League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
LoL Facebook Icon 21
"Time for a shakedown."

This article or section may require clean-up to meet League of Legends Wiki's quality standards. Reason given: This page needs more screenshots, information on event maps, and a grammar & wording parse.

Please help improve the article if you can.
This article was last edited by 1Dawn2Dusk3 on 09-Jul-2024 20:38.
For the Legends of Runeterra icon Legends of Runeterra game mode, see Lab (Legends of Runeterra)#A.R.A.M..
Howling Abyss Minimap

ARAM, abbreviation of All Random, All Mid, is a game mode in League of Legends in a 5v5 format on the Howling Abyss icon Howling Abyss, where the objective is to destroy the opposing team's Nexus. The game includes an Reroll All random draft type, and takes place only on one long lane (specifically referencing its resemblance to Summoner's Rift icon Summoner's Rift's middle lane).

In ARAM, players are given random champions from the available champion pool and are able to trade or reroll their picks.

Before its introduction on June 29, 2012, the mode was a popular spin on Summoner's Rift Custom Game icon Custom games (where it was often played as ARAM) or Dominion (where it was often played as ARAB) in which players agreed to deliberately focus on 5v5 fights in a single lane, most often the middle lane for Summoner's Rift (as it was the shortest) and the bottom half of the map for Dominion (by community consensus), with gameplay mainly focused on fighting and buying items until either team wins. After a Thunderdome event, the Proving Grounds map was revamped from being used solely for the game's first original tutorials, to a playable Custom game map, which players used for this purpose. Eventually, the Howling Abyss replaced Proving Grounds (for the tutorials included, up until their removal and release of the modern tutorial) for this game type, and ARAM was released as an official queue on the Howling Abyss map in Patch 3.6.

Each side of the Howling Abyss icon Howling Abyss has two lane turrets, two patches of brushes, two health relics, one inhibitor, two nexus turrets, a nexus and a shopkeeper. The map was replaced with Butcher's Bridge during Bilgewater events (Burning Tides, Curse of the Drowned).

Features[]

The following features are exclusive to the Howling Abyss icon Howling Abyss map:

Map[]

Howling Abyss base gate
Howling Abyss frost-gate
Howling Abyss frost-gate channel
Howling Abyss frost-gate dash 2
Howling Abyss tower rubble
Health Relic (Howling Abyss) screenshot
Health Relic beam
Health Relic (Howling Abyss) screenshot 2
  • There is only one lane.
  • There are only two turrets protecting the inhibitor and two turrets protecting the nexus.
    • Champions deal 0% − 25% (based on minutes) bonus damage to structures.
  • There is a base gate that blocks champions from leaving the base for the first 15 seconds.
    • After these base gates have fallen, there will be frost-gates that are spawned in front of each team's Nexus.
      • Champions can interact with these gates to initiate Frostgate Warp, causing them to Channeling icon channel for 0.75 seconds. Upon completion, they Dash dash to the other side of the gate over 2.25 seconds, during which they are Untargetable icon untargetable and Lockout icon 2 unable to act. If the channel is interrupted, the gate will be placed on a 1.5-second cooldown. They may also choose a location to dash another time up to a distance away from the gate upon reaching their destination. Frost-gates have a 15-second cooldown for each champion that activates them.
        • Leading gates cannot be interacted with and are located in front of the outer turret.
          • If the outer turret is destroyed, the leading gate is relocated to the front of the inhibitor turret.
        • Frost-gates on both sides of the map can be interacted with by champions regardless of which team they are on.
  • There are 4 health relics positioned in front of the outer towers, with 2 relics on each team's respective side of the map.
    • Restores 8% of missing health and 8% of missing mana to the champion who picks up the relic.
    • After being picked up, triggers a beam of light to strike the ground after 2.5 seconds, restoring 16% of missing health and 16% of missing mana for all champions within.
  • Recall Recall is disabled, however, the channel's animation will still play.
  • The fountain does not grant any restoration effects to champions.
  • The shop will be disabled after champions have moved too far away from the fountain. It will be enabled after death.
    • The range at which the shop becomes disabled is a slight distance away from the Nexus turrets.
  • Surrender is enabled at 12:00.

Minions[]

  • Minions take 75% damage from AoE damage.
  • Minion waves spawn every 25 − 13 (based on minutes) seconds.
  • Minions have 325 − 425 (based on minutes) movement speed.
  • Siege minions spawn every two waves, starting with the third wave.
  • Siege minions and super minions are empowered by Blackout.
    • Passive Effect - Blackout: When there is a Noxious Trap stealthed trap nearby, gain Blackout, True Sight icon revealing and Exposed icon exposing all stealthed traps within 1100 units. Blackout lingers for 4 seconds after there are no longer any traps nearby.

Champions[]

All champions on the Howling Abyss icon Howling Abyss gain the following bonuses:

  • +70 summoner spell haste
  • Restores 0.15% of maximum mana per second.
  • Passively gains 5 experience per second.
  • Reduces all outgoing heals by 50%. The healing reduction does not affect self-heals.
  • Omnivamp and life steal against minions are reduced by 40%.
  • While you are alive, nearby enemy minions killed by any ally other than you grant 6 Gold 6.
  • Melee role Melee champions gain 15 bonus magic resistance and their basic attacks deal 20% bonus damage against siege and super minions.
  • Melee role Melee champions now deal 20% bonus damage against structures, if they adaptively have more ability power. This buff is replaced by the generic time-based ARAM buff's bonus damage to structures once the latter exceeds 20%.

Bounties[]

  • Champion kills are worth 180 Gold 180.
    • Kill bounties are increased by an amount based on the number of consecutive kills of the slain champion.
      • 2 consecutive kills: 150 Gold 150 (330 Gold 330 total)
      • 3 consecutive kills: 300 Gold 300 (480 Gold 480 total)
      • 4 consecutive kills: 375 Gold 375 (555 Gold 555 total)
      • 5 consecutive kills: 450 Gold 450 (630 Gold 630 total)
      • 6 consecutive kills: 600 Gold 600 (780 Gold 780 total)
  • Kill and assist bounties are reduced based on the number of consecutive deaths of the slain champion.
  • First blood increases both kill and assist bounties by 50%.
  • Assists are worth 90 Gold 90, which is split among all assisting allies.
    • This is reduced to 50% − 100% (based on Game Time).

Death timers[]

  • Champions respawn 8 − 40 (based on level) seconds after death.

Exclusive items[]

Summoner spells[]

Mode-Specific Changes[]

Since the Butcher's Bridge event (V9.7), champions, runes and items have been adjusted for ARAM, similar to Featured game modes.

This table extracts the data from Module:ChampionData/data and Template:map_changes/data/aram.

ChampionDamage dealtDamage receivedOther effects
Aatrox Aatrox+5%
Akali Akali+5%-10%
  • Energy regeneration increased by 20%.
  • Tenacity increased by 20%.
Akshan Akshan+5%-5%

Going Rogue Going Rogue

  • Scoundrel duration reduced to 10 seconds.
Alistar Alistar-5%+5%
  • Healing done reduced by 20%.
Anivia Anivia+5%
Annie Annie-5%+5%
  • Shielding done reduced by 10%.
Aphelios Aphelios-5%
Ashe Ashe
  • Total attack speed increased by 2.5%.

Volley Volley

  • Cooldown increased to 18 / 17.5 / 17 / 16.5 / 16 seconds.

Enchanted Crystal Arrow Enchanted Crystal Arrow

  • Cooldown increased to 110 / 90 / 70 seconds.
Aurelion Sol Aurelion Sol

Singularity Singularity

  • Cooldown increased to 14 seconds.
Azir Azir-5%
  • Ability haste increased by 20.
  • Total attack speed increased by 2.5%.

Arise! Arise!

  • Azir will start the game with one point already ranked in Arise!, allowing him to allocate the other two to his other abilities.
Bard Bard+15%-15%
  • Healing done increased by 20%.

Traveler's Call Traveler's Call

  • Chime spawn rate increased to every 30 seconds instead of 50 seconds (initial spawn unchanged).
Bel'Veth Bel'Veth+5%

Death in Lavender Death in Lavender

  • Bel'Veth gains 2 stacks from nearby siege minion deaths.

Endless Banquet Endless Banquet

  • Enhanced Void Corals spawn from nearby turrets being destroyed.
Brand Brand-5%+10%
  • Ability haste reduced by 10.
Briar Briar+5%
  • Healing done increased by 20%.
Caitlyn Caitlyn+5%
Camille Camille+5%-5%
  • Shielding done increased by 10%.
  • Healing done increased by 20%.
  • Ability haste increased by 10.
Cho'Gath Cho'Gath+10%
Corki Corki-10%
  • Ability haste increased by 20.
Darius Darius+5%
Diana Diana-5%
Dr Dr. Mundo-10%+5%
  • Healing done reduced by 10%.
Draven Draven+5%-5%
Ekko Ekko+10%
  • Tenacity increased by 20%.
Elise Elise+5%-10%
  • Tenacity increased by 20%.
Evelynn Evelynn+10%-10%
  • Tenacity increased by 20%.
Fiddlesticks Fiddlesticks-5%+5%
Fiora Fiora-5%
Fizz Fizz+5%-5%
  • Tenacity increased by 20%.
Galio Galio-10%+5%
Gangplank Gangplank+5%

Parrrley Parrrley

Garen Garen-5%

Courage Courage

  • Bonus resistances on-kill changed to 0.5. Number of enemy kills needed to reach the maximum amount changed to 60.
Gnar Gnar+5%-5%
  • Total attack speed increased by 2.5%.
Gragas Gragas-5%
Hecarim Hecarim+5%-10%
  • Healing done increased by 20%.
  • Ability haste increased by 10.
Heimerdinger Heimerdinger-10%+10%
Illaoi Illaoi-5%+5%
  • Healing done reduced by 20%.
Irelia Irelia
  • Ability haste increased by 20.
Ivern Ivern-10%
  • Shielding done reduced by 20%.
Janna Janna-5%+5%
  • Shielding done reduced by 5%.
  • Healing done reduced by 10%.

Howling Gale Howling Gale

  • Cooldown increased to 16 seconds.
Jarvan IV Jarvan IV-5%
Jax Jax+5%-3%
Jayce Jayce+5%
Jhin Jhin-10%+5%
Jinx Jinx-10%+5%
Kai'Sa Kai'Sa-5%
  • Total attack speed increased by 2.5%.
Kalista Kalista+10%-10%
  • Total attack speed increased by 2.5%.
Karma Karma-5%
Karthus Karthus-10%+5%

Death Defied Death Defied

  • Duration reduced to 5 seconds.
Kassadin Kassadin-5%
Katarina Katarina
  • Tenacity increased by 20%.
  • Ability haste increased by 10.
Kayle Kayle-5%+10%
Kayn Kayn
  • Healing done reduced by 20%.
  • Tenacity increased by 20%.

