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Spellcaster

Summoner Spells

Заклинание призывателя - особое умение, которое могут использовать игроки на Полях Правосудия. Заклинания призывателя выбираются перед началом матча, вместе с рунами и талантами. Каждый игрок может выбрать только два заклинания призывателя на игру из предложенного списка. Эти особенные умения призваны помогать чемпионам разнообразными способами. Хотя заклинания призывателя не зависят от конкретных чемпионов, некоторые из них усиливаются по мере того, как выбранный чемпион получает уровни. Заклинания призывателя не требуют затрат ресурсов, однако большинство из них большое время перезарядки.

Список заклинаний призывателя

Количество доступных заклинаний призывателя зависит от уровня последнего. К двенадцатому уровню призыватель имеет все доступные умения.

Данная таблица кратко описывает все доступные заклинания призывателя.

Уровень призывателя Заклинание Описание Перезарядка Радиус
4 Шаблон:Sib Защищает вавшего чемпиона от 115-455 урона (зависит от уровня чемпиона) в течение 2 секунд. 210 0
8 Шаблон:Sib В течение 5 секунд показывает вашей команде небольшой участок карты. 60 Глобальный
1 Шаблон:Sib Восстанавливает вашему чемпиону и ближайшим союзникам 40% максимального запаса маны. 180 На себя, радиус AoE - 600 единиц
6 Шаблон:Sib Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds. 210 Self
4 Шаблон:Sib Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 40%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds. 210 650
8 Шаблон:Sib Teleports your Champion to target nearby location under your mouse cursor. 300 425
1 Шаблон:Sib Strengthens allied capture points or weakens enemy capture points. (Allied Turret: Grants massive regeneration and attack speed for 8 seconds. Enemy Turret: Reduces damage by 80% for 8 seconds) 210 1250
1 Шаблон:Sib Your champion passes through any unit and moves 27% faster for 10 seconds. 210 Self
1 Шаблон:Sib Restores 90~345 health [75 + (15 x level)] to your champion and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor).

Healed champions are debuffed for 35 seconds, causing subsequent Heal casts on them to be 50% less effective.

Affected champions gain +30% movement speed for 1 second.

240 Self, 850 for ally
10 Шаблон:Sib Targets a single champion dealing 70~410 true damage [50 + (20 × level)] over 5 seconds.

Also reduces the target’s healing and regeneration by 50%.

<Grants vision on target.

210 600
1 Шаблон:Sib

Файл:Dash spell.png

Dash

Mark: Throws a snowball a long distance, dealing 10 + (5 × Champion's Level) true damage to the first enemy unit hit. If Mark hits an enemy, you gain the ability to cast Dash for the next 3 seconds.

Mark projectiles are not stopped by spell shields or projectile mitigation.

Dash: Your champion surges into the target struck by Mark, dealing 10 + (5 × Champion's Level) true damage to the target. Dashing to the target will reduce Dash's cooldown by 25%.

40 1600 (Global)
10 Шаблон:Sib Deals 390~1000 true damage, based on champion level, to target non-allied minion, monster, or pet. Stores up to two charges, refilling at a rate of one charge every 75 seconds. 15 (75) 500 (measured from hitbox edge to hitbox edge, instead of hitbox center to hitbox center)
6 Шаблон:Sib After 4 seconds, teleports your champion to a non-champion, friendly target. Cooldown is shortened to 240 seconds if you teleport to a turret or if you cancel it by reactivating. 300 Global

These spells were removed with some being replaced by other in-game effects.

Spell Description Related Mastery Level
Шаблон:Sib Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 6 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. Reinforce (Season One Mastery) Reinforce (Defense) – Turrets deal 50% splash damage when fortify is used. 4
Шаблон:Sib A spell only available to Riot staff that functions as a simple observer mode, meant to be used by an eleventh "neutral" player. When used, this spell reveals the entire map, allowing the user to track both teams' movements. N/A N/A
Шаблон:Sib

Promotes the nearest allied Siege Minion (in Classic) or super minion (in Dominion) to an anti-Turret Cannon, healing it, granting bonus stats (depending on level), and causing it to grant the caster gold for its kills.

Summoner's Insight (Season Three Mastery) Summoner's Insight (Utility) - Increases promoted minion's bonus defensive stats by 15% 6
Шаблон:Sib Summons a beacon with 200 + (lvl x 25) Health for 15 seconds which increases allied Attack Damage by 10-35. Improved Rally (Season One Mastery) Improved Rally (Offense) – Rally also increases base ability power by 20-70 and increases duration by 5 seconds. 8
Шаблон:Sib Instantly revives your champion at your team's Summoner Platform and grants 125% movement speed increase which decays over 12 seconds. N/A 540
Шаблон:Sib Stifle silences a target enemy champion for 3 seconds, and removes their beneficial buffs. Suppression - Reduces the cooldown of Stifle by 10 seconds, and increases the duration by 0.5 seconds. 1
Шаблон:Sib Empowers your champion, increasing ability power by 6 + (lvl x 4) and attack speed by 35% for 12 seconds. Summoner's Wrath (Season Three Mastery) Summoner's Wrath (Offense) - Increases attack speed bonus to 40% and ability power gained by 10%. 1

Spells and Champion Levels

During combat the spells ([[File:Шаблон:Spell data/Barrier.png|20xpx|border|link=Шаблон:Spell data/Barrier|Barrier]] [[Шаблон:Spell data/Barrier|Barrier]], [[File:Шаблон:Spell data/Heal.png|20xpx|border|link=Шаблон:Spell data/Heal|Heal]] [[Шаблон:Spell data/Heal|Heal]], [[File:Шаблон:Spell data/Ignite.png|20xpx|border|link=Шаблон:Spell data/Ignite|Ignite]] [[Шаблон:Spell data/Ignite|Ignite]], and [[File:Шаблон:Spell data/Smite.png|20xpx|border|link=Шаблон:Spell data/Smite|Smite]] [[Шаблон:Spell data/Smite|Smite]]) gain power with champion level. The other spells have the same power throughout the entire battle. While in combat the spells are bound by the same rules as the champion skills, however, [[File:Шаблон:Spell data/Flash.png|20xpx|border|link=Шаблон:Spell data/Flash|Flash]] [[Шаблон:Spell data/Flash|Flash]] and [[File:Шаблон:Spell data/Teleport.png|20xpx|border|link=Шаблон:Spell data/Teleport|Teleport]] [[Шаблон:Spell data/Teleport|Teleport]] are the only summoner spