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Aatrox
Aatrox is a champion in League of Legends.[1]
Statistics[]
Abilities[]
- Aatrox will assume stance when an enemy champion is in range of
- The toggle expression (default CTRL + 5) switches between stances manually.
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- If Deathbringer Stance becomes available during a standard attack's windup, it will not be consumed or trigger the bonus damage.
- Even if the ability hit is spell shielded Deathbringer Stance's cooldown will still be reduced.
- This ability goes on cooldown on death and refreshes upon respawn.
- The empowered attack will not trigger against structures and wards.
- The first and second casts function like any point-blank AOE (i.e. an effect centered on the caster). An enemy is considered to be hit by the ability based on edge range - i.e. if any part of your gameplay radius is within the hitbox, you are affected.
- The third cast, as well as the Sweetspot for the first and second cast, function like ground-targeted abilities. An enemy is considered to be hit by the ability based on center range - i.e. an enemy's center has to be within the hitbox to be affected.
- As implied by the previous point, the Sweetspot for the first and second cast is implemented as separate areas of effect to the main component of the ability. Enemies must be within both areas to trigger the bonus damage, knock up and cooldown reduction.
- The 'target gets hit' SFX plays whenever an enemy is within the Sweetspot - meaning it is possible to trigger the sound effect without affecting an enemy.
- Each cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering passive.
- The hitbox and Aatrox's model are fixed to the initial target direction.
- Aatrox's facing-direction, for effects such as , is the direction he is moving, and not the direction the model is facing.
- All damage modifiers stack multiplicatively.
- There's a small period of time in which Aatrox can't declare basic attacks after casting The Darkin Blade.(note)
- This ability will cast from wherever the caster is at the end of the cast time.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | can be cast. Other abilities are disabled. | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- The impact area is oriented relative to Aatrox's position when the projectile hits, not where the projectile originated from.
- The location that the target is dragged to is not at the target's original location, but slightly closer towards Aatrox's position when the zone expires.
- Spell shield will block the chain's application and initial damage but not the aftereffects of one already applied.
- This ability will cast from wherever the caster is at the end of the cast time.
- To succesfully escape when moving in a straight line away from Aatrox requires at least 628 movement speed.
- The dash distance can be extended to up-to 500 units when targeting across terrain. It will only extend for the distance needed to cross the wall.
- This may upscale his dash speed so that the dash takes the same total time as the standard maximum-range dash.
- If Umbral Dash is cast in the same direction Aatrox is moving, he will be unable to buffer commands that require him to move. (bug)
- Aatrox's model darkens for 1.5 seconds upon casting Umbral Dash, which is a remnant from a buff he received before it got removed.
- His resource bar indicates the remaining duration of World Ender.
- World Ender persists through resurrection effects.
- World Ender's healing amplification applies to the health gained by resurrecting.
- World Ender will cast from wherever Aatrox is at the end of the cast time.
- Casting World Ender while it is still active renders Aatrox's wings invisible and removes the timer on the resource bar. (bug)
- This is possible via Practice Tool's cooldown reduction or by going on a very long killing spree. or
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Aatrox (Collection).
Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.
Ramon Tikaram
Victor '3rdColossus' Maury
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bug Fix: Fixed an issue that caused his basic attack reset to cancel when dashing towards an enemy.
- Bug Fix: Basic attacks now trigger attack effects if damage originating from Deathbringer Stance would have killed the target.
- The attack effects' damage now applies first/is prioritized, which may lead to losing the ability's healing.
- Bug Fix: Basic attacks now trigger attack effects if damage originating from Deathbringer Stance would have killed the target.
- Stats
- Health regeneration growth reduced to 0.5 from 1.
- Armor growth increased to 4.8 from 4.45.
- Healing reduced to 16% at all ranks from 18 / 19.5 / 21 / 22.5 / 24%.
- Removed: Healing is no longer increased to 20 / 24 / 28 / 32 / 36% during .
- New Effect: Healing now scales with 0.9% per 100 bonus health.
- Healing amplification increased to 50 / 75 / 100% from 25 / 35 / 45%.
- Bug Fix: The timing of the damage is no longer unsynced with the tether. Previously, the target would still sometimes be dealt damage after properly breaking the tether.
- Bug Fix: No longer references to his long-deprecated ammo system.
- Cooldown reduced to 22 − 10 (based on level) seconds from 24 − 12 (based on level).
- Bug Fix: Empowered attack no longer reduces the cooldown by 2 seconds.
