Current version[]
- Bug Fix: Fixed an issue that caused his basic attack reset to cancel when dashing towards an enemy.
- Bug Fix: Basic attacks now trigger attack effects if damage originating from Deathbringer Stance would have killed the target.
- The attack effects' damage now applies first/is prioritized, which may lead to losing the ability's healing.
- Bug Fix: Basic attacks now trigger attack effects if damage originating from Deathbringer Stance would have killed the target.
- Stats
- Health regeneration growth reduced to 0.5 from 1.
- Armor growth increased to 4.8 from 4.45.
- Healing reduced to 16% at all ranks from 18 / 19.5 / 21 / 22.5 / 24%.
- Removed: Healing is no longer increased to 20 / 24 / 28 / 32 / 36% during .
- New Effect: Healing now scales with 0.9% per 100 bonus health.
- Healing amplification increased to 50 / 75 / 100% from 25 / 35 / 45%.
- Bug Fix: The timing of the damage is no longer unsynced with the tether. Previously, the target would still sometimes be dealt damage after properly breaking the tether.
- Bug Fix: No longer references to his long-deprecated ammo system.
- Cooldown reduced to 22 − 10 (based on level) seconds from 24 − 12 (based on level).
- Bug Fix: Empowered attack no longer reduces the cooldown by 2 seconds.
- Bug Fix: Potentially fixed inconsistencies with the tether pulling a target when they leave the area at the last 0.25 seconds of the duration.
- Bug Fix: VFX for bonus movement speed no longer disappears prematurely when the buff refreshes upon takedown.
- Damage type changed to magic from physical.
- Damage type changed to magic from physical.
- First cast AD ratio reduced to 60 / 67.5 / 75 / 82.5 / 90% AD from 60 / 70 / 80 / 90 / 100% AD.
- Second cast AD ratio reduced to 75 / 84.375 / 93.75 / 103.125 / 112.5% AD from 75 / 87.5 / 100 / 112.5 / 125% AD.
- Third cast AD ratio reduced to 90 / 101.25 / 112.5 / 123.75 / 135% AD from 90 / 105 / 120 / 135 / 150% AD.
- First cast sweetspot AD ratio reduced to 96 / 108 / 120 / 132 / 144% AD from 96 / 112 / 128 / 144 / 160% AD.
- Second cast sweetspot AD ratio reduced to 120 / 135 / 150 / 165 / 180% AD from 120 / 140 / 160 / 180 / 200% AD.
- Third cast sweetspot AD ratio reduced to 144 / 162 / 180 / 198 / 216% AD from 144 / 168 / 192 / 216 / 240% AD.
- Maximum AD ratio reduced to 360 / 405 / 450 / 495 / 540% AD from 360 / 420 / 480 / 540 / 600% AD.
- First cast AD ratio reduced to 60 / 67.5 / 75 / 82.5 / 90% AD from 60 / 70 / 80 / 90 / 100% AD.
- First cast base damage reduced to 10 / 25 / 40 / 55 / 70 from 10 / 30 / 50 / 70 / 90.
- Second cast base damage reduced to 12.5 / 31.25 / 50 / 68.75 / 87.5 from 12.5 / 37.5 / 62.5 / 87.5 / 112.5.
- Third cast base damage reduced to 15 / 37.5 / 60 / 82.5 / 105 from 15 / 45 / 75 / 105 / 135.
- First cast AD ratio increased to 60 / 70 / 80 / 90 / 100% AD from 60 / 65 / 70 / 75 / 80% AD.
- Second cast AD ratio increased to 75 / 87.5 / 100 / 112.5 / 125% AD from 75 / 81.25 / 87.5 / 93.75 / 100% AD.
- Third cast AD ratio increased to 90 / 105 / 120 / 135 / 150% AD from 90 / 97.5 / 105 / 112.5 / 120% AD.
- First cast sweetspot base damage reduced to 16 / 40 / 64 / 88 / 112 from 16 / 48 / 80 / 112 / 144.
- Second cast sweetspot base damage reduced to 20 / 50 / 80 / 110 / 140 from 20 / 60 / 100 / 140 / 180.
- Third cast sweetspot base damage reduced to 24 / 60 / 96 / 132 / 168 from 24 / 72 / 120 / 168 / 216.
