ARAM (or All Random All Mid) is a PvP game mode in League of Legends, played exclusively on the Howling Abyss icon Howling Abyss. It was released on June 29, 2012. Through standard matchmaking, players are not given the ability to choose their champion (Reroll All Random) and fight on the Howling Abyss' single lane (All Mid).

General

  • The game objective is to destroy enemy Nexus in the other side.

Features

  • There is only a single lane.
  • Your champion starts at level 3 - affording them increased base stats and 3 skill points.
    • AzirSquare Azir is the exception, as he starts with 1 point in Arise! Arise! and has 2 points to spend.
  • There is a Base Gate for the first 15 seconds, that blocks champions from leaving the base.
  • There are only two turrets protecting the inhibitor.
  • Each team's shop 'closes' when the player moves too far away (just beyond the nexus turrets), preventing them from purchasing items indefinitely. The shop will only reopen if the player dies.
  • The fountain does not restore health nor mana.
  • Recall Recall is disabled (the recall animation will still play).
  • There are 4 unique health relics for this map positioned in the lane. Walking on a health relic restores health, then triggers a Redemption item Redemption-like effect after 2.5 seconds, that restores health and mana to champions of either team in the area. The amount restored increases with missing health and mana respectively.
  • Minion waves spawn every 25 − 13 (based on minutes) seconds.
  • Minions have 325 − 425 (based on minutes) movement speed.
  • After 18 minutes, champions deal 0% − 25% (based on minutes) bonus damage to structures.
  • Surrender Time: 12 minutes.
  • Unanimous Surrender Time: 8 minutes.
  • Damage from champions further than 1000 units away is reduced by 15% (this excludes ultimates and damage over time abilities). This effect has a small visual indicator similar to Adaptive Helm item Adaptive Helm when it triggers.

Aura

Howling Abyss aura Howling Abyss Aura e

All champions on the Howling Abyss icon Howling Abyss gain the following bonuses:

  • Summoner spell cooldowns reduced by 40%.
  • Restores 0.15% of maximum mana per second.
  • Passively gains 5 experience per second.
  • Reduces all outgoing heals by 50%. The healing reduction does not affect self-heals.
  • While you are alive, nearby enemy minions killed by any ally other than you grant Gold 5.
  • Melee role Melee champions gain 10 bonus magic resistance.


Items

Summoner Spell

Mode-Specific Changes

Champion Damage dealt Damage received Other effects

AkaliSquare Akali +18% -12%
AsheSquare Ashe -5%
AzirSquare Azir -5%
BardSquare Bard +8% -5%
  • Traveler's Call Traveler's Call
    • Chime spawn rate changed to every 40 seconds instead of 50 seconds (initial spawn unchanged).
BrandSquare Brand -5%
CamilleSquare Camille +8% -8%
CorkiSquare Corki -5%
  • Hextech Munitions Hextech Munitions
    • First package spawn time reduced to 5:00.
    • Package cooldown reduced to 150 seconds.
Dr. MundoSquare Dr. Mundo +10%
EliseSquare Elise +5% -5%
EvelynnSquare Evelynn +15% -10%
FiddlesticksSquare Fiddlesticks -5%
FizzSquare Fizz +5% -5%
GangplankSquare Gangplank
GarenSquare Garen
  • Courage Courage
    • Bonus resistances on-kill changed to 0.67. Number of enemy kills needed to reach the maximum amount changed to 75.
HecarimSquare Hecarim -10%
HeimerdingerSquare Heimerdinger -6% +6%
IllaoiSquare Illaoi -5% +5%
IreliaSquare Irelia +5% -5%
JannaSquare Janna +10%
  • Shielding done reduced by 8%.
Jarvan IVSquare Jarvan IV -5%
JayceSquare Jayce +5%
JhinSquare Jhin -8%
JinxSquare Jinx -5%
Kai'SaSquare Kai'Sa +12%
KalistaSquare Kalista +5%
KarthusSquare Karthus -6%
KassadinSquare Kassadin -5%
KatarinaSquare Katarina +5% -5%
KayleSquare Kayle -6% +6%
Kha'ZixSquare Kha'Zix +8% -10%
KindredSquare Kindred +10%
KledSquare Kled -5%
Kog'MawSquare Kog'Maw -10%
LeBlancSquare LeBlanc +12% -10%
Lee SinSquare Lee Sin +8% -10%
LucianSquare Lucian +5%
LuxSquare Lux -10% +10%
MalzaharSquare Malzahar -8% +8%
MaokaiSquare Maokai -12% +12%
Miss FortuneSquare Miss Fortune -8%
MorganaSquare Morgana -6%
NamiSquare Nami +5%
NasusSquare Nasus -5%
  • Siphoning Strike Siphoning Strike
    • Per-kill stacks increased to 6.
    • Per-large-kill stacks increased to 24.
NautilusSquare Nautilus +5%
NidaleeSquare Nidalee +12%
NocturneSquare Nocturne +10% -12%
NunuSquare Nunu & Willump -5%
OrnnSquare Ornn
  • Living Forge & Master Craftsman Living Forge
    • New Effect: Forging an item puts Living Forge on a 120-second cooldown.
PantheonSquare Pantheon +5%
QiyanaSquare Qiyana +12% -10%
QuinnSquare Quinn +8% -8%
Rek'SaiSquare Rek'Sai +12% -10%
RengarSquare Rengar +5% -10%
RivenSquare Riven +5% -5%
RyzeSquare Ryze +8% -5%
SejuaniSquare Sejuani -8%
ShyvanaSquare Shyvana +5% -5%
  • Fury of the Dragonborn Fury of the Dragonborn
    • Alternate Innate: Shyvana starts with 5 bonus armor and 5 bonus magic resistance, which is permanently increased by 5 for each turret destroyed by Shyvana's team.
SionSquare Sion -8% +10%
SivirSquare Sivir -8%
SonaSquare Sona -15% +15%
  • Healing & shielding done is reduced by 18%.
SwainSquare Swain -6% +6%
SylasSquare Sylas +5%
SyndraSquare Syndra +5%
Tahm KenchSquare Tahm Kench -5%
TaliyahSquare Taliyah +5%
TalonSquare Talon +5% -5%
TeemoSquare Teemo -12%
ThreshSquare Thresh
  • Damnation Damnation
    • Each collected soul counts as 2 from 1.
TristanaSquare Tristana +5%
TryndamereSquare Tryndamere +5% -5%
UdyrSquare Udyr +10% -10%
UrgotSquare Urgot -5%
VeigarSquare Veigar -8% +10%
Vel'KozSquare Vel'Koz -10%
ViSquare Vi +5%
WarwickSquare Warwick -8%
XerathSquare Xerath -5%
Xin ZhaoSquare Xin Zhao -5%
YorickSquare Yorick -5%
YuumiSquare Yuumi +5%
ZacSquare Zac +5% -8%
ZedSquare Zed +5%
ZiggsSquare Ziggs -15% +8%
ZoeSquare Zoe +5%
ZyraSquare Zyra -8% +8%