The Darkin Scythe The Darkin Scythe

  • Transformation no longer restores full health and mana.
Kennen Kennen+5%
  • Energy regeneration increased by 20%.
Kha'Zix Kha'Zix+10%-10%
  • Healing done increased by 20%.
  • Tenacity increased by 20%.
Kindred Kindred+10%-10%
  • Total attack speed increased by 2.5%.
Kled Kled+5%
Kog'Maw Kog'Maw-12%+10%
LeBlanc LeBlanc+10%-10%
  • Tenacity increased by 20%.
  • Ability haste increased by 20.
Lee Sin Lee Sin+5%-5%
  • Shielding done increased by 20%.
  • Healing done increased by 20%.
  • Energy regeneration increased by 20%.
Leona Leona-10%
Lillia Lillia-5%+5%

Swirlseed Swirlseed

  • Cooldown increased to 18 seconds.
Lissandra Lissandra-5%+5%
Lucian Lucian+5%-5%
  • Tenacity increased by 20%.
  • Ability haste increased by 10.
Lulu Lulu
  • Shielding done increased by 0%.
Lux Lux-15%+10%
  • Shielding done reduced by 20%.
Malzahar Malzahar-10%+10%

Call of the Void Call of the Void

  • Deals 80% damage to minions (60% total).

Void Swarm Void Swarm

  • Deals 80% damage to minions (60% total).

Nether Grasp Nether Grasp

  • Null Zone deals 80% damage to minions (60% total).
Maokai Maokai-20%+10%
  • Healing done reduced by 20%.
Master Yi Master Yi-3%
Milio Milio
  • Shielding done reduced by 10%.
  • Healing done reduced by 5%.
Miss Fortune Miss Fortune-10%+10%
Mordekaiser Mordekaiser-5%+5%
Morgana Morgana-5%+10%
Naafiri Naafiri+10%
  • Ability haste increased by 10.
Nami Nami-5%+5%
  • Healing done reduced by 10%.
Nasus Nasus-10%+5%

Siphoning Strike Siphoning Strike

  • Per-kill stacks increased to 6.
  • Per-large-kill stacks increased to 24.
Nautilus Nautilus-5%+10%
Nidalee Nidalee+10%
Nilah Nilah-5%
  • Healing done increased by 0%.
Nocturne Nocturne+10%-15%
  • Healing done increased by 20%.
Nunu & Willump Nunu & Willump+10%-10%
  • Shielding done increased by 20%.
  • Healing done increased by 10%.
  • Tenacity increased by 20%.
Ornn Ornn-10%+5%

Living Forge Living Forge

  • New Effect: Forging an item puts Living Forge on a 120-second cooldown.
Pantheon Pantheon+5%
Pyke Pyke+10%-5%
  • Tenacity increased by 20%.
Qiyana Qiyana+15%-10%
  • Tenacity increased by 20%.

Terrashape Terrashape

  • Targeting a Health Relic on Howling Abyss icon Howling Abyss grants the River Element.
Quinn Quinn+10%-10%
  • Tenacity increased by 20%.
  • Total attack speed increased by 2.5%.
Rek'Sai Rek'Sai+5%-10%
Rell Rell-5%
  • Shielding done reduced by 10%.
  • Healing done reduced by 10%.
Renata Glasc Renata Glasc-5%+5%
  • Shielding done reduced by 20%.
Renekton Renekton
  • Healing done increased by 5%.
Rengar Rengar+5%-8%
  • Tenacity increased by 20%.
Riven Riven+5%-8%
  • Shielding done increased by 0%.
Ryze Ryze+5%-5%
Samira Samira-5%+5%
Sejuani Sejuani+5%
Senna Senna-6%+5%
Seraphine Seraphine-15%+20%
  • Shielding done reduced by 20%.
  • Healing done reduced by 20%.
  • Ability haste reduced by 20.
Sett Sett-10%+10%
  • Shielding done reduced by 10%.
  • Healing done reduced by 10%.
Shaco Shaco+5%

Jack in the Box Jack in the Box

  • Limited to 6 Boxes active.
Shen Shen-5%+5%
Shyvana Shyvana-5%

Fury of the Dragonborn Fury of the Dragonborn

  • Alternate Innate: Shyvana gains 1 bonus armor, 1 bonus magic resistance, and 0.05 bonus Fury regeneration whenever a siege or a canon minion dies within 1400 units range of her, or when she is healed by a health relic's area of effect on the enemy's side of the map.
    • She will not gain bonuses if she is dead, even if in range.
Singed Singed-10%+5%
Sion Sion-10%+10%
  • Shielding done reduced by 20%.
  • Tenacity reduced by 20%.
  • Ability haste reduced by 20.

Glory in Death Glory in Death

  • Life steal reduced to 50%.
Sivir Sivir-10%+5%

Boomerang Blade Boomerang Blade

  • Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds.
Skarner Skarner+5%
Smolder Smolder+5%
  • Ability haste reduced by 10.
Sona Sona+10%
  • Shielding done reduced by 15%.
  • Healing done reduced by 15%.
  • Ability haste reduced by 20.
Swain Swain-10%+15%
  • Healing done reduced by 20%.
Sylas Sylas+5%
Syndra Syndra+5%
  • Ability haste increased by 15.
Tahm Kench Tahm Kench+5%
Talon Talon+5%-5%
  • Tenacity increased by 20%.
Taric Taric+10%
Teemo Teemo-10%+10%
  • Ability haste reduced by 20.

Noxious Trap Noxious Trap

  • Deals 66% damage to minions (50% total).
  • Maximum charges reduced to 2 / 3 / 4.
Thresh Thresh+5%

Damnation Damnation

  • Each collected soul counts as 2 from 1.
Tristana Tristana+5%-5%
Trundle Trundle+5%
  • Healing done increased by 0%.
Tryndamere Tryndamere+10%-10%
  • Healing done increased by 35%.
Twitch Twitch-5%
Udyr Udyr
  • Tenacity increased by 20%.
Urgot Urgot+5%
Varus Varus-5%+5%
Vayne Vayne+5%-5%
Veigar Veigar-10%+10%

Event Horizon Event Horizon

  • Cooldown increased to 23 / 21.5 / 20 / 18.5 / 17 seconds.
Vel'Koz Vel'Koz-5%+5%
Vex Vex-5%
Vi Vi+5%-5%
Viego Viego+5%
Viktor Viktor-5%+5%
Vladimir Vladimir-5%
  • Healing done reduced by 10%.
Warwick Warwick+5%-5%
  • Healing done increased by 5%.
Xayah Xayah+5%
  • Total attack speed increased by 3%.
Xerath Xerath-5%+5%
Xin Zhao Xin Zhao-5%
Yasuo Yasuo
  • Total attack speed increased by 2.5%.
Yone Yone+5%-3%
  • Total attack speed increased by 2.5%.
Yorick Yorick

Shepherd of Souls Shepherd of Souls

  • Deaths required for a grave changed to 5 at all levels.
Yuumi Yuumi+5%
  • Healing done increased by 10%.
Zac Zac-4%
  • Healing done increased by 10%.
Zed Zed+5%-5%
  • Energy regeneration increased by 20%.
  • Tenacity increased by 20%.
Zeri Zeri+10%

Burst Fire Burst Fire

  • Zeri will start the game with one point already ranked in Burst Fire!, allowing her to allocate the other two to her other abilities.
Ziggs Ziggs-13%+20%
  • Ability haste reduced by 20.

Short Fuse Short Fuse

  • Damage to structures reduced to 150%.

Satchel Charge Satchel Charge

  • Tower execute threshold reduced to 12.5 / 15 / 17.5 / 20 / 22.5% of turret's maximum health.
Zilean Zilean+5%-5%
  • Ability haste increased by 10.
Zoe Zoe+10%-5%
Zyra Zyra-10%+5%
  • Ability haste reduced by 10.

Archangel's Staff Archangel's Staff

  • Each charge consumed generates 50% more mana.

Dark Seal Dark Seal

  • This item is disabled.

Guardian Angel Guardian Angel

  • This item is disabled.

Heartsteel Heartsteel

  • Permanent bonus health reduced to 5% of damage amount.

Hubris Hubris

  • Eminence base bonus attack damage changed to (Melee role 15 / Ranged role 10).
  • Eminence bonus attack damage per stack changed to (Melee role 2 / Ranged role 1).
  • Eminence duration changed to (Melee role 90 / Ranged role 45) seconds.

Malignance Malignance

  • Hatefog base damage per tick reduced to 10.
  • Hatefog AP ratio per tick reduced to 0.7% AP.

Manamune Manamune

  • Each charge consumed generates 50% more mana.

Mejai's Soulstealer Mejai's Soulstealer

  • This item is disabled.

Rod of Ages Rod of Ages

  • Gain a stack every 40 seconds.

Stormsurge Stormsurge

  • Squall base damage reduced to (Melee role 100 / Ranged role 75).
  • Squall AP ratio reduced to (Melee role 15% / Ranged role 11.25%) AP.

Sundered Sky Sundered Sky

  • Lightshield Strike heal health ratio reduced to 4% of missing health.

Tear of the Goddess Tear of the Goddess

  • Each charge consumed generates 50% more mana.

Warmog's Armor Warmog's Armor

  • Champion damage cooldown increased to 8 seconds.
  • Non-champion damage cooldown increased to 4 seconds.

Winter's Approach Winter's Approach

  • Each charge consumed generates 50% more mana.

Triumph Triumph

  • Base heal ratio reduced to 1.5% of maximum health.
  • Heal health ratio reduced to 3% of missing health.
  • Bonus gold reduced to 10 Gold 10.

Presence of Mind Presence of Mind

  • Mana restored reduced to 10% of maximum mana.
  • Energy restored reduced to 10% of maximum energy.

Electrocute Electrocute

  • Cooldown reduced to 15 − 10 (based on level) seconds.

Dark Harvest Dark Harvest

  • Damage per soul reduced to 4.

Taste of Blood Taste of Blood

  • Cooldown reduced to 15 seconds.

Zombie Ward Zombie Ward

Ghost Poro Ghost Poro

Nullifying Orb Nullifying Orb

  • Cooldown reduced to 30 seconds.

Waterwalking Waterwalking

  • Automatically exchanged with Scorch Scorch.

Gathering Storm Gathering Storm

  • Stats gain reduced to every 6 minutes.

Grasp of the Undying Grasp of the Undying

  • Melee champions triggered attack bonus health increased to 10.
  • Ranged champions triggered attack bonus health increased to 6.

Demolish Demolish

  • Base damage reduced to 50.
  • Health ratio reduced to 20% of maximum health.

Conditioning Conditioning

  • Initial cooldown reduced to 8 minutes.

Overgrowth Overgrowth

  • Bonus health per stack increased to 5.
  • Additional bonus health threshold reduced to 80 minions or monsters.

