shard Adaptive Force.png|20px|link=Runes Reforged#Shards]] [[Runes Reforged#Shards|Adaptive force rune shard]]
* {{ri|Trait: Domination}}
 
  +
}}
* {{ri|Trait: Sorcery}}
 
* {{ri|Trait: Inspiration}}
 
   
===Neutral Buffs===
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=== Neutral Buffs ===
  +
{{Column|2|
* {{bi|Dragon Slayer}} grants {{as|{{ap|8|16|24}}% ability power}}.
 
  +
* {{bi|Dragon Slayer}}
* {{bi|Hand of Baron}} grants up to {{as|40 ability power}} (among other bonuses) for 3 minutes.
 
  +
* {{bi|Hand of Baron}}
  +
}}
   
  +
== Decreasing ability power ==
==Trivia==
 
  +
=== Champion abilities ===
  +
* {{cai|Realm of Death|Mordekaiser}}
  +
 
== Trivia ==
 
* The ability with the largest {{as|AP ratio}} is {{cai|Summon Tibbers|Annie}}, with a maximum AP ratio of {{as|(+ 515% AP)}} counting initial cast of {{as|(+ 65% AP)}} and the target taking damage from all 45 ticks of {{ui|Tibbers}} aura damage ({{as|(+ 10% AP)}} per tick).
 
* The ability with the largest {{as|AP ratio}} is {{cai|Summon Tibbers|Annie}}, with a maximum AP ratio of {{as|(+ 515% AP)}} counting initial cast of {{as|(+ 65% AP)}} and the target taking damage from all 45 ticks of {{ui|Tibbers}} aura damage ({{as|(+ 10% AP)}} per tick).
 
* The second and third bounces of {{cai|Ebb and Flow|Nami}} scale exponentially, however the low base ratio means it will not beat other spells at normal levels of AP.
 
* The second and third bounces of {{cai|Ebb and Flow|Nami}} scale exponentially, however the low base ratio means it will not beat other spells at normal levels of AP.
* {{ci|Camille}}, {{ci|Darius}}, {{ci|Draven}}, {{ci|Garen}}, {{ci|Illaoi}}, {{ci|Kayn}}, {{ci|Kalista}}, {{ci|Kindred}}, {{Ci|Kled}}, {{ci|Olaf}}, {{ci|Riven}}, {{ci|Talon}}, {{ci|Vayne}}, {{Ci|Xayah}}, {{ci|Zed}} have no abilities or innate effects that scale with ability power.
 
   
 
----
 
----
   
'''''Last updated:''' August 11th, 2017, patch [[V7.16]]''
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'''''Last updated:''' January 30, 2019, patch [[V9.2]]''
* Aside from {{ci|Veigar}} and {{ci|Thresh}}, who may obtain theoretically infinite ability power due to their respective passive effects; one of the highest attainable ability power by a playable champion on Summoner's Rift is on {{ci|Viktor}} with '''{{fd|1774.7748}}'''. He must:
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* Disregarding {{ci|Veigar}}, {{ci|Thresh}}, and {{ri|Gathering Storm}}, and assuming {{ri|Kleptomancy}} gives no {{ii|Total Biscuit of Everlasting Will|biscuits}}; the highest attainable ability power by a champion on Summoner's Rift is a level 18 {{ci|Viktor}} with '''{{as|{{fd|2314.656}} AP}}'''.
  +
* {{sbc|Runes:}}
* Be level 18 while having a full rune page of Scaling Ability Power runes.
 
  +
** {{ri|Kleptomancy}}
* Have 5 ranks in {{mi6|Natural Talent}}.
 
  +
** {{ri|Biscuit Delivery}}
* Possess the {{bi|Hand of Baron}} buff (after 35 minutes) and three {{moi|Infernal Drake}} buff, empowered by the buff of the {{moi|Elder Dragon}}.
 
  +
** {{ri|Absolute Focus}}
* Have a fully stacked {{ii|Mejai's Soulstealer}}, 3 {{ii|Rabadon's Deathcap}}, one {{ii|Seraph's Embrace}} and one {{ii|Perfect Hex Core}}.
 
  +
** {{ri|Waterwalking}}
* Have consumed an {{ii|Elixir of Sorcery}}.
 