Warmog's Armor item Warmog's Armor

  • Warmog's Heart healing per second reduced to 5% of missing health from 5% of maximum health.

Triumph rune Triumph

  • Healing changed to 6% of missing health.
  • Bonus gold changed to Gold 10.

Presence of Mind rune Presence of Mind

  • Mana restored changed to 10% of maximum mana.
  • Ultimate cooldown refund changed to 6%.

Electrocute rune Electrocute

  • Cooldown changed to 15 − 10 (based on level) seconds.

Predator rune Predator

  • Cooldown changed to 100 − 80 (based on level) seconds.

Dark Harvest rune Dark Harvest

  • Damage per soul changed to 2.

Taste of Blood rune Taste of Blood

  • Cooldown changed to 15 seconds.

Ghost Poro rune Ghost Poro

  • Cooldown changed to 25 seconds.

Nullifying Orb rune Nullifying Orb

  • Cooldown changed to 30 seconds.

Nimbus Cloak rune Nimbus Cloak

  • Cooldown changed to 30 seconds.

Gathering Storm rune Gathering Storm

  • Stats gained every 6 minutes.

Grasp of the Undying rune Grasp of the Undying

  • Triggered attack bonus health changed to 10.
  • Ranged champions triggered attack bonus health changed to 6.

Demolish rune Demolish

  • Base damage changed to 50.
  • Health ratio changed to 20% of maximum health.

Conditioning rune Conditioning

  • Initial cooldown changed to 8 minutes.

Overgrowth rune Overgrowth

  • Bonus health per stack changed to 5.
  • Additional bonus health threshold changed to 80 minions or monsters.

Magical Footwear rune Magical Footwear

  • Boots granted at 8 minutes.

Perfect Timing rune Perfect Timing

  • Initial cooldown changed to 4 minutes.

Minion Dematerializer rune Minion Dematerializer

  • Initial cooldown changed to 120 seconds.

ARAM Queue

General

  • Each player will be rolled a single champion picked randomly from the champion pool. Those are champions owned and current free-rotations pool.
  • The champions rolled for each side are not visible for the other team. Re-rolled champions cannot be the same on both teams.

