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"Time for a shakedown."

This article or section may require clean-up to meet League of Legends Wiki's quality standards. Reason given: This page needs more screenshots, information on event maps, and a grammar & wording parse. Also, neither Reroll.png All Random or Howling Abyss icon.png Howling Abyss completely explain this mode making it difficult to refer to elsewhere.

Please help improve the article if you can.
For the Legends of Runeterra icon.png Legends of Runeterra game mode, see Lab (Legends of Runeterra)#A.R.A.M..

ARAM (or All Random All Mid) is a PvP game mode in League of Legends, played exclusively on the Howling Abyss icon.png Howling Abyss. It was released on June 29, 2012. Through standard matchmaking, players are not given the ability to choose their champion (Reroll.png All Random) and fight on the Howling Abyss' single lane (All Mid).

General

  • The game objective is to destroy enemy Nexus in the other side.

Features

  • There is only a single lane.
  • Your champion starts at level 3 - affording them increased base stats and 3 skill points.
    • Azir Azir is the exception, as he starts with 1 point in Arise! Arise! and has 2 points to spend.
  • There is a Base Gate for the first 15 seconds, that blocks champions from leaving the base.
  • There are only two turrets protecting the inhibitor.
  • Each team's shop 'closes' when the player moves too far away (just beyond the nexus turrets), preventing them from purchasing items indefinitely. The shop will only reopen if the player dies.
  • The fountain does not restore health nor mana.
  • Recall Recall is disabled (the recall animation will still play).
  • There are 4 unique health relics for this map positioned in the lane. Walking on a health relic restores health, then triggers a Redemption Redemption-like effect after 2.5 seconds, that restores health and mana to champions of either team in the area. The amount restored increases with missing health and mana respectively.
  • Minions
    • Minions take 75% damage from AoE damage.
    • Minion waves spawn every 25 − 13 (based on minutes) seconds.
    • Minions have 325 − 425 (based on minutes) movement speed.
    • Siege minions spawn every three waves, starting with the third wave.
    • Siege minions and super minions have Passive Effect - Blackout: When spotted by enemy Teemo Noxious Trap.png traps, gain Blackout over a 1100-unit radius. Exposed icon.png Expose and True Sight icon.png reveal stealthed traps. The effects linger for 4 seconds after walking away.
  • After 18 minutes, champions deal 0% − 25% (based on minutes) bonus damage to structures.
  • Surrender Time: 12 minutes.
  • Unanimous Surrender Time: 8 minutes.
  • Damage from champions further than 1000 units away is reduced by 15% (this excludes ultimates and damage over time abilities). This effect has a small visual indicator similar to Adaptive Helm Adaptive Helm when it triggers.
  • The amount of gold awarded for champion kills is 180 Gold 180.
  • Assists share 90 Gold 90 among all assisting allies.
    • This is reduced to 50% − 100% (based on Game Time).
  • First blood increases both kill and assist bounties by 50%.
  • Kill bounties are increased based on the number of consecutive kills of the slain champion.
    • 2 consecutive kills: Total kill bounty is 330 Gold 330.
    • 3 consecutive kills: Total kill bounty is 480 Gold 480.
    • 4 consecutive kills: Total kill bounty is 555 Gold 555.
    • 5 consecutive kills: Total kill bounty is 630 Gold 630.
    • 6 consecutive kills: Total kill bounty is 780 Gold 780.
  • Kill and assist bounties are reduced based on the number of consecutive deaths of the slain champion.

Aura

Howling Abyss aura.png Howling Abyss Aura e

EditAll champions on the Howling Abyss icon.png Howling Abyss gain the following bonuses:

  • +70 summoner spell haste
  • Restores 0.15% of maximum mana per second.
  • Passively gains 5 experience per second.
  • Reduces all outgoing heals by 50%. The healing reduction does not affect self-heals.
  • While you are alive, nearby enemy minions killed by any ally other than you grant 6 Gold 6.
  • Melee role.png Melee champions gain 10 bonus magic resistance.

Exclusive items

The following items are exclusive to ARAM:

Summoner spells

The following summoner spells are exclusive to ARAM:

Mode-Specific Changes

This table extracts the data from Module:ChampionData/data and Template:map_changes/data/aram.

Champion Damage dealt Damage received Other effects

Aatrox Aatrox -5%
Akali Akali +10% -10%
Akshan Akshan

Going Rogue Going Rogue

  • Scoundrel duration reduced to 25 seconds.
Alistar Alistar -5% +5%
  • Healing done reduced by 10%.
Amumu Amumu +5%
Ashe Ashe -10% +5%
Aurelion Sol Aurelion Sol -5%
Azir Azir +10% -5%

Arise! Arise!

  • Azir will start the game with one point already ranked in Arise!, allowing him to allocate the other two to his other abilities.
Bard Bard +15% -20%

Traveler's Call Traveler's Call

  • Chime spawn rate changed to every 40 seconds instead of 50 seconds (initial spawn unchanged).
Brand Brand -5% +10%
Caitlyn Caitlyn -5%
Camille Camille +10% -5%
  • Shielding done increased by 10%.
Corki Corki

Hextech Munitions Hextech Munitions

  • First package spawn time reduced to 5:00.
  • Package cooldown reduced to 150 seconds.
Dr. Mundo Dr. Mundo +5%
Elise Elise +5% -5%
Evelynn Evelynn +10% -15%
Ezreal Ezreal -5% +3%
Fiora Fiora -5%
Fizz Fizz -5%
Galio Galio -5% +5%
Gangplank Gangplank +5% -5%

Parrrley Parrrley

Garen Garen

Courage Courage

  • Bonus resistances on-kill changed to 0.5. Number of enemy kills needed to reach the maximum amount changed to 60.
Gragas Gragas -3%
Gwen Gwen +5% -5%
Hecarim Hecarim +10% -10%
Heimerdinger Heimerdinger -6% +6%
Illaoi Illaoi -5%
Irelia Irelia +5% -5%
Ivern Ivern -5%
Janna Janna -5% +5%
  • Healing done reduced by 10%.
Jarvan IV Jarvan IV -5%
Jax Jax -3%
Jhin Jhin -10%
Jinx Jinx -5% +5%
Kai'Sa Kai'Sa +5%
Kalista Kalista +5%
Karthus Karthus -10%
Kassadin Kassadin +5% -10%
Katarina Katarina +10% -10%
Kayle Kayle -5% +3%
Kayn Kayn +5%
Kennen Kennen -5%
Kha'Zix Kha'Zix +10% -15%
Kindred Kindred +10% -10%
Kled Kled +5% -10%
Kog'Maw Kog'Maw -10% +5%
LeBlanc LeBlanc +15% -15%
Lee Sin Lee Sin +8% -10%
Leona Leona +5%
Lissandra Lissandra -5%
Lucian Lucian +3%
Lux Lux -15% +10%
Malzahar Malzahar -8% +8%
Maokai Maokai -15% +12%
Master Yi Master Yi -3%
Miss Fortune Miss Fortune -8% +8%
Morgana Morgana -6% +5%
Nami Nami +5%
  • Healing done reduced by 5%.
Nasus Nasus +5%

Siphoning Strike Siphoning Strike

  • Per-kill stacks increased to 6.
  • Per-large-kill stacks increased to 24.
Nautilus Nautilus -5% +8%
Nidalee Nidalee +10%
Nocturne Nocturne +10% -10%
Nunu & Willump Nunu & Willump +5% -5%
Olaf Olaf -5%
Ornn Ornn -10% +5%

Living Forge Living Forge

  • New Effect: Forging an item puts Living Forge on a 120-second cooldown.
Pyke Pyke +5% -10%
Qiyana Qiyana +15% -15%

Terrashape Terrashape

  • Targeting a Health Relic on Howling Abyss icon.png Howling Abyss grants the River Element.
Quinn Quinn +8% -8%
Rammus Rammus +5% -10%
Rek'Sai Rek'Sai +10% -15%
Rell Rell -5%
Renekton Renekton -5%
Rengar Rengar +8% -8%
Riven Riven +3% -5%
Rumble Rumble +5% -5%
Ryze Ryze +8% -10%
Sejuani Sejuani +5% -8%
Senna Senna -3%
Seraphine Seraphine -15% +15%
  • Shielding done reduced by 20%.
  • Healing done reduced by 20%.
Sett Sett -5% +5%
Shaco Shaco +5%
Shyvana Shyvana -5%