Magical Footwear Magical Footwear

  • Boots grant reduced to 8 minutes.
  • Time reduction per takedown reduced to 30 seconds.

Click on the tabs above for more information.

Champion Select[]

Each player will be rolled a single champion picked randomly from their own available champions, with the collective players' rolls processed sequentially. Teams are blind to the picks of the opponents.

When a player rerolls their champion, the previous champion is placed into the team's Available Champion Pool (aka the Bench); each team has their own bench. Any player can swap their champion with one from the bench if they own it or it is in Free champion rotation.

Available Champions[]

Available champions include champions owned & champions in Free champion rotation. The pool of champions that may be randomly assigned to a player in the initial roll consists of:

  • Owned champions
  • Free champion rotation
  • A select number of champions who are always available in ARAM (free roster)

ARAM free roster[]

Reroll[]

In a matchmade game, the player can reroll their randomly assigned champion by consuming a reroll credit. A reroll will exclude champions that have already been rolled by any player in the lobby.

The player can have up to 2 reroll credits, and a credit is rewarded for earning 250 ARAM points. ARAM points are earned every time the player completes a matchmade ARAM game. The number of points granted is based on the number of available champions, the ARAM free roster plays a constant factor.


  • 65 = ARAM free roster
  • 1.5 = Multiplier
  • Result is rounded down.
Notes
  • The number of points granted after every match can be seen on the post-game screen above the "Dice" icon tooltip.
  • Any points that reach in excess of the credit reward goal will rollover to count towards a second credit, if available. A roll credit is ensured every two matches.
  • To ensure a reroll credit every single match, a player needs to own 57 champions not contained in ARAM free roster. To ensure this at all times a player needs 122 unlocked champions.
  • Gaining Leaver / AFK status will disable point rewards for that match.
  • If the game is dodged, any used reroll credits will be refunded to all other players. This does not occur for the dodging player and their premade party.

Skin Boosts[]

In a matchmade game, the player can purchase a 95 RP 95 Skin Boost during champion select that grants all members on the team a one-game only skin, chosen at random, for the champion that they're using that game. Additionally, the benefactor earns a 200 BE 200 bonus from that game while their teammates get 100 BE 100 bonus.

  • If the game is dodged, the RP RP RP is refunded.
  • If the player changes their champion, that champion is also given a skin. Should the player reobtain a given champion, the skin will not be redetermined.
  • Other players can see who purchased a Battle Boost.
  • Battle Boosts cannot be purchased with 10 seconds remaining.

Patch History[]

