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Current version[]

V14.17
  • Umbral Dash Umbral Dash
    • Bug Fix: Fixed an issue that caused his basic attack reset to cancel when dashing towards an enemy.
V14.14
  • Deathbringer Stance Deathbringer Stance
    • Bug Fix: Basic attacks now trigger attack effects if damage originating from Deathbringer Stance would have killed the target.
      • The attack effects' damage now applies first/is prioritized, which may lead to losing the ability's healing.
V14.12
  • Stats
    • Health regeneration growth reduced to 0.5 from 1.
    • Armor growth increased to 4.8 from 4.45.
  • Umbral Dash Umbral Dash
    • Healing reduced to 16% at all ranks from 18 / 19.5 / 21 / 22.5 / 24%.
    • Removed: Healing is no longer increased to 20 / 24 / 28 / 32 / 36% during World Ender World Ender.
    • New Effect: Healing now scales with 0.9% per 100 bonus health.
  • World Ender World Ender
    • Healing amplification increased to 50 / 75 / 100% from 25 / 35 / 45%.
V14.9
  • Infernal Chains Infernal Chains
    • Bug Fix: The timing of the damage is no longer unsynced with the tether. Previously, the target would still sometimes be dealt damage after properly breaking the tether.
  • Umbral Dash Umbral Dash
    • Bug Fix: No longer references to his long-deprecated ammo system.
V14.4
  • Deathbringer Stance Deathbringer Stance
    • Cooldown reduced to 22 − 10 (based on level) seconds from 24 − 12 (based on level).
    • Bug Fix: Empowered attack no longer reduces the cooldown by 2 seconds.
  • Infernal Chains Infernal Chains
    • Bug Fix: Potentially fixed inconsistencies with the tether pulling a target when they leave the area at the last 0.25 seconds of the duration.
V13.20
  • World Ender World Ender
    • Bug Fix: VFX for bonus movement speed no longer disappears prematurely when the buff refreshes upon takedown.
V13.17
V13.15
  • The Darkin Blade The Darkin Blade
    • First cast AD ratio reduced to 60 / 67.5 / 75 / 82.5 / 90% AD from 60 / 70 / 80 / 90 / 100% AD.
      • Second cast AD ratio reduced to 75 / 84.375 / 93.75 / 103.125 / 112.5% AD from 75 / 87.5 / 100 / 112.5 / 125% AD.
      • Third cast AD ratio reduced to 90 / 101.25 / 112.5 / 123.75 / 135% AD from 90 / 105 / 120 / 135 / 150% AD.
    • First cast sweetspot AD ratio reduced to 96 / 108 / 120 / 132 / 144% AD from 96 / 112 / 128 / 144 / 160% AD.
      • Second cast sweetspot AD ratio reduced to 120 / 135 / 150 / 165 / 180% AD from 120 / 140 / 160 / 180 / 200% AD.
      • Third cast sweetspot AD ratio reduced to 144 / 162 / 180 / 198 / 216% AD from 144 / 168 / 192 / 216 / 240% AD.
      • Maximum AD ratio reduced to 360 / 405 / 450 / 495 / 540% AD from 360 / 420 / 480 / 540 / 600% AD.
V13.14
  • The Darkin Blade The Darkin Blade
    • First cast base damage reduced to 10 / 25 / 40 / 55 / 70 from 10 / 30 / 50 / 70 / 90.
      • Second cast base damage reduced to 12.5 / 31.25 / 50 / 68.75 / 87.5 from 12.5 / 37.5 / 62.5 / 87.5 / 112.5.
      • Third cast base damage reduced to 15 / 37.5 / 60 / 82.5 / 105 from 15 / 45 / 75 / 105 / 135.
    • First cast AD ratio increased to 60 / 70 / 80 / 90 / 100% AD from 60 / 65 / 70 / 75 / 80% AD.
      • Second cast AD ratio increased to 75 / 87.5 / 100 / 112.5 / 125% AD from 75 / 81.25 / 87.5 / 93.75 / 100% AD.
      • Third cast AD ratio increased to 90 / 105 / 120 / 135 / 150% AD from 90 / 97.5 / 105 / 112.5 / 120% AD.