- Maximum base damage reduced to 60 / 150 / 240 / 330 / 420 from 60 / 180 / 300 / 420 / 540.
- First cast sweetspot AD ratio increased to 96 / 112 / 128 / 144 / 160% AD from 96 / 104 / 112 / 120 / 128% AD.
- Second cast sweetspot AD ratio increased to 120 / 140 / 160 / 180 / 200% AD from 120 / 130 / 140 / 150 / 160% AD.
- Third cast sweetspot AD ratio increased to 144 / 168 / 192 / 216 / 240% AD from 144 / 156 / 168 / 180 / 192% AD.
- Maximum AD ratio increased to 360 / 420 / 480 / 540 / 600% AD from 360 / 390 / 420 / 450 / 480% AD.
- Minion damage increased to 55 / 60 / 65 / 70% (based on level) from 55% at all levels.
- First cast base damage reduced to 10 / 25 / 40 / 55 / 70 from 10 / 30 / 50 / 70 / 90.
- General
- Bug Fix: and no longer return to and freeze into their idle pose when their animation was paused.
- Bug Fix: VFX of the third cast on some skins no longer render above impassable terrain.
- Damage health ratio increased to 4% − 12% (based on level) of target's maximum health from 4% − 10% (based on level).
- Bonus movement speed increased to 60 / 80 / 100% from 50 / 65 / 80%.
- Slow increased to 25 / 27.5 / 30 / 32.5 / 35% from 25% at all ranks.
- Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 20 / 18.5 / 17 / 15.5 / 14.
- Bonus attack damage increased to 20 / 32.5 / 45% AD from 20 / 30 / 40% AD.
- Damage health ratio reduced to 4% − 10% (based on level) of the target's maximum health from 5% − 12% (based on level).
- Healing during reduced to 20 / 24 / 28 / 32 / 36% from 25 / 30 / 35 / 40 / 45%.
- Bonus movement speed reduced to 50 / 65 / 80% from 60 / 80 / 100%.
- Heal reduced to 80% of post-mitigation damage from 100%.
- Stats
- Health growth increased to 114 from 104.
- Healing reduced to 18 / 19.5 / 21 / 22.5 / 24% from 18 / 20 / 22 / 24 / 26%.
- Healing during unchanged.
- Healing reduced to 18 / 19.5 / 21 / 22.5 / 24% from 18 / 20 / 22 / 24 / 26%.
- Healing amplification reduced to 25 / 35 / 45% from 25 / 40 / 55%.
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.45 from 3.25.
- Magic resistance growth increased to 2.05 from 1.25.
- Healing reduced to 18 / 20 / 22 / 24 / 26% from 20 / 22.5 / 25 / 27.5 / 30%.
- Healing during reduced to 25 / 30 / 35 / 40 / 45% from 26 / 32 / 38 / 44 / 50%.
- Healing amplification reduced to 25 / 40 / 55% from 30 / 45 / 60%.
- General
- Bug Fix: Voice lines now properly play when the conditions are met.
- Sweetspot bonus damage increased to 60% from 50%.
- Cooldown reduced to 20 / 18.5 / 17 / 15.5 / 14 seconds from 26 / 23 / 20 / 17 / 14.
- New Effect: Healing against champions is now increased to 26 / 32 / 38 / 44 / 50% during .
- Healing amplification reduced to 30 / 45 / 60% from 50 / 75 / 100%.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Healing amplification increased to 50 / 75 / 100% from 50 / 60 / 70%.
- Bonus attack damage increased to 20 / 30 / 40% AD from 20 / 25 / 30% AD.
- Bug Fix: Now properly fears and stops enraged .
- Bug Fix: Now properly heals when attacking an enemy with .
- Bug Fix: Now properly heals when attacking an enemy with .
- General
- Taunt lines have been moved to his joke.
- Three of his old ultimate's revive lines have been repurposed as his taunt.
- Undocumented: No longer cancels if Aatrox would take lethal damage but is saved because of damage storage or the enemy's reduced damage for AoE damage.
- Undocumented: No longer cancels before entering resurrection.
- Damage against minions increased to 55% from 40% at all levels.
- Healing against minions reduced to 25% from 100%.