Fury of the Dragonborn Fury of the Dragonborn

  • Alternate Innate: Shyvana gains 1 Armor icon.png bonus armor and Magic resistance icon.png bonus magic resistance whenever she or her allies kill siege minions, super minions or when she is healed by a health relic on the enemy side of the map. Additionally, she gains 0.05 bonus Fury regeneration each time she is healed by a health relic on the enemy side of the map.
Sion Sion -8% +5%
Sivir Sivir -15% +5%
Skarner Skarner

Crystal Spires Crystal Spires

  • Number of Crystal Spires spawned on the battlefield changed to five:
    • One in each brush (with the central one being neutral)
    • One in each team's base (below each inhibitor)
Sona Sona -15% +15%
  • Shielding done reduced by 20%.
  • Healing done reduced by 20%.
Swain Swain -5% +10%
Sylas Sylas -5%
Syndra Syndra +5%
Tahm Kench Tahm Kench +5% -10%
Taliyah Taliyah +5%
Talon Talon +5% -5%
Teemo Teemo -10% +10%
Thresh Thresh

Damnation Damnation

  • Each collected soul counts as 2 from 1.
Trundle Trundle +5%
  • Healing done reduced by 5%.
Tryndamere Tryndamere +10% -15%
Udyr Udyr +10% -15%
  • Shielding done increased by 10%.
Varus Varus -5% +5%
Veigar Veigar -5% +5%
Vel'Koz Vel'Koz -5%
Vi Vi -5%
Viego Viego +5% -5%
Viktor Viktor -5% +5%
Volibear Volibear -5%
Warwick Warwick +5% -5%
Xerath Xerath -5% +5%
Yasuo Yasuo +5% -5%
Yone Yone +3% -3%
Yorick Yorick

Shepherd of Souls Shepherd of Souls

  • Deaths required for a grave changed to 5 at all levels.
Yuumi Yuumi +3%
Zed Zed +5% -5%
Ziggs Ziggs -18% +18%
Zoe Zoe +5% -5%
Zyra Zyra -10% +5%

Archangel's Staff Archangel's Staff

  • Each charge consumed generates 50% more mana.

Dark Seal Dark Seal

  • This item is disabled.

Manamune Manamune

  • Each charge consumed generates 50% more mana.

Mejai's Soulstealer Mejai's Soulstealer

  • This item is disabled.

Minion Dematerializer Minion Dematerializer

  • Initial cooldown changed to 120 seconds.

Tear of the Goddess Tear of the Goddess

  • Each charge consumed generates 50% more mana.

Warmog's Armor Warmog's Armor

  • Champion damage cooldown changed to 8 seconds.
  • Non-champion damage cooldown changed to 4 seconds.

Triumph Triumph

  • Healing changed to 6% of missing health.
  • Bonus gold changed to 10 Gold 10.

Presence of Mind Presence of Mind

  • Mana restored changed to 10% of maximum mana.
  • Energy restored changed to 10% of maximum energy.

Electrocute Electrocute

  • Cooldown changed to 15 − 10 (based on level) seconds.

Dark Harvest Dark Harvest

  • Damage per soul changed to 2.

Taste of Blood Taste of Blood

  • Cooldown changed to 15 seconds.

Zombie Ward Zombie Ward

Ghost Poro Ghost Poro

Nullifying Orb Nullifying Orb

  • Cooldown changed to 30 seconds.

Waterwalking Waterwalking

  • Automatically exchanged with Scorch Scorch.

Gathering Storm Gathering Storm

  • Stats gained every 6 minutes.

Grasp of the Undying Grasp of the Undying

  • Triggered attack bonus health changed to 10.
  • Ranged champions triggered attack bonus health changed to 6.

Demolish Demolish

  • Base damage changed to 50.
  • Health ratio changed to 20% of maximum health.

Conditioning Conditioning

  • Initial cooldown changed to 8 minutes.

Overgrowth Overgrowth

  • Bonus health per stack changed to 5.
  • Additional bonus health threshold changed to 80 minions or monsters.

Magical Footwear Magical Footwear

  • Boots granted at 8 minutes.
  • Time reduction per takedown changed to 30 seconds.

Perfect Timing Perfect Timing

  • Initial cooldown changed to 4 minutes.

Minion Dematerializer Minion Dematerializer

  • Initial cooldown changed to 120 seconds.

Champion Select

Each player will be rolled a single champion picked randomly from their own available champions, with the collective players' rolls processed sequentially.

Teams are blind to the picks of the opponents.

Reroll

In a matchmade game, the player can reroll their randomly assigned champion by consuming a reroll credit.

The player can have up to 2 reroll credits, and a credit is rewarded for earning 150 ARAM points. ARAM points are earned every time the player completes a matchmade ARAM game. The number of points granted is based on the number of available champions, the ARAM free roster plays a constant factor.


Result is rounded down.
  • 65 = ARAM free roster
  • 1.5 = Multiplier

The number of points granted after every match can be seen on the post-game screen above the "Dice" icon tooltip. Any points that reach in excess of the credit reward goal will rollover to count towards a second credit, if available. A roll credit is ensured every two matches.

Notes
  • To ensure a reroll credit every single match, a player needs to own 57 champions not contained in ARAM free roster. To ensure this at all times a player needs 122 unlocked champions.
  • Gaining Leaver / AFK status will disable point rewards for that match.
  • If the game is dodged, any used reroll credits will be refunded to all other players. This does not occur for the dodging player and their premade party.

Bench

When a player rerolls their champion, the previous champion is placed into the team's Available Champion Pool (aka the Bench); each team has their own bench. Any player can swap their champion with one from the bench if they own it or it is in Free champion rotation.

Available Champions

Available champions include champions owned & champions in Free champion rotation.

The pool of champions that may be randomly assigned to a player in the initial roll consists of:

  • Owned champions
  • Free champion rotation
  • A select number of champions who are always available in ARAM (free roster)

A reroll will exclude champions that have already been rolled by any player in the lobby.

ARAM free roster

Skin Boosts

  • In a matchmade game, the player can purchase a 95 RP 95 Skin Boost during champion select that grants all members on the team a one-game only skin, chosen at random, for the champion that they're using that game. Additionally, the benefactor earns a 200 BE 200 bonus from that game while their teammates get 100 BE 100 bonus.
    • If the game is dodged, the RP RP RP is refunded.
    • If the player changes their champion, that champion is also given a skin. Should the player reobtain a given champion, the skin will not be redetermined.

History

  • ARAM was originally played as a custom game on the Summoner's Rift map. Many players enjoyed the gameplay change, focusing only on 5v5 fights with no lane phase or jungling. 
  • A small community of players crafted a set of standard rules for this type of game. ARAM quickly became the most popular type of custom game and the community vocally asked Riot to formally support the game mode. After one of the Thunderdome events, the Proving Grounds map was revamped from being solely for tutorials, to a playable one lane map. 
  • Later, the Howling Abyss was released as a new ARAM map, replacing the Proving Grounds, along with the Freljord update and ARAM was made an official queue.  This was the first and only time a custom game mode created by players became an official game type of League of Legends.

Map

The Howling Abyss is a single lane 5v5 map with the objective to destroy the enemy nexus. Two lane turrets stand in your way with one inhibitor and inhibitor turret positioned before two nexus turrets. There is a global aura that reduces healing received from teammates (Soraka heal, Summoner Heal), while boosting mana regeneration. A shop in either team's base allows champions to shop for items at the beginning of the map or after they have died, which then becomes locked to a player once they have passed a certain threshold (which is approximately just past the nexus). Also all summoner spells have reduced cooldowns. The fountain does not restore health or mana and Recall Recall is disabled, but 4 health relics spawn at 2:00 along the lane, respawning every 90 seconds individually after being taken.

