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Previous Champion Spotlight[]

By David 'Phreak' Turley[1]

Learn how to dominate top lane through damage-heavy exchanges and potent life steal life steal in the Aatrox Aatrox Champion Spotlight.

Aatrox's combination of mobility mobility and survivability survivability enables a hyper-aggressive playstyle, punctuated by brazen dives and daring escapes. He excels at relentlessly pushing lanes, relying on his Dark Flight Dark Flight and Blood Well Blood Well to evade incoming ganks. In team fights, Aatrox's mobility takes on a more offensive bent, allowing him to dive past tanks onto valuable back line targets.

Learn how to Massacre Massacre your enemies with Aatrox in the Champion Spotlight, where we'll sample the Darkin Blade's tactics, masteries, and more.

Previous Abilities[]

Aatrox OriginalCentered old
Aatrox
Base Statistics
Health 580 +85 Attack damage 70 +3.2
Health regen. 6.5 +0.5 Attack speed [*] 0.651 (+ 0 +3%)
Armor 33 +3.8 Crit. damage 200%
Magic resist. 32.1 +1.25 Range 150
Blood 100 +0 Gameplay radius 65
Uses health Move. speed 345
Fighter icon Aatrox
the Darkin Blade
Price:BE 6300 / RP 975
Secondary Bar:Fury resource Blood
Release Date:2013-06-13 Last Changed:V8.3
Secondary Attributes:Melee role Melee
Style:
Champion style basic attacks activeChampion style 20Champion style abilities inactive
Difficulty:
Champion difficulty 2
 

Blood Well

Blood Well

Aatrox fills his Blood Well through his abilities, depleting by (20% maximum) per second while out of combat. When the Blood Well is filled, Aatrox becomes Hellbent for 4 seconds as the Blood Well drains. While Hellbent, dealing or taking damage against enemy champions or neutral monsters will completely fill the Blood Well and refresh Hellbent's duration.

Hellbent: Aatrox gains Attack damage icon 25% increased base AD and 30 / 40 / 50 / 60% (based on level) Attack speed icon bonus attack speed. Upon taking fatal damage Aatrox will revive over 3 seconds, recovering Health icon 30% of maximum health over the duration. Upon reviving, Aatrox instantly recovers 100% of Blood Well. Aatrox's revive is then put on a cooldown.

Info
  • Aatrox's resource bar colors red when Hellbent is active (light red when the revive is off cooldown, dark red when on cooldown)
  • Chronoshift Chronoshift and Guardian Angel's Guardian Angel's passive will take precedence over Blood Well's revive.
  • Blood Well's Stasis icon stasis causes Aatrox to become Untargetable icon untargetable, which will reset turret aggro.
  • Tethers from abilities (Soul Shackles Soul Shackles) will remain active while Aatrox is reviving.
  • Blood Well's healing component interacts with Spirit Visage's Spirit Visage's passive.

Dark Flight

Dark Flight

Active: After a brief delay, Aatrox Dash dashes to the target area Unstoppable icon unstoppably, filling 20% of his Blood Well Blood Well, dealing Attack damage physical damage to nearby units upon landing, and Airborne icon knocking up all units in the epicenter for 1 second.

Physical Damage:
20 / 50 / 80 / 110 / 140 (+ 110% AD)

Info
  • Dark Flight possesses a considerable overhead for a dash ability, able to traverse many walls that are otherwise much wider than the indicator suggests is possible to vault.
  • If Aatrox is sent Airborne icon airborne or forced into Blood Well's Blood Well's Stasis icon stasis during the initial flight time, Dark Flight will fail and will not cause him to dash.
    • Other forms of crowd control applied while the animation is in progress will be suspended until the animation finishes.
  • Dark Flight does not cancel other commands. Aatrox will immediately begin attacking after he lands.
  • With smartcast on, Dark Flight will be cast immediately and at 650-range if the cursor is beyond that.
  • Flash Flash cannot be cast during Dark Flight.
  • Dark Flight has a 0.6 second cast time. 0.3 second wind-up, and 0.3 second wind-down.