    • First cast sweetspot base damage reduced to 16 / 40 / 64 / 88 / 112 from 16 / 48 / 80 / 112 / 144.
      • Second cast sweetspot base damage reduced to 20 / 50 / 80 / 110 / 140 from 20 / 60 / 100 / 140 / 180.
      • Third cast sweetspot base damage reduced to 24 / 60 / 96 / 132 / 168 from 24 / 72 / 120 / 168 / 216.
      • Maximum base damage reduced to 60 / 150 / 240 / 330 / 420 from 60 / 180 / 300 / 420 / 540.
    • First cast sweetspot AD ratio increased to 96 / 112 / 128 / 144 / 160% AD from 96 / 104 / 112 / 120 / 128% AD.
      • Second cast sweetspot AD ratio increased to 120 / 140 / 160 / 180 / 200% AD from 120 / 130 / 140 / 150 / 160% AD.
      • Third cast sweetspot AD ratio increased to 144 / 168 / 192 / 216 / 240% AD from 144 / 156 / 168 / 180 / 192% AD.
      • Maximum AD ratio increased to 360 / 420 / 480 / 540 / 600% AD from 360 / 390 / 420 / 450 / 480% AD.
    • Minion damage increased to 55 / 60 / 65 / 70% (based on level) from 55% at all levels.
V13.11
V13.9
  • Deathbringer Stance Deathbringer Stance
    • Damage health ratio increased to 4% − 12% (based on level) of target's maximum health from 4% − 10% (based on level).
  • World Ender World Ender
    • Bonus movement speed increased to 60 / 80 / 100% from 50 / 65 / 80%.
V13.5
  • Infernal Chains Infernal Chains
    • Slow increased to 25 / 27.5 / 30 / 32.5 / 35% from 25% at all ranks.
    • Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 20 / 18.5 / 17 / 15.5 / 14.
  • World Ender World Ender
    • Bonus attack damage increased to 20 / 32.5 / 45% AD from 20 / 30 / 40% AD.
V13.1
  • Deathbringer Stance Deathbringer Stance
    • Damage health ratio reduced to 4% − 10% (based on level) of the target's maximum health from 5% − 12% (based on level).
  • Umbral Dash Umbral Dash
    • Healing during World Ender World Ender reduced to 20 / 24 / 28 / 32 / 36% from 25 / 30 / 35 / 40 / 45%.
  • World Ender World Ender
    • Bonus movement speed reduced to 50 / 65 / 80% from 60 / 80 / 100%.
V12.20
V12.14
  • Stats
    • Health growth increased to 114 from 104.
  • Umbral Dash Umbral Dash
    • Healing reduced to 18 / 19.5 / 21 / 22.5 / 24% from 18 / 20 / 22 / 24 / 26%.
  • World Ender World Ender
    • Healing amplification reduced to 25 / 35 / 45% from 25 / 40 / 55%.
V12.10
  • Stats
    • Base health increased to 650 from 580.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.45 from 3.25.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Umbral Dash Umbral Dash
    • Healing reduced to 18 / 20 / 22 / 24 / 26% from 20 / 22.5 / 25 / 27.5 / 30%.
    • Healing during World Ender World Ender reduced to 25 / 30 / 35 / 40 / 45% from 26 / 32 / 38 / 44 / 50%.
  • World Ender World Ender
    • Healing amplification reduced to 25 / 40 / 55% from 30 / 45 / 60%.
V12.7
  • General
    • Bug Fix: Voice lines now properly play when the conditions are met.
V12.4
V11.19
  • Infernal Chains Infernal Chains
    • Cooldown reduced to 20 / 18.5 / 17 / 15.5 / 14 seconds from 26 / 23 / 20 / 17 / 14.
V11.2
  • Umbral Dash Umbral Dash
    • New Effect: Healing against champions is now increased to 26 / 32 / 38 / 44 / 50% during World Ender World Ender.
  • World Ender World Ender
    • Healing amplification reduced to 30 / 45 / 60% from 50 / 75 / 100%.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.20
  • World Ender World Ender
    • Healing amplification increased to 50 / 75 / 100% from 50 / 60 / 70%.
V10.17
  • World Ender World Ender
    • Bonus attack damage increased to 20 / 30 / 40% AD from 20 / 25 / 30% AD.
