watch 03:03
The Loop (Games)
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Spell effects are effects that trigger whenever a champion deals ability damage. As of V7.22, this now includes abilities that otherwise behave like basic attacks.
Outgoing Effects
Damaging Abilities
The following effects trigger whenever you deal damage with an ability:
- Items
- *
- *
- *
- Runes
Disabling Abilities
The following effects trigger whenever you apply a crowd control effect:
- Items
- ( )
- Runes
- Other
Enchanting Abilities
The following effects trigger whenever you affect an ally with an ability:
- Champion abilities
- Items
- (heals and shields only)
- Runes
Recipient Effects
The following effects are triggered upon receiving damage or are disabled:
- Runes
Healing from Ability Damage
The following effects restore health or heal based on ability damage:
- Spell vamp
- Omnivamp
Drain effects (also applies to non-ability damage)
References
Gameplay Elements
Targeting Types | Auto (Passive · Self) · Direction · Location · Unit · Proximity · Vector (Collision · Radius) |
---|---|
Unit types | Champion · Minion · Monster · Pets · Structures (Turret · Inhibitor · Nexus) |
Effect types | Ability effects · Attack effects (On-hit) · Area of effect · Damage over time · Heal · Multi-hit · Redirected damage · Shield · Single-targeted |
Ability types | Aura · Blink · Buff · Combat status · Crowd control · Damage (Ability · Basic · Magic · Physical · True · Nexus Obelisk · Execution) · Dash · Debuff · Invulnerability · Pet · Sight · Spell shield · Untargetability · Ward |
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