V14.13 - June 27th Hotfix
V14.13
  • Champion select
    • New: Added a three-second cooldown for selections that are immediately rerolled to bench. This applies to every teammate except the one who has rerolled their selection, so the rerolling player can now swap back to their original selection without worrying about other teammates taking that selection away.
      • This does not affect bench-swapping behavior.
V14.12
  • Gangplank Gangplank
    • Outgoing damage modifier changed to +5% from 0%.
  • Jayce Jayce
    • Outgoing damage modifier changed to +5% from 0%.
  • Shyvana Shyvana
    • Outgoing damage modifier changed to 0% from -5%.
  • Sivir Sivir
    • Incoming damage modifier changed to +5% from +8%.
  • Tahm Kench Tahm Kench
    • Incoming damage modifier changed to +5% from 0%.
  • Xayah Xayah
    • Attack speed scaling modifier changed to +3% from 0%.
  • Xerath Xerath
    • Incoming damage modifier changed to +5% from 0%.
  • Ziggs Ziggs
    • Outgoing damage modifier changed to -13% from -10%.
  • Guardian's Blade Guardian's Blade
    • Undocumented / Removed Unique Passive - Legendary: This item counts as a Legendary item.
      • [Note: This was later documented in 14.14]
  • Guardian's Hammer Guardian's Hammer
    • Undocumented / Removed Unique Passive - Legendary: This item counts as a Legendary item.
      • [Note: This was later documented in 14.14]
  • Guardian's Horn Guardian's Horn
    • Undocumented / Removed Unique Passive - Legendary: This item counts as a Legendary item.
      • [Note: This was later documented in 14.14]
  • Guardian's Orb Guardian's Orb
    • Undocumented / Removed Unique Passive - Legendary: This item counts as a Legendary item.
      • [Note: This was later documented in 14.14]
  • Hullbreaker Hullbreaker
    • Undocumented: Now available on Howling Abyss.
      • [Note: This was later documented in 14.13]
V14.11
  • Akshan Akshan
    • Going Rogue Going Rogue
      • Scoundrel duration reduced to 10 seconds from 25.
  • Corki Corki
    • Ability haste changed to +20 from +10.
  • Ezreal Ezreal
    • Outgoing damage modifier changed to 0% from -5%.
  • Hwei Hwei
    • Ability haste changed to 0 from +10.
  • Miss Fortune Miss Fortune
    • Incoming damage modifier changed to +10% from +15%.
  • Morgana Morgana
    • Incoming damage modifier changed to +10% from +5%.
  • Nautilus Nautilus
    • Incoming damage modifier changed to +10% from +5%.
  • Shen Shen
    • Outgoing damage modifier changed to -5% from 0%.
  • Skarner Skarner
    • Incoming damage modifier changed to +5% from 0%.
  • Veigar Veigar
    • Event Horizon Event Horizon
      • Cooldown changed to 23 / 21.5 / 20 / 18.5 / 17 seconds from 20 / 18.5 / 17 / 15.5 / 14.
  • Yasuo Yasuo
    • Attack speed modifier changed to +2.5% from 0%.
  • Yone Yone
    • Attack speed modifier changed to +2.5% from 0%.
V14.10
  • Briar Briar
    • Outgoing damage modifier changed to +5% from 0%.
    • Healing modifier changed to +20% from +15%.
  • Kha'Zix Kha'Zix
    • Outgoing damage modifier changed to +10% from +5%.
  • LeBlanc LeBlanc
    • Outgoing damage modifier changed to +10% from +5%.
  • Naafiri Naafiri
    • Outgoing damage modifier changed to +10% from +5%.
  • Qiyana Qiyana
    • Outgoing damage modifier changed to +15% from +10%.
  • Rengar Rengar
    • Outgoing damage modifier changed to +5% from +0%.
  • Sejuani Sejuani
    • Incoming damage modifier changed to 0% from -8%.
V14.9
  • Hwei Hwei
    • Ability haste changed to +10 from +20.
  • Nami Nami
    • Outgoing damage modifier changed to -5% from 0%.
    • Healing modifier changed to -10% from -5%.
  • Smolder Smolder
    • Incoming damage modifier changed to +5% from 0%.
    • Ability haste changed to -10 from 0.
  • A new version of Hubris Hubris has been added for the Howling Abyss specifically. This item currently shares the icon, names, and statistics with the Summoner's Rift version, but is implemented as such due to the functionality of range type modifiers:
    • Eminence base bonus attack damage changed to (Melee role 15 / Ranged role 10).
    • Eminence attack damage per stack changed to (Melee role 2 / Ranged role 1).
    • Eminence duration changed to (Melee role 90 / Ranged role 45) seconds.
  • Cappa Juice Cappa Juice
    • Flavor text has been added, which reads: "In honor of Captain Abe."
V14.8
  • Illaoi Illaoi
    • Incoming damage modifier changed to +5% from +10%.
  • Leona Leona
    • Incoming damage modifier changed to 0% from +5%.
  • Nautilus Nautilus
    • Incoming damage modifier changed to +5% from +10%.
  • Vi Vi
    • Ability haste changed to 0 from +10.
  • Xerath Xerath
    • Outgoing damage modifier changed to -5% from -7%.
  • Ziggs Ziggs
    • Outgoing damage modifier changed to -10% from -15%.
  • Zyra Zyra
    • Ability haste changed to -10 from 0.
V14.7
  • Cho'Gath Cho'Gath
    • Incoming damage modifier changed to +10% from +5%.
  • Galio Galio
    • Incoming damage modifier changed to +5% from +10%.
  • Morgana Morgana
    • Outgoing damage modifier changed to -5% from -10%.
  • Rell Rell
    • Incoming damage modifier changed to 0% from +5%.
  • Sett Sett
    • Ability haste changed to 0 from -20.
  • Singed Singed
    • Incoming damage modifier changed to +5% from +10%.
  • Sona Sona
    • Outgoing damage modifier changed to 0% from -5%.
  • Taric Taric
    • Incoming damage modifier changed to +10% from +5%.
  • Teemo Teemo
    • Outgoing damage modifier changed to -10% from -15%.
  • Urgot Urgot
    • Incoming damage modifier changed to +5% from +10%.
  • Zyra Zyra
    • Ability haste changed to 0 from -20.
V14.6
  • Alistar Alistar
    • Incoming damage modifier changed to +5% from +10%.
  • Diana Diana
    • Incoming damage modifier changed to -5% from 0%.
  • Janna Janna
    • Shielding modifier changed to -5% from -10%.
    • Howling Gale Howling Gale
      • Cooldown changed to 16 seconds from 14.
  • Lillia Lillia
    • Outgoing damage modifier changed to -5% from -10%.
  • Ornn Ornn
    • Incoming damage modifier changed to +5% from +10%.
  • Twisted Fate Twisted Fate
    • Outgoing damage modifier changed to 0% from -5%.
  • Ziggs Ziggs
    • Outgoing damage modifier changed to -15% from -20%.
    • Short Fuse Short Fuse
      • Bonus structure changed to 50% from 150%.
    • Satchel Charge Satchel Charge
      • Turret explosion threshold changed to 12.5 / 15 / 17.5 / 20 / 22.5% of turret's maximum health from 25 / 27.5 / 30 / 32.5 / 35%.
V14.5
  • Anivia Anivia
    • Incoming damage modifier changed to 0% from -5%.
  • Camille Camille
    • Shielding modifier changed to +10% from +20%.
    • Ability haste changed to +10 from 0.
  • Dr Dr. Mundo
    • Incoming damage modifier changed to +5% from +10%.
  • Illaoi Illaoi
    • Healing modifier changed to -20% from -10%.
  • Karma Karma
    • Outgoing damage modifier changed to -5% from 0%.
  • Lulu Lulu
    • Shielding modifier changed to +5% from +10%.
  • Naafiri Naafiri
    • Ability haste changed to +10 from 0.
  • Nasus Nasus
    • Incoming damage modifier changed to +5% from +10%.
  • Renekton Renekton
    • Healing modifier changed to +5% from +20%.
  • Zac Zac
    • Healing modifier changed to +10% from +20%.
V14.4
  • Aatrox Aatrox
    • Tenacity changed to 0% from +20%.
  • Annie Annie
    • Shielding modifier changed to -10% from -20%.
  • Briar Briar
    • Healing modifier changed to +15% from +30%.
    • Incoming damage modifier changed to 0% from -5%.
  • Gragas Gragas
    • Outgoing damage modifier changed to 0% from +5%.
  • Illaoi Illaoi
    • Incoming damage modifier changed to +10% from +5%.
    • Healing modifier changed to -10% from 0%.
  • Lissandra Lissandra
    • Outgoing damage modifier changed to -5% from -10%.
  • Naafiri Naafiri
    • Incoming damage modifier changed to 0% from +5%.
  • Rek'Sai Rek'Sai
    • Healing modifier changed to 0% from +20%.
    • Tenacity changed to 0% from +20%.
  • Sivir Sivir
    • Outgoing damage modifier changed to -10% from -8%.
    • Incoming damage modifier changed to +8% from +5%.
  • Syndra Syndra
    • Ability haste changed to +15 from 0.
  • Xerath Xerath
    • Outgoing damage modifier changed to -7% from -10%.
  • Xin Zhao Xin Zhao
    • Outgoing damage modifier changed to -5% from 0%.
  • Ataraxia Ataraxia
    • Bug Fix: Now properly uses the modified ARAM values.
  • Enmity of the Masses Enmity of the Masses
    • Bug Fix: Now properly uses the modified ARAM values.
  • Heavensfall Heavensfall
    • Bug Fix: Now properly uses the modified ARAM values.
  • Malignance Malignance
    • Bug Fix: Now properly uses the modified ARAM values.
V14.3
  • Ashe Ashe
    • Volley Volley
      • Cooldown reduced to 18 / 17.5 / 17 / 16.5 / 16 seconds from 18 at all ranks.
  • Briar Briar
    • Outgoing damage modifier changed to 0% from +5%.
  • Hwei Hwei
    • Ability haste changed to +20 from 0.
  • Karma Karma
    • Outgoing damage modifier changed to 0% from +5%.
    • Shielding modifier changed to 0% from +10%.
  • Sivir Sivir
    • Outgoing damage modifier changed to -8% from -15%.
    • Boomerang Blade Boomerang Blade
      • Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 10 / 9.5 / 9 / 8.5 / 8.
  • Twisted Fate Twisted Fate
    • Outgoing damage modifier changed to -5% from 0%.
  • Zed Zed
    • Outgoing damage modifier changed to +5% from 0%.
  • Hubris Hubris
    • Eminence base bonus attack damage reduced to 10 from 15.
    • Eminence bonus attack damage per statue rank reduced to 1 from 2.
    • Eminence duration reduced to 45 seconds from 90.
  • Malignance Malignance
    • Hatefog base damage per tick reduced to 10 from 15.
    • Hatefog AP ratio per tick reduced to 0.7% AP from 1.5% AP.
  • Sundered Sky Sundered Sky
    • Lightshield Strike heal AD ratio reduced to 120% base AD from 140%.
    • Lightshield Strike heal health ratio reduced to 4% of missing health from 6%.
  • Stormsurge Stormsurge