- Damage against minions reduced to 40% at all levels from 50% − 100% (based on level).
- General
- Undocumented: Aatrox's walk animation for all his skins now performs correctly.
- Stats
- Health regeneration growth increased to 1 from 0.75.
- Removed: If Aatrox takes down at least one champion, taking lethal damage during World Ender no longer revives him over 3.25 seconds, during which he is untargetable, invulnerable, slowed by 99%, unable to basic attack, cast abilities, or use summoner spells or item actives and heals himself for 30% of his maximum health. While reviving, recast timer is locked.
- Healing amplification increased to 50 / 60 / 70% from 40 / 55 / 70%.
- Cooldown reduced to 120 / 100 / 80 seconds from 140 / 120 / 100.
- Cooldown changed to 24 − 12 (based on level) seconds from 15 at all levels.
- Bonus healing changed to self-healing only from all incoming healing.
- V9.9 - May 2nd Hotfix
- Stats
- Base armor increased to 38 from 33.
- Health growth increased to 90 from 80.
- Damage increased to 5% − 12% (based on level) of the target's maximum health from 5% − 10% (based on level).
- AD ratio increased to 60 / 65 / 70 / 75 / 80% AD from 55 / 60 / 65 / 70 / 75% AD.
- Stats
- Base health regeneration reduced to 3 from 8.
- Removed: No longer inflicts Mutilator against enemy champions, reducing healing and shielding by 40% for 3 seconds.
- New Effect: Now heals for bonus physical damage dealt.
- Damage reduced to 5% − 10% (based on level) of the target's maximum health from 8% − 16% (based on level).
- Static cooldown reduced to 15 seconds from 25.
- Removed: Cooldown is reduced by 2 seconds when Aatrox casts an ability or hits a champion with the edge of .
- New Effect: Cooldown is reduced by 2 seconds when Aatrox damages a champion or large monster with a basic attack or an ability or when he hits an enemy champion with the edge of .
- Maximum bonus damage against monsters reduced to 100 from 400.
- Attack frame adjusted to match other basic attacks.
- New Effect: Cooldown now begins after the most recent sequence finishes, rather than on first cast.
- Cooldown reduced to 14 / 12 / 10 / 8 / 6 seconds from 16 / 15 / 14 / 13 / 12.
- Base damage increased to 10 / 30 / 50 / 70 / 90 from 10 / 25 / 40 / 55 / 70.
- Slow strength changed to 25% at all ranks from 15 / 20 / 25 / 30 / 35%.
- Cooldown increased to 26 / 23 / 20 / 17 / 14 seconds from 18 / 17 / 16 / 15 / 14.
- Removed: No longer grants 15 / 25 / 35 / 45 / 55 bonus AD for 1.5 seconds.
- New Effect: Healing changed to all non-periodic champion damage from physical champion damage.
- New Effect: Cooldown now begins on cast, rather than after World Ender expires.
- Cooldown reduced to 140 / 120 / 100 seconds from 160 / 140 / 120.
- Removed: No longer removes buffs during revival.
- New Effects:
- After 0.25 seconds, Aatrox unleashes his true demonic form for 10 seconds, fearing nearby enemy minions for 3 seconds, and gaining 60 / 80 / 100% bonus movement speed, decaying over the duration.
- While transformed Aatrox gains increased size and 20 / 25 / 30% AD, and receives 40 / 55 / 70% increased healing.
- With each enemy champion takedown, World Ender is extended by 5 seconds, refreshing its effects, up to the original amount. Additionally if at least one champion has been taken down, if Aatrox takes lethal damage, he will revive over 3.25 seconds, during which he is untargetable, invulnerable, slowed by 99%, unable to basic attack, cast abilities, or use summoner spells or item actives and heals for 30% of his maximum health. While reviving, recast timer is locked.
- Old Effects:
- After 0.5 seconds, Aatrox unleashes his true demonic form for 10 seconds, fearing nearby allied and enemy minions for 3 seconds, and for the first second gaining 120 / 180 / 240 bonus movement speed.
- While transformed Aatrox gains increased size and 20 / 25 / 30% AD, refreshing the bonus movement speed when out-of-combat with champions and turrets.