V10.15
V10.11
V10.9
  • General
    • Taunt lines have been moved to his joke.
    • Three of his old ultimate's revive lines have been repurposed as his taunt.
  • World Ender World Ender
V9.19
  • The Darkin Blade The Darkin Blade
    • Damage against minions increased to 55% from 40% at all levels.
V9.18
  • Deathbringer Stance Deathbringer Stance
    • Healing against minions reduced to 25% from 100%.
  • The Darkin Blade The Darkin Blade
    • Damage against minions reduced to 40% at all levels from 50% − 100% (based on level).
V9.14
  • General
    • Undocumented: Aatrox's walk animation for all his skins now performs correctly.
  • Stats
    • Health regeneration growth increased to 1 from 0.75.
  • World Ender World Ender
    • Removed: If Aatrox takes down at least one champion, taking lethal damage during World Ender no longer Revival icon revives him over 3.25 seconds, during which he is Untargetable icon untargetable, Cosmic Radiance invulnerable, Slow icon slowed by 99%, unable to basic attack, cast abilities, or use summoner spells or item actives and heals himself for 30% of his maximum health. While reviving, The Darkin Blade's The Darkin Blade's recast timer is locked.
    • Healing amplification increased to 50 / 60 / 70% from 40 / 55 / 70%.
    • Cooldown reduced to 120 / 100 / 80 seconds from 140 / 120 / 100.
V9.12
  • Deathbringer Stance Deathbringer Stance
    • Cooldown changed to 24 − 12 (based on level) seconds from 15 at all levels.
  • World Ender World Ender
    • Bonus healing changed to self-healing only from all incoming healing.
V9.9 - May 2nd Hotfix
  • Stats
    • Base armor increased to 38 from 33.
    • Health growth increased to 90 from 80.
  • Deathbringer Stance Deathbringer Stance
    • Damage increased to 5% − 12% (based on level) of the target's maximum health from 5% − 10% (based on level).
  • The Darkin Blade The Darkin Blade
    • AD ratio increased to 60 / 65 / 70 / 75 / 80% AD from 55 / 60 / 65 / 70 / 75% AD.
V9.9
  • Stats
    • Base health regeneration reduced to 3 from 8.
  • Deathbringer Stance Deathbringer Stance
    • Removed: No longer inflicts Mutilator Mutilator against enemy champions, reducing healing and shielding by 40% for 3 seconds.
    • New Effect: Now heals for bonus physical damage dealt.
    • Damage reduced to 5% − 10% (based on level) of the target's maximum health from 8% − 16% (based on level).
    • Static cooldown reduced to 15 seconds from 25.
    • Removed: Cooldown is reduced by 2 seconds when Aatrox casts an ability or hits a champion with the edge of The Darkin Blade The Darkin Blade.
    • New Effect: Cooldown is reduced by 2 seconds when Aatrox damages a champion or large monster with a basic attack or an ability or when he hits an enemy champion with the edge of The Darkin Blade The Darkin Blade.
    • Maximum bonus damage against monsters reduced to 100 from 400.
    • Attack frame adjusted to match other basic attacks.
  • The Darkin Blade The Darkin Blade
    • New Effect: Cooldown now begins after the most recent The Darkin Blade The Darkin Blade sequence finishes, rather than on first cast.
    • Cooldown reduced to 14 / 12 / 10 / 8 / 6 seconds from 16 / 15 / 14 / 13 / 12.
    • Base damage increased to 10 / 30 / 50 / 70 / 90 from 10 / 25 / 40 / 55 / 70.
  • Infernal Chains Infernal Chains
    • Slow strength changed to 25% at all ranks from 15 / 20 / 25 / 30 / 35%.
    • Cooldown increased to 26 / 23 / 20 / 17 / 14 seconds from 18 / 17 / 16 / 15 / 14.
  • Umbral Dash Umbral Dash
    • Removed: No longer grants 15 / 25 / 35 / 45 / 55 bonus AD for 1.5 seconds.
    • New Effect: Healing changed to all non-periodic champion damage from physical champion damage.
  • World Ender World Ender
    • New Effect: Cooldown now begins on cast, rather than after World Ender expires.
    • Cooldown reduced to 140 / 120 / 100 seconds from 160 / 140 / 120.