Rerolls

  • In matchmade games, players can reroll their randomly assigned champion using Reroll Credits.
  • Players can have up to 2 Reroll Credits and a Credit is granted every 250 ARAM points. The ARAM points is earned every time players finish a matchmade ARAM game regardless match result. Amount of points granted is based on champions owned (including from free-rotations) added by a fix amount of points.
    • The amount of points granted after every match can be seen on top of result screen from the "Dice" icon tooltip.
    • Players with less than certain number of champions owned will be granted at least enough points to ensure a reroll is available every two matches.
    • Players with enough amount of champions owned may granted enough points to have a credit after every match. Any points granted over the amount required will be tallied to second credits if available.
    • The points is not granted if player declared as "leaver/AFK". Indicated by the player is crossed in end match result screen.
    • If the game is dodged, Any used Reroll Credits / Aram points will be refunded. This does not occur for the dodging player and their premade party.
  • Swap Available Champions Pool: During champ select, you may swap for a champion that's been rerolled by any teammate. This pool is only available to ally members of same team side. The ally can only swap if the said player owned it or it's in the free-rotation. If you activated a reroll, the previous champion selected will be automatically put into the pool.

Skin Boosts

  • In matchmade games, players can purchase a Skin Boost during champion select for RP icon 95 that grants every player on their team a one-game only skin, chosen at random, for the champion that they're using that game. Additionally, the benefactor earns a BE icon 200 bonus from that game while their teammates get BE icon 100.
    • If the game is dodged, the RP icon RP is refunded.
    • If a player rerolls or trades, they will receive a new skin at random. If you trade back for a champion you previously owned, you will receive the same skin as you did previously - trading cannot be used to reroll skins.

History

  • ARAM was originally played as a custom game on the Summoner's Rift map. Many players enjoyed the gameplay change, focusing only on 5v5 fights with no lane phase or jungling. 
  • A small community of players crafted a set of standard rules for this type of game. ARAM quickly became the most popular type of custom game and the community vocally asked Riot to formally support the game mode. After one of the Thunderdome events, the Proving Grounds map was revamped from being solely for tutorials, to a playable one lane map. 
  • Later, the Howling Abyss was released as a new ARAM map, replacing the Proving Grounds, along with the Freljord update and ARAM was made an official queue.  This was the first and only time a custom game mode created by players became an official game type of League of Legends.

Map

The Howling Abyss is a single lane 5v5 map with the objective to destroy the enemy nexus. Two lane turrets stand in your way with one inhibitor and inhibitor turret positioned before two nexus turrets. There is a global aura that reduces healing received from teammates (Soraka heal, Summoner Heal), while boosting mana regeneration. A shop in either team's base allows champions to shop for items at the beginning of the map or after they have died, which then becomes locked to a player once they have passed a certain threshold (which is approximately just past the nexus). Also all summoner spells have reduced cooldowns. The fountain does not restore health or mana and Recall Recall is disabled, but 4 health relics spawn at 2:00 along the lane, respawning every 40 seconds.