- Bug Fix: Potentially fixed inconsistencies with the tether pulling a target when they leave the area at the last 0.25 seconds of the duration.
- Bug Fix: VFX for bonus movement speed no longer disappears prematurely when the buff refreshes upon takedown.
- Damage type changed to magic from physical.
- Damage type changed to magic from physical.
- First cast AD ratio reduced to 60 / 67.5 / 75 / 82.5 / 90% AD from 60 / 70 / 80 / 90 / 100% AD.
- Second cast AD ratio reduced to 75 / 84.375 / 93.75 / 103.125 / 112.5% AD from 75 / 87.5 / 100 / 112.5 / 125% AD.
- Third cast AD ratio reduced to 90 / 101.25 / 112.5 / 123.75 / 135% AD from 90 / 105 / 120 / 135 / 150% AD.
- First cast sweetspot AD ratio reduced to 96 / 108 / 120 / 132 / 144% AD from 96 / 112 / 128 / 144 / 160% AD.
- Second cast sweetspot AD ratio reduced to 120 / 135 / 150 / 165 / 180% AD from 120 / 140 / 160 / 180 / 200% AD.
- Third cast sweetspot AD ratio reduced to 144 / 162 / 180 / 198 / 216% AD from 144 / 168 / 192 / 216 / 240% AD.
- Maximum AD ratio reduced to 360 / 405 / 450 / 495 / 540% AD from 360 / 420 / 480 / 540 / 600% AD.
- First cast AD ratio reduced to 60 / 67.5 / 75 / 82.5 / 90% AD from 60 / 70 / 80 / 90 / 100% AD.
- First cast base damage reduced to 10 / 25 / 40 / 55 / 70 from 10 / 30 / 50 / 70 / 90.
- Second cast base damage reduced to 12.5 / 31.25 / 50 / 68.75 / 87.5 from 12.5 / 37.5 / 62.5 / 87.5 / 112.5.
- Third cast base damage reduced to 15 / 37.5 / 60 / 82.5 / 105 from 15 / 45 / 75 / 105 / 135.
- First cast AD ratio increased to 60 / 70 / 80 / 90 / 100% AD from 60 / 65 / 70 / 75 / 80% AD.
- Second cast AD ratio increased to 75 / 87.5 / 100 / 112.5 / 125% AD from 75 / 81.25 / 87.5 / 93.75 / 100% AD.
- Third cast AD ratio increased to 90 / 105 / 120 / 135 / 150% AD from 90 / 97.5 / 105 / 112.5 / 120% AD.
- First cast sweetspot base damage reduced to 16 / 40 / 64 / 88 / 112 from 16 / 48 / 80 / 112 / 144.
- Second cast sweetspot base damage reduced to 20 / 50 / 80 / 110 / 140 from 20 / 60 / 100 / 140 / 180.
- Third cast sweetspot base damage reduced to 24 / 60 / 96 / 132 / 168 from 24 / 72 / 120 / 168 / 216.
- Maximum base damage reduced to 60 / 150 / 240 / 330 / 420 from 60 / 180 / 300 / 420 / 540.
- First cast sweetspot AD ratio increased to 96 / 112 / 128 / 144 / 160% AD from 96 / 104 / 112 / 120 / 128% AD.
- Second cast sweetspot AD ratio increased to 120 / 140 / 160 / 180 / 200% AD from 120 / 130 / 140 / 150 / 160% AD.
- Third cast sweetspot AD ratio increased to 144 / 168 / 192 / 216 / 240% AD from 144 / 156 / 168 / 180 / 192% AD.
- Maximum AD ratio increased to 360 / 420 / 480 / 540 / 600% AD from 360 / 390 / 420 / 450 / 480% AD.
- Minion damage increased to 55 / 60 / 65 / 70% (based on level) from 55% at all levels.
- First cast base damage reduced to 10 / 25 / 40 / 55 / 70 from 10 / 30 / 50 / 70 / 90.
- General
- Bug Fix: and no longer return to and freeze into their idle pose when their animation was paused.
- Bug Fix: VFX of the third cast on some skins no longer render above impassable terrain.
- Damage health ratio increased to 4% − 12% (based on level) of target's maximum health from 4% − 10% (based on level).
- Bonus movement speed increased to 60 / 80 / 100% from 50 / 65 / 80%.
- Slow increased to 25 / 27.5 / 30 / 32.5 / 35% from 25% at all ranks.
- Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 20 / 18.5 / 17 / 15.5 / 14.
- Bonus attack damage increased to 20 / 32.5 / 45% AD from 20 / 30 / 40% AD.
