Чемпион Биография Другое

История Править

В отличие от всех остальных лис, обитающих в лесах южной Ионии, Ари всегда ощущала странную связь с окружающим ее магическим миром; однако эта связь была неполной, в ней не хватало чего-то крайне важного. Ари чувствовала, что данное при рождении тело ей не подходит, и мечтала о человеческой доле. Эта мечта казалась недостижимой, пока однажды любопытная лисица не набрела на место человеческой битвы. Ей открылось кошмарное зрелище: земля была усеяна телами раненых и убитых солдат. Повинуясь неясному зову, Ари направилась к человеку в мантии, чьи жизнь и магическое поле стремительно угасали. Когда она подошла поближе, внутри нее проснулась неведомая сила, и между человеком и зверем возник магический поток. Жизненная энергия человека хлынула в тело животного, и волна новых ощущений одурманила и ошеломила Ари. Очнувшись, лисица пришла в восторг: очертания ее тела разительно изменились, белый мех исчез. Теперь она была человеком, таким же, как несчастные, лежавшие вокруг.

Как бы то ни было, Ари понимала, что превращение еще не завершено. Однако будучи созданием от природы хитрым, она быстро нашла способ завершить начатое: поселившись среди людей и привлекая мужчин с помощью своей новообретенной красоты, Ари похищала их жизненную силу. Питаясь энергией человеческих страстей, она приближалась к давней мечте, но с каждой отнятой жизнью в ней росло странное чувство раскаяния. Теперь Ари терзали сомнения, которым не было места в ее прежней, звериной жизни. Устав от внутренних противоречий, Ари обратилась в Институт Войны, где проходили обучение самые одаренные маги Рунтерры. К счастью, у ученых мужей Института нашлось решение: они предложили лисе вступить в Лигу легенд и завершить превращение, не нанося вред другим людям.

"Милосердие - это привилегия и обязанность человека."
AhriSquare.png Ари

Цитаты Править

Выбор чемпиона
    Ahri Select
    "О какие мы хитрые?"
    "Play time's over."
    "They're mine now."
    "It's too late for mercy."
    "Let's have some real fun."
    "No one will stand in my way."
    "They've exhausted their use."
    "Shall we?"
    "Indulge me."
    "How tempting."
    "Don't hold back."
    "Tell me a secret."
    "Don't you trust me?"
    "I know what they desire."
    "Should I make your pulse rise? Or...STOP! (giggles)"

Ahri manipulates her orb like a basket ball using her tails.

    "If you'd like to play with me, you'd better be sure you know the game."
    "Come try your luck, if you think you're in my league. (giggles)"
    Смех Ари.
    Смех Ари.
    Смех Ари.
    Смех Ари.

Разработка Править

Ари была разработана Ezreal.

  • 1-й классический сплеш арт во время разработки (by Riot Artist Knockwurst)
  • Ари концепт 1 (by Riot Artist Zeronis)
  • Ари концепт 2 (by Riot Artist Ironstylus)
  • Модель Поп-звезда Ари
  • Ahri Popstar promo.jpg Поп-звезда Ари промо изображение
  • Ари (New Dawn) концепт 1
  • Ари (New Dawn) концепт 2
  • Ари (New Dawn) концепт 3
  • Ари (New Dawn) концепт 4
  • Ари (New Dawn) концепт 5
  • Ари (New Dawn) концепт 6

Предварительный взгляд на чемпиона[1] Править

Объявление о чемпионе было сделано Average Gatsby[2]:


Occasionally we debut future champions a bit ahead of time because we’re super excited about them and we just can’t contain ourselves!

Let us introduce you to our take on the Asian legend of The Nine Tails Fox:

Ahri OriginalSkin old

Ahri, the Nine-Tailed Fox

We think her combination of strength, beauty, power and grace will yield a fun and amazing champion to play! While she is very early in development, here’s a little sneak peak at what she’ll be able to do:

Based on the story of a fox who wanted nothing more than to become human, this champion will be a ranged caster who utilizes her Fox Bead to decimate her opponents on the battlefield. She’s going to be extremely agile and versatile, using her nine tails to maneuver in and out of combat with style and grace. She will also make use of her Fox Fire, where she will summon balls of fire which will seek out and destroy nearby enemies.

She’s very early in development, so as always her abilities and artwork are subject to change, but we hope you’re as excited about her as we are!

Предварительный просмотр механики Править

Объявление о механической части Ари было сделано Morello:[3]

Greetings Summoners!

Back in the end of September, we announced The Nine Tails Fox much to the excitement of our community. Well the time has finally come and after much anticipation, we wanted to reveal the gameplay style for Ahri, the Nine-Tailed Fox.