Patch History

V9.16
  • MorganaSquare Morgana
    • Incoming damage modifier changed to 0% from +6%.
  • SwainSquare Swain
    • Bonus damage dealt changed to -6% from -5%.
    • Increases incoming damage by 6%.
  • VolibearSquare Volibear
    • Incoming damage modifier changed to 0% from +5%.
  • YorickSquare Yorick
    • Incoming damage modifier changed to 0% from +5%.
V9.15
V9.14
  • AkaliSquare Akali
    • Incoming damage modifier changed to -12% from -8%.
  • AlistarSquare Alistar
    • Incoming damage modifier changed to 0% from +5%.
  • CorkiSquare Corki
    • Bonus damage dealt changed to 0% from +5%.
  • IllaoiSquare Illaoi
    • Damage dealt reduced by 5%.
    • Increases incoming damage by 5%.
  • Jarvan IVSquare Jarvan IV
    • Bonus damage dealt changed to 0% from +5%.
  • JayceSquare Jayce
    • Damage dealt increased by 5%.
  • KledSquare Kled
    • Bonus damage dealt changed to 0% from +5%.
  • NamiSquare Nami
    • Increases incoming damage by 5%.
  • QiyanaSquare Qiyana
    • Damage dealt increased by 12%.
    • Reduces incoming damage by 10%.
  • SylasSquare Sylas
    • Damage dealt increased by 5%.
  • SyndraSquare Syndra
    • Damage dealt increased by 5%.
  • TalonSquare Talon
    • Damage dealt increased by 5%.
  • TrundleSquare Trundle
    • Incoming damage modifier changed to 0% from +5%.
  • TryndamereSquare Tryndamere
    • Bonus damage dealt changed to +5% from +10%.
    • Incoming damage modifier changed to -5% from -10%.
  • UrgotSquare Urgot
    • Damage dealt reduced by 5%.
  • VolibearSquare Volibear
    • Increases incoming damage by 5%.
  • YuumiSquare Yuumi
    • Damage dealt increased by 5%.
V9.13
  • CorkiSquare Corki
    • Hextech Munitions Hextech Munitions
      • ARAM first package spawn time reduced to 5:00 from 8:00.
      • ARAM package cooldown reduced to 150 seconds from 240.
V9.12
  • End of game mastery grade changed calculations to be more accurate for ARAM.
  • CorkiSquare Corki
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • EliseSquare Elise
    • Decreases incoming damage by 5%.
  • FioraSquare Fiora
    • Bonus damage dealt changed to 0% from +8%.
    • Incoming damage modifier changed to 0% from -8%.
  • FizzSquare Fizz
    • Decreases incoming damage by 5%.
  • GalioSquare Galio
    • Incoming damage modifier changed to 0% from -5%.
  • IllaoiSquare Illaoi
    • Incoming damage modifier changed to 0% from -5%.
  • Jarvan IVSquare Jarvan IV
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • JhinSquare Jhin
    • Bonus damage dealt changed to -8% from -5%.
  • KarthusSquare Karthus
    • Bonus damage dealt changed to -6% from -8%.
  • KassadinSquare Kassadin
    • Bonus damage dealt changed to 0% from +10%.
  • KatarinaSquare Katarina
    • Bonus damage dealt changed to +5% from +8%.
    • Incoming damage modifier changed to -5% from -8%.
  • KledSquare Kled
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • LuxSquare Lux
    • Incoming damage modifier changed to +10% from +8%.
  • MordekaiserSquare Mordekaiser
    • Bonus damage dealt changed to 0% from +5%.
    • Incoming damage modifier changed to 0% from -5%.
  • NidaleeSquare Nidalee
    • Bonus damage dealt changed to +12% from +15%.
  • NocturneSquare Nocturne
    • Bonus damage dealt changed to +10% from +5%.
    • Incoming damage modifier changed to -12% from -10%.
  • QuinnSquare Quinn
    • Bonus damage dealt changed to +8% from +10%.
    • Incoming damage modifier changed to -8% from -10%.
  • Rek'SaiSquare Rek'Sai
    • Bonus damage dealt changed to +12% from +18%.
  • RivenSquare Riven
    • Decreases incoming damage by 5%.
  • SejuaniSquare Sejuani
    • Incoming damage modifier changed to -8% from -10%.
  • SonaSquare Sona
    • Bonus damage dealt changed to -15% from -10%.
    • Incoming damage modifier changed to +15% from +12%.
    • Healing modifier changed to -18% from -15%.
    • Shielding modifier changed to -18% from -15%.
  • SwainSquare Swain
    • Bonus damage dealt changed to -5% from -6%.
    • Incoming damage modifier changed to 0% from +6%.
  • Tahm KenchSquare Tahm Kench
    • Bonus damage dealt changed to 0% from +8%.
    • Incoming damage modifier changed to -5% from -8%.
  • TalonSquare Talon
    • Bonus damage dealt changed to 0% from +10%.
  • TrundleSquare Trundle
    • Increases incoming damage by 5%.
  • YorickSquare Yorick
    • Incoming damage modifier changed to +5% from +8%.
V9.10
  • Champion bonus damage to structures changed to 0% − 25% (based on minutes) from 0% − 15% (based on minutes).
  • Minion respawn time changed to 25 − 13 (based on minutes) from 25 − 15 (based on minutes).
  • Minion movement speed changed to 325 − 425 (based on minutes) from 325 − 425 (based on minutes).
  • Death timer at level 18 reduced to 40 seconds from 45.
  • AatroxSquare Aatrox
    • Bonus damage dealt changed to 0% from +8%.
    • Incoming damage modifier changed to 0% from -8%.
  • AzirSquare Azir
    • Damage dealt increased by 5%.