- Aatrox generates Blood Well equal to 15% − 50% (based on duration) of his maximum health over the duration. Taking lethal damage during World Ender revives Aatrox over 3.25 seconds, during which he is untargetable, invulnerable, slowed by 25%, unable to basic attack, cast abilities, or use summoner spells or item actives and consumes the Blood Well to recover the same amount in health. While reviving, recast timer is locked.
Second rework[]
- General
- Bug Fix: Buff icons on the buff/debuff bar no longer show up as blank boxes.
- Bug Fix: Now properly pulls targets even if they're untargetable.
- Bug Fix: Passive is no longer removed when he's reviving.
- General
- Bug Fix: Can once again toggle his banner wings.
- Stats
- Base health regeneration increased to 8 from 5.
- Health regeneration growth increased to 0.75 from 0.25.
- Removed: Passive healing no longer heals for 3 / 3.375 / 3.75 / 4.125 / 4.5% of the physical damage dealt to non-champion. Now only heals on damage to champions.
- Removed: No longer uses a 2 charges system with a recharge time of 26 / 22 / 18 / 14 / 10 seconds.
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 3 / 2.5 / 2 / 1.5 / 1.
- AD ratio reduced to 55 / 60 / 65 / 70 / 75% AD from 64 / 68 / 72 / 76 / 80% AD.
- Recharge time increased to 26 / 22 / 18 / 14 / 10 seconds from 24 / 20 / 16 / 12 / 8.
- Removed: Monsters no longer take 10% AD bonus damage.
- Bug Fix: Corrected interaction when casting mid-cast. Skillshot now fires in target direction.
- Active duration reduced to 10 seconds from 12.
- Heal on revive changed to (0.54% of maximum health per 1% Blood Well, up to 80% Blood Well, and 50% of maximum health for 80% Blood Well or higher) from (0.5% of maximum health per 1% Blood Well).
- New Effect: Resource bar now turns red when Blood Well reaches 80%.
- Heal percentage increased to 20 / 22.5 / 25 / 27.5 / 30% from 20 / 21.25 / 22.5 / 23.75 / 25%.
- Bonus attack damage increased to 20 / 25 / 30% AD from 20 / 22.5 / 25% AD.
- Healing effectiveness against non-champions reduced to 15% from 33%.
- Charges gained when first learning the ability reduced to 1 from 2.
- Cooldown increased to 160 / 140 / 120 seconds from 140 / 130 / 120.
- General
- New: Can now toggle his banner-style wings on top of switching his sword stance [default: Ctrl + 5].
- Stats
- Base health reduced to 580 from 610.
- First swing base damage reduced to 10 / 25 / 40 / 55 / 70 from 20 / 35 / 50 / 65 / 80.
- Minion damage reduced to 50% − 100% (based on level) from 65% − 100% (based on level).
- Recharge time changed to 24 / 20 / 16 / 12 / 8 seconds from 20 / 18 / 16 / 14 / 12.
- Bonus attack damage increased to 20 / 22.5 / 25% AD from 20% AD.
- New Effect: While reviving, now locks recast timer.
- V8.13 - July 3rd Hotfix
- First cast length increased to 650 from 625.
- First cast width increased to 200 from 175.
- Second cast length increased to 525 from 500. Sweet spot size unchanged.
- V8.13 - June 27th Hotfix
- Stats
- Base health increased to 610 from 580.
- Base damage increased to 20 / 35 / 50 / 65 / 80 from 15 / 30 / 45 / 60 / 75.
- Healing increased to 20 / 21.25 / 22.5 / 23.75 / 25% from 15 / 16.25 / 17.5 / 18.75 / 20%
- Dash range increased to 300 from 250.
- New Effect: Now resets Aatrox's autoattack timer.
- Cooldown reduced to 140 / 130 / 120 seconds from 160 / 140 / 120.
- V8.13 - Full Relaunch
- General
- Complete visual upgrade across all skins.
- New artwork for , , , and .
- New voice over.
- New lore.
- Stats
- Base attack range increased to 175 from 150.
- Attack speed growth reduced to 2.5% from 3%.
- Base attack damage reduced to 60 from 70.
- Attack damage growth increased to 5 from 3.2.
- Armor growth reduced to 3.25 from 3.8.
- Health growth reduced to 80 from 85.