Ahri's gameplay style revolves around mobility and managing position to aim her spells. When played properly, Ahri darts around teamfights, picking off wounded stragglers and harrying soft enemies.

This is largely accomplished through her ultimate, which allows her to dash multiple times before going on cooldown. Ahri can either use all three quickly to chase, burst, or escape, or she can spread out their uses to keep enemies guessing and juke around the battlefield. Combining this with her high magic damage and her Seduction ability to lock enemies down, she can strike from unexpected angles or bait enemies into over-committing to disadvantageous situations.

Ahri's major gameplay decisions are based on her assessment of risk/reward. Her burst is high, but must be in short range to maximize it. This creates a dynamic that requires her to endanger herself to reach full potential. Play it safe and have more light damage, or commit and go for the kill? Use your dash for damage, or save it for escape? The choices are constant with these opposed strengths and weaknesses.

Her kit is really designed to appeal towards opportunistic players who prefer characters with a lot of action, and especially players that like to lull enemies into overconfidence, only to capitalize and punish them. Ahri's dangerous, seductive nature is something we're happy to deliver for players who like to toy with their enemies before destroying them.

История обновлений Править

  • General
    • Slight texture update to classic, Dynasty and Midnight Ahri.


  • Orb of Deception Orb of Deception
    • Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 70 / 75 / 80 / 85 / 90.
    • Ability power ratio on each path increased to (+35% AP) from (+32.5% AP). Total AP ratio increased to (+70% AP) from (+65% AP).


  • Stats
    • Base armor increased to 15 from 11.
  • Orb of Deception Orb of Deception
    • Will now return to Ahri even if she dies or becomes untargetable before it reaches maximum range.


  • Stats
    • Base mana increased to 250 from 230.
    • Base mana regeneration increased to 7 from 6.25.


  • Essence Theft Essence Theft
    • Now heals 2 + (1 * level) + (9% AP) per enemy hit by the empowered ability, rather than granting spell vamp.
  • Fox-Fire Fox-Fire
    • Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, down from 50%.
    • Maximum damage to a single target reduced to 64 / 104 / 144 / 184 / 224 (+64% AP) from 80 / 130 / 180 / 230 / 280 (+80% AP).
    • Mana cost reduced to 50 from 60.
  • Charm Charm
    • Enemies hit by Charm take 20% increased damage from Ahri for 6 seconds.
    • Mana cost changed to a flat 85 from 50 / 65 / 80 / 95 / 110.
  • Spirit Rush Spirit Rush
    • Damage reduced to 70 / 110 / 150 (+30% AP) from 85 / 125 / 165 (+35% AP).
    • Maximum damage to a single target reduced to 210 / 330 / 450 (+90% AP) from 255 / 375 / 495 (+105% AP).
    • Now has a visual effect while she has charges available.


  • Stats
    • Base movement speed increased to 330 from 305.


  • Essence Theft Essence Theft
    • No longer occasionally allow Ahri to spell vamp off more than one spell.
  • Spirit Rush Spirit Rush
    • Damage now matches the tooltip.


  • Fox-Fire Fox-Fire
    • Damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 70 / 100 / 130 / 160.
    • Ability power ratio increased to 0.4 from 0.375.
  • Spirit Rush Spirit Rush
    • Damage reduced to 85 / 125 / 165 from 100 / 140 / 180.
    • Ability power ratio increased to 0.35 from 0.3.


  • Spirit Rush Spirit Rush
    • The allied HUD indicator will now remain green until all 3 spell casts are used.
    • Cooldown increased to 110 / 95 / 80 seconds from 90 / 80 / 70.
    • Cooldown between casts increased to 1 second from 0.75.


  • Orb of Deception Orb of Deception
    • Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
  • Spirit Rush Spirit Rush
    • Cooldown increased to 90 / 80 / 70 seconds from 80 / 70 / 60.

December 21, 2011 Hotfix:

V1.0.0.131: Added December 14th

  • Essence Theft Soul Eater (Innate)
    • Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell will have bonus Spell Vamp.
  • Orb of Deception Orb of Deception (Q)
    • Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
  • Fox-Fire Fox-Fire (W)
    • Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
  • Charm Charm (E)
    • Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
  • Spirit Rush Spirit Rush (Ultimate)
    • Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.

Ссылки Править

  1. Перевод и осмысление раздела оставить на потом
  2. Special Champion Sneak Peek - The Nine Tails Fox
  3. Mechanics Preview - Ahri, the Nine-Tailed Fox

Список чемпионов

Будущие чемпионы

Отменённые чемпионы