  • JannaSquare Janna
    • Reduces shielding done by 8%.
  • KalistaSquare Kalista
    • Damage dealt increased by 5%.
  • KatarinaSquare Katarina
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 8%.
  • MaokaiSquare Maokai
    • Bonus damage dealt changed to -12% from -8%.
    • Incoming damage modifier changed to +12% from +8%.
  • MordekaiserSquare Mordekaiser
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • SonaSquare Sona
    • Reduces shielding done by 15%.
    • Healing done modifier changed to -15% from -25%.
  • TaliyahSquare Taliyah
    • Damage dealt increased by 5%.
  • TristanaSquare Tristana
    • Damage dealt increased by 5%.
  • ZacSquare Zac
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 8%.
  • ZoeSquare Zoe
    • Damage dealt increased by 5%.
  • Gathering Storm rune Gathering Storm
    • Stats gained every 6 minutes from every 7 minutes.
  • Demolish rune Demolish
    • Base damage reduced to 50 from 100.
    • Health ratio reduced to 20% of maximum health from 35%.
V9.8 - Butcher's Bridge end of event
  • The Butcher's Bridge event ends right before the patch is launched and some changes are applied to the Howling Abyss.
  • Removed: Mariner's Vengeance item Mariner's Vengeance, Ghostwalkers item Ghostwalkers, and Backtrack Backtrack.
  • Returning: Barrier Barrier.
  • Warmog's Armor item Warmog's Armor still grants health regeneration based on missing health rather than maximum health.
  • Rune adjustments are still applied.
  • Removed: In champion select, champion bans are no longer available.
  • From game start to 15:00, minions have 325 movement speed. At 15:00, they start gaining movement speed every minute until 25:00 when they'll have 425 movement speed.
  • From game start to 15:00, champions deal 0% more damage to structures. At 15:00, that value increases linearly until 25:00 when they'll deal 15% bonus damage to structures.
  • Damage reduction range from non-ultimates or damage-over-time abilities increased to 1000 from 900.
  • AlistarSquare Alistar
    • Increases incoming damage by 5%.
  • EliseSquare Elise
    • Damage dealt increased by 5%.
  • FiddlesticksSquare Fiddlesticks
    • Bonus damage dealt changed to -5% from -6%.
    • Incoming damage modifier changed to 0% from +6%.
  • FizzSquare Fizz
    • Damage dealt increased by 5%.
  • GalioSquare Galio
    • Increases incoming damage by 5%.
  • IllaoiSquare Illaoi
    • Damage dealt reduced by 5%.
  • Kai'SaSquare Kai'Sa
    • Bonus damage dealt changed to 12% from 15%.
  • KarthusSquare Karthus
    • Bonus damage dealt changed to -8% from -10%.
  • LucianSquare Lucian
    • Damage dealt increased by 5%.
  • MaokaiSquare Maokai
    • Bonus damage dealt changed to -8% from -10%.
    • Incoming damage modifier changed to +8% from +10%.
  • NautilusSquare Nautilus
    • Increases incoming damage by 5%.
  • NunuSquare Nunu & Willump
    • Decreases incoming damage by 5%.
  • PantheonSquare Pantheon
    • Damage dealt increased by 5%.
  • RivenSquare Riven
    • Damage dealt increased by 5%.
  • SionSquare Sion
    • Damage dealt reduced by 8%.
  • ViSquare Vi
    • Damage dealt increased by 5%.
  • Xin ZhaoSquare Xin Zhao
    • Decreases incoming damage by 5%.
  • YorickSquare Yorick
    • Damage dealt reduced by 5%.
  • ZedSquare Zed
    • Damage dealt increased by 5%.
V9.7 - April 4th Hotfix
  • AatroxSquare Aatrox
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 10%.
  • AkaliSquare Akali
    • Bonus damage dealt changed to 18% from 12%.
  • BrandSquare Brand
    • Damage dealt reduced by 5%.
  • CamilleSquare Camille
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 8%.
  • Dr. MundoSquare Dr. Mundo
    • Increases incoming damage by 10%.
  • EvelynnSquare Evelynn
    • Bonus damage dealt changed to 15% from 12%.
    • Incoming reduced damage increased to 10% from 5%.
  • FiddlesticksSquare Fiddlesticks
    • Damage dealt reduced by 6%.
    • Increases incoming damage by 6%.
  • FioraSquare Fiora
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 8%.
  • HeimerdingerSquare Heimerdinger
    • Damage dealt reduced by 6%
    • Increases incoming damage by 6%.
  • IreliaSquare Irelia
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • JannaSquare Janna
    • Incoming increased damage increased to 10% from 5%.
  • Kai'SaSquare Kai'Sa
    • Damage dealt increased by 15%.
  • KarthusSquare Karthus
    • Damage dealt reduced by 10%.
  • KassadinSquare Kassadin
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 5%.
  • KayleSquare Kayle
    • Damage dealt reduced by 6%.
    • Increases incoming damage by 6%.
  • Kha'ZixSquare Kha'Zix
    • Damage dealt increased by 8%.
  • Kog'MawSquare Kog'Maw
    • Bonus damage dealt changed to -10% from -8%.
  • LeBlancSquare LeBlanc
    • Decreases incoming damage by 10%.
  • LuxSquare Lux
    • Bonus damage changed to -10% from -8%.
    • Increases incoming damage by 10%.
  • MalzaharSquare Malzahar