    • Removed: No longer removes buffs during revival.
    • New Effects:
      • After 0.25 seconds, Aatrox unleashes his true demonic form for 10 seconds, Flee icon fearing nearby enemy minions for 3 seconds, and gaining 60 / 80 / 100% bonus movement speed, decaying over the duration.
      • While transformed Aatrox gains increased size and 20 / 25 / 30% AD, and receives 40 / 55 / 70% increased healing.
      • With each enemy champion takedown, World Ender is extended by 5 seconds, refreshing its effects, up to the original amount. Additionally if at least one champion has been taken down, if Aatrox takes lethal damage, he will Revival icon revive over 3.25 seconds, during which he is Untargetable icon untargetable, Cosmic Radiance invulnerable, Slow icon slowed by 99%, unable to basic attack, cast abilities, or use summoner spells or item actives and heals for 30% of his maximum health. While reviving, The Darkin Blade's The Darkin Blade's recast timer is locked.
    • Old Effects:
      • After 0.5 seconds, Aatrox unleashes his true demonic form for 10 seconds, Flee icon fearing nearby allied and enemy minions for 3 seconds, and for the first second gaining 120 / 180 / 240 bonus movement speed.
      • While transformed Aatrox gains increased size and 20 / 25 / 30% AD, refreshing the bonus movement speed when out-of-combat with champions and turrets.
      • Aatrox generates Blood Well equal to 15% − 50% (based on duration) of his maximum health over the duration. Taking lethal damage during World Ender Revival icon revives Aatrox over 3.25 seconds, during which he is Untargetable icon untargetable, Cosmic Radiance invulnerable, Slow icon slowed by 25%, unable to basic attack, cast abilities, or use summoner spells or item actives and consumes the Blood Well to recover the same amount in health. While reviving, The Darkin Blade's The Darkin Blade's recast timer is locked.

Second rework[]

V9.6
  • General
    • Bug Fix: Buff icons on the buff/debuff bar no longer show up as blank boxes.
  • Infernal Chains Infernal Chains
    • Bug Fix: Now properly pulls targets even if they're untargetable.
  • World Ender World Ender
    • Bug Fix: Passive is no longer removed when he's reviving.
V9.3
  • General
    • Bug Fix: Can once again toggle his banner wings.
  • Stats
    • Base health regeneration increased to 8 from 5.
    • Health regeneration growth increased to 0.75 from 0.25.
  • Umbral Dash Umbral Dash
    • Removed: Passive healing no longer heals for 3 / 3.375 / 3.75 / 4.125 / 4.5% of the physical damage dealt to non-champion. Now only heals on damage to champions.
    • Removed: No longer uses a 2 charges system with a recharge time of 26 / 22 / 18 / 14 / 10 seconds.
    • Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 3 / 2.5 / 2 / 1.5 / 1.
V9.2
  • The Darkin Blade The Darkin Blade
    • AD ratio reduced to 55 / 60 / 65 / 70 / 75% AD from 64 / 68 / 72 / 76 / 80% AD.
  • Umbral Dash Umbral Dash
    • Recharge time increased to 26 / 22 / 18 / 14 / 10 seconds from 24 / 20 / 16 / 12 / 8.
V8.24
  • The Darkin Blade The Darkin Blade
    • Removed: Monsters no longer take 10% AD bonus damage.
  • Infernal Chains Infernal Chains
    • Bug Fix: Corrected interaction when casting Flash Flash mid-cast. Skillshot now fires in target direction.
V8.23
  • World Ender World Ender
    • Active duration reduced to 10 seconds from 12.
    • Heal on revive changed to (0.54% of maximum health per 1% Blood Well, up to 80% Blood Well, and 50% of maximum health for 80% Blood Well or higher) from (0.5% of maximum health per 1% Blood Well).
    • New Effect: Resource bar now turns red when Blood Well reaches 80%.
V8.18
  • Umbral Dash Umbral Dash
    • Heal percentage increased to 20 / 22.5 / 25 / 27.5 / 30% from 20 / 21.25 / 22.5 / 23.75 / 25%.
  • World Ender World Ender
    • Bonus attack damage increased to 20 / 25 / 30% AD from 20 / 22.5 / 25% AD.
