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Effects that benefit from ability power receive a bonus based on a certain percentage of the current ability power. For example, if a spell deals 100 {{as|(+20% AP)}} damage and a champion has 50 ability power, the spell's damage will increase by 10. In-game, spell descriptions do not display the percentage, but do display the resulting bonus; the previous example would display as 100 {{as|(+10)|AP}}. |
Effects that benefit from ability power receive a bonus based on a certain percentage of the current ability power. For example, if a spell deals 100 {{as|(+20% AP)}} damage and a champion has 50 ability power, the spell's damage will increase by 10. In-game, spell descriptions do not display the percentage, but do display the resulting bonus; the previous example would display as 100 {{as|(+10)|AP}}. |
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− | {{gold value}} |
+ | {{gold value}} |
* '''Ability power''' has a gold value of {{g|21.75}} per point. |
* '''Ability power''' has a gold value of {{g|21.75}} per point. |
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Revision as of 16:33, 27 February 2018
Ability power (AP) is a stat that increases the effectiveness of some items, abilities, and runes.
Every champion starts with 0 ability power, and level-ups do not grant additional ability power.
Ability power can be increased with items, abilities and runes, it stacks additively, and each bonus point acquired directly affects its statistic.
Effects that benefit from ability power receive a bonus based on a certain percentage of the current ability power. For example, if a spell deals 100 (+20% AP) damage and a champion has 50 ability power, the spell's damage will increase by 10. In-game, spell descriptions do not display the percentage, but do display the resulting bonus; the previous example would display as 100 (+10).
Gold Value
Ability power as scaling
A lot of champion abilities use the champion's ability power to increase the magnitude of the ability.
Items
Runes
Increasing ability power
Items
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- Unique: Gain 1 charge each time you or an allied or enemy champion within 1800 units casts an ability, up to a maximum of 100 charges. Active: Unique: Grants 0 − 80 (based on charges) ability power and 0% − 50% (based on charges) bonus movement speed that decays over 4 seconds (60 second cooldown). : Passive:
Specific to
Champion abilities
Runes
Neutral Buffs
Trivia
- The ability with the largest AP ratio is , with a maximum AP ratio of (+ 515% AP) counting initial cast of (+ 65% AP) and the target taking damage from all 45 ticks of aura damage ((+ 10% AP) per tick).
- The second and third bounces of scale quadratically and cubicly, respectively; however, the low base ratio means it will not beat other spells at normal levels of AP.
- , , , , , , , , , , , , , , have no abilities or innate effects that scale with ability power.
Last updated: February 26, 2018, patch V8.4
- Aside from and (or with ) who may obtain theoretically infinite ability power due to their respective passive effects; one of the highest attainable ability power by a playable champion on Summoner's Rift is a level 18 with 2595.7536.
- Runes:
- ( as a secondary path)
- Buffs:
- Three buff
- (from the )
- (consumed)
- (consumed)
- Items:
- (thanks to )
- (with a fully charged active)
- (consumed)
- Items = 966.72 AP
- 146.72 AP AP = 50 + ( + + + ) × 0.03 =
+ + + + + = - Runes = 144 AP + + + + =
- Buffs = 270 AP + + =
- AP Multiplier = 1 +
- 966.72 + 144 + 270) × 1.88 = 2595.7536 AP AP = (
+ = 1.88
AP:
- Items = 966.72 AP
Last updated: February 26th, 2018, patch V8.4
- The highest attainable ability power by a playable champion at level 1 is 72.8 on or an allied Champion buffed by thanks to .
- Runes:
- Items:
- Buffs:
Relevant mathematics:
- Items = 20 AP =
- Runes = 32 AP + + =
- AP Multiplier = 1 +
- AP = (20 + 32) × 1.4 = 72.8 AP
= 1.4