    • Damage dealt reduced by 8%.
    • Increases incoming damage by 8%.
  • MaokaiSquare Maokai
    • Bonus damage changed to -10% from -8%.
    • Incoming increased damage increased to 10% from 5%.
  • Miss FortuneSquare Miss Fortune
    • Bonus damage changed to -8% from -5%.
  • MorganaSquare Morgana
    • Damage dealt reduced by 6%.
    • Increases incoming damage by 6%.
  • QuinnSquare Quinn
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 10%.
  • Rek'SaiSquare Rek'Sai
    • Bonus damage dealt changed to 18% from 10%.
  • RengarSquare Rengar
    • Damage dealt increased by 5%.
  • ShyvanaSquare Shyvana
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • SionSquare Sion
    • Incoming increased damage increased to 10% from 5%.
  • SonaSquare Sona
    • Increases incoming damage by 12%.
  • SwainSquare Swain
    • Damage dealt reduced by 6%.
    • Increases incoming damage by 6%.
  • Tahm KenchSquare Tahm Kench
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 8%.
  • TalonSquare Talon
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 5%.
  • TeemoSquare Teemo
    • Bonus damage changed to -12% from -8%.
  • UdyrSquare Udyr
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 10%.
  • VeigarSquare Veigar
    • Damage dealt reduced by 8%.
    • Incoming increased damage increased to 10% from 5%.
  • Vel'KozSquare Vel'Koz
    • Bonus damage changed to -10% from -5%.
  • XerathSquare Xerath
    • Damage dealt reduced by 5%.
  • ZiggsSquare Ziggs
    • Increases incoming damage by 8%.
  • ZyraSquare Zyra
    • Damage dealt reduced by 8%.
    • Increases incoming damage by 8%.
V9.7 - Butcher's Bridge event
  • Butcher's Bridge returns from April 4, 2019 (8:00 AM PT) to April 15, 2019 (11:59 PM PT).
  • New: You can now ban 5 champions per team. After bans are set, random champions will be assigned and they won't show up in rerolls.
  • Minion changes
    • From game start to 15:00, minion waves spawn every 25 seconds. At 15:00, spawn rate begins increasing at a linear rate, capping at 25:00 when they'll spawn every 15 seconds.
    • From game start to 15:00, minions have 325 movement speed. At 15:00, they start gaining movement speed every minute until 20:00 when they'll have 425 movement speed.
  • From game start to 15:00, champions deal 10% more damage to structures. At 15:00, that value increases linearly until 25:00 when they'll deal 30% bonus damage to structures.
  • New: After 15 minutes, champions deal 10% bonus damage to structures.
  • New: Damage from champions further than 900 units away is reduced by 15% (this excludes ultimates and damage over time abilities). This effect has a small visual indicator when this triggers.
  • New summoner spell: Backtrack Backtrack
    • Shields you for 75 − 330 (based on level) health. After 2.5 seconds, the shield expires and Dash dashes towards your fountain while being Playful untargetable and Cosmic Radiance invulnerable (180 second cooldown).
    • The dash range is increased on Melee role melee champions.
  • Removed summoner spell: Barrier Barrier
  • New item: Mariner's Vengeance item Mariner's Vengeance
  • Unique Passive: Upon taking lethal damage, removes all crowd controls, r*efreshes your basic abilities cooldowns, while also becoming Cosmic Radiance invulnerable for 4 seconds, after which you die (210 second cooldown).
  • Ghostwalkers item Ghostwalkers
    • New Effect: Can no longer be activated if you've been damaged in the last 3 seconds.
    • Bonus movement speed while in walls increased to 250 from 125.
    • Cooldown increased to 80 seconds from 60.
  • Warmog's Armor item Warmog's Armor
    • Warmog's Heart healing per second changed to 5% of missing health from 5% of maximum health.
  • Triumph rune Triumph
    • Healing reduced to 6% of missing health from 12%.
    • Bonus gold reduced to Gold 10 from Gold 20.
  • Presence of Mind rune Presence of Mind
    • Mana restored reduced to 10% of maximum mana from 20%.
    • Ultimate cooldown refund reduced to 6% from 10%.
  • Electrocute rune Electrocute
    • Cooldown reduced to 15 − 10 (based on level) seconds from 25 − 20 (based on level).
  • Predator rune Predator
    • Cooldown reduced to 100 − 80 (based on level) seconds from 150 − 100 (based on level).
  • Taste of Blood rune Taste of Blood
    • Cooldown reduced to 15 seconds from 20.
  • Ghost Poro rune Ghost Poro
    • Cooldown reduced to 25 seconds from 60.
  • Nullifying Orb rune Nullifying Orb
    • Cooldown reduced to 30 seconds from 60.
  • Nimbus Cloak rune Nimbus Cloak
    • Cooldown reduced to 30 seconds from 60.
  • Gathering Storm rune Gathering Storm
    • Stats gained every 7 minutes from every 10 minutes.
  • Grasp of the Undying rune Grasp of the Undying
    • Triggered attack bonus health increased to 10 from 5.
    • Ranged champions triggered attack bonus health increased to 6 from 3.
  • Conditioning rune Conditioning
    • Initial cooldown reduced to 8 minutes from 10.
