"Some fight for honor, some fight for glory. It matters only that you fight." - Aatrox
One of the ancient darkin, Aatrox was once a peerless swordmaster who reveled in the bloody chaos of the battlefield. Trapped within his own blade by the magic of his foes, he waited out the millennia for a suitable host to wield him - this mortal warrior was corrupted and transformed by the living weapon, and Aatrox was reborn. Though tales of the darkin have now passed into legend, he remembers only too well the destruction of his race, and wreaks his vengeance one sword blow at a time.
Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter.
The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly equipped. They braced for inevitable defeat.
Just when all hope seemed lost, Aatrox appeared among the ranks of the Protectorate. With but a few words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired the desperate warriors. At first, they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being. Soon, the warriors found themselves imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory.
Aatrox vanished after that battle, but the Protectorate army's newfound fury did not. Their surprising triumph led to many more until they were able to finally return home victorious. Their countrymen hailed them as heroes, but though they had saved their entire civilization from destruction, darkness lingered in the mind of each warrior. Something within them had changed. Over time, their memories of battle faded, only to be replaced with a grim revelation: their acts of heroism were, in fact, brutal atrocities committed by their own hands.
Tales like these appear among the myths of many cultures. If they are all to be believed, Aatrox's presence has changed the course of some of the most important wars in history. Though these stories remember him as a savior in dark times, Aatrox's true legacy may be a world filled with conflict and strife.
Learn how to dominate top lane through damage-heavy exchanges and potent life steal in the Aatrox Champion Spotlight.
Aatrox's combination of mobility and survivability enables a hyper-aggressive playstyle, punctuated by brazen dives and daring escapes. He excels at relentlessly pushing lanes, relying on his Dark Flight and Blood Well to evade incoming ganks. In team fights, Aatrox's mobility takes on a more offensive bent, allowing him to dive past tanks onto valuable back line targets.
Learn how to Massacre your enemies with Aatrox in the Champion Spotlight, where we'll sample the Darkin Blade's tactics, masteries, and more.
Aatrox fills his Blood Well through his abilities, depleting by (20% maximum) per second while out of combat. When the Blood Well is filled, Aatrox becomes Hellbent for 4 seconds as the Blood Well drains. While Hellbent, dealing or taking damage against enemy champions or neutral monsters will completely fill the Blood Well and refresh Hellbent's duration.
Hellbent:Aatrox gains 25% increased base AD and 30 / 40 / 50 / 60% (based on level)bonus attack speed. Upon taking fatal damage Aatrox will revive over 3 seconds, recovering 30% of maximum health over the duration. Upon reviving, Aatrox instantly recovers 100% of Blood Well. Aatrox's revive is then put on a cooldown.
Aatrox's resource bar colors red when Hellbent is active (light red when the revive is off cooldown, dark red when on cooldown)
Dark Flight has a 0.6 second cast time. 0.3 second wind-up, and 0.3 second wind-down.
Blood Thirst / Blood Price
Passive:Aatrox applies a bonus on-hit effect on every third hit against non-structures.
Toggle Off – Blood Thirst:Aatrox heals himself on-hit.
30 / 45 / 60 / 75 / 90 (+ 6.5% missing health)
Toggle On – Blood Price:Aatrox deals bonus on-hit physical damage and fills 20% of his Blood Well.
50 / 85 / 120 / 155 / 190 (+ 75% bonus AD)
The attack counter between Blood Thirst and Blood Price is shared, meaning that toggling the ability with one empowered attack prepared will immediately allow use of the empowered attack of the other.
Toggling between Blood Thirst and Blood Price does not reset the basic attack timer. It will, however, cancel an empowered basic attack in its windup animation if it is toggled during that time.
Toggled abilities do not count as ability activation for the purposes of effects such as Spellblade or Force Pulse.
Aatrox's basic attack animation correlates with the amount of stacks for Blood Thirst/Price. The first basic attack animation (after leveling up Blood Thirst/Price or proccing an empowered basic attack) is Aatrox swinging his sword to the left, the second is to the right and the third basic attack animation (which will be affected by Blood Thirst/Price) is Aatrox stabbing the target.
Blood Thirst/Price will not proc against turrets or wards.
Unlike most other on-hit physical damage, Blood Price's bonus damage does not apply life steal; this is a special case. The triggering attack will still apply life steal.
However, using Death's Dance would then heal Aatrox for 15% of the Blood Price's bonus damage.
Blood Thirst/Price will miss if Aatrox is blinded.
Critical strikes do not interact with the bonus damage of Blood Thirst/Blood Price.
If Blood Thirst/Price is blocked or parried, the effect will still apply, but the base damage will not.
If Blood Thirst/Price is dodged, the effect and base damage will apply as normal.
Blades of Torment
COOLDOWN:12 / 11 / 10 / 9 / 8
Active:Aatrox unleashes two converging energy waves in the target direction, filling 20% of his Blood Well, dealing physical damage to all units hit and slowing for 2 seconds.
80 / 120 / 160 / 200 / 240 (+ 70% bonus AD)
30 / 35 / 40 / 45 / 50%
Units may only be damaged by one projectile of Blades of Torment per cast.
The ability fires two narrow skillshots, converging at a fixed range. Very small units (such as minions) can potentially avoid the damage and slow altogether if the blades are fired from a close enough range.
Flash can be cast during the cast animation of Blades of Torment. If done so, the ability resolves after Flash from the location Aatrox flashes to.
Has a width of 150 decreasing as it converges on its max range.
COOLDOWN:100 / 85 / 70
Active:Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions and filling 20% of his Blood Well for each enemy champion hit.