Patch History

V11.13
  • Akali Akali
    • Outgoing damage modifier changed to +10% from +5%.
    • Incoming damage modifier changed to -10% from -5%.
  • Camille Camille
    • Incoming damage modifier changed to -5% from -10%.
  • Dr. Mundo Dr. Mundo
    • Incoming damage modifier changed to +5% from 0%.
  • Gwen Gwen
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -5% from 0%.
  • Hecarim Hecarim
    • Outgoing damage modifier changed to +10% from 5%.
  • Qiyana Qiyana
    • Outgoing damage modifier changed to +15% from 10%.
  • Rammus Rammus
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -10% from -5%.
  • Rek'Sai Rek'Sai
    • Incoming damage modifier changed to -15% from -12%.
  • Trundle Trundle
    • Healing modifier changed to -5% from 0%.
  • Udyr Udyr
    • Incoming damage modifier changed to -15% from -10%.
  • Zyra Zyra
    • Outgoing damage modifier changed to -10% from -6%.
    • Incoming damage modifier changed to +5% from +6%.
  • Warmog's Armor Warmog's Armor
    • Champion damage cooldown increased to 8 seconds from 6.
    • Non-champion damage cooldown increased to 4 seconds from 3.
V11.8
  • Health Relic
    • Updated visual effects.
  • Poros
    • Updated sound effects when eating a Poro-Snax Poro-Snax.
    • New heart visual effects if a poro has been fed at least one Poro-Snax Poro-Snax.
    • New toss animation and visual effect for feeding a poro a Poro-Snax Poro-Snax.
    • Updated explosion visual effects after a poro has been fed 10 times.
  • Poro-Snax Poro-Snax
    • Updated icon.
    • New toss animation and visual effect for feeding a poro a Poro-Snax Poro-Snax.
  • Respawn
    • Updated visual effects.
  • Turrets
    • Updated glow visual effects.
    • Added falling cold smoke visual effects.
  • Akali Akali
    • Outgoing damage modifier changed to +5% from +20%.
    • Incoming damage modifier changed to -5% from -20%.
  • Amumu Amumu
    • Incoming damage modifier changed to +5% from 0%.
  • Aurelion Sol Aurelion Sol
    • Incoming damage modifier changed to -5% from 0%.
  • Fiora Fiora
    • Incoming damage modifier changed to -5% from 0%.
  • Kassadin Kassadin
    • Incoming damage modifier changed to -10% from -5%.
  • Leona Leona
    • Incoming damage modifier changed to +5% from 0%.
  • Olaf Olaf
    • Incoming damage modifier changed to -5% from 0%.
  • Ornn Ornn
    • Outgoing damage modifier changed to -10% from -5%.
    • Incoming damage modifier changed to +5% from 0%.
  • Rammus Rammus
    • Incoming damage modifier changed to -5% from 0%.
  • Rengar Rengar
    • Outgoing damage modifier changed to +8% from +5%.
  • Ryze Ryze
    • Outgoing damage modifier changed to +8% from +5%.
  • Seraphine Seraphine
    • Healing modifier changed to -20% from -15%.
    • Shielding modifier changed to -20% from -15%.
  • Varus Varus
    • Incoming damage modifier changed to +5% from 0%.
  • Xerath Xerath
    • Incoming damage modifier changed to +5% from 0%.
  • Yorick Yorick
  • Ziggs Ziggs
    • Incoming damage modifier changed to +18% from +15%.
V11.6
  • Akali Akali
    • Outgoing damage modifier changed to +20% from +15%.
    • Incoming damage modifier changed to -20% from -15%.
  • Caitlyn Caitlyn
    • Outgoing damage modifier changed to -5% from 0%.
  • Camille Camille
    • Outgoing damage modifier changed to +10% from +5%.
    • Incoming damage modifier changed to -10% from -5%.
    • Shielding modifier changed to +10% from 0%.
  • Jinx Jinx
    • Incoming damage modifier changed to +5% from 0%.
  • Karthus Karthus
    • Outgoing damage modifier changed to -10% from -5%.
  • Katarina Katarina
    • Outgoing damage modifier changed to +10% from +5%.
    • Incoming damage modifier changed to -10% from -5%.
  • Kayn Kayn
    • Outgoing damage modifier changed to +5% from 0%.
  • Kha'Zix Kha'Zix
    • Outgoing damage modifier changed to +10% from +8%.
    • Incoming damage modifier changed to -15% from -10%.
  • Kindred Kindred
    • Outgoing damage modifier changed to +10% from +5%.
    • Incoming damage modifier changed to -10% from -5%.
  • Kled Kled
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -10% from -5%.
  • Seraphine Seraphine
    • Healing modifier changed to -15% from -10%.
    • Shielding modifier changed to -15% from 0%.
  • Sivir Sivir
    • Outgoing damage modifier changed to -15% from -8%.
    • Incoming damage modifier changed to +5% from 0%.
  • Syndra Syndra
    • Outgoing damage modifier changed to +5% from 0%.
  • Udyr Udyr
    • Outgoing damage modifier changed to +10% from +8%.
    • Incoming damage modifier changed to -10% from -8%.
    • Shielding modifier changed to +10% from 0%.
  • Viego Viego
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -5% from 0%.
  • Zoe Zoe
    • Incoming damage modifier changed to -5% from 0%.
V11.2
  • Akali Akali
    • Outgoing damage modifier changed to +15% from +10%.
  • Annie Annie
    • Outgoing damage modifier changed to 0% from -5%.
  • Ashe Ashe
    • Outgoing damage modifier changed to -10% from -5%.
  • Azir Azir
    • Incoming damage modifier changed to -5% from 0%.
  • Corki Corki
    • Incoming damage modifier changed to 0% from -3%.
  • Elise Elise
    • Incoming damage modifier changed to -5% from -10%.
  • Ezreal Ezreal
    • Incoming damage modifier changed to +3% from +5%.
  • Gragas Gragas
    • Incoming damage modifier changed to -3% from -5%.
  • Kled Kled
    • Outgoing damage modifier changed to 0% from +5%.
  • Master Yi Master Yi
    • Incoming damage modifier changed to -3% from 0%.
  • Nasus Nasus
    • Incoming damage modifier changed to +5% from 0%.
  • Nunu Nunu
    • Outgoing damage modifier changed to +5% from 0%.
  • Rell Rell
    • Outgoing damage modifier changed to -5% from 0%.
  • Riven Riven
    • Outgoing damage modifier changed to +3% from +5%.
  • Rumble Rumble
    • Outgoing damage modifier changed to +5% from 0%.
  • Sylas Sylas
    • Incoming damage modifier changed to -5% from 0%.
  • Tahm Kench Tahm Kench
    • Incoming damage modifier changed to -10% from 0%.
  • Yone Yone
    • Incoming damage modifier changed to -3% from -5%.
  • Yorick Yorick
    • Outgoing damage modifier changed to 0% from +3%.
V11.1
  • Amumu Amumu
    • Outgoing damage modifier changed to 0% from -5%.
  • Anivia Anivia
    • Incoming damage modifier changed to 0% from -5%.
  • Ashe Ashe
    • Incoming damage modifier changed to +5% from 0%.
  • Hecarim Hecarim
    • Outgoing damage modifier changed to +5% from 0%.
  • Ivern Ivern
    • Outgoing damage modifier changed to -5% from 0%.
  • Janna Janna
    • Outgoing damage modifier changed to -5% from 0%.
  • Kayle Kayle
    • Incoming damage modifier changed to +3% from +6%.
  • Kha'Zix Kha'Zix
    • Incoming damage modifier changed to -10% from -8%.
  • Kindred Kindred
    • Outgoing damage modifier changed to +5% from +10%.
  • Kled Kled
    • Outgoing damage modifier changed to +5% from 0%.
  • Lucian Lucian
    • Outgoing damage modifier changed to +3% from +5%.
  • Miss Fortune Miss Fortune
    • Incoming damage modifier changed to +8% from +5%.
  • Pantheon Pantheon
    • Outgoing damage modifier changed to 0% from +5%.
  • Qiyana Qiyana