  +
** [[File:Rune shard Adaptive Force.png|22px]] Adaptive Force
  +
** [[File:Rune shard Adaptive Force.png|22px]] Adaptive Force
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* {{sbc|Buffs:}}
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** ''{{ci|Viktor}} will need to have {{ci|Ornn}} alongside him.''
  +
** {{bi|Hand of Baron}}
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** Three {{ui|Infernal Drake}} buffs empowered with the {{bi|Empowered Aspect of the Dragon}} buff
  +
** {{ii|Pilfered Potion of Rouge}}
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** {{ii|Travel Size Elixir of Sorcery}}
 
** {{ii|Elixir of Sorcery}}
  +
* {{sbc|Items:}}
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** {{ii|Mejai's Soulstealer}} '''with 25 stacks'''
  +
** {{ii|Perfect Hex Core}}
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** {{ii|Rabadon's Deathcap}}
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** {{ii|Rabadon's Deathcrown}}
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** {{ii|Seraph's Embrace}}
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** {{ii|Spellbinder}} '''activated at 100 stacks'''
 
* {{cis|Viktor}} AP:
 
* {{cis|Viktor}} AP:
** '''Items''' = {{ii|Rabadon's Deathcap|120{{times}}3}} + {{ii|Mejai's Soulstealer|145}} + {{ii|Seraph's Embrace|{{fd|164.72}}}} + {{ii|Perfect Hex Core|180}} = {{as|{{fd|849.72}} AP}}
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** '''Items''' = {{ii|Rabadon's Deathcrown|175}} + {{ii|Rabadon's Deathcap|120}} + {{ii|Spellbinder|200}} + {{ii|Mejai's Soulstealer|145}} + {{ii|Seraph's Embrace|{{fd|141.2}}}} + {{ii|Perfect Hex Core|180}} = {{as|{{fd|961.2}} AP}}
*** {{iis|Seraph's Embrace}} AP = 80 + ({{ci|Viktor|1174}} + {{ii|Mejai's Soulstealer|200}} + {{ii|Seraph's Embrace|1000}} + {{ii|Perfect Hex Core|450}}){{times}}{{fd|0.03}} = {{as|{{fd|164.72}} AP}}
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*** {{iis|Seraph's Embrace}} AP = 50 + ({{ci|Viktor|830}} + {{ii|Mejai's Soulstealer|200}} + {{ii|Seraph's Embrace|1400}} + {{ii|Perfect Hex Core|450}} + {{ri|Biscuit Delivery|160}}){{times}}{{fd|0.03}} = {{as|{{fd|141.2}} AP}}
** '''Runes''' = {{rui|scaling ap|m|{{fd|1.8}}{{times}}9}} + {{rui|scaling ap|s|{{fd|1.8}}{{times}}9}} + {{rui|scaling ap|g|{{fd|3.06}}{{times}}9}} + {{rui|scaling ap|q|{{fd|7.74}}{{times}}3}} = {{as|{{fd|83.16}} AP}}
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** '''Runes''' = {{ri|Absolute Focus|40}} + {{ri|Waterwalking|30}} + {{ii|Pilfered Potion of Rouge|27}} + {{ii|Travel Size Elixir of Sorcery|25}} + [[File:Rune shard Adaptive Force.png|22px]] 18 = {{as|140 AP}}
** '''Mast. & Buffs''' = {{bi|Hand of Baron|40}} + {{ii|Elixir of Sorcery|50}} + {{mi6|Natural Talent|15}} = {{as|105 AP}}
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** '''Buffs''' = {{bi|Hand of Baron|80}} + {{ii|Elixir of Sorcery|50}} = {{as|130 AP}}
** '''AP Multiplier''' = 1 + {{ii|Rabadon's Deathcap|{{fd|0.35}}}} + {{bi|Dragon Slayer|{{fd|0.36}}}} = {{fd|1.71}}
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** '''AP Multiplier''' = 1 + {{ii|Rabadon's Deathcap|{{fd|0.4}}}} + {{bi|Dragon Slayer|{{fd|0.48}}}} = {{fd|1.88}}
*** {{cis|Viktor}} AP = ({{tt|{{fd|849.72}}|Items}} + {{tt|{{fd|83.16}}|Runes}} + {{tt|105|Masteries and Buffs}}){{times}}{{fd|1.71}} = '''{{as|{{fd|1774.7748}} AP}}'''
+
*** {{cis|Viktor}} AP = ({{tt|{{fd|961.2}}|Items}} + {{tt|140|Runes}} + {{tt|130|Buffs}}){{times}}{{fd|1.88}} = '''{{as|{{fd|2314.656}} AP}}'''
   
 
----
 
----
   
'''''Last updated:''' April 23rd, 2017, patch [[V7.8]]''
+
'''''Last updated:''' January 30, 2019, patch [[V9.2]]''
* The highest attainable ability power by a playable champion at level 1 is '''{{fd|61.92}}''' on {{ci|Vladimir}} thanks to his passive, {{ai|Crimson Pact|Vladimir}}. To reach this amount, he must:
+
* The highest attainable ability power by a champion at level 1 is '''{{as|{{fd|86}} AP}}''' on {{ci|Viktor}}. This applies only if it is possible to get at level 1 a {{ii|Pilfered Potion of Rouge}} and a {{ii|Travel Size Elixir of Sorcery}} through {{ri|Kleptomancy}}.
:* Have maximum ranks in the {{Mi6|Natural Talent}}, {{Mi6|Veteran's Scars}} and {{Mi7|Stoneborn Pact}} masteries.
 
