Ability power, or AP, is one of the two main offensive stats that binds champions to certain item builds, and the counterpart to
attack damage. Unlike attack damage, ability power does not have a tangible, baseline effect. Apart from increasing damage, it also most commonly scales the potency of indirect-combat or utility effects (for example,
slows and movement speed buffs).
Ability power is defined by the lack of innate multiplicative synergy that attack damage has with attack speed, critical strike chance & critical strike damage, and attack effects. Because of that, champions that utilize ability power either:
- Have effectively none or purposeless basic attacks after a certain point in the game, meaning they are pure ability-casters (e.g. , , , , etc.) OR
- Are purposefully designed to have modified basic attacks or abilities that explicitly scale off of some or all of those same statistics that attack damage-utilizing champions do (e.g.
- Ability power
stacks additively, and each point acquired directly adds to the statistic (1:1).
Every champion starts with 0 ability power, which does not increase through growth per level. Ability power is gained from any source other than levels, for example from buffs, items, runes, and others.
Ability power as scaling[]
Effects may benefit from (scale off of) a percentage/ratio, of the total amount of AP. When referring to these scaling ratios, this is always shortened to simply "AP".
Many abilities, items, and runes scale off of ability power through those AP ratios. Note that AP scaling does not necessarily mean magic damage dealt; ratios can be assigned to any damage type.
The following 21 champions do not have ability power ratios on any of their abilities: , , , , , , , , , , , , , , , , , , , , and .
Items[]
Runes[]
Neutral buffs[]
Increasing ability power[]
Items[]
This table is automatically generated based on the data from Module:ItemData/data.
Item passives[]
Consumables[]
Champion abilities[]
Runes[]
Neutral Buffs[]
Decreasing ability power[]
Champion abilities[]
Trivia[]
- The ability with the largest AP ratio is , with a maximum AP ratio of (+ 615% AP) counting initial cast of (+ 75% AP) and the target taking damage from all 45 ticks of aura damage ((+ 12% AP) per tick).
- The second and third bounces of scale exponentially, however the low base ratio means it will not beat other spells at normal levels of AP.
Last updated: August 14th, 2024, patch V14.16
- Disregarding any form of infinite scaling, items like 1611.12 AP. that grant AP based on any of their user's other stats, the maximum attainable ability power that any champion is able to obtain is
- Level 18
- Ally:
- Items:
- * and Magical Opus bonus
- and 25 stacks of Glory
- *
- Consumed
- *Any of these can be masterwork
- Runes:
- 12 stacks of
- while health is at least 70%
- while in the river
- 2 ×
Adaptive force rune shard
- Other Buffs:
- 4 ×
- Rapids
- Any Champion:
- Items = 795 AP + + + + + =
- Runes =
9 × 2 = 126 AP
+ + + - Buffs = 175 AP + + =
- AP Multiplier = 1 +
- AP = (795 AP + 126 + 175) × 1.47 = 1611.12 AP
+ = 1.47
Last updated: May 20, 2023, patch V13.10
- Disregarding any form of infinite scaling, the highest attainable ability power by a champion on Summoner's Rift is 1851.2 AP without boots. , reaching
- Level 18
- Items:
- while Poise is active and five legendary items mythic passive bonus
- and Magical Opus bonus
- and 25 stacks of Dread
- and Awe bonus
- and Dark Pact bonus
- Consumed
- Runes:
- 15 stacks of
- 12 stacks of
- while health is at least 70%
- while in the river
- 2 ×
Adaptive force rune shard
Health rune shard
- Other Buffs:
- 4 ×
- Rapids
- active
- passive bonus ability power = 1660 x 0.025 = 41.5
bonus mana = + = 1660
140 = 1425
- passive bonus ability power = 1425 x 0.02 = 28.5
bonus health = + + + + + +
- Items = 750 AP + + + + + =
- Runes =
9 × 2 = 132 AP
+ + + - Buffs = 275 AP + + + =
- AP Multiplier = 1 +
- 750 + 132 + 275) × 1.6 = 1851.2 AP AP = (
+ = 1.6
:
- 1849.75 AP is a close second, at
Last updated: May 5 2023, patch V13.9
- The highest attainable ability power by a champion at level 1 using only their starting gold is 75.6 AP on any champion.
- Runes:
- 12 stacks of
- while health is at least 70%
- while in the river
- 2 ×
Adaptive force rune shard
- Items:
- 1 ×
- Champion:
- Items = 20 AP =
- Runes =
9 × 2 = 55.6 AP
- AP = 20 + 55.6 = 75.6 AP
+ + +