Blood Thirst / Blood Price

Passive: Aatrox applies a bonus On-hit icon on-hit effect on every third hit against non-structures.

Blood Thirst

Toggle Off – Blood Thirst Blood Thirst: Aatrox Heal power icon heals himself on-hit.

Heal:
30 / 45 / 60 / 75 / 90 (+ 6.5% missing health)
Blood Price

Toggle On – Blood Price Blood Price: Aatrox deals bonus on-hit physical damage and fills 20% of his Blood Well Blood Well.

Physical Damage:
50 / 85 / 120 / 155 / 190 (+ 75% bonus AD)

Info
  • The attack counter between Blood Thirst and Blood Price is shared, meaning that toggling the ability with one empowered attack prepared will immediately allow use of the empowered attack of the other.
  • Toggling between Blood Thirst and Blood Price does not reset the basic attack timer. It will, however, cancel an empowered basic attack in its windup animation if it is toggled during that time.
  • Toggled abilities do not count as ability activation for the purposes of effects such as Spellblade or Force Pulse Force Pulse.
  • Aatrox's basic attack animation correlates with the amount of stacks for Blood Thirst/Price. The first basic attack animation (after leveling up Blood Thirst/Price or proccing an empowered basic attack) is Aatrox swinging his sword to the left, the second is to the right and the third basic attack animation (which will be affected by Blood Thirst/Price) is Aatrox stabbing the target.
  • Blood Thirst/Price will not proc against turrets or wards.
  • The triggering attack will apply other on-hit effects and can Critical strike icon critically strike as normal.
    • Unlike most other on-hit physical damage, Blood Price's bonus damage does not apply life steal; this is a special case. The triggering attack will still apply life steal.
    • However, using Death's Dance Death's Dance would then heal Aatrox for 15% of the Blood Price's bonus damage.
    • Blood Thirst/Price will miss if Aatrox is Blind icon blinded.
    • Critical strike icon Critical strikes do not interact with the bonus damage of Blood Thirst/Blood Price.
    • If Blood Thirst/Price is blocked blocked or parried parried, the effect will still apply, but the base damage will not.
    • If Blood Thirst/Price is dodged dodged, the effect and base damage will apply as normal.

Blades of Torment

Blades of Torment

Active: Aatrox unleashes two converging energy waves in the target direction, filling 20% of his Blood Well Blood Well, dealing physical damage to all units hit and Slow icon slowing for 2 seconds.

Physical Damage:
80 / 120 / 160 / 200 / 240 (+ 70% bonus AD)
Slow:
30 / 35 / 40 / 45 / 50%

Info
  • Units may only be damaged by one projectile of Blades of Torment per cast.
  • The ability fires two narrow skillshots, converging at a fixed range. Very small units (such as minions) can potentially avoid the damage and slow altogether if the blades are fired from a close enough range.
  • Flash Flash can be cast during the cast animation of Blades of Torment. If done so, the ability resolves after Flash Flash from the location Aatrox flashes to.
  • Has a width of 150 decreasing as it converges on its max range.

Massacre

Massacre

Active: Aatrox draws in the blood of his foes, dealing Magic damage magic damage to nearby enemy champions and filling 20% of his Blood Well Blood Well for each enemy champion hit.

Magic Damage:
200 / 300 / 400 (+ 100% AP)

Additionally, Aatrox gains Attack speed icon bonus attack speed and Range icon 225 bonus attack range for 12 seconds.

Attack Speed:
40 / 50 / 60%

Info
  • Flash Flash can be cast during the cast animation of Massacre. If done so, the ability resolves after Flash Flash in the location Aatrox flashes to.

Previous Quotes[]

Champion Select[]

Pick
Ban
Original Original Mecha Mecha

Movement[]

First Encounter[]

First Encounter with Tryndamere Tryndamere

Taunt[]

Joke[]

Laugh[]

Attacking[]

Basic Attacking[]

Attacking[]

Ability Casting[]

Using Massacre Massacre[]

Death[]

Previous Splash Art and Chromas[]

See also[]

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