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The Loop (Games)
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Aatrox
Contents
Abilities
- Notes
- The empowered attack does not trigger on
structures,
wards, nor jungle plants.
- Aatrox will assume stance when an enemy champion is in range of
- Pressing CTRL + 5 switches stances controllably.
.
- Commanding an attack before Deathbringer Stance is available, but hitting the target while it's available will not trigger the bonus damage.
- Even if the ability hit is
spell shielded Deathbringer Stance's cooldown will still be reduced.
- This ability goes on cooldown on death and refreshes upon respawn.
- The Sweetspot cooldown reduction only checks if an enemy is within the Sweetspot, and, since the Sweetspot area extends beyond the damage area, it is possible to trigger the cooldown reduction without damaging or knocking up an enemy.
- PENDING FOR TEST: Interaction with parrying effects (
dodge,
block,
blind).
- Notes
The highlighted areas denote the sweetspot - enemies are affected where the two areas overlap (See
edge range and
center range).
edge range - i.e. if any part of your
gameplay radius is within the hitbox, you are affected.
- The third cast, as well as the Sweetspot for the first and second cast, function like ground-targeted abilities. An enemy is considered to be hit by the ability based on
center range - i.e. an enemy's center has to be within the hitbox to be affected.
- As implied by the previous point, the Sweetspot for the first and second cast is implemented as separate areas of effect to the main component of the ability. Enemies must be within both areas to trigger the bonus damage and
knock up.
- Sweetspot - meaning it is possible to trigger the cooldown reduction without affecting an enemy. cooldown reduction only checks if an enemy is within the
- Each cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- The hitbox and Aatrox's model are fixed to the initial target direction.
- Aatrox's facing-direction, for effects such as , is the direction he is moving, and not the direction the model is facing.
- All damage modifiers
stack multiplicatively.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | can be cast. Other abilities are disabled. | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | ![]() ![]() ![]() | |
Interrupted by | N/A | |
Interrupted by |
- Notes
- The impact area is oriented relative to Aatrox's position when the projectile hits, not where the projectile originated from.
- The location that the target is dragged to is not at the target's original location, but slightly closer towards Aatrox's position when the zone expires.
- There's a small delay in checking if the target is in or outside the Infernal Chains area. Because of this it is still possible to drag the target if they leave the zone at the last instant.
Spell shield will block the chain's application and initial damage but not the aftereffects of one already applied.
- Infernal Chains will fire from where Aatrox is at the end of the cast time.
- Notes
- The
dash distance can be extended to up-to 500 units when targeting across terrain. It will only extend for the distance needed to cross the wall.
- If Umbral Dash is cast in the same direction Aatrox is moving, he will be unable to buffer commands that require him to move. *
- Aatrox's model darkens for 1.5 seconds upon casting Umbral Dash, which is a remnant from a buff he received before it got removed.
- Notes
- His resource bar indicates the remaining duration of World Ender.
- World Ender persists through
resurrection effects.
- World Ender will cast from wherever Aatrox is at the end of the cast time.
References
- Pending for test
- Aatrox
- Melee champion
- 4800 BE champion
- 880 RP champion
- 2013 release
- Released champion
- Juggernaut champion
- Fighter champion (Legacy)
- Tank champion (Legacy)
- Top champion
- Middle champion
- LoL Champion gameplays
- LoL Champions
- Champion without ability power ratio
- Dash champion
- Haste champion
- Knockup champion
- Pull champion
- Self Heal champion
- Slow champion
- Ascended
- Level Scaling
- Flee champion
- Knockback champion
- Manaless champion
- Cooldown champion
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