    • Squall base damage reduced to (Melee role 100 / Ranged role 75) at all levels from (Melee role 100 − 200 / Ranged role 75 − 150) (based on level).
    • Squall AP ratio reduced to (Melee role 15% / Ranged role 11.25%) AP from (Melee role 20% / Ranged role 15%) AP.
V14.2
  • Surrender
    • Removed: Can no longer early surrender at 8 minutes.
    • Lightning Round timer for winning games increased to 13 minutes from 10.
  • Aphelios Aphelios
    • Outgoing damage modifier changed to 0% from +5%.
  • Gwen Gwen
    • Outgoing damage modifier changed to 0% from +5%.
  • Kayle Kayle
    • Incoming damage modifier changed to +10% from 0%.
  • Mordekaiser Mordekaiser
    • Incoming damage modifier changed to +5% from 0%.
  • Teemo Teemo
    • Noxious Trap Noxious Trap
      • Maximum charges reduced to 2 / 3 / 4 from 3 / 4 / 5.
V13.24
  • Ashe Ashe
    • Outgoing damage modifier changed to 0% from -10%.
  • Riven Riven
    • Shielding modifier changed to 0% from +20%.
V13.23
  • Ashe Ashe
    • Ability haste changed to 0 from -30.
    • Volley Volley
      • Cooldown changed to 18 seconds at all ranks.
    • Enchanted Crystal Arrow Enchanted Crystal Arrow
      • Cooldown changed to 110 / 90 / 70 seconds.
  • K'Sante K'Sante
    • Incoming damage modifier changed to 0% from -5%.
  • Kassadin Kassadin
    • Incoming damage modifier changed to -5% from 0%.
  • Nilah Nilah
    • Healing modifier changed to 0% from -10%.
  • Rumble Rumble
    • Incoming damage modifier changed to 0% from -5%.
  • Tahm Kench Tahm Kench
    • Incoming damage modifier changed to 0% from -5%.
  • Xayah Xayah
    • Outgoing damage modifier changed to +5% from 0%.
V13.22
  • Aphelios Aphelios
    • Incoming damage modifier changed to -5% from 0%.
  • Lillia Lillia
    • Incoming damage modifier changed to +5% from +10%.
  • K'Sante K'Sante
    • Incoming damage modifier changed to -5% from -10%.
  • Tryndamere Tryndamere
    • Healing modifier changed to +35% from +40%.
V13.21
  • Aurelion Sol Aurelion Sol
    • Ability haste changed to 0 from -20.
    • Singularity Singularity
      • Cooldown increased to 14 seconds from 12.
  • Briar Briar
    • Healing modifier changed to +20% from +30%.
  • Ezreal Ezreal
    • Incoming damage modifier changed to 0% from +3%.
  • Jinx Jinx
    • Outgoing damage modifier changed to -10% from -5%.
  • Kindred Kindred
    • Attack speed scaling modifier changed to +0.025 from 0.
  • Lillia Lillia
    • Swirlseed Swirlseed
      • Cooldown increased to 18 seconds from 14.
  • Milio Milio
    • Shielding modifier changed to -10% from -5%.
  • Morgana Morgana
    • Outgoing damage modifier changed to -10% from -6%.
  • Naafiri Naafiri
    • Incoming damage modifier changed to -5% from 0%.
  • Nunu Nunu
    • Healing modifier changed to +10% from +20%.
  • Yone Yone
    • Outgoing damage modifier changed to +5% from +3%.
V13.20
  • Jhin Jhin
    • Incoming damage modifier changed to +5% from 0%.
  • Lissandra Lissandra
    • Outgoing damage modifier changed to -10% from -5%.
  • Malzahar Malzahar
    • AoE damage modifier to minions reduced to 60% from 75%.
  • Rek'Sai Rek'Sai
    • Outgoing damage modifier changed to +5% from 0%.
V13.19
  • Briar Briar
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -5% from 0%.
    • Healing modifier changed to +30% from 0%.
  • Galio Galio
    • Outgoing damage modifier changed to -10% from -5%.
  • Kennen Kennen
    • Incoming damage modifier changed to 0% from -5%.
  • Taliyah Taliyah
    • Outgoing damage modifier changed to 0% from +5%.
V13.18 - September 13th Hotfix
  • Hecarim Hecarim
    • Ability haste changed to +10 from 0.
  • Naafiri Naafiri
    • Outgoing damage modifier changed to +5% from 0%.
  • Sylas Sylas
    • Incoming damage modifier changed to 0% from -5%.
  • Tryndamere Tryndamere
    • Incoming damage modifier changed to -10% from -15%.
V13.17
  • Anivia Anivia
    • Incoming damage modifier changed to -5% from 0%.
  • Brand Brand
    • Ability haste changed to -10 from 0.
  • Gnar Gnar
    • Total attack speed modifier changed to +2.5% from 0%.
  • Kayle Kayle
    • Incoming damage modifier changed to +5% from +3%.
  • Kennen Kennen
    • Outgoing damage modifier changed to +5% from 0%.
  • Maokai Maokai
    • Incoming damage modifier changed to +10% from +5%.
  • Nasus Nasus
    • Incoming damage modifier changed to +10% from +5%.
  • Samira Samira
    • Incoming damage modifier changed to +5% from 0%.
  • Trundle Trundle
    • Healing modifier changed to 0% from -5%.
  • Tryndamere Tryndamere
    • Outgoing damage modifier changed to +10% from +15%.
  • Viego Viego
  • Vladimir Vladimir
    • Healing modifier changed to -10% from 0%.
  • Zilean Zilean
    • Ability haste changed to +10 from 0.
V13.15
  • Aatrox Aatrox
    • Incoming damage modifier changed to 0% from -5%.
  • Amumu Amumu
    • Incoming damage modifier changed to 0% from +5%.
  • Corki Corki
    • Ability haste changed to +10 from 0.
  • Darius Darius
    • Outgoing damage modifier changed to +5% from 0%.
  • Gangplank Gangplank
  • Hecarim Hecarim
    • Incoming damage modifier changed to -10% from -5%.
  • Lillia Lillia
    • Incoming damage modifier changed to +10% from +5%.
  • Lissandra Lissandra
    • Incoming damage modifier changed to +5% from 0%.
  • Lucian Lucian
    • Ability haste changed to +10 from 0.
  • Nasus Nasus
    • Outgoing damage modifier changed to -10% from -5%.
  • Pantheon Pantheon
    • Outgoing damage modifier changed to +5% from 0%.
  • Pyke Pyke
    • Incoming damage modifier changed to -5% from -10%.
  • Singed Singed
    • Incoming damage modifier changed to +10% from +5%.
  • Swain Swain
    • Healing modifier changed to -20% from -10%.
  • Teemo Teemo
    • Outgoing damage modifier changed to -15% from -10%.
  • Zyra Zyra
    • Ability haste changed to -20 from 0.
V13.14
  • Aphelios Aphelios
    • Outgoing damage modifier changed to +5% from 0%.
  • Ashe Ashe
    • Outgoing damage modifier changed to -10% from -15%.
  • Ezreal Ezreal
    • Outgoing damage modifier changed to -5% from 0%.
  • Nautilus Nautilus
    • Incoming damage modifier changed to +10% from +8%.
  • Rek'Sai Rek'Sai
    • Incoming damage modifier changed to -10% from -15%.
  • Renekton Renekton
    • Outgoing damage modifier changed to 0% from +5%.
  • Ryze Ryze
    • Incoming damage modifier changed to -5% from -10%.
  • Sona Sona
    • Healing modifier changed to -15% from -10%.
    • Shielding modifier changed to -15% from -10%.
  • Vi Vi
    • Ability haste changed to +10 from 0.
  • Quinn Quinn
    • Tenacity changed to +20% from 0%.
V13.13
  • Aatrox Aatrox
    • Outgoing damage modifier changed to +5% from 0%.
  • Azir Azir
    • Outgoing damage modifier changed to 0% from +5%.
  • Caitlyn Caitlyn
    • Outgoing damage modifier changed to 0% from -5%.
  • Evelynn Evelynn
    • Incoming damage modifier changed to -10% from -15%.
  • Jinx Jinx
    • Outgoing damage modifier changed to -5% from -10%.
  • Karma Karma
    • Shielding modifier changed to +10% from 0%.
  • Qiyana Qiyana
    • Incoming damage modifier changed to -10% from -20%.
  • Rumble Rumble
    • Outgoing damage modifier changed to 0% from +5%.
  • Zed Zed
    • Incoming damage modifier changed to -5% from -10%.
V13.12
  • Akali Akali
    • Incoming damage modifier changed to -10% from -15%.
  • Anivia Anivia
    • Outgoing damage modifier changed to +5% from 0%.
  • Cho'Gath Cho'Gath
    • Incoming damage modifier changed to +5% from 0%.
  • Ivern Ivern
    • Outgoing damage modifier changed to -10% from -5%.
    • Shielding modifier changed to -20% from 0%.
  • Jax Jax
    • Outgoing damage modifier changed to +5% from 0%.
  • Malzahar Malzahar
    • Outgoing damage modifier changed to -10% from -8%.
    • Incoming damage modifier changed to +10% from +8%.
  • Twitch Twitch
    • Incoming damage modifier changed to -5% from 0%.
  • Vex Vex
    • Outgoing damage modifier changed to -5% from 0%.
  • Warwick Warwick
    • Healing modifier changed to +5% from 0%.
V13.11
  • Ashe Ashe
    • Ability haste modifier changed to -30 from -20.
    • Incoming damage modifier changed to 0% from +15%.
  • Aurelion Sol Aurelion Sol
    • Ability haste modifier changed to -20 from 0.
  • Bard Bard
    • Incoming damage modifier changed to -15% from -20%.
  • Bel'Veth Bel'Veth
    • Outgoing damage modifier changed to +5% from 0%.
  • Galio Galio
    • Incoming damage modifier changed to +10% from +5%.
  • Irelia Irelia
    • Ability haste modifier changed to +20 from 0.
  • Kayn Kayn
    • Outgoing damage modifier changed to 0% from +5%.
  • LeBlanc LeBlanc
    • Outgoing damage modifier changed to +5% from +10%.
  • Mordekaiser Mordekaiser
    • Incoming damage modifier changed to 0% from +5%.
  • Olaf Olaf
    • Outgoing damage modifier changed to 0% from -5%.
  • Pyke Pyke
    • Incoming damage modifier changed to -10% from -15%.
  • Quinn Quinn
    • Attack speed scaling changed to +2.5% from 0%.
  • Samira Samira
    • Incoming damage modifier changed to 0% from +5%.
  • Tristana Tristana
    • Incoming damage modifier changed to -5% from 0%.
  • Vayne Vayne
    • Outgoing damage modifier changed to +5% from 0%.
  • Vladimir Vladimir
    • Outgoing damage modifier changed to -5% from 0%.
V13.10
  • Ashe Ashe
    • Bug Fix: Fixed a bug that had changed her incoming damage modifier to 105% in patch 13.9. It has been corrected back to 115% Damage Taken as it was in patch 13.8.
  • Evelynn Evelynn
    • Outgoing damage modifier changed to +10% from +15%.
  • Gnar Gnar
    • Outgoing damage modifier changed to +5% from 0%.
  • Gragas Gragas
    • Outgoing damage modifier changed to +5% from 0%.
  • Kled Kled
    • Outgoing damage modifier changed to +5% from 0%.
  • Milio Milio
    • Shielding modifier changed to -5% from 0%.
    • Healing modifier changed to -5% from 0%.
  • Shen Shen
    • Incoming damage modifier changed to +5% from 0%.