200 / 300 / 400 (+ 100% AP)
Additionally, Aatrox gains bonus attack speed and 225 bonus attack range for 12 seconds.
40 / 50 / 60%
Flash can be cast during the cast animation of Massacre. If done so, the ability resolves after Flash in the location Aatrox flashes to.
Removed: If Aatrox takes down at least one champion, taking lethal damage during World Ender no longer revives him over 3.25 seconds, during which he is untargetable, pacified and slowed by 99% while healing himself for 30% of his maximum health. While reviving, The Darkin Blade's recast timer is locked.
Healing amplification increased to 50 / 60 / 70% from 40 / 55 / 70%.
Cooldown reduced to 120 / 100 / 80 seconds from 140 / 120 / 100.
New Effect: Cooldown now begins on cast, rather than after World Ender expires.
Cooldown reduced to 140 / 120 / 100 seconds from 160 / 140 / 120.
Removed: No longer removes buffs during revival.
After 0.25 seconds, Aatrox unleashes his true demonic form for 10 seconds, fearing nearby enemy minions for 3 seconds, and gaining 60 / 80 / 100% bonus movement speed, decaying over the duration.
While transformed Aatrox gains increased size and 20 / 25 / 30% AD, and receives 40 / 55 / 70% increased healing.
With each enemy champion takedown, World Ender is extended by 5 seconds, refreshing its effects, up to the original amount. Additionally if at least one champion has been taken down, if Aatrox takes lethal damage, he will revive over 3.25 seconds, during which he is untargetable, pacified and slowed by 99% and healing for 30% of his maximum health. While reviving, The Darkin Blade's recast timer is locked.
After 0.5 seconds, Aatrox unleashes his true demonic form for 10 seconds, fearing nearby allied and enemy minions for 3 seconds, and for the first second gaining 120 / 180 / 240 bonus movement speed.
While transformed Aatrox gains increased size and 20 / 25 / 30% AD, refreshing the bonus movement speed when out-of-combat with champions and turrets.
Aatrox generates Blood Well equal to 15% − 50% (based on duration) of his maximum health over the duration. Taking lethal damage during World Ender revives Aatrox over 3.25 seconds, during which he is untargetable, pacified and slowed by 25% and consumes the Blood Well to recover the same amount in health. While reviving, The Darkin Blade's recast timer is locked.
Innate:Aatrox's next basic attack gains 50 bonus range and deals 8% − 16% (based on level) of the target's maximum healthbonus physical damage, capped at 400 against monsters. Against enemy champions also Mutilates the target for 3 seconds, reducing all healing and shielding on them by 40%.
Deathbringer Stance's cooldown is reduced by 2 seconds when Aatrox casts an ability or hits a champion with the edge of The Darkin Blade.
Active:Aatrox swings his greatsword in the target direction, striking enemies in a line. The Darkin Blade can then be reactivated twice within 4 seconds, with the second cast refreshing the timer. The second cast strikes enemies in a cone and the third in the target area.
Each cast deals 15 / 30 / 45 / 60 / 75 (+ 64 / 68 / 72 / 76 / 80% AD) physical damage, increasing by 25% on the second cast and 50% on the third. The Darkin Blade deals 65% − 100% (based on level) damage to minions.
Hitting enemies at the far end of the first two casts and the center of the third deals 50% bonus damage and knocks up enemies for 0.25 seconds.
Monsters take 10% ADbonus damage and are knocked up for 0.5 seconds instead.
Active:Aatrox smashes the ground in the target direction, creating a chain that stops on the first enemy hit, dealing 30 / 40 / 50 / 60 / 70 (+ 40% AD) physical damage, doubled against minions, and slowing them for 1.5 seconds.
If Infernal Chains hits a champion or large monster, they are chained to the impact area. If the chained enemy is still in the impact area after 1.5 seconds, they are dragged to the center and take the same damage again.
Active: After a small delay, Aatrox unleashes his true demonic form for 12 seconds, fearing nearby minions for 3 seconds, and for the first second gaining 120 / 180 / 240 bonus movement speed.
While transformed Aatrox gains increased size and (20% AD)bonus attack damage, refreshing the bonus movement speed when out-of-combat with champions and turrets.
Aatrox generates Blood Well equal to 15% − 50% (based on duration) of his maximum health over the first 10 seconds. Taking lethal damage during World Ender revives Aatrox over 3.25 seconds, during which he is untargetable, pacified and slowed by 25% and consumes the Blood Well to recover the same amount of health.
Maximum Blood reduced to 100 at all levels from 105 − 870 (based on level) (out of combat depletion rate unchanged)
Blood gain changed to based on ability casts from based on health costs.
Removed: Granting 「 0.3 − 0.55 (based on level)% bonus attack speed per 1% maximum Blood 」「 30 − 55 (based on level)% bonus attack speed at 100% maximum Blood 」
Removed: Aatrox cleansing himself and entering stasis while reviving.
Revive healing changed to 30% maximum health from 「 36.75 − 304.5 (based on level) (+ 100% current Blood) 」「 141.75 − 1174.5 (based on level) at 100% maximum Blood 」 (duration unchanged)
Revive cooldown reduced to 180 / 160 / 140 / 120 (based on level) from 225 / 200 / 175 / 150 (based on level).
New Effect - Blood Rush: Upon reaching 100% maximum Blood and for the next 4 seconds, Aatrox gains 25% increased base AD and 20 / 30 / 40 / 50 (based on level)% bonus attack speed but loses all Blood over the duration. Dealing or taking damage when attacking enemy champions and while Blood Rush is active grants 100% maximum Blood and refreshes the duration.