    • Incoming damage modifier changed to -15% from -10%.
  • Rek'Sai Rek'Sai
    • Incoming damage modifier changed to -12% from -15%.
  • Rengar Rengar
    • Incoming damage modifier changed to -8% from -10%.
  • Rumble Rumble
    • Incoming damage modifier changed to -5% from 0%.
  • Ryze Ryze
    • Outgoing damage modifier changed to +5% from +3%.
    • Incoming damage modifier changed to -10% from -5%.
  • Sejuani Sejuani
    • Outgoing damage modifier changed to +5% from 0%.
  • Shaco Shaco
    • Outgoing damage modifier changed to +5% from 0%.
  • Shyvana Shyvana
    • Outgoing damage modifier changed to 0% from +5%.
  • Sion Sion
    • Incoming damage modifier changed to +5% from +8%.
  • Tahm Kench Tahm Kench
    • Outgoing damage modifier changed to +5% from 0%.
  • Teemo Teemo
    • Outgoing damage modifier changed to -10% from -15%.
  • Tristana Tristana
    • Outgoing damage modifier changed to 0% from +5%.
  • Veigar Veigar
    • Outgoing damage modifier changed to -5% from -8%.
  • Volibear Volibear
    • Incoming damage modifier changed to -5% from 0%.
  • Warwick Warwick
    • Incoming damage modifier changed to -5% from -8%.
  • Yone Yone
    • Outgoing damage modifier changed to +3% from +5%.
  • Yuumi Yuumi
    • Outgoing damage modifier changed to +3% from +5%.
V10.25
  • Brand Brand
    • Incoming damage modifier changed to +10% from +5%.
  • Dr. Mundo Dr. Mundo
    • Incoming damage modifier changed to 0% from +5%.
  • Ezreal Ezreal
    • Bonus damage dealt changed to -5% from -3%.
    • Incoming damage modifier changed to +5% from 0%.
  • Miss Fortune Miss Fortune
    • Incoming damage modifier changed to +5% from 0%.
  • Rek'Sai Rek'Sai
    • Bug Fix: Fixed a bug where she was taking 20% less damage rather than 15% less damage as intended.
  • Seraphine Seraphine
    • Bonus damage dealt changed to -15% from -10%.
    • Incoming damage modifier changed to +15% from +10%.
  • Swain Swain
    • Incoming damage modifier changed to +10% from +6%.
  • Teemo Teemo
    • Incoming damage modifier changed to +10% from +15%.
  • Yasuo Yasuo
    • Bonus damage dealt changed to +5% from 0%.
V10.24
  • Howling Abyss aura.png Howling Abyss Aura
    • Now provides 70 summoner spell haste instead of 40% summoner spell cooldown reduction.
  • Minions
    • New Effect: Now take 75% damage from AoE attacks and abilities.
  • Ezreal Ezreal
    • Bonus damage dealt changed to -3% from -5%.
V10.23 - November 16th Hotfix
  • Siege minions
    • New Effect: Blackout duration is now infinite instead of 8 seconds.
    • Blackout radius increased to 1100 units from 900.
  • Akali Akali
    • Bonus damage dealt changed to +10% from +18%.
  • Amumu Amumu
    • Bonus damage dealt changed to -5% from 0%.
  • Anivia Anivia
    • Incoming damage modifier changed to -5% from 0%.
  • Annie Annie
    • Bonus damage dealt changed to -5% from 0%.
  • Brand Brand
    • Incoming damage modifier changed to +5% from 0%.
  • Caitlyn Caitlyn
    • Bonus damage dealt changed to 0% from -5%.
  • Camille Camille
    • Bonus damage dealt changed to +5% from +6%.
    • Incoming damage modifier changed to -5% from -10%.
  • Corki Corki
    • Bonus damage dealt changed to -3% from -5%.
  • Dr. Mundo Dr. Mundo
    • Incoming damage modifier changed to +5% from +10%.
  • Evelynn Evelynn
    • Bonus damage dealt changed to +10% from +15%.
  • Fizz Fizz
    • Bonus damage dealt changed to 0% from +5%.
  • Gangplank Gangplank
    • Bonus damage dealt changed to +5% from 0%.
    • Incoming damage modifier changed to -5% from 0%.
  • Gragas Gragas
    • Incoming damage modifier changed to -5% from 0%.
  • Illaoi Illaoi
    • Incoming damage modifier changed to 0% from +5%.
  • Janna Janna
    • Incoming damage modifier changed to +5% from +10%.
    • Shielding modifier changed to 0% from -10%.
  • Jax Jax
    • Incoming damage modifier changed to +3% from +5%.
  • Jinx Jinx
    • Incoming damage modifier changed to 0% from +5%.
  • Karma Karma
    • Incoming damage modifier changed to -5% from 0%.
  • Kassadin Kassadin
    • Bonus damage dealt changed to +5% from 0%.
  • Katarina Katarina
    • Incoming damage modifier changed to -5% from -10%.
  • Kayle Kayle
    • Bonus damage dealt changed to -5% from 0%.
  • Kennen Kennen
    • Incoming damage modifier changed to +5% from 0%.
  • Morgana Morgana
    • Incoming damage modifier changed to +5% from 0%.
  • Nami Nami
    • Healing modifier changed -5% from -15%.
  • Nasus Nasus
    • Bonus damage dealt changed to 0% from -5%.
  • Nautilus Nautilus
    • Bonus damage dealt changed to -5% from 0%.
  • Nocturne Nocturne
    • Incoming damage modifier changed to -10% from -15%.
  • Olaf Olaf
    • Incoming damage modifier changed to 0% from -5%.
  • Ornn Ornn
    • Incoming damage modifier changed to +5% from 0%.
  • Poppy Poppy
    • Incoming damage modifier changed to 0% from -5%.
  • Pyke Pyke
    • Incoming damage modifier changed to -10% from -5%.
  • Rek'Sai Rek'Sai
    • Bonus damage dealt changed to +10% from +12%.
    • Incoming damage modifier changed to -10% from -15%.
  • Riven Riven
    • Incoming damage modifier changed to -5% from -10%.
  • Samira Samira
    • Incoming damage modifier changed to 0% from -5%.
  • Seraphine Seraphine
    • Bonus damage dealt changed to -10% from -5%.
    • Incoming damage modifier changed to +10% from +5%.
    • Healing modifier changed to -10% from -5%.
  • Singed Singed
    • Bonus damage dealt changed to 0% from -5%.
  • Sona Sona
    • Bonus damage dealt changed -15% from -20%.
  • Swain Swain
    • Bonus damage dealt changed -5% from -10%.
  • Tahm Kench Tahm Kench
    • Bonus damage dealt changed 0% from +5%.
  • Teemo Teemo
    • Incoming damage modifier changed +15% from +10%.
  • Tryndamere Tryndamere
    • Incoming damage modifier changed -15% from -10%.
  • Urgot Urgot
    • Bonus damage dealt changed to 0% from -5%.
  • Vayne Vayne
    • Incoming damage modifier changed to 0% from -3%.
  • Veigar Veigar
    • Incoming damage modifier changed to +5% from +10%.
  • Vel'Koz Vel'Koz
    • Bonus damage dealt changed to -5% from -10%.
  • Vi Vi
    • Bonus damage dealt changed to 0% from +5%.
  • Viktor Viktor
    • Bonus damage dealt changed to -5% from 0%.
    • Incoming damage modifier changed to +5% from 0%.
  • Volibear Volibear
    • Incoming damage modifier changed to 0% from -5%.
  • Warwick Warwick
    • Bonus damage dealt changed to +5% from 0%.
  • Yasuo Yasuo
    • Incoming damage modifier changed to -5% from 0%.
  • Yone Yone
    • Incoming damage modifier changed to -5% from 0%.
V10.23
  • Removed items: Oracle's Extract Oracle's Extract.
  • Tear of the Goddess Tear of the Goddess, Archangel's Staff Archangel's Staff, and Manamune Manamune now instead generate twice as much mana per charge consumed.
  • Seraphine Seraphine
    • Outgoing damage modifier changed to -5% from 0%.
    • Incoming damage modifier changed to +5% from 0%.
    • Healing modifier changed to -5% from 0%.
  • Warmog's Armor Warmog's Armor
    • Warmog's Heart healing per second changed to 5% of maximum health from 5% of missing health.
  • General
    • Kills and ambient gold increased by 10%.