V13.9
  • Akali Akali
    • Outgoing damage modifier changed to +5% from +10%.
  • Corki Corki
    • Incoming damage modifier changed to -10% from -5%.
  • Ezreal Ezreal
    • Outgoing damage modifier changed to 0% from -5%.
  • Karma Karma
    • Outgoing damage modifier changed to +5% from 0%.
  • Ornn Ornn
    • Incoming damage modifier changed to +10% from +5%.
  • Qiyana Qiyana
    • Outgoing damage modifier changed to +10% from +15%.
  • Tristana Tristana
    • Outgoing damage modifier changed to +5% from 0%.
  • Veigar Veigar
    • Outgoing damage modifier changed to -10% from -5%.
    • Incoming damage modifier changed to +10% from +5%.
  • Zilean Zilean
    • Incoming damage modifier changed to -10% from -5%.
V13.7
V13.6
  • Annie Annie
    • Incoming damage modifier changed to +5% from 0%.
  • Azir Azir
    • Outgoing damage modifier changed to +5% from +10%.
  • Corki Corki
    • Incoming damage modifier changed to -5% from 0%.
  • Diana Diana
    • Incoming damage modifier changed to 0% from -5%.
  • Jarvan IV Jarvan IV
    • Outgoing damage modifier changed to 0% from +5%.
  • Kai'Sa Kai'Sa
    • Outgoing damage modifier changed to 0% from +5%.
  • Maokai Maokai
    • Incoming damage modifier changed to +5% from +10%.
  • Master Yi Master Yi
    • Outgoing damage modifier changed to 0% from +5%.
  • Xerath Xerath
    • Incoming damage modifier changed to 0% from +5%.
V13.5
  • Annie Annie
    • Outgoing damage modifier changed to -5% from 0%.
    • Shielding modifier changed to -20% from 0%.
  • Hecarim Hecarim
    • Outgoing damage modifier changed to +5% from 0%.
  • Ryze Ryze
    • Outgoing damage modifier changed to +5% from +10%.
  • Udyr Udyr
    • Outgoing damage modifier changed to 0% from +5%.
  • Brush
    • Adjusted the placement of the 3 brushes in the center of the bridge to be exactly equidistant so Blue team no longer has a half-Teemo's worth of distance advantage when running to their brush.
  • Turrets
    • Removed: Turret rubble has been removed from the game.
V13.4 - March 1st Hotfix
V13.4
  • Death timers
    • Death timer changed to 8 − 40 (based on level) seconds from 8 − 42 (based on level).
  • Mark Mark
    • New Effect: Can now cast Mark while Root icon rooted. The Dash spell is still unusable while rooted however.
  • Aurelion Sol Aurelion Sol
    • Outgoing damage modifier changed to 0% from +5%.
    • Incoming damage modifier changed to 0% from -5%.
V13.1b
  • Aatrox Aatrox
    • Incoming damage modifier changed to -10% from 0%.
    • Tenacity changed to +20% from 0%.
  • Fiddlesticks Fiddlesticks
    • Incoming damage modifier changed to +5% from 0%.
  • Illaoi Illaoi
    • Incoming damage modifier changed to +5% from 0%.
  • Katarina Katarina
    • Ability haste changed to +10 from 0.
  • LeBlanc LeBlanc
    • Outgoing damage modifier changed to +10% from +17%.
    • Incoming damage modifier changed to -10% from -17%.
    • Ability haste changed to +20 from 0.
  • Shaco Shaco
    • New Effect: Now has a maximum limit of 6 Jack in the Boxes Jack in the Boxes placed simultaneously. Boxes placed beyond the maximum causes the oldest one to be destroyed.
  • Sion Sion
    • Tenacity changed to -20% from 0%.
  • Swain Swain
    • Healing modifier changed to -10% from 0%.
  • Teemo Teemo
    • Outgoing damage modifier changed to -10% from -15%.
V13.1
  • Bel'Veth Bel'Veth
    • Outgoing damage modifier changed to 0% from +5%.
    • Incoming damage modifier changed to 0% from -5%.
  • Darius Darius
    • Incoming damage modifier changed to 0% from -5%.
    • Healing modifier changed to 0% from +20%.
  • Draven Draven
    • Outgoing damage modifier changed to +5% from 0%.
  • Ekko Ekko
    • Incoming damage modifier changed to 0% from -5%.
  • Elise Elise
    • Outgoing damage modifier changed to +5% from +10%.
  • Illaoi Illaoi
    • Incoming damage modifier changed to 0% from -5%.
  • Irelia Irelia
    • Outgoing damage modifier changed to 0% from +5%.
    • Incoming damage modifier changed to 0% from -5%.
  • Kai'Sa Kai'Sa
    • Outgoing damage modifier changed to +5% from 0%.
    • Attack speed scaling modifier changed to +0.025 from 0.
  • Kalista Kalista
    • Outgoing damage modifier changed to +10% from +5%.
  • Kassadin Kassadin
    • Incoming damage modifier changed to 0% from -5%.
    • Tenacity changed to 0% from +20%.
  • Katarina Katarina
    • Outgoing damage modifier changed to 0% from +5%.
    • Incoming damage modifier changed to 0% from -10%.
  • Kha'Zix Kha'Zix
    • Outgoing damage modifier changed to +5% from +10%.
    • Incoming damage modifier changed to -10% from -15%.
  • Kled Kled
    • Outgoing damage modifier changed to 0% from +5%.
    • Incoming damage modifier changed to 0% from -10%.
  • Lucian Lucian
    • Outgoing damage modifier changed to +5% from +3%.
    • Tenacity changed to +20% from 0%.
  • Lulu Lulu
    • Shielding modifier changed to +10% from 0%.
  • Maokai Maokai
    • Healing modifier changed to -20% from 0%.
  • Mordekaiser Mordekaiser
    • Outgoing damage modifier changed to -5% from 0%.
    • Incoming damage modifier changed to +5% from 0%.
  • Nilah Nilah
    • Outgoing damage modifier changed to -5% from 0%.
    • Healing modifier changed to -10% from 0%.
  • Nunu & Willump Nunu & Willump
    • Outgoing damage modifier changed to +10% from +8%.
    • Incoming damage modifier changed to -10% from -8%.
    • Tenacity changed to +20% from 0%.
  • Rek'Sai Rek'Sai
    • Outgoing damage modifier changed to 0% from +10%.
  • Rengar Rengar
    • Outgoing damage modifier changed to 0% from +8%.
    • Healing modifier changed to 0% from +20%.
  • Sett Sett
    • Outgoing damage modifier changed to -10% from -5%.
  • Sion Sion
    • Outgoing damage modifier changed to -10% from -8%.
    • Incoming damage modifier changed to +10% from +8%.
  • Talon Talon
    • Outgoing damage modifier changed to +5% from +10%.
    • Incoming damage modifier changed to -5% from -8%.
  • Teemo Teemo
    • Ability haste changed to -20 from 0.
    • Outgoing damage modifier changed to -15% from -10%.
  • Udyr Udyr
    • Outgoing damage modifier changed to +5% from 0%.
    • Tenacity changed to +20% from 0%.
  • Urgot Urgot
    • Incoming damage modifier changed to +10% from 0%.
  • Yuumi Yuumi
    • Healing modifier changed to +10% from 0%.
  • Zed Zed
    • Outgoing damage modifier changed to 0% from +10%.
  • Zeri Zeri
    • Outgoing damage modifier changed to +10% from +5%.
    • Incoming damage modifier changed to -10% from -5%.
  • Ziggs Ziggs
    • Ability haste changed to -20 from 0.
  • Death timers
    • Death timers reduced to 28 − 42 (based on level) seconds from 29 − 43 (based on level).
  • Howling Abyss aura Howling Abyss aura
    • Life steal effectiveness against minions increased to 60% from 50%.
  • Frost-gates
    • Cooldown reduced to 15 seconds from 30.
V12.23 - December 9th Hotfix
  • Aatrox Aatrox
    • Outgoing damage modifier changed to 0% from +5%.
    • Incoming damage modifier changed to 0% from -5%.
  • Aphelios Aphelios
    • Outgoing damage modifier changed to 0% from -5%.
  • Azir Azir
    • Attack speed scaling modifier changed to +0.025 from 0.
    • Ability haste changed to +20 from 0.
  • Dr Dr. Mundo
    • Outgoing damage modifier changed to -10% from -5%.
    • Healing modifier changed to -10% from 0%.
  • Draven Draven
    • Incoming damage modifier changed to -5% from 0%.
  • Hecarim Hecarim
    • Outgoing damage modifier changed to 0% from +10%
    • Incoming damage modifier changed to -5% from -10%.
  • Kai'Sa Kai'Sa
    • Incoming damage modifier changed to -5% from 0%.
  • Kalista Kalista
    • Incoming damage modifier changed to -10% from 0%.
  • Kassadin Kassadin
    • Outgoing damage modifier changed to 0% from +5%
    • Incoming damage modifier changed to -5% from -10%.
  • Katarina Katarina
    • Outgoing damage modifier changed to +5% from +10%.
  • Rammus Rammus
    • Outgoing damage modifier changed to 0% from +5%.
    • Incoming damage modifier changed to 0% from -10%.
  • Seraphine Seraphine
    • Healing modifier changed to -20% from -40%.
    • Shielding modifier changed to -20% from -40%.
  • Sett Sett
    • Ability haste changed to -20 from 0.
    • Incoming damage modifier changed to +10 from +5%.
  • Sion Sion
    • Ability haste changed to -20 from 0.
  • Sona Sona
    • Healing modifier changed to -10% from -20%.
    • Shielding modifier changed to -10% from -20%.
  • Vayne Vayne
    • Incoming damage modifier changed to -5% from 0%.
  • Zeri Zeri
    • Outgoing damage modifier changed to +5% from 0%.
V12.23
  • General
    • Damage reduction increased to 15% − 30% (based on distance) from 15% at all distances over 1000 units.
  • Brush
    • There is now a pixel brush in the middle of the map to the bottom side of the bridge.
  • Champion Select
    • Players can now see who purchased a Battle Boost.
      • Battle Boosts can no longer be purchased with 10 seconds remaining.
    • Players are now able to see which champions will grant them a Hextech Chest if they achieve an S rank on said champion.
  • Frostgates - New map feature
    • There are now frost-gates in front of each team's spawn, which function the same as those on the Hextech Rift Hextech Rift map on Summoner's Rift. Champions can interact with these gates to teleport to the front of their outer turret.
      • Leading gates cannot be interacted with.
      • If the outer turret is destroyed, the leading gate is relocated to the front of the inhibitor turret.
      • Frostgates on both sides of the map can be interacted with by champions regardless of which team they're on.
  • Homestart
    • Removed: Before 5 minutes or until the first turret is destroyed, champions no longer gain 50% bonus movement speed for 10 seconds after spawning or respawning.
  • Howling Abyss aura Howling Abyss Aura
    • New Effect: Omnivamp and life steal against minions are now reduced by 25%.
    • Bonus magic resistance for Melee role melee champions increased to 15 from 10.
  • Remake
    • Idle length detection increased to 120 seconds from 90.
  • Terrain
    • The gaps on the bottom side of the bridge have been filled in and are now traversable.
  • Turrets
    • New Effect: Whenever an outer or inner Turret icon turret is destroyed, it now falls in a direction and its ruins remain as terrain. All turrets fall in the same direction. They can either fall upwards or downwards, randomly determined each game.
  • Heartsteel Heartsteel
    • Bonus health to damage conversion reduced to 5% from 10%.
V12.22 - November 17th Hotfix
  • Akali Akali
    • Outgoing damage modifier changed to +10% from +15%.
  • Ashe Ashe
    • Attack speed scaling modifier changed to +0.025 from 0.
  • Kalista Kalista
    • Attack speed scaling modifier changed to +0.025 from 0.
  • Kayn Kayn
    • Healing modifier changed to -20% from 0%.
  • Kha'Zix Kha'Zix
    • Outgoing damage modifier changed to +10% from +15%.
  • K'Sante K'Sante
    • Incoming damage modifier changed to -10% from 0%.
  • Lillia Lillia
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to -10% from -5%.
  • Lucian Lucian
    • Incoming damage modifier changed to -5% from 0%.
  • Seraphine Seraphine
    • Ability haste changed to -20 from 0.
  • Shyvana Shyvana
    • Outgoing damage modifier changed to -5% from 0%.
  • Sona Sona
    • Ability haste changed to -20 from 0.
V12.22
  • Akali Akali
    • Resource regeneration changed to +20% from 0%.
    • Tenacity changed to +20% from 0%.
  • Ashe Ashe
    • Ability haste changed to -20 from 0.
  • Ekko Ekko
    • Tenacity changed to +20% from 0%.
  • Elise Elise
    • Tenacity changed to +20% from 0%.
  • Evelynn Evelynn
    • Tenacity changed to +20% from 0%.
  • Fizz Fizz
    • Tenacity changed to +20% from 0%.