  • Overgrowth rune Overgrowth
    • Bonus health per stack increased to 5 from 3.
    • Additional bonus health threshold reduced to 80 minions or monsters from 120.
  • Magical Footwear rune Magical Footwear
    • Boots granted at 8 minutes instead of 10.
  • Perfect Timing rune Perfect Timing
    • Initial cooldown reduced to 4 minutes from 10.
  • Minion Dematerializer rune Minion Dematerializer
    • Initial cooldown reduced to 2 minutes from 3.
  • AkaliSquare Akali
    • Damage dealt increased by 12%.
    • Decreases incoming damage by 8%.
  • AsheSquare Ashe
    • Damage dealt reduced by 5%.
  • BardSquare Bard
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 5%.
  • EvelynnSquare Evelynn
    • Damage dealt increased by 12%.
    • Decreases incoming damage by 5%.
  • HecarimSquare Hecarim
    • Decreases incoming damage by 10%.
  • IllaoiSquare Illaoi
    • Increases incoming damage by 5%.
  • JannaSquare Janna
    • Increases incoming damage by 5%.
  • JhinSquare Jhin
    • Damage dealt reduced by 5%.
  • JinxSquare Jinx
    • Damage dealt reduced by 5%.
  • KindredSquare Kindred
    • Damage dealt increased by 10%.
  • Kha'ZixSquare Kha'Zix
    • Decreases incoming damage by 10%.
  • Kog'MawSquare Kog'Maw
    • Damage dealt reduced by 8%.
  • LeBlancSquare LeBlanc
    • Damage dealt increased by 12%.
  • Lee SinSquare Lee Sin
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 10%.
  • LuxSquare Lux
    • Damage dealt reduced by 8%.
  • MaokaiSquare Maokai
    • Damage dealt reduced by 8%.
    • Increases incoming damage by 5%.
  • Miss FortuneSquare Miss Fortune
    • Damage dealt reduced by 5%.
  • NasusSquare Nasus
    • Damage dealt reduced by 5%.
  • NidaleeSquare Nidalee
    • Damage dealt increased by 15%.
  • NocturneSquare Nocturne
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 10%.
  • Rek'SaiSquare Rek'Sai
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 10%.
  • RengarSquare Rengar
    • Decreases incoming damage by 10%.
  • RyzeSquare Ryze
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 5%.
  • SejuaniSquare Sejuani
    • Decreases incoming damage by 10%.
  • SionSquare Sion
    • Increases incoming damage by 5%.
  • SivirSquare Sivir
    • Damage dealt reduced by 8%.
  • SonaSquare Sona
    • Damage dealt reduced by 10%.
    • Reduces healing done by 25%.
  • TeemoSquare Teemo
    • Damage dealt reduced by 8%.
  • TryndamereSquare Tryndamere
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 10%.
  • VeigarSquare Veigar
    • Increases incoming damage by 5%.
  • Vel'KozSquare Vel'Koz
    • Damage dealt reduced by 5%.
  • WarwickSquare Warwick
    • Decreases incoming damage by 8%.
  • YorickSquare Yorick
  • ZiggsSquare Ziggs
    • Damage dealt reduced by 15%.
V9.2
V9.1
V8.23 - November 26th Hotfix
V8.23
V8.18
  • Minimap icons now scale with minimap size on Howling Abyss.
V8.14
  • OrnnSquare Ornn
    • Living Forge & Master Craftsman Living Forge
      • Undocumented: ARAM-specific lockout reduced to 2 minutes from 5.
V8.11 - Cursed of the Drowned event
  • Available Champions Pool: During champ select, you may swap for a champion that's been rerolled by any teammate if you own it or if it's in the free-rotation.
  • ARAM now has a champion rotation that consists of the 3 previous champion rotation for a total of 42 free champions.
  • ARAM games now start with a Base Gate for 15 seconds, that blocks champions from leaving the base.
  • Surrender time reduced to 12 minutes from 15.
  • Now has a unanimous surrender at 8 minutes.
  • Champion mastery scores are now more easily gained. The performance required to get an S will be more consistent with Summoner's Rift.
  • ARAM rerolls drop rate increased, based on the number of owned champions.
  • Now start with the correct amount of experience for level 3, instead of starting with no experience (662 experience instead of 0). But level 4 to 6 requires a bit more experience.
  • ARAM Cursed of the Drowned event-exclusive changes:
    • New items: Ghostwalkers item Ghostwalkers, Bloodletter's Veil item Bloodletter's Veil, Lifeline item Lifeline, and Spectral Cutlass item Spectral Cutlass.
    • Removed item: Banner of Command item Banner of Command and Warmog's Armor item Warmog's Armor.
    • Dark Harvest rune Dark Harvest nerf:
      • Soul Essences from champion takedown reduced to 4 from 5.
      • Soul Essences from large minion reduced to 2 from 4.
    • Health Relic:
      • New Effect: Heals just like normal when picked up but then, after a few seconds, also heal both teams in an big area-of-effect zone (similar to Redemption item Redemption).
      • Respawn time increased to 90 seconds from 60.
    • During the event, Battle Boost temporarily unlocks two skins instead of one.
V8.8
  • Dark Harvest rune Dark Harvest
    • Bug Fix: Tooltip now properly indicates that champion souls are worth less soul essence.
V8.6
V7.24
  • Poro skins