  • Howling Abyss aura.png Howling Abyss Aura
    • Nearby minion kill by an ally other than you reward increased to 6 Gold 6 from 5 Gold 5.
  • Minions
    • Siege minions now spawn every three waves, starting with the third wave, from every other wave, starting with the first wave.
    • Siege minion spawns no longer alternates between the two teams.
    • Siege minions and super minions gain New Passive Effect - Blackout: When spotted by enemy Teemo Noxious Trap.png traps, gain Blackout over a 900-unit radius for 8 seconds (1 charge). Exposed icon.png Expose and True Sight icon.png reveal stealthed traps. The effects linger for 4 seconds after walking away.
V10.21
  • Bard Bard
    • Incoming damage modifier changed to -20% from -15%.
  • Camille Camille
    • Incoming damage modifier changed to -10% from -6%.
  • Ezreal Ezreal
    • Bonus damage dealt changed to -5% from 0%.
  • Jinx Jinx
    • Incoming damage modifier changed to +5% from 0%.
  • Katarina Katarina
    • Incoming damage modifier changed to -10% from -5%.
  • Nidalee Nidalee
    • Bonus damage dealt changed to +10% from +12%.
  • Nocturne Nocturne
    • Incoming damage modifier changed to -15% from -10%.
  • Rek'Sai Rek'Sai
    • Incoming damage modifier changed to -15% from -12%.
  • Ryze Ryze
    • Bonus damage dealt changed to +3% from +5%.
  • Samira Samira
    • Incoming damage modifier changed to -5% from 0%.
  • Sona Sona
    • Bonus damage dealt changed to -20% from -15%.
  • Tahm Kench Tahm Kench
    • Bonus damage dealt changed to +5% from 0%.
  • Vayne Vayne
    • Incoming damage modifier changed to -3% from -5%.
  • Vi Vi
    • Incoming damage modifier changed to -5% from 0%.
  • Volibear Volibear
    • Incoming damage modifier changed to -5% from 0%.
  • Yorick Yorick
    • Bonus damage dealt changed to -3% from -5%.
V10.19
  • Caitlyn Caitlyn
    • Reduces damage dealt by 5%.
  • Kindred Kindred
    • Reduces incoming damage by 5%.
  • Senna Senna
    • Reduces damage dealt by 3%.
  • Swain Swain
    • Outgoing damage modifier changed to -10% from -6%.
  • Vayne Vayne
    • Reduces incoming damage by 5%.
  • Yone Yone
    • Reduces incoming damage by 5%.
  • Ziggs Ziggs
    • Outgoing damage modifier changed to -18% from -15%.
V10.15
  • Alistar Alistar
    • Decreases damage dealt by 5%.
  • Karthus Karthus
    • Decreases damage dealt by 5%.
  • Kog'Maw Kog'Maw
    • Increases incoming damage by 5%.
  • Lux Lux
    • Bonus damage dealt changed to -15% from -10%.
  • Teemo Teemo
    • Bonus damage dealt changed to -15% from -10%.
  • Trundle Trundle
    • Healing modifier changed to -5% from -10%.
  • Yuumi Yuumi
    • Increases damage dealt by 5%.
V10.14
  • Bug Fix: Poros no longer trigger Immolate Immolate.
  • Undocumented: Shopkeeper Lyte voiceover partially disabled.
V10.11
  • Galio Galio
    • Decreases damage dealt by 5%.
  • Jarvan IV Jarvan IV
    • Bug Fix: Fixed a bug where his -5% damage taken buff was not applying.
  • Lissandra Lissandra
    • Decreases damage dealt by 5%.
  • Riven Riven
    • Incoming damage modifier changed to -10% from -5%.
  • Teemo Teemo
    • Incoming damage modifier changed to +10% from +7%.
  • Varus Varus
    • Decreases damage dealt by 5%.
  • Yorick Yorick
    • Incoming damage modifier changed to 0% from +5%.
  • Ziggs Ziggs
    • Incoming damage modifier changed to +15% from +10%.
V10.9
  • Galio Galio
    • Increases incoming damage by 5%.
  • Nocturne Nocturne
    • Bonus damage dealt changed to +10% from +8%.
    • Incoming damage modifier changed to -10% from -8%.
  • Urgot Urgot
    • Damage dealt reduced by 5%.
  • Xin Zhao Xin Zhao
    • Incoming damage modifier changed to 0% from -5%.
  • Zed Zed
    • Reduces incoming damage by 5%.
V10.7 - April 1st Hotfix
  • Bug Fix: Inner red side turret now properly targets enemies standing within its range.
V10.7
V10.6
  • Kai'Sa Kai'Sa
    • Bonus damage dealt changed to +5% from +12%.
V10.5
  • Akali Akali
    • Incoming damage modifier changed to -15% from -12%.
  • Alistar Alistar
    • Increases incoming damage by 5%.
  • Yuumi Yuumi
    • Bonus damage dealt changed to 0% from +5%.
  • Zac Zac
    • Bonus damage dealt changed to 0% from +5%.
V10.3
  • Aatrox Aatrox
    • Reduces incoming damage by 5%.
  • Azir Azir
    • Bonus damage dealt changed to +10% from +5%.
  • Bard Bard
    • Bonus damage dealt changed to +10% from +8%.
    • Incoming damage modifier changed to -15% from -10%.
  • Elise Elise
    • Incoming damage modifier changed to -10% from -5%.
  • Evelynn Evelynn
    • Incoming damage modifier changed to -15% from -10%.
  • Janna Janna
    • Shielding modifier changed to -10% from -8%.
    • Reduces healing done by 10%.
  • Jax Jax
    • Reduces incoming damage by 5%.
  • Kassadin Kassadin
    • Reduces incoming damage by 10%.
  • LeBlanc LeBlanc
    • Bonus damage dealt changed to +15% from +12%.
    • Incoming damage modifier changed to -15% from -10%.
  • Leona Leona
    • Incoming damage modifier changed to 0% from +5%.
  • Maokai Maokai
    • Bonus damage dealt changed to -15% from -12%.
  • Nami Nami
    • Reduces healing done by 10%.
  • Poppy Poppy
    • Reduces incoming damage by 5%.
  • Qiyana Qiyana
    • Bonus damage dealt changed to +10% from +8%.
    • Incoming damage modifier changed to -10% from -8%.
  • Singed Singed
    • Damage dealt reduced by 5%.
  • Sylas Sylas
    • Bonus damage dealt changed to 0% from +5%.
  • Teemo Teemo
    • Bonus damage dealt changed to -10% from -12%.
    • Increases incoming damage by 5%.
  • Trundle Trundle
    • Reduces healing done by 10%.
  • Tryndamere Tryndamere
    • Bonus damage dealt changed to +10% from +5%.
    • Incoming damage modifier changed to -10% from -5%.
  • Urgot Urgot
    • Bonus damage dealt changed to 0% from -5%.
  • Ziggs Ziggs
    • Incoming damage modifier changed to +10% from +8%.
V9.24
  • Camille Camille
    • Bonus damage dealt changed to +6% from +8%.
    • Incoming damage modifier changed to -6% from -8%.
  • Jayce Jayce
    • Bonus damage dealt changed to 0% from +5%.
  • Jhin Jhin
    • Bonus damage dealt changed to -10% from -8%.
  • Karthus Karthus
    • Bonus damage dealt changed to 0% from -6%.
  • Kassadin Kassadin
    • Incoming damage modifier changed to 0% from -5%.
  • Kayle Kayle
    • Bonus damage dealt changed to 0% from -6%.
  • Kennen Kennen
    • Reduces incoming damage by 5%.
  • Kha'Zix Kha'Zix
    • Bonus damage dealt changed to +8% from +10%.
  • Leona Leona
    • Increases incoming damage by 5%.
  • Nautilus Nautilus
    • Incoming damage modifier changed to +8% from +5%.
  • Nocturne Nocturne
    • Bonus damage dealt changed to +8% from +10%.
    • Incoming damage modifier changed to -8% from -12%.
  • Olaf Olaf
    • Reduces incoming damage by 5%.
  • Pyke Pyke
    • Damage dealt increased by 5%.
    • Reduces incoming damage by 5%.
  • Qiyana Qiyana
    • Bonus damage dealt changed to +8% from +12%.
    • Incoming damage modifier changed to -8% from -10%.
  • Renekton Renekton
    • Reduces incoming damage by 5%.
  • Ryze Ryze
    • Bonus damage dealt changed to +5% from +8%.
  • Sion Sion
    • Incoming damage modifier changed to +8% from +10%.
  • Udyr Udyr