V8.16
  • Umbral Dash Umbral Dash
    • Healing effectiveness against non-champions reduced to 15% from 33%.
    • Charges gained when first learning the ability reduced to 1 from 2.
  • World Ender World Ender
    • Cooldown increased to 160 / 140 / 120 seconds from 140 / 130 / 120.
V8.14
  • General
    • New: Can now toggle his banner-style wings on top of switching his sword stance [default: Ctrl + 5].
  • Stats
    • Base health reduced to 580 from 610.
  • The Darkin Blade The Darkin Blade
    • First swing base damage reduced to 10 / 25 / 40 / 55 / 70 from 20 / 35 / 50 / 65 / 80.
    • Minion damage reduced to 50% − 100% (based on level) from 65% − 100% (based on level).
  • Umbral Dash Umbral Dash
    • Recharge time changed to 24 / 20 / 16 / 12 / 8 seconds from 20 / 18 / 16 / 14 / 12.
  • World Ender World Ender
    • Bonus attack damage increased to 20 / 22.5 / 25% AD from 20% AD.
    • New Effect: While reviving, now locks The Darkin Blade's The Darkin Blade's recast timer.
V8.13 - July 3rd Hotfix
  • The Darkin Blade The Darkin Blade
    • First cast length increased to 650 from 625.
    • First cast width increased to 200 from 175.
    • Second cast length increased to 525 from 500. Sweet spot size unchanged.
V8.13 - June 27th Hotfix
  • Stats
    • Base health increased to 610 from 580.
  • The Darkin Blade The Darkin Blade
    • Base damage increased to 20 / 35 / 50 / 65 / 80 from 15 / 30 / 45 / 60 / 75.
  • Umbral Dash Umbral Dash
    • Healing increased to 20 / 21.25 / 22.5 / 23.75 / 25% from 15 / 16.25 / 17.5 / 18.75 / 20%
    • Dash range increased to 300 from 250.
    • New Effect: Now resets Aatrox's autoattack timer.
  • World Ender World Ender
    • Cooldown reduced to 140 / 130 / 120 seconds from 160 / 140 / 120.
V8.13 - Full Relaunch
  • General
  • Stats
    • Base attack range increased to 175 from 150.
    • Attack speed growth reduced to 2.5% from 3%.
    • Base attack damage reduced to 60 from 70.
    • Attack damage growth increased to 5 from 3.2.
    • Armor growth reduced to 3.25 from 3.8.
    • Health growth reduced to 80 from 85.
    • Base health regeneration reduced to 5 from 6.5.
    • Health regeneration growth reduced to 0.25 from 0.5.
  • Deathbringer Stance Deathbringer Stance (Innate)
    • Innate: Aatrox's next basic attack gains 50 bonus range and deals 8% − 16% (based on level) of the target's maximum health bonus physical damage, capped at 400 against monsters. Against enemy champions also Mutilates the target for 3 seconds, reducing all healing and shielding on them by 40%.
    • Deathbringer Stance's cooldown is reduced by 2 seconds when Aatrox casts an ability or hits a champion with the edge of The Darkin Blade The Darkin Blade.
    • Static Cooldown: 25 seconds.
  • The Darkin Blade The Darkin Blade (Q)
    • Active: Aatrox swings his greatsword in the target direction, striking enemies in a line. The Darkin Blade can then be reactivated twice within 4 seconds, with the second cast refreshing the timer. The second cast strikes enemies in a cone and the third in the target area.
    • Each cast deals 15 / 30 / 45 / 60 / 75 (+ 64 / 68 / 72 / 76 / 80% AD) physical damage, increasing by 25% on the second cast and 50% on the third. The Darkin Blade deals 65% − 100% (based on level) damage to minions.
    • Hitting enemies at the far end of the first two casts and the center of the third deals 50% bonus damage and Airborne icon knocks up enemies for 0.25 seconds.
    • Monsters take 10% AD bonus damage and are Airborne icon knocked up for 0.5 seconds instead.
    • Cooldown: 16 / 15 / 14 / 13 / 12 seconds.
  • Infernal Chains Infernal Chains (W)
    • Active: Aatrox smashes the ground in the target direction, creating a chain that stops on the first enemy hit, dealing 30 / 40 / 50 / 60 / 70 (+ 40% AD) physical damage, doubled against minions, and Slow icon slowing them for 1.5 seconds.