  • Kassadin Kassadin
    • Tenacity changed to +20% from 0%.
  • Katarina Katarina
    • Tenacity changed to +20% from 0%.
  • Kayn Kayn
    • Tenacity changed to +20% from 0%.
  • Kennen Kennen
    • Resource regeneration changed to +20% from 0%.
  • Kha'Zix Kha'Zix
    • Tenacity changed to +20% from 0%.
  • LeBlanc LeBlanc
    • Tenacity changed to +20% from 0%.
  • Lee Sin Lee Sin
    • Resource regeneration changed to +20% from 0%.
  • Pyke Pyke
    • Tenacity changed to +20% from 0%.
  • Qiyana Qiyana
    • Tenacity changed to +20% from 0%.
  • Rek'Sai Rek'Sai
    • Tenacity changed to +20% from 0%.
  • Rengar Rengar
    • Tenacity changed to +20% from 0%.
  • Talon Talon
    • Tenacity changed to +20% from 0%.
  • Zed Zed
    • Resource regeneration changed to +20% from 0%.
    • Tenacity changed to +20% from 0%.
V12.17
  • Bel'Veth Bel'Veth
    • Incoming damage modifier changed to -5% from -10%.
  • Gragas Gragas
    • Incoming damage modifier changed to -5% from -3%.
  • Gwen Gwen
    • Outgoing damage modifier changed +5% from 0%.
    • Incoming damage modifier changed to 0% from +5%.
  • LeBlanc LeBlanc
    • Outgoing damage modifier changed to +17% from +20%.
    • Incoming damage modifier changed to -17% from -20%.
  • Lee Sin Lee Sin
    • Shielding modifier changed to +20% from 0%.
  • Nasus Nasus
    • Outgoing damage modifier changed to -5% from 0%.
  • Qiyana Qiyana
    • Incoming damage modifier changed to -20% from -15%.
  • Sona Sona
    • Healing modifier changed to -20% from 0%.
    • Shielding modifier changed to -20% from 0%.
  • Sylas Sylas
    • Outgoing damage modifier changed to +5% from 0%.
  • Zac Zac
    • Incoming damage modifier changed to -4% from 0%.
    • Healing modifier changed to +20% from 0%.
  • Zed Zed
    • Outgoing damage modifier changed to +10% from +15%.
    • Incoming damage modifier changed to -10% from -15%.
V12.16
  • Aatrox Aatrox
    • Incoming damage modifier changed to -5% from -10%.
  • Akali Akali
    • Outgoing damage modifier changed to +15% from +10%.
    • Incoming damage modifier changed to -15% from -10%.
  • Akshan Akshan
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -5% from 0%.
  • Ashe Ashe
    • Incoming damage modifier changed to +15% from +10%.
  • Bard Bard
  • Bel'Veth Bel'Veth
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -10% from 0%.
  • Caitlyn Caitlyn
    • Outgoing damage modifier changed to -5% from 0%.
    • Incoming damage modifier changed to +5% from 0%.
  • Diana Diana
    • Incoming damage modifier changed to -5% from 0%.
  • Ekko Ekko
    • Outgoing damage modifier changed to +10% from +5%.
  • Elise Elise
    • Outgoing damage modifier changed to +10% from +8%.
    • Incoming damage modifier changed to -10% from -8%.
  • Evelynn Evelynn
    • Outgoing damage modifier changed to +15% from +10%.
  • Fiddlesticks Fiddlesticks
    • Outgoing damage modifier changed to -5% from 0%.
  • Gangplank Gangplank
    • Outgoing damage modifier changed to 0% from +5%.
    • Incoming damage modifier changed to 0% from -5%.
  • Gnar Gnar
    • Incoming damage modifier changed to -5% from 0%.
  • Gwen Gwen
    • Outgoing damage modifier changed to 0% from +5%.
  • Heimerdinger Heimerdinger
    • Outgoing damage modifier changed to -10% from -6%.
    • Incoming damage modifier changed to +10% from +6%.
  • Karthus Karthus
    • Incoming damage modifier changed to +5% from 0%.
  • Kha'Zix Kha'Zix
    • Outgoing damage modifier changed to +15% from +10%.
    • Incoming damage modifier changed to -15% from -10%.
    • Healing modifier changed to +20% from 0%.
  • LeBlanc LeBlanc
    • Outgoing damage modifier changed to +20% from +10%.
    • Incoming damage modifier changed to -20% from -10%.
  • Lee Sin Lee Sin
    • Outgoing damage modifier changed to +5% from +10%.
    • Incoming damage modifier changed to -5% from -10%.
    • Shielding modifier changed to 0% from +20%.
  • Leona Leona
    • Outgoing damage modifier changed to -10% from 0%.
  • Lulu Lulu
    • Outgoing damage modifier changed to +5% from 0%.
  • Maokai Maokai
    • Incoming damage modifier changed to +10% from +5%.
  • Miss Fortune Miss Fortune
    • Incoming damage modifier changed to +15% from +10%.
  • Nocturne Nocturne
    • Incoming damage modifier changed to -15% from -10%.
  • Pyke Pyke
    • Outgoing damage modifier changed to +10% from +5%.
    • Incoming damage modifier changed to -15% from -10%.
  • Quinn Quinn
    • Outgoing damage modifier changed to +10% from +8%.
    • Incoming damage modifier changed to -10% from -8%.
  • Renata Glasc Renata Glasc
    • Outgoing damage modifier changed to -5% from 0%.
    • Incoming damage modifier changed to +5% from 0%.
    • Shielding modifier changed to -20% from 0%.
  • Renekton Renekton
    • Incoming damage modifier changed to 0% from -5%.
  • Senna Senna
    • Outgoing damage modifier changed to -6% from -3%.
    • Incoming damage modifier changed to +5% from 0%.
  • Seraphine Seraphine
    • Incoming damage modifier changed to +20% from +15%.
  • Singed Singed
    • Outgoing damage modifier changed to -10% from 0%.
    • Incoming damage modifier changed to +5% from 0%.
  • Sona Sona
    • Healing modifier changed to 0% from -40%.
    • Shielding modifier changed to 0% from -40%.
  • Swain Swain
    • Outgoing damage modifier changed to -10% from -5%.
    • Incoming damage modifier changed to +15% from +10%.
  • Taric Taric
    • Incoming damage modifier changed to +5% from 0%.
  • Tryndamere Tryndamere
    • Outgoing damage modifier changed to +15% from +10%.
    • Healing modifier changed to +40% from +20%.
  • Udyr Udyr
    • Outgoing damage modifier changed to 0% from +10%.
    • Incoming damage modifier changed to 0% from -15%.
    • Healing modifier changed to 0% from +10%.
  • Volibear Volibear
    • Incoming damage modifier changed to 0% from -5%.
  • Yasuo Yasuo
    • Outgoing damage modifier changed to 0% from +5%.
    • Incoming damage modifier changed to 0% from -5%.
  • Yorick Yorick
    • Outgoing damage modifier changed to 0% from -5%.
    • Incoming damage modifier changed to 0% from +5%.
  • Yuumi Yuumi
    • Outgoing damage modifier changed to +5% from +3%.
  • Zed Zed
    • Outgoing damage modifier changed to +15% from +5%.
    • Incoming damage modifier changed to -15% from -8%.
  • Zoe Zoe
    • Outgoing damage modifier changed to +10% from +5%.
V12.10
  • Aphelios Aphelios
    • Outgoing damage modifier changed to -5% from 0%.
  • Aurelion Sol Aurelion Sol
    • Outgoing damage modifier changed to +5% from 0%.
  • Fizz Fizz
    • Outgoing damage modifier changed to +5% from 0%.
  • Illaoi Illaoi
    • Outgoing damage modifier changed to -5% from 0%.
  • Kha'Zix Kha'Zix
    • Incoming damage modifier changed to -10% from -15%.
  • Master Yi Master Yi
    • Outgoing dmage modifier changed to +5% from 0%.
  • Olaf Olaf
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to -5% from +5%.
    • Healing modifier changed to 0% from +20%.
  • Samira Samira
    • Incoming damage modifier changed to +5% from 0%.
    • Outgoing damage modifier changed to -5% from 0%.
  • Shaco Shaco
    • Incoming damage modifier changed to 0% from +5%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Sona Sona
    • Incoming damage modifier changed to +10% from +15%.
    • Outgoing damage modifier changed to -5% from -15%.
  • Soraka Soraka
    • Healing modifier changed to 0% from -20%.
  • Vi Vi
    • Outgoing damage modifier changed to +5% from 0%.
  • Zilean Zilean
    • Outgoing damage modifier changed to +5% from 0%.
V12.7
  • Illaoi Illaoi
    • Incoming damage modifier changed to -5% from 0%.
  • Kai'Sa Kai'Sa
    • Outgoing damage modifier changed to 0% from +5%.
  • Kog'Maw Kog'Maw
    • Outgoing damage modifier changed to -12% from -10%.
    • Incoming damage modifier changed to +10% from +8%.
  • Maokai Maokai
    • Outgoing damage modifier changed to -20% from -15%.
    • Incoming damage modifier changed to +5% from +10%.
    • Healing modifier changed to 0% from -40%.
  • Nunu Nunu
    • Healing modifier changed to +20% from 0%.
    • Shielding modifier changed to +20% from 0%.
  • Soraka Soraka
    • Healing modifier changed to -20% from 0%.
  • Xerath Xerath
    • Outgoing damage modifier changed to -10% from -5%.
V12.4
  • Alistar Alistar
    • Incoming damage modifier changed to +10% from +5%.
    • Healing modifier changed to -20% from -10%.
  • Ashe Ashe
    • Incoming damage modifier changed to +10% from +5%.
  • Camille Camille
    • Shielding modifier changed to +20% from 0%.
  • Darius Darius
    • Healing modifier changed to +20% from 0%.
  • Garen Garen
    • Incoming damage modifier changed to -5% from 0%.
  • Hecarim Hecarim
    • Healing modifier changed to +20% from 0%.
  • Jarvan IV Jarvan IV
    • Outgoing damage modifier changed to +5% from 0%.
  • Lee Sin Lee Sin
    • Outgoing damage modifier changed to +10% from +8%.
    • Healing modifier changed to +20% from 0%.
    • Shielding modifier changed to +20% from 0%.
  • Lillia Lillia
    • Outgoing damage modifier changed to -5% from 0%.
  • Maokai Maokai
    • Healing modifier changed to -40% from -20%.
  • Miss Fortune Miss Fortune
    • Outgoing damage modifier changed to -10% from -8%.
    • Incoming damage modifier changed to +10% from +8%.
  • Nocturne Nocturne
    • Healing modifier changed to +20% from 0%.
  • Olaf Olaf
    • Outgoing damage modifier changed to +5% from 0%.
    • Healing modifier changed to +20% from 0%.
  • Rek'Sai Rek'Sai
    • Healing modifier changed to +20% from 0%.
  • Riven Riven
    • Incoming damage modifier changed to -8% from -5%.
  • Ryze Ryze
    • Outgoing damage modifier changed to +10% from +8%.
  • Seraphine Seraphine
    • Healing modifier changed to -40% from -20%.
    • Shielding modifier changed to -40% from -20%.
  • Sona Sona
    • Healing modifier changed to -40% from -20%.
    • Shielding modifier changed to -40% from -20%.
  • Tahm Kench Tahm Kench
    • Outgoing damage modifier changed to 0% from +5%.
    • Incoming damage modifier changed to -5% from -10%.
  • Talon Talon
    • Outgoing damage modifier changed to +10% from +5%.
  • Vel'Koz Vel'Koz
    • Incoming damage modifier changed to +5% from 0%.
  • Zeri Zeri
    • Incoming damage modifier changed to -5% from 0%.
  • Ziggs Ziggs
    • Incoming damage modifier changed to +20% from +18%.
V12.2
  • Bug Fix: Champion damage against minions has been restored to 100%.
V11.24 - December 10th Hotfix
  • Ryze Ryze
    • Incoming damage modifier changed to -10% from -8%.
    • Shielding modifier changed to 0% from +20%.
  • Sona Sona
    • Incoming damage modifier changed to +15% from 0%.
    • Outgoing damage modifier changed to -15% from 0%.
    • Healing modifier changed to -20% from 0%.
    • Shielding modifier changed to -20% from 0%.
V11.24
  • New Effect: Melee role Melee champions' basic attacks now deal 20% bonus damage against siege and super minions.
  • New Effect: Melee role Melee champions now deal 20% bonus damage against structures, if they adaptively have more ability power.
    • This buff is replaced by the generic time-based ARAM buff's bonus damage to structures once the latter exceeds 20%.
  • Aatrox Aatrox
    • Outgoing damage changed to +5% from 0%.
    • Incoming damage changed to -10% from -5%.
  • Ashe Ashe
    • Outgoing damage changed to -15% from -10%.
  • Bard Bard
    • Healing modifier changed to +20% from 0%.
  • Camille Camille
    • Outgoing damage changed to +5% from +10%.
    • Shielding modifier changed to 0% from +10%.
  • Darius Darius
    • Incoming damage changed to -5% from 0%.
  • Dr Dr. Mundo
    • Outgoing damage changed to -5% from 0%.
    • Incoming damage changed to +10% from +5%.
  • Ekko Ekko