    • Bonus damage dealt changed to +8% from +10%.
    • Incoming damage modifier changed to -8% from -10%.
  • Yorick Yorick
    • Increases incoming damage by 5%.
  • Zac Zac
    • Incoming damage modifier changed to 0% from -8%.
  • Zyra Zyra
    • Bonus damage dealt changed to -6% from -8%.
    • Incoming damage modifier changed to +6% from +8%.
V9.16
  • Morgana Morgana
    • Incoming damage modifier changed to 0% from +6%.
  • Swain Swain
    • Bonus damage dealt changed to -6% from -5%.
    • Increases incoming damage by 6%.
  • Volibear Volibear
    • Incoming damage modifier changed to 0% from +5%.
  • Yorick Yorick
    • Incoming damage modifier changed to 0% from +5%.
V9.15
V9.14
  • Akali Akali
    • Incoming damage modifier changed to -12% from -8%.
  • Alistar Alistar
    • Incoming damage modifier changed to 0% from +5%.
  • Corki Corki
    • Bonus damage dealt changed to 0% from +5%.
  • Illaoi Illaoi
    • Damage dealt reduced by 5%.
    • Increases incoming damage by 5%.
  • Jarvan IV Jarvan IV
    • Bonus damage dealt changed to 0% from +5%.
  • Jayce Jayce
    • Damage dealt increased by 5%.
  • Kled Kled
    • Bonus damage dealt changed to 0% from +5%.
  • Nami Nami
    • Increases incoming damage by 5%.
  • Qiyana Qiyana
    • Damage dealt increased by 12%.
    • Reduces incoming damage by 10%.
  • Sylas Sylas
    • Damage dealt increased by 5%.
  • Syndra Syndra
    • Damage dealt increased by 5%.
  • Talon Talon
    • Damage dealt increased by 5%.
  • Trundle Trundle
    • Incoming damage modifier changed to 0% from +5%.
  • Tryndamere Tryndamere
    • Bonus damage dealt changed to +5% from +10%.
    • Incoming damage modifier changed to -5% from -10%.
  • Urgot Urgot
    • Damage dealt reduced by 5%.
  • Volibear Volibear
    • Increases incoming damage by 5%.
  • Yuumi Yuumi
    • Damage dealt increased by 5%.
V9.13
  • Corki Corki
    • Hextech Munitions Hextech Munitions
      • ARAM first package spawn time reduced to 5:00 from 8:00.
      • ARAM package cooldown reduced to 150 seconds from 240.
V9.12
  • End of game mastery grade changed calculations to be more accurate for ARAM.
  • Corki Corki
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • Elise Elise
    • Decreases incoming damage by 5%.
  • Fiora Fiora
    • Bonus damage dealt changed to 0% from +8%.
    • Incoming damage modifier changed to 0% from -8%.
  • Fizz Fizz
    • Decreases incoming damage by 5%.
  • Galio Galio
    • Incoming damage modifier changed to 0% from -5%.
  • Illaoi Illaoi
    • Incoming damage modifier changed to 0% from -5%.
  • Jarvan IV Jarvan IV
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • Jhin Jhin
    • Bonus damage dealt changed to -8% from -5%.
  • Karthus Karthus
    • Bonus damage dealt changed to -6% from -8%.
  • Kassadin Kassadin
    • Bonus damage dealt changed to 0% from +10%.
  • Katarina Katarina
    • Bonus damage dealt changed to +5% from +8%.
    • Incoming damage modifier changed to -5% from -8%.
  • Kled Kled
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • Lux Lux
    • Incoming damage modifier changed to +10% from +8%.
  • Mordekaiser Mordekaiser
    • Bonus damage dealt changed to 0% from +5%.
    • Incoming damage modifier changed to 0% from -5%.
  • Nidalee Nidalee
    • Bonus damage dealt changed to +12% from +15%.
  • Nocturne Nocturne
    • Bonus damage dealt changed to +10% from +5%.
    • Incoming damage modifier changed to -12% from -10%.
  • Quinn Quinn
    • Bonus damage dealt changed to +8% from +10%.
    • Incoming damage modifier changed to -8% from -10%.
  • Rek'Sai Rek'Sai
    • Bonus damage dealt changed to +12% from +18%.
  • Riven Riven
    • Decreases incoming damage by 5%.
  • Sejuani Sejuani
    • Incoming damage modifier changed to -8% from -10%.
  • Sona Sona
    • Bonus damage dealt changed to -15% from -10%.
    • Incoming damage modifier changed to +15% from +12%.
    • Healing modifier changed to -18% from -15%.
    • Shielding modifier changed to -18% from -15%.
  • Swain Swain
    • Bonus damage dealt changed to -5% from -6%.
    • Incoming damage modifier changed to 0% from +6%.
  • Tahm Kench Tahm Kench
    • Bonus damage dealt changed to 0% from +8%.
    • Incoming damage modifier changed to -5% from -8%.
  • Talon Talon
    • Bonus damage dealt changed to 0% from +10%.
  • Trundle Trundle
    • Increases incoming damage by 5%.
  • Yorick Yorick
    • Incoming damage modifier changed to +5% from +8%.
V9.10
  • Champion bonus damage to structures changed to 0% − 25% (based on minutes) from 0% − 15% (based on minutes).
  • Minion respawn time changed to 25 − 13 (based on minutes) from 25 − 15 (based on minutes).
  • Minion movement speed changed to 325 − 425 (based on minutes) from 325 − 425 (based on minutes).
  • Death timer at level 18 reduced to 40 seconds from 45.
  • Aatrox Aatrox
    • Bonus damage dealt changed to 0% from +8%.
    • Incoming damage modifier changed to 0% from -8%.
  • Azir Azir
    • Damage dealt increased by 5%.
  • Janna Janna
    • Reduces shielding done by 8%.
  • Kalista Kalista
    • Damage dealt increased by 5%.
  • Katarina Katarina
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 8%.
  • Maokai Maokai
    • Bonus damage dealt changed to -12% from -8%.
    • Incoming damage modifier changed to +12% from +8%.
  • Mordekaiser Mordekaiser
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • Sona Sona
    • Reduces shielding done by 15%.
    • Healing done modifier changed to -15% from -25%.
  • Taliyah Taliyah
    • Damage dealt increased by 5%.
  • Tristana Tristana
    • Damage dealt increased by 5%.
  • Zac Zac
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 8%.
  • Zoe Zoe
    • Damage dealt increased by 5%.
  • Gathering Storm Gathering Storm
    • Stats gained every 6 minutes from every 7 minutes.
  • Demolish Demolish
    • Base damage reduced to 50 from 100.
    • Health ratio reduced to 20% of maximum health from 35%.
V9.8 - Butcher's Bridge end of event
  • The Butcher's Bridge event ends right before the patch is launched and some changes are applied to the Howling Abyss.
  • Removed: Mariner's Vengeance Mariner's Vengeance, Ghostwalkers Ghostwalkers, and Backtrack Backtrack.
  • Returning: Barrier Barrier.
  • Warmog's Armor Warmog's Armor still grants health regeneration based on missing health rather than maximum health.
  • Rune adjustments are still applied.
  • Removed: In champion select, champion bans are no longer available.
  • From game start to 15:00, minions have 325 movement speed. At 15:00, they start gaining movement speed every minute until 25:00 when they'll have 425 movement speed.
  • From game start to 15:00, champions deal 0% more damage to structures. At 15:00, that value increases linearly until 25:00 when they'll deal 15% bonus damage to structures.
  • Damage reduction range from non-ultimates or damage-over-time abilities increased to 1000 from 900.
  • Alistar Alistar
    • Increases incoming damage by 5%.
  • Elise Elise
    • Damage dealt increased by 5%.
  • Fiddlesticks Fiddlesticks
    • Bonus damage dealt changed to -5% from -6%.
    • Incoming damage modifier changed to 0% from +6%.