:* Have a full rune page of {{Rune|Ability Power}} runes.
 
:* Have bought a {{ii|Amplifying Tome}}.
 
   
  +
* {{sbc|Runes:}}
* This combination will result in {{ci|Vladimir}} having '''{{fd|61.92}}''' {{as|ability power}}.
 
  +
** {{ri|Kleptomancy}}
  +
** {{ri|Absolute Focus}}
  +
** {{ri|Waterwalking}}
  +
** [[File:Rune shard Adaptive Force.png|22px]] Adaptive Force
  +
** [[File:Rune shard Adaptive Force.png|22px]] Adaptive Force
  +
* {{sbc|Items:}}
 
** {{ii|Amplifying Tome}}
 
** {{ii|Prototype Hex Core}}
   
* Relevant mathematics:
+
Relevant mathematics:
   
  +
* '''Items''' = {{ii|Amplifying Tome|20}} + {{ii|Prototype Hex Core|1}} = {{as|21 AP}}
{{Clr}}
 
  +
* '''Runes''' = {{ri|Absolute Focus|5}} + {{ri|Waterwalking|5}} + [[File:Rune shard Adaptive Force.png|22px]] 18 + {{ri|Kleptomancy}} ({{ii|Pilfered Potion of Rouge|10}} + {{ii|Travel Size Elixir of Sorcery|25}}) = {{as|63 AP}}
  +
** AP = ({{tt|21|Items}} + {{tt|63|Buffs}}) = {{as|{{fd|84}} AP}}
   
 
{{Clr}}
 
{{Stats}}
 
{{Stats}}
   

Revision as of 17:30, 13 June 2019

Ability power (AP) is a stat that increases the effectiveness of some items, abilities, and runes.

Every champion starts with 0 ability power, and level-ups do not grant additional ability power.

Ability power can be increased with items, abilities and runes, it stacks additively, and each bonus point acquired directly affects its statistic.

Effects that benefit from ability power receive a bonus based on a certain percentage of the current ability power. For example, if a spell deals 100 (+20% AP) damage and a champion has 50 ability power, the spell's damage will increase by 10. In-game, spell descriptions do not display the percentage, but do display the resulting bonus; the previous example would display as 100 (+10).

Gold Value

  • Ability power has a gold value of Template:Gold value math/var Gold Template:Gold value math/var per point.

Ability power as scaling

Many champion abilities use the champion's ability power to calculate the magnitude of that ability.

The following 20 champions do not have Ability power icon ability power ratios on any of their abilities: Aatrox Aatrox, Camille Camille, Darius Darius, Dr Dr. Mundo, Draven Draven, Garen Garen, Kayn Kayn, Kled Kled, Naafiri Naafiri, Nilah Nilah, Olaf Olaf, Pyke Pyke, Riven Riven, Samira Samira, Sett Sett, Talon Talon, Urgot Urgot, Xayah Xayah, Yone Yone, and Zed Zed.

Items

Runes

Increasing ability power

Items

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Specific to Viktor Viktor

Champion abilities

Runes

Neutral Buffs

Decreasing ability power

Champion abilities

Trivia

  • The ability with the largest AP ratio is Annie's Annie's Summon Tibbers Summon Tibbers, with a maximum AP ratio of (+ 515% AP) counting initial cast of (+ 65% AP) and the target taking damage from all 45 ticks of Tibbers Tibbers aura damage ((+ 10% AP) per tick).
  • The second and third bounces of Nami's Nami's Ebb and Flow Ebb and Flow scale exponentially, however the low base ratio means it will not beat other spells at normal levels of AP.

Last updated: January 30, 2019, patch V9.2


Last updated: January 30, 2019, patch V9.2

Relevant mathematics:

  • Items = 20 20 + 1 1 = 21 AP
  • Runes = 5 5 + 5 5 + Rune shard Adaptive Force 18 + Kleptomancy Kleptomancy (10 10 + 25 25) = 63 AP
    • AP = (21 + 63) = 84 AP