- Damage health ratio reduced to 4% − 10% (based on level) of the target's maximum health from 5% − 12% (based on level).
- Healing during reduced to 20 / 24 / 28 / 32 / 36% from 25 / 30 / 35 / 40 / 45%.
- Bonus movement speed reduced to 50 / 65 / 80% from 60 / 80 / 100%.
- Heal reduced to 80% of post-mitigation damage from 100%.
- Stats
- Health growth increased to 114 from 104.
- Healing reduced to 18 / 19.5 / 21 / 22.5 / 24% from 18 / 20 / 22 / 24 / 26%.
- Healing during unchanged.
- Healing reduced to 18 / 19.5 / 21 / 22.5 / 24% from 18 / 20 / 22 / 24 / 26%.
- Healing amplification reduced to 25 / 35 / 45% from 25 / 40 / 55%.
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.45 from 3.25.
- Magic resistance growth increased to 2.05 from 1.25.
- Healing reduced to 18 / 20 / 22 / 24 / 26% from 20 / 22.5 / 25 / 27.5 / 30%.
- Healing during reduced to 25 / 30 / 35 / 40 / 45% from 26 / 32 / 38 / 44 / 50%.
- Healing amplification reduced to 25 / 40 / 55% from 30 / 45 / 60%.
- General
- Bug Fix: Voice lines now properly play when the conditions are met.
- Sweetspot bonus damage increased to 60% from 50%.
- Cooldown reduced to 20 / 18.5 / 17 / 15.5 / 14 seconds from 26 / 23 / 20 / 17 / 14.
- New Effect: Healing against champions is now increased to 26 / 32 / 38 / 44 / 50% during .
- Healing amplification reduced to 30 / 45 / 60% from 50 / 75 / 100%.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Healing amplification increased to 50 / 75 / 100% from 50 / 60 / 70%.
- Bonus attack damage increased to 20 / 30 / 40% AD from 20 / 25 / 30% AD.
- Bug Fix: Now properly fears and stops enraged .
- Bug Fix: Now properly heals when attacking an enemy with .
- Bug Fix: Now properly heals when attacking an enemy with .
- General
- Taunt lines have been moved to his joke.
- Three of his old ultimate's revive lines have been repurposed as his taunt.
- Undocumented: No longer cancels if Aatrox would take lethal damage but is saved because of damage storage or the enemy's reduced damage for AoE damage.
- Undocumented: No longer cancels before entering resurrection.
- Damage against minions increased to 55% from 40% at all levels.
- Healing against minions reduced to 25% from 100%.
- Damage against minions reduced to 40% at all levels from 50% − 100% (based on level).
- General
- Undocumented: Aatrox's walk animation for all his skins now performs correctly.
- Stats
- Health regeneration growth increased to 1 from 0.75.
- Removed: If Aatrox takes down at least one champion, taking lethal damage during World Ender no longer revives him over 3.25 seconds, during which he is untargetable, invulnerable, slowed by 99%, unable to basic attack, cast abilities, or use summoner spells or item actives and heals himself for 30% of his maximum health. While reviving, recast timer is locked.
- Healing amplification increased to 50 / 60 / 70% from 40 / 55 / 70%.
- Cooldown reduced to 120 / 100 / 80 seconds from 140 / 120 / 100.
- Cooldown changed to 24 − 12 (based on level) seconds from 15 at all levels.
- Bonus healing changed to self-healing only from all incoming healing.
- V9.9 - May 2nd Hotfix
- Stats
- Base armor increased to 38 from 33.
- Health growth increased to 90 from 80.
- Damage increased to 5% − 12% (based on level) of the target's maximum health from 5% − 10% (based on level).
- AD ratio increased to 60 / 65 / 70 / 75 / 80% AD from 55 / 60 / 65 / 70 / 75% AD.
- Stats
- Base health regeneration reduced to 3 from 8.
- Removed: No longer inflicts Mutilator against enemy champions, reducing healing and shielding by 40% for 3 seconds.
- New Effect: Now heals for bonus physical damage dealt.
- Damage reduced to 5% − 10% (based on level) of the target's maximum health from 8% − 16% (based on level).
- Static cooldown reduced to 15 seconds from 25.
- Removed: Cooldown is reduced by 2 seconds when Aatrox casts an ability or hits a champion with the edge of .
- New Effect: Cooldown is reduced by 2 seconds when Aatrox damages a champion or large monster with a basic attack or an ability or when he hits an enemy champion with the edge of .
- Maximum bonus damage against monsters reduced to 100 from 400.