  • Fizz Fizz
    • Damage dealt increased by 5%.
  • Galio Galio
    • Increases incoming damage by 5%.
  • Illaoi Illaoi
    • Damage dealt reduced by 5%.
  • Kai'Sa Kai'Sa
    • Bonus damage dealt changed to 12% from 15%.
  • Karthus Karthus
    • Bonus damage dealt changed to -8% from -10%.
  • Lucian Lucian
    • Damage dealt increased by 5%.
  • Maokai Maokai
    • Bonus damage dealt changed to -8% from -10%.
    • Incoming damage modifier changed to +8% from +10%.
  • Nautilus Nautilus
    • Increases incoming damage by 5%.
  • Nunu & Willump Nunu & Willump
    • Decreases incoming damage by 5%.
  • Pantheon Pantheon
    • Damage dealt increased by 5%.
  • Riven Riven
    • Damage dealt increased by 5%.
  • Sion Sion
    • Damage dealt reduced by 8%.
  • Vi Vi
    • Damage dealt increased by 5%.
  • Xin Zhao Xin Zhao
    • Decreases incoming damage by 5%.
  • Yorick Yorick
    • Damage dealt reduced by 5%.
  • Zed Zed
    • Damage dealt increased by 5%.
V9.7 - April 4th Hotfix
  • Aatrox Aatrox
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 10%.
  • Akali Akali
    • Bonus damage dealt changed to 18% from 12%.
  • Brand Brand
    • Damage dealt reduced by 5%.
  • Camille Camille
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 8%.
  • Dr. Mundo Dr. Mundo
    • Increases incoming damage by 10%.
  • Evelynn Evelynn
    • Bonus damage dealt changed to 15% from 12%.
    • Incoming reduced damage increased to 10% from 5%.
  • Fiddlesticks Fiddlesticks
    • Damage dealt reduced by 6%.
    • Increases incoming damage by 6%.
  • Fiora Fiora
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 8%.
  • Heimerdinger Heimerdinger
    • Damage dealt reduced by 6%
    • Increases incoming damage by 6%.
  • Irelia Irelia
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • Janna Janna
    • Incoming increased damage increased to 10% from 5%.
  • Kai'Sa Kai'Sa
    • Damage dealt increased by 15%.
  • Karthus Karthus
    • Damage dealt reduced by 10%.
  • Kassadin Kassadin
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 5%.
  • Kayle Kayle
    • Damage dealt reduced by 6%.
    • Increases incoming damage by 6%.
  • Kha'Zix Kha'Zix
    • Damage dealt increased by 8%.
  • Kog'Maw Kog'Maw
    • Bonus damage dealt changed to -10% from -8%.
  • LeBlanc LeBlanc
    • Decreases incoming damage by 10%.
  • Lux Lux
    • Bonus damage changed to -10% from -8%.
    • Increases incoming damage by 10%.
  • Malzahar Malzahar
    • Damage dealt reduced by 8%.
    • Increases incoming damage by 8%.
  • Maokai Maokai
    • Bonus damage changed to -10% from -8%.
    • Incoming increased damage increased to 10% from 5%.
  • Miss Fortune Miss Fortune
    • Bonus damage changed to -8% from -5%.
  • Morgana Morgana
    • Damage dealt reduced by 6%.
    • Increases incoming damage by 6%.
  • Quinn Quinn
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 10%.
  • Rek'Sai Rek'Sai
    • Bonus damage dealt changed to 18% from 10%.
  • Rengar Rengar
    • Damage dealt increased by 5%.
  • Shyvana Shyvana
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • Sion Sion
    • Incoming increased damage increased to 10% from 5%.
  • Sona Sona
    • Increases incoming damage by 12%.
  • Swain Swain
    • Damage dealt reduced by 6%.
    • Increases incoming damage by 6%.
  • Tahm Kench Tahm Kench
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 8%.
  • Talon Talon
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 5%.
  • Teemo Teemo
    • Bonus damage changed to -12% from -8%.
  • Udyr Udyr
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 10%.
  • Veigar Veigar
    • Damage dealt reduced by 8%.
    • Incoming increased damage increased to 10% from 5%.
  • Vel'Koz Vel'Koz
    • Bonus damage changed to -10% from -5%.
  • Xerath Xerath
    • Damage dealt reduced by 5%.
  • Ziggs Ziggs
    • Increases incoming damage by 8%.
  • Zyra Zyra
    • Damage dealt reduced by 8%.
    • Increases incoming damage by 8%.
V9.7 - Butcher's Bridge event
  • Butcher's Bridge returns from April 4, 2019 (8:00 AM PT) to April 15, 2019 (11:59 PM PT).
  • New: You can now ban 5 champions per team. After bans are set, random champions will be assigned and they won't show up in rerolls.
  • Minion changes
    • From game start to 15:00, minion waves spawn every 25 seconds. At 15:00, spawn rate begins increasing at a linear rate, capping at 25:00 when they'll spawn every 15 seconds.
    • From game start to 15:00, minions have 325 movement speed. At 15:00, they start gaining movement speed every minute until 20:00 when they'll have 425 movement speed.
  • From game start to 15:00, champions deal 10% more damage to structures. At 15:00, that value increases linearly until 25:00 when they'll deal 30% bonus damage to structures.
  • New: After 15 minutes, champions deal 10% bonus damage to structures.
  • New: Damage from champions further than 900 units away is reduced by 15% (this excludes ultimates and damage over time abilities). This effect has a small visual indicator when this triggers.
  • New summoner spell: Backtrack Backtrack
    • Shields you for 75 − 330 (based on level) health. After 2.5 seconds, the shield expires and Dash.png dashes towards your fountain while being Fizz Playful.png untargetable and Taric Cosmic Radiance.png invulnerable (180 second cooldown).
    • The dash range is increased on Melee role.png melee champions.
  • Removed summoner spell: Barrier Barrier
  • New item: Mariner's Vengeance Mariner's Vengeance
  • Unique Passive: Upon taking lethal damage, removes all crowd controls, r*efreshes your basic abilities cooldowns, while also becoming Taric Cosmic Radiance.png invulnerable for 4 seconds, after which you die (210 second cooldown).
  • Ghostwalkers Ghostwalkers
    • New Effect: Can no longer be activated if you've been damaged in the last 3 seconds.
    • Bonus movement speed while in walls increased to 250 from 125.
    • Cooldown increased to 80 seconds from 60.
  • Warmog's Armor Warmog's Armor
    • Warmog's Heart healing per second changed to 5% of missing health from 5% of maximum health.
  • Triumph Triumph
    • Healing reduced to 6% of missing health from 12%.
    • Bonus gold reduced to 10 Gold 10 from 20 Gold 20.
  • Presence of Mind Presence of Mind
    • Mana restored reduced to 10% of maximum mana from 20%.
    • Ultimate cooldown refund reduced to 6% from 10%.
  • Electrocute Electrocute
    • Cooldown reduced to 15 − 10 (based on level) seconds from 25 − 20 (based on level).
  • Predator Predator
    • Cooldown reduced to 100 − 80 (based on level) seconds from 150 − 100 (based on level).
  • Taste of Blood Taste of Blood
    • Cooldown reduced to 15 seconds from 20.
  • Ghost Poro Ghost Poro
    • Cooldown reduced to 25 seconds from 60.
  • Nullifying Orb Nullifying Orb
    • Cooldown reduced to 30 seconds from 60.
  • Nimbus Cloak Nimbus Cloak
    • Cooldown reduced to 30 seconds from 60.
  • Gathering Storm Gathering Storm
    • Stats gained every 7 minutes from every 10 minutes.
  • Grasp of the Undying Grasp of the Undying
    • Triggered attack bonus health increased to 10 from 5.
    • Ranged champions triggered attack bonus health increased to 6 from 3.