- Base health regeneration reduced to 5 from 6.5.
- Health regeneration growth reduced to 0.25 from 0.5.
- Innate: Aatrox's next basic attack gains 50 bonus range and deals 8% − 16% (based on level) of the target's maximum health bonus physical damage, capped at 400 against monsters. Against enemy champions also Mutilates the target for 3 seconds, reducing all healing and shielding on them by 40%.
- Deathbringer Stance's cooldown is reduced by 2 seconds when Aatrox casts an ability or hits a champion with the edge of .
- Static Cooldown: 25 seconds.
(Innate)
- Active: Aatrox swings his greatsword in the target direction, striking enemies in a line. The Darkin Blade can then be reactivated twice within 4 seconds, with the second cast refreshing the timer. The second cast strikes enemies in a cone and the third in the target area.
- Each cast deals 15 / 30 / 45 / 60 / 75 (+ 64 / 68 / 72 / 76 / 80% AD) physical damage, increasing by 25% on the second cast and 50% on the third. The Darkin Blade deals 65% − 100% (based on level) damage to minions.
- Hitting enemies at the far end of the first two casts and the center of the third deals 50% bonus damage and knocks up enemies for 0.25 seconds.
- Monsters take 10% AD bonus damage and are knocked up for 0.5 seconds instead.
- Cooldown: 16 / 15 / 14 / 13 / 12 seconds.
(Q)
- Active: Aatrox smashes the ground in the target direction, creating a chain that stops on the first enemy hit, dealing 30 / 40 / 50 / 60 / 70 (+ 40% AD) physical damage, doubled against minions, and slowing them for 1.5 seconds.
- If Infernal Chains hits a champion or large monster, they are chained to the impact area. If the chained enemy is still in the impact area after 1.5 seconds, they are dragged to the center and take the same damage again.
- Cooldown: 18 / 17 / 16 / 15 / 14 seconds.
(W)
- Passive: Aatrox heals for 15 / 16.25 / 17.5 / 18.75 / 20% of the premitigation-physical damage he deals, with a 33% effectiveness against non-champions.
- Additionally, Aatrox periodically stores a Umbral Dash charge, up to 2 stored at once.
- Active: Aatrox dashes in the target direction, gaining 15 / 25 / 35 / 45 / 55 bonus attack damage for 1.5 seconds.
- Umbral Dash can be cast during his other spellcasts without interrupting them.
- Cost: 1 charge.
- Cooldown: 3 / 2.5 / 2 / 1.5 / 1 seconds.
- Recharge: 20 / 18 / 16 / 14 / 12 seconds.
(E)
- Active: After a small delay, Aatrox unleashes his true demonic form for 12 seconds, fearing nearby minions for 3 seconds, and for the first second gaining 120 / 180 / 240 bonus movement speed.
- While transformed Aatrox gains increased size and (20% AD) bonus attack damage, refreshing the bonus movement speed when out-of-combat with champions and turrets.
- Aatrox generates Blood Well equal to 15% − 50% (based on duration) of his maximum health over the first 10 seconds. Taking lethal damage during World Ender revives Aatrox over 3.25 seconds, during which he is untargetable, invulnerable, slowed by 25%, unable to basic attack, cast abilities, or use summoner spells or item actives and consumes the Blood Well to recover the same amount of health.
- Cooldown: 160 / 140 / 120 seconds.
(R)
First rework[]
- Stats
- Base health regeneration reduced to 6.5 from 6.59.
- Stats
- Base attack damage increased to 70 from 68.
- Base damage increased to 20 / 50 / 80 / 110 / 140 from 10 / 35 / 60 / 95 / 120.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 115 / 155 / 195 / 235.
- Stats
- Base attack damage increased to 68 from 60.376.
- Base armor increased to 33 from 24.384.
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 45 / 80 / 115 / 150 / 185.
- Base damage increased to 75 / 115 / 155 / 195 / 235 from 70 / 110 / 150 / 190 / 230.
- New Effect: Is now unstoppable during the descent.
- Bonus attack range increased to 225 from 175.
- Bug Fix: Now correctly keeps his empowered attack through his revive.
/
- Removed: On-hit effects procing against wards.
/
- General
- Bug Fix: No longer spams encounter voiceover when moving near .