- Attack frame adjusted to match other basic attacks.
- New Effect: Cooldown now begins after the most recent sequence finishes, rather than on first cast.
- Cooldown reduced to 14 / 12 / 10 / 8 / 6 seconds from 16 / 15 / 14 / 13 / 12.
- Base damage increased to 10 / 30 / 50 / 70 / 90 from 10 / 25 / 40 / 55 / 70.
- Slow strength changed to 25% at all ranks from 15 / 20 / 25 / 30 / 35%.
- Cooldown increased to 26 / 23 / 20 / 17 / 14 seconds from 18 / 17 / 16 / 15 / 14.
- Removed: No longer grants 15 / 25 / 35 / 45 / 55 bonus AD for 1.5 seconds.
- New Effect: Healing changed to all non-periodic champion damage from physical champion damage.
- New Effect: Cooldown now begins on cast, rather than after World Ender expires.
- Cooldown reduced to 140 / 120 / 100 seconds from 160 / 140 / 120.
- Removed: No longer removes buffs during revival.
- New Effects:
- After 0.25 seconds, Aatrox unleashes his true demonic form for 10 seconds, fearing nearby enemy minions for 3 seconds, and gaining 60 / 80 / 100% bonus movement speed, decaying over the duration.
- While transformed Aatrox gains increased size and 20 / 25 / 30% AD, and receives 40 / 55 / 70% increased healing.
- With each enemy champion takedown, World Ender is extended by 5 seconds, refreshing its effects, up to the original amount. Additionally if at least one champion has been taken down, if Aatrox takes lethal damage, he will revive over 3.25 seconds, during which he is untargetable, invulnerable, slowed by 99%, unable to basic attack, cast abilities, or use summoner spells or item actives and heals for 30% of his maximum health. While reviving, recast timer is locked.
- Old Effects:
- After 0.5 seconds, Aatrox unleashes his true demonic form for 10 seconds, fearing nearby allied and enemy minions for 3 seconds, and for the first second gaining 120 / 180 / 240 bonus movement speed.
- While transformed Aatrox gains increased size and 20 / 25 / 30% AD, refreshing the bonus movement speed when out-of-combat with champions and turrets.
- Aatrox generates Blood Well equal to 15% − 50% (based on duration) of his maximum health over the duration. Taking lethal damage during World Ender revives Aatrox over 3.25 seconds, during which he is untargetable, invulnerable, slowed by 25%, unable to basic attack, cast abilities, or use summoner spells or item actives and consumes the Blood Well to recover the same amount in health. While reviving, recast timer is locked.
Trivia[]
- Out-of-universe, Aatrox is a word play on Latin atrox "fierce, savage, cruel" in turn from ater "dull black, dark", from root PIE *h₂eh₁ter- "fire";[2]
- All of these reference the Darkin weapon's physical manifestation and demonic nature (punning on dark kin), various historical fire-based weapons, the scorched earth strategy, and his 'war as an artform' philosophy. Latin atrox gives rise to Anglo-French atrocity.
- Aatrox, health as a resource for abilities. , , , and are the only champions that use their own
- Enemies hit by V5.6). will leave a blood trail between themselves and Aatrox that he will rapidly absorb (this is a remaining visual effect from PBE testing, where Aatrox would gain attack speed based on how many enemies had been hit by , that was recycled in
- Aatrox can still use emotes during revive.
- is speculated to have been Aatrox's missing left arm glove. Its passive was also coincidentally similar to Aatrox's.
- Prior to his rework, on the statement "This champion needs an update", players ranked Aatrox 5th in NA; 4th in BR; 3rd in KR and 14th in CN. He ranked 4th overall.[3]
- Aatrox is the first champion, since patch introduced champion specific login screens, to receive two login screens and themes released for his Classic skin.
- In-game, Aatrox can toggle his banner-style wings and his sword stance [default: Ctrl + 5].
- Aatrox is one of 21 champions without a single ability power ratio on any ability: , , , , , , , , , , , , , , , , , , , and .
- The icon for Teamfight Tactics item . is reused for the
- Aatrox's Series 1 Eternals make the following references:
- Chains Yanked references the idiom yank one's chain as well as the pull of .
- QQ's references the QQ emoticon as well the multi-cast nature of .
See also[]
References[]
- ↑ Aatrox's profile page at LeagueOfLegends.com
- ↑ DeVaan, M. Etymoligical Dictionary of Latin and other Italic languages, p. 60
- ↑ Riot Blaustoise Aatrox data tweet