    • Poro skins now enabled on Mark Mark and Dash Dash.
  • Dark Harvest rune Dark Harvest
    • Champions soul essences dropped reduced to 5 from 6.
V7.23
  • Battle Boosts
    • Battle boosts will be reactivated in ARAM at some point during patch 7.23.
V7.22
  • Level Requirements
    • Clarity Clarity increased to 6 from 1.
    • Mark Mark increased to 6 from 1.
V7.20
  • ARAM Battle Boosts
    • ARAM battle boosts are temporarily disabled.
V7.18
  • ViSquare Vi
    • General
      • Bug Fix: Recommended items on Howling Abyss no longer include Dead Man's Plate item Dead Man's Plate twice.
V7.14
  • Raptor Cloak item Raptor Cloak
    • New Effect: Is now purchasable on Howling Abyss.
V7.11
V7.10
  • Gold
    • Ambient gold per 5 seconds increased increased to Gold 5.5 from Gold 5.
    • Gold per minion that you didn't kill increased to Gold 5 from Gold 3
  • Howling Abyss Aura
    • New Effect: Grants melee champions +10 bonus magic resistance.
  • Minions
    • New Effect: Cannon minions now alternate between Red and Blue Side.
    • Removed: Cannon minion spawning on first wave.
    • Minions become stronger every 50 seconds from 60.
    • Melee minion attack damage growth increased to 1 from 0.5.
    • Melee minion attack damage growth increased to 2 from 1.5.
  • Super minions
    • Inhibitor respawn timer reduced to 250 seconds from 300.
    • Base armor reduced to 60 from 100.
    • Base magic resistance increased to 10 from -30.
    • New Effect: Out-of-combat movement speed aura is disabled on champions when super minion enters combat.
  • Archangel's Staff (Quick Charge) item Archangel's Staff (Quick Charge)
    • Grants +12 maximum mana from 8 on spellcast or mana expenditure.
  • Guardian's Hammer item Guardian's Hammer
    • Attack damage increased to 20 from 15.
  • Orb of Winter item Guardian's Orb
    • Ability power increased to 35 from 30.
  • Manamune (Quick Charge) item Manamune (Quick Charge)
    • Grants +6 maximum mana from 4 on basic attack, spellcast or mana expenditure.
  • Rod of Ages (Crystal Scar) item Rod of Ages (Quick Charge)
    • Passive gains a stack every 40 seconds from 60.
  • Tear of the Goddess (Crystal Scar) item Tear of the Goddess (Quick Charge)
    • Grants +6 maximum mana from 4 on spellcast or mana expenditure.
V7.9
  • ShacoSquare Shaco
    • Hallucinate Hallucinate
      • Bug Fix: Clone no longer crashes the game if it dies in the fountain on ARAM.
V7.8
  • Assists
    • Assist timer on champion kills increased to 20 seconds from 10.
    • Assist timer on turret kills increased to 30 seconds from 10.
  • Health Relics
    • Initial spawn tie reduced to 2:00 from 3:00.
    • Heal reduced to 55 − 140 (based on level) from 94 − 315 (based on level).
    • New Effect: Now also heals for an additional 2% per 1% missing health, up to 200% (165 − 420 (based on level)).
  • Items
  • Minions
    • New Effect: Grants Gold 3 each time a nearby enemy minion dies that you didn't kill (1400 range).
    • Melee minion gold reduced to Gold 20 from Gold 28.
    • Caster minion gold reduced to Gold 17 from Gold 20.
    • Initial spawn time reduced to 0:45 from 1:00.
    • Wave spawn timer reduced to 25 seconds from 30.
    • Siege minion spawns every other wave, starting with the first wave, from every three waves, starting with the third wave.
    • Minion growth timer reduced to 60 seconds from 90.
    • Super minion base armor increased to 100 from 30.
    • Base attack damage increased to 306 from 180.
    • New Effect: Champions and minions gain 20% out-of-combat bonus movement speed while near allied super minions.
  • Poros
    • No longer begin the game hidden in brush.
    • Now wander around the map on their own accord.
    • Poro smell detection radius reduced.
    • Health reduced to 1000 from 100000 (still unkillable).
    • Bug Fix: Fixed a bug where poros would die when they exploded.
    • New Effect: Two additional poros have been added to the lane.
    • Bug Fix: Fixed some animation bugs with happy poros.
  • Recall Recall
    • New Effect: Tooltip now indicates that it plays your recall animation.
V7.2
  • ZyraSquare Zyra
    • Bug Fix: Fixed a bug where Zyra's dead body could intercept ARAM's snowball.
V7.1
  • League Client Update
    • Players can now purchase Battle Boosts in ARAM in the updated client.
V6.24
V6.12
  • NasusSquare Nasus
    • Siphoning Strike Siphoning Strike
      • Per-kill stacks increased to 6 from 3.
      • Per-large-kill stacks increased to 12 from 6.

Media

Howling Abyss - Champion Select Music

Howling Abyss - Champion Select Music

Related Music

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Start a Discussion Discussions about ARAM

  • ARAM, cute little bears

    3 messages
    • THey are called poros and the dont heal you when you dance near them.
    • You probably stepped on a health relic or got healed by a teammate by accident.
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