  • Conditioning Conditioning
    • Initial cooldown reduced to 8 minutes from 10.
  • Overgrowth Overgrowth
    • Bonus health per stack increased to 5 from 3.
    • Additional bonus health threshold reduced to 80 minions or monsters from 120.
  • Magical Footwear Magical Footwear
    • Boots granted at 8 minutes instead of 10.
  • Perfect Timing Perfect Timing
    • Initial cooldown reduced to 4 minutes from 10.
  • Minion Dematerializer Minion Dematerializer
    • Initial cooldown reduced to 2 minutes from 3.
  • Akali Akali
    • Damage dealt increased by 12%.
    • Decreases incoming damage by 8%.
  • Ashe Ashe
    • Damage dealt reduced by 5%.
  • Bard Bard
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 5%.
  • Evelynn Evelynn
    • Damage dealt increased by 12%.
    • Decreases incoming damage by 5%.
  • Hecarim Hecarim
    • Decreases incoming damage by 10%.
  • Illaoi Illaoi
    • Increases incoming damage by 5%.
  • Janna Janna
    • Increases incoming damage by 5%.
  • Jhin Jhin
    • Damage dealt reduced by 5%.
  • Jinx Jinx
    • Damage dealt reduced by 5%.
  • Kindred Kindred
    • Damage dealt increased by 10%.
  • Kha'Zix Kha'Zix
    • Decreases incoming damage by 10%.
  • Kog'Maw Kog'Maw
    • Damage dealt reduced by 8%.
  • LeBlanc LeBlanc
    • Damage dealt increased by 12%.
  • Lee Sin Lee Sin
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 10%.
  • Lux Lux
    • Damage dealt reduced by 8%.
  • Maokai Maokai
    • Damage dealt reduced by 8%.
    • Increases incoming damage by 5%.
  • Miss Fortune Miss Fortune
    • Damage dealt reduced by 5%.
  • Nasus Nasus
    • Damage dealt reduced by 5%.
  • Nidalee Nidalee
    • Damage dealt increased by 15%.
  • Nocturne Nocturne
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 10%.
  • Rek'Sai Rek'Sai
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 10%.
  • Rengar Rengar
    • Decreases incoming damage by 10%.
  • Ryze Ryze
    • Damage dealt increased by 8%.
    • Decreases incoming damage by 5%.
  • Sejuani Sejuani
    • Decreases incoming damage by 10%.
  • Sion Sion
    • Increases incoming damage by 5%.
  • Sivir Sivir
    • Damage dealt reduced by 8%.
  • Sona Sona
    • Damage dealt reduced by 10%.
    • Reduces healing done by 25%.
  • Teemo Teemo
    • Damage dealt reduced by 8%.
  • Tryndamere Tryndamere
    • Damage dealt increased by 10%.
    • Decreases incoming damage by 10%.
  • Veigar Veigar
    • Increases incoming damage by 5%.
  • Vel'Koz Vel'Koz
    • Damage dealt reduced by 5%.
  • Warwick Warwick
    • Decreases incoming damage by 8%.
  • Yorick Yorick
  • Ziggs Ziggs
    • Damage dealt reduced by 15%.
V9.2
V9.1
V8.23 - November 26th Hotfix
V8.23
V8.18
  • Minimap icons now scale with minimap size on Howling Abyss.
V8.14
  • Ornn Ornn
    • Living Forge Living Forge
      • Undocumented: ARAM-specific lockout reduced to 2 minutes from 5.
V8.11 - Cursed of the Drowned event
  • Available Champions Pool: During champ select, you may swap for a champion that's been rerolled by any teammate if you own it or if it's in the free-rotation.
  • ARAM now has a champion rotation that consists of the 3 previous champion rotation for a total of 42 free champions.
  • ARAM games now start with a Base Gate for 15 seconds, that blocks champions from leaving the base.
  • Surrender time reduced to 12 minutes from 15.
  • Now has a unanimous surrender at 8 minutes.
  • Champion mastery scores are now more easily gained. The performance required to get an S will be more consistent with Summoner's Rift.
  • ARAM rerolls drop rate increased, based on the number of owned champions.
  • Now start with the correct amount of experience for level 3, instead of starting with no experience (662 experience instead of 0). But level 4 to 6 requires a bit more experience.
  • ARAM Cursed of the Drowned event-exclusive changes:
    • New items: Ghostwalkers Ghostwalkers, Bloodletter's Veil Bloodletter's Veil, Lifeline Lifeline, and Spectral Cutlass Spectral Cutlass.
    • Removed item: Banner of Command Banner of Command and Warmog's Armor Warmog's Armor.
    • Dark Harvest Dark Harvest nerf:
      • Soul Essences from champion takedown reduced to 4 from 5.
      • Soul Essences from large minion reduced to 2 from 4.
    • Health Relic:
      • New Effect: Heals just like normal when picked up but then, after a few seconds, also heal both teams in an big area-of-effect zone (similar to Redemption Redemption).
      • Respawn time increased to 90 seconds from 60.
    • During the event, Battle Boost temporarily unlocks two skins instead of one.
V8.8
  • Dark Harvest Dark Harvest
    • Bug Fix: Tooltip now properly indicates that champion souls are worth less soul essence.
V8.6
V7.24
  • Poro skins
    • Poro skins now enabled on Mark Mark and Dash Dash.
  • Dark Harvest Dark Harvest
    • Champions soul essences dropped reduced to 5 from 6.
V7.23
  • Battle Boosts
    • Battle boosts will be reactivated in ARAM at some point during patch 7.23.
V7.22
  • Level Requirements
    • Clarity Clarity increased to 6 from 1.
    • Mark Mark increased to 6 from 1.
V7.20
  • ARAM Battle Boosts
    • ARAM battle boosts are temporarily disabled.
V7.18
  • Vi Vi
    • General
      • Bug Fix: Recommended items on Howling Abyss no longer include Dead Man's Plate Dead Man's Plate twice.
V7.14
  • Raptor Cloak Raptor Cloak
    • New Effect: Is now purchasable on Howling Abyss.
V7.11
V7.10
  • Gold
    • Ambient gold per 5 seconds increased increased to 5.5 Gold 5.5 from 5 Gold 5.
    • Gold per minion that you didn't kill increased to 5 Gold 5 from 3 Gold 3
  • Howling Abyss Aura
    • New Effect: Grants melee champions +10 bonus magic resistance.
  • Minions
    • New Effect: Cannon minions now alternate between Red and Blue Side.
    • Removed: Cannon minion spawning on first wave.
    • Minions become stronger every 50 seconds from 60.
    • Melee minion attack damage growth increased to 1 from 0.5.
    • Melee minion attack damage growth increased to 2 from 1.5.
  • Super minions
    • Inhibitor respawn timer reduced to 250 seconds from 300.
    • Base armor reduced to 60 from 100.
    • Base magic resistance increased to 10 from -30.
    • New Effect: Out-of-combat movement speed aura is disabled on champions when super minion enters combat.
  • Archangel's Staff (Quick Charge) Archangel's Staff (Quick Charge)
    • Grants +12 maximum mana from 8 on spellcast or mana expenditure.
  • Guardian's Hammer Guardian's Hammer
    • Attack damage increased to 20 from 15.
  • Guardian's Orb Guardian's Orb
    • Ability power increased to 35 from 30.
  • Manamune (Quick Charge) Manamune (Quick Charge)
    • Grants +6 maximum mana from 4 on basic attack, spellcast or mana expenditure.
  • Rod of Ages (Quick Charge) Rod of Ages (Quick Charge)
    • Passive gains a stack every 40 seconds from 60.
  • Tear of the Goddess (Quick Charge) Tear of the Goddess (Quick Charge)
    • Grants +6 maximum mana from 4 on spellcast or mana expenditure.
V7.9
  • Shaco Shaco
    • Hallucinate Hallucinate
      • Bug Fix: Clone no longer crashes the game if it dies in the fountain on ARAM.
V7.8