    • Outgoing damage changed to +5% from 0%.
  • Elise Elise
    • Outgoing damage changed to +8% from +5%.
    • Incoming damage changed to -8% from -5%.
  • Jinx Jinx
    • Outgoing damage changed to -10% from -5%.
  • Kennen Kennen
    • Incoming damage changed to -5% from 0%.
  • Kog'Maw Kog'Maw
    • Incoming damage changed to +8% from +5%.
  • LeBlanc LeBlanc
    • Outgoing damage changed to +10% from +15%.
    • Incoming damage changed to -10% from -15%.
  • Lux Lux
    • Shielding modifier changed to -20% from 0%.
  • Maokai Maokai
    • Incoming damage changed to +10% from +12%.
    • Healing modifier changed to -20% from 0%.
  • Nunu Nunu
    • Outgoing damage changed to +8% from +5%.
    • Incoming damage changed to -8% from -5%.
  • Rell Rell
    • Incoming damage changed to +5% from 0%.
    • Healing modifier changed to -10% from 0%.
    • Shielding modifier changed to -10% from 0%.
  • Sett Sett
    • Healing modifier changed to -10% from 0%.
    • Shielding modifier changed to -10% from 0%.
  • Renekton Renekton
    • Outgoing damage changed to +5% from 0%.
    • Healing modifier changed to +20% from 0%.
  • Rengar Rengar
    • Healing modifier changed to +20% from 0%.
  • Riven Riven
    • Outgoing damage changed to +5% from +3%.
    • Shielding modifier changed to +20% from 0%.
  • Ryze Ryze
    • Incoming damage changed to -8% from -10%.
    • Shielding modifier changed to +20% from 0%.
  • Sion Sion
    • Incoming damage changed to +8% from +5%.
    • Shielding modifier changed to -20% from 0%.
  • Talon Talon
    • Incoming damage changed to -8% from -5%.
  • Tryndamere Tryndamere
    • Healing modifier changed to +20% from 0%.
  • Yorick Yorick
    • Outgoing damage changed to -5% from 0%.
    • Incoming damage changed to +5% from 0%.
  • Zed Zed
    • Incoming damage changed to -8% from -5%.
  • Ziggs Ziggs
    • Outgoing damage changed to -20% from -18%.
V11.13
  • Akali Akali
    • Outgoing damage modifier changed to +10% from +5%.
    • Incoming damage modifier changed to -10% from -5%.
  • Camille Camille
    • Incoming damage modifier changed to -5% from -10%.
  • Dr Dr. Mundo
    • Incoming damage modifier changed to +5% from 0%.
  • Gwen Gwen
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -5% from 0%.
  • Hecarim Hecarim
    • Outgoing damage modifier changed to +10% from 5%.
  • Qiyana Qiyana
    • Outgoing damage modifier changed to +15% from 10%.
  • Rammus Rammus
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -10% from -5%.
  • Rek'Sai Rek'Sai
    • Incoming damage modifier changed to -15% from -12%.
  • Trundle Trundle
    • Healing modifier changed to -5% from 0%.
  • Udyr Udyr
    • Incoming damage modifier changed to -15% from -10%.
  • Zyra Zyra
    • Outgoing damage modifier changed to -10% from -6%.
    • Incoming damage modifier changed to +5% from +6%.
  • Warmog's Armor Warmog's Armor
    • Champion damage cooldown increased to 8 seconds from 6.
    • Non-champion damage cooldown increased to 4 seconds from 3.
V11.8
  • Health Relic
    • Updated visual effects.
  • Poros
    • Updated sound effects when eating a Poro-Snax Poro-Snax.
    • New heart visual effects if a poro has been fed at least one Poro-Snax Poro-Snax.
    • New toss animation and visual effect for feeding a poro a Poro-Snax Poro-Snax.
    • Updated explosion visual effects after a poro has been fed 10 times.
  • Poro-Snax Poro-Snax
    • Updated icon.
    • New toss animation and visual effect for feeding a poro a Poro-Snax Poro-Snax.
  • Respawn
    • Updated visual effects.
  • Turrets
    • Updated glow visual effects.
    • Added falling cold smoke visual effects.
  • Akali Akali
    • Outgoing damage modifier changed to +5% from +20%.
    • Incoming damage modifier changed to -5% from -20%.
  • Amumu Amumu
    • Incoming damage modifier changed to +5% from 0%.
  • Aurelion Sol Aurelion Sol
    • Incoming damage modifier changed to -5% from 0%.
  • Fiora Fiora
    • Incoming damage modifier changed to -5% from 0%.
  • Kassadin Kassadin
    • Incoming damage modifier changed to -10% from -5%.
  • Leona Leona
    • Incoming damage modifier changed to +5% from 0%.
  • Olaf Olaf
    • Incoming damage modifier changed to -5% from 0%.
  • Ornn Ornn
    • Outgoing damage modifier changed to -10% from -5%.
    • Incoming damage modifier changed to +5% from 0%.
  • Rammus Rammus
    • Incoming damage modifier changed to -5% from 0%.
  • Rengar Rengar
    • Outgoing damage modifier changed to +8% from +5%.
  • Ryze Ryze
    • Outgoing damage modifier changed to +8% from +5%.
  • Seraphine Seraphine
    • Healing modifier changed to -20% from -15%.
    • Shielding modifier changed to -20% from -15%.
  • Varus Varus
    • Incoming damage modifier changed to +5% from 0%.
  • Xerath Xerath
    • Incoming damage modifier changed to +5% from 0%.
  • Yorick Yorick
  • Ziggs Ziggs
    • Incoming damage modifier changed to +18% from +15%.
V11.6
  • Akali Akali
    • Outgoing damage modifier changed to +20% from +15%.
    • Incoming damage modifier changed to -20% from -15%.
  • Caitlyn Caitlyn
    • Outgoing damage modifier changed to -5% from 0%.
  • Camille Camille
    • Outgoing damage modifier changed to +10% from +5%.
    • Incoming damage modifier changed to -10% from -5%.
    • Shielding modifier changed to +10% from 0%.
  • Jinx Jinx
    • Incoming damage modifier changed to +5% from 0%.
  • Karthus Karthus
    • Outgoing damage modifier changed to -10% from -5%.
  • Katarina Katarina
    • Outgoing damage modifier changed to +10% from +5%.
    • Incoming damage modifier changed to -10% from -5%.
  • Kayn Kayn
    • Outgoing damage modifier changed to +5% from 0%.
  • Kha'Zix Kha'Zix
    • Outgoing damage modifier changed to +10% from +8%.
    • Incoming damage modifier changed to -15% from -10%.
  • Kindred Kindred
    • Outgoing damage modifier changed to +10% from +5%.
    • Incoming damage modifier changed to -10% from -5%.
  • Kled Kled
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -10% from -5%.
  • Seraphine Seraphine
    • Healing modifier changed to -15% from -10%.
    • Shielding modifier changed to -15% from 0%.
  • Sivir Sivir
    • Outgoing damage modifier changed to -15% from -8%.
    • Incoming damage modifier changed to +5% from 0%.
  • Syndra Syndra
    • Outgoing damage modifier changed to +5% from 0%.
  • Udyr Udyr
    • Outgoing damage modifier changed to +10% from +8%.
    • Incoming damage modifier changed to -10% from -8%.
    • Shielding modifier changed to +10% from 0%.
  • Viego Viego
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -5% from 0%.
  • Zoe Zoe
    • Incoming damage modifier changed to -5% from 0%.
V11.2
  • Akali Akali
    • Outgoing damage modifier changed to +15% from +10%.
  • Annie Annie
    • Outgoing damage modifier changed to 0% from -5%.
  • Ashe Ashe
    • Outgoing damage modifier changed to -10% from -5%.
  • Azir Azir
    • Incoming damage modifier changed to -5% from 0%.
  • Corki Corki
    • Incoming damage modifier changed to 0% from -3%.
  • Elise Elise
    • Incoming damage modifier changed to -5% from -10%.
  • Ezreal Ezreal
    • Incoming damage modifier changed to +3% from +5%.
  • Gragas Gragas
    • Incoming damage modifier changed to -3% from -5%.
  • Kled Kled
    • Outgoing damage modifier changed to 0% from +5%.
  • Master Yi Master Yi
    • Incoming damage modifier changed to -3% from 0%.
  • Nasus Nasus
    • Incoming damage modifier changed to +5% from 0%.
  • Nunu Nunu
    • Outgoing damage modifier changed to +5% from 0%.
  • Rell Rell
    • Outgoing damage modifier changed to -5% from 0%.
  • Riven Riven
    • Outgoing damage modifier changed to +3% from +5%.
  • Rumble Rumble
    • Outgoing damage modifier changed to +5% from 0%.
  • Sylas Sylas
    • Incoming damage modifier changed to -5% from 0%.
  • Tahm Kench Tahm Kench
    • Incoming damage modifier changed to -10% from 0%.
  • Yone Yone
    • Incoming damage modifier changed to -3% from -5%.
  • Yorick Yorick
    • Outgoing damage modifier changed to 0% from +3%.
V11.1
  • Amumu Amumu
    • Outgoing damage modifier changed to 0% from -5%.
  • Anivia Anivia
    • Incoming damage modifier changed to 0% from -5%.
  • Ashe Ashe
    • Incoming damage modifier changed to +5% from 0%.
  • Hecarim Hecarim
    • Outgoing damage modifier changed to +5% from 0%.
  • Ivern Ivern
    • Outgoing damage modifier changed to -5% from 0%.
  • Janna Janna
    • Outgoing damage modifier changed to -5% from 0%.
  • Kayle Kayle
    • Incoming damage modifier changed to +3% from +6%.
  • Kha'Zix Kha'Zix
    • Incoming damage modifier changed to -10% from -8%.
  • Kindred Kindred
    • Outgoing damage modifier changed to +5% from +10%.
  • Kled Kled
    • Outgoing damage modifier changed to +5% from 0%.
  • Lucian Lucian
    • Outgoing damage modifier changed to +3% from +5%.
  • Miss Fortune Miss Fortune
    • Incoming damage modifier changed to +8% from +5%.
  • Pantheon Pantheon
    • Outgoing damage modifier changed to 0% from +5%.
  • Qiyana Qiyana
    • Incoming damage modifier changed to -15% from -10%.
  • Rek'Sai Rek'Sai
    • Incoming damage modifier changed to -12% from -15%.
  • Rengar Rengar
    • Incoming damage modifier changed to -8% from -10%.
  • Rumble Rumble
    • Incoming damage modifier changed to -5% from 0%.
  • Ryze Ryze
    • Outgoing damage modifier changed to +5% from +3%.
    • Incoming damage modifier changed to -10% from -5%.
  • Sejuani Sejuani
    • Outgoing damage modifier changed to +5% from 0%.
  • Shaco Shaco
    • Outgoing damage modifier changed to +5% from 0%.
  • Shyvana Shyvana
    • Outgoing damage modifier changed to 0% from +5%.
  • Sion Sion
    • Incoming damage modifier changed to +5% from +8%.
  • Tahm Kench Tahm Kench
    • Outgoing damage modifier changed to +5% from 0%.
  • Teemo Teemo
    • Outgoing damage modifier changed to -10% from -15%.
  • Tristana Tristana
    • Outgoing damage modifier changed to 0% from +5%.
  • Veigar Veigar
    • Outgoing damage modifier changed to -5% from -8%.
  • Volibear Volibear
    • Incoming damage modifier changed to -5% from 0%.
  • Warwick Warwick
    • Incoming damage modifier changed to -5% from -8%.
  • Yone Yone
    • Outgoing damage modifier changed to +3% from +5%.
  • Yuumi Yuumi
    • Outgoing damage modifier changed to +3% from +5%.
V10.25
  • Brand Brand
    • Incoming damage modifier changed to +10% from +5%.
  • Dr Dr. Mundo
    • Incoming damage modifier changed to 0% from +5%.
  • Ezreal Ezreal
    • Bonus damage dealt changed to -5% from -3%.
    • Incoming damage modifier changed to +5% from 0%.
  • Miss Fortune Miss Fortune
    • Incoming damage modifier changed to +5% from 0%.
  • Rek'Sai Rek'Sai
    • Bug Fix: Fixed a bug where she was taking 20% less damage rather than 15% less damage as intended.
  • Seraphine Seraphine
    • Bonus damage dealt changed to -15% from -10%.
    • Incoming damage modifier changed to +15% from +10%.
  • Swain Swain
    • Incoming damage modifier changed to +10% from +6%.
  • Teemo Teemo
    • Incoming damage modifier changed to +10% from +15%.
  • Yasuo Yasuo
    • Bonus damage dealt changed to +5% from 0%.
V10.24
  • Howling Abyss aura Howling Abyss Aura
    • Now provides 70 summoner spell haste instead of 40% summoner spell cooldown reduction.
  • Minions
    • New Effect: Now take 75% damage from AoE attacks and abilities.
  • Ezreal Ezreal
    • Bonus damage dealt changed to -3% from -5%.
V10.23 - November 16th Hotfix
  • Siege minions
    • New Effect: Blackout duration is now infinite instead of 8 seconds.
    • Blackout radius increased to 1100 units from 900.
  • Akali Akali
    • Bonus damage dealt changed to +10% from +18%.
  • Amumu Amumu
    • Bonus damage dealt changed to -5% from 0%.