Ability damage is one of the game's archetypal damage types, and is the damage type dealt by most abilities. Ability damage is the pre-requisite for applying ability effects, such as and . Dealing ability damage will also generate aggression from turrets but, by contrast to basic damage, does not trigger the Call For Help AI on minions.
Spell damage, area damage, and persistent damage all trigger ability effects.
Ability damage is never described as such in-game, instead being listed as physical, magic or true damage. However, those typings can be attributed to other archetypal damage types (e.g. basic attack damage can be physical or magical) and so knowing whether or not an effect deals ability damage can be hard to intuit.
Spell vamp benefits from ability damage.
The basic rule is: all damage-dealing abilities, excluding attack effects, deal ability damage.
Non-ability spell effects[]
The following non-abilities will also trigger spell effects:
- Items
- (active)
- (active)
- (active)
- Summoner Spells
- /
Basic attack spell effects[]
The following empowered basic attacks will deal ability damage, meaning they will trigger ability effects. The triggering basic attack will still apply other attack effects.
- and
Abilities that trigger on-hit effects and ability effects[]
The following abilities apply both on-hit effects and spell effects:
- and
- , , and
- and
- and
Note that, however, the damage dealt by these abilities is not classified as ability damage, except in the case of spell vamp. It is possible with Non-Damaging Abilities (above)—the implementation of this change could have been to have these abilities deal an additional 0 spell damage.
and the magic damage portion of . Except in those cases, the damage dealt by these abilities will not benefit from