- Changed several interactions where it overwrote any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- New Effect: Hellbent's duration refreshes upon dealing or taking damage when attacking monsters and while active.
- Bonus attack speed increased to 30 / 40 / 50 / 60 (based on level)% from 20 / 30 / 40 / 50 (based on level)%.
- Health ratio increased to 6.5% missing health from 5%.
- Passive effect renamed Hellbent from Blood Rush.
- New Effect: Aatrox's resource bar is light red if both Hellbent and revive are active (dark red if revive is inactive)
- New Effect: Is filled to 100% after Aatrox revives.
- Removed: Stack counter resetting after Aatrox revives.
/
- V7.5 - March 10th Hotfix
- Stats
- Base health increased to 580 from 537.8.
- Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 16 / 15 / 14 / 13 / 12.
- Base damage increased to 45 / 80 / 115 / 150 / 185 from 30 / 60 / 90 / 120 / 150.
- Maximum Blood reduced to 100 at all levels from 105 − 870 (based on level) (out of combat depletion rate unchanged)
- Blood gain changed to based on ability casts from based on health costs.
- Removed: Granting 「 0.3 − 0.55 (based on level)% bonus attack speed per 1% maximum Blood 」「 30 − 55 (based on level)% bonus attack speed at 100% maximum Blood 」
- Removed: Aatrox cleansing himself and entering stasis while reviving.
- Revive healing changed to 30% maximum health from 「 36.75 − 304.5 (based on level) (+ 100% current Blood) 」「 141.75 − 1174.5 (based on level) at 100% maximum Blood 」 (duration unchanged)
- Revive cooldown reduced to 180 / 160 / 140 / 120 (based on level) from 225 / 200 / 175 / 150 (based on level).
- New Effect - Blood Rush: Upon reaching 100% maximum Blood and for the next 4 seconds, Aatrox gains 25% increased base AD and 20 / 30 / 40 / 50 (based on level)% bonus attack speed but loses all Blood over the duration. Dealing or taking damage when attacking enemy champions and while Blood Rush is active grants 100% maximum Blood and refreshes the duration.
- Removed: 10% current health cost.
- Base damage reduced to 10 / 35 / 60 / 95 / 120 from 70 / 115 / 160 / 205 / 250.
- AD ratio changed to 110% AD from 60% bonus AD.
- New Effect: Grants 20% maximum on-cast.
- Removed: 300% healing while below 50% maximum health.
- Base healing increased to 30 / 45 / 60 / 75 / 90 from 20 / 25 / 30 / 35 / 40.
- Healing ratio changed to 5% missing health from 25% bonus AD.
- Removed: 15 / 23.75 / 32.5 / 41.25 / 50 (+ 25% bonus AD) health cost.
- Base bonus damage reduced to 30 / 60 / 90 / 120 / 150 from 60 / 95 / 130 / 165 / 200.
- AD ratio reduced to 75% bonus AD from 100% bonus AD.
- New Effect: Grants 20% maximum on-hit.
- Health cost changed to 30 from 5% current health.
- Damage type changed to physical from magic.
- Base damage changed to 70 / 110 / 150 / 190 / 230 from 75 / 110 / 145 / 180 / 215.
- Removed: 60% AP ratio.
- AD ratio increased to 70% bonus AD from 60% bonus AD.
- Slow changed to 30 / 35 / 40 / 45 / 50% from 40% at all ranks.
- Slow duration changed to 2 seconds at all ranks from 1.75 / 2 / 2.25 / 2.5 / 2.75.
- New Effect: Grants 20% maximum on-cast.
Release version[]
- Cooldown reduced to 225 / 200 / 175 / 150 (based on level) seconds from 225 at all levels.
- New Effect: Grants 20% maximum per enemy champion hit.
- Maximum Blood changed to 105 − 870 (based on level) from 75 − 840 (based on level).
- Bug Fix: Stance effect sometimes triggering after 2 basic attacks (as opposed to the intended 3)
/
- Stats
- Base armor increased to 18 from 14.
- Bonus attack speed changed to 30 − 55 (based on level)% from 50% at all levels.
- Base damage reduced to 75 / 110 / 145 / 180 / 215 from 75 / 120 / 165 / 210 / 255.
- Added