    • If Infernal Chains hits a champion or large monster, they are chained to the impact area. If the chained enemy is still in the impact area after 1.5 seconds, they are Airborne icon dragged to the center and take the same damage again.
    • Cooldown: 18 / 17 / 16 / 15 / 14 seconds.
  • Umbral Dash Umbral Dash (E)
    • Passive: Aatrox heals for 15 / 16.25 / 17.5 / 18.75 / 20% of the premitigation-physical damage he deals, with a 33% effectiveness against non-champions.
    • Additionally, Aatrox periodically stores a Umbral Dash charge, up to 2 stored at once.
    • Active: Aatrox dashes in the target direction, gaining 15 / 25 / 35 / 45 / 55 bonus attack damage for 1.5 seconds.
    • Umbral Dash can be cast during his other spellcasts without interrupting them.
    • Cost: 1 charge.
    • Cooldown: 3 / 2.5 / 2 / 1.5 / 1 seconds.
    • Recharge: 20 / 18 / 16 / 14 / 12 seconds.
  • World Ender World Ender (R)
    • Active: After a small delay, Aatrox unleashes his true demonic form for 12 seconds, Flee icon fearing nearby minions for 3 seconds, and for the first second gaining 120 / 180 / 240 bonus movement speed.
    • While transformed Aatrox gains increased size and (20% AD) bonus attack damage, refreshing the bonus movement speed when out-of-combat with champions and turrets.
    • Aatrox generates Blood Well equal to 15% − 50% (based on duration) of his maximum health over the first 10 seconds. Taking lethal damage during World Ender Revival icon revives Aatrox over 3.25 seconds, during which he is Untargetable icon untargetable, Cosmic Radiance invulnerable, Slow icon slowed by 25%, unable to basic attack, cast abilities, or use summoner spells or item actives and consumes the Blood Well to recover the same amount of health.
    • Cooldown: 160 / 140 / 120 seconds.

First rework[]

V8.3
  • Stats
    • Base health regeneration reduced to 6.5 from 6.59.
V7.24b
  • Stats
    • Base attack damage increased to 70 from 68.
  • Dark Flight Dark Flight
    • Base damage increased to 20 / 50 / 80 / 110 / 140 from 10 / 35 / 60 / 95 / 120.
  • Blades of Torment Blades of Torment
    • Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 115 / 155 / 195 / 235.
V7.22
  • Stats
    • Base attack damage increased to 68 from 60.376.
    • Base armor increased to 33 from 24.384.
  • Blood Price Blood Price
    • Base damage increased to 50 / 85 / 120 / 155 / 190 from 45 / 80 / 115 / 150 / 185.
  • Blades of Torment Blades of Torment
    • Base damage increased to 75 / 115 / 155 / 195 / 235 from 70 / 110 / 150 / 190 / 230.
V7.19
  • Dark Flight Dark Flight
    • New Effect: Is now unstoppable during the descent.
  • Massacre Massacre
    • Bonus attack range increased to 225 from 175.
V7.18
V7.16
V7.15
  • General
    • Bug Fix: No longer spams encounter voiceover when moving near Tryndamere Tryndamere.
V7.14
  • Dark Flight Dark Flight
    • Changed several interactions where it overwrote any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
V7.8
  • Blood Well Blood Well
    • New Effect: Hellbent's duration refreshes upon dealing or taking damage when attacking monsters and while active.
    • Bonus attack speed increased to 30 / 40 / 50 / 60 (based on level)% from 20 / 30 / 40 / 50 (based on level)%.
  • Blood Thirst Blood Thirst
    • Health ratio increased to 6.5% missing health from 5%.
V7.6
  • Blood Well Blood Well
    • Passive effect renamed Hellbent from Blood Rush.
    • New Effect: Aatrox's resource bar is light red if both Hellbent and revive are active (dark red if revive is inactive)
    • New Effect: Is filled to 100% after Aatrox revives.
  • Blood Thirst Blood Thirst / Blood Price Blood Price
    • Removed: Stack counter resetting after Aatrox revives.
V7.5 - March 10th Hotfix
  • Stats
    • Base health increased to 580 from 537.8.
  • Dark Flight Dark Flight
    • Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 16 / 15 / 14 / 13 / 12.
  • Blood Price Blood Price
    • Base damage increased to 45 / 80 / 115 / 150 / 185 from 30 / 60 / 90 / 120 / 150.
V7.5
  • Blood Well Blood Well
    • Maximum Blood reduced to 100 at all levels from 105 − 870 (based on level) (out of combat depletion rate unchanged)
    • Blood gain changed to based on ability casts from based on health costs.
    • Removed: Granting 「 0.3 − 0.55 (based on level)% bonus attack speed per 1% maximum Blood 」「 30 − 55 (based on level)% bonus attack speed at 100% maximum Blood 」
    • Removed: Aatrox cleansing himself and entering stasis while reviving.
    • Revive healing changed to 30% maximum health from 「 36.75 − 304.5 (based on level) (+ 100% current Blood) 」「 141.75 − 1174.5 (based on level) at 100% maximum Blood 」 (duration unchanged)
    • Revive cooldown reduced to 180 / 160 / 140 / 120 (based on level) from 225 / 200 / 175 / 150 (based on level).
    • New Effect - Blood Rush: Upon reaching 100% maximum Blood and for the next 4 seconds, Aatrox gains 25% increased base AD and 20 / 30 / 40 / 50 (based on level)% bonus attack speed but loses all Blood over the duration. Dealing or taking damage when attacking enemy champions and while Blood Rush is active grants 100% maximum Blood and refreshes the duration.
  • Dark Flight Dark Flight
    • Removed: 10% current health cost.
    • Base damage reduced to 10 / 35 / 60 / 95 / 120 from 70 / 115 / 160 / 205 / 250.
    • AD ratio changed to 110% AD from 60% bonus AD.
    • New Effect: Grants 20% maximum Blood Blood on-cast.
  • Blood Thirst Blood Thirst
    • Removed: 300% healing while below 50% maximum health.
    • Base healing increased to 30 / 45 / 60 / 75 / 90 from 20 / 25 / 30 / 35 / 40.
    • Healing ratio changed to 5% missing health from 25% bonus AD.
  • Blood Price Blood Price
    • Removed: 15 / 23.75 / 32.5 / 41.25 / 50 (+ 25% bonus AD) health cost.
    • Base bonus damage reduced to 30 / 60 / 90 / 120 / 150 from 60 / 95 / 130 / 165 / 200.
    • AD ratio reduced to 75% bonus AD from 100% bonus AD.
    • New Effect: Grants 20% maximum Blood Blood on-hit.
  • Blades of Torment Blades of Torment
    • Health cost changed to 30 from 5% current health.
    • Damage type changed to physical from magic.
    • Base damage changed to 70 / 110 / 150 / 190 / 230 from 75 / 110 / 145 / 180 / 215.
    • Removed: 60% AP ratio.
    • AD ratio increased to 70% bonus AD from 60% bonus AD.
    • Slow changed to 30 / 35 / 40 / 45 / 50% from 40% at all ranks.
    • Slow duration changed to 2 seconds at all ranks from 1.75 / 2 / 2.25 / 2.5 / 2.75.
    • New Effect: Grants 20% maximum Blood Blood on-cast.

Release version[]

V5.11
  • Blood Well Blood Well
    • Cooldown reduced to 225 / 200 / 175 / 150 (based on level) seconds from 225 at all levels.
V5.6
  • Massacre Massacre
    • New Effect: Grants 20% maximum Blood Blood per enemy champion hit.
V4.20
  • Blood Well Blood Well
    • Maximum Blood changed to 105 − 870 (based on level) from 75 − 840 (based on level).
V4.6
  • Blood Thirst Blood Thirst / Blood Price Blood Price
    • Bug Fix: Stance effect sometimes triggering after 2 basic attacks (as opposed to the intended 3)
V4.5
  • Stats
    • Base armor increased to 18 from 14.
V3.13
  • Blood Well Blood Well
    • Bonus attack speed changed to 30 − 55 (based on level)% from 50% at all levels.
  • Blades of Torment Blades of Torment
    • Base damage reduced to 75 / 110 / 145 / 180 / 215 from 75 / 120 / 165 / 210 / 255.
V3.8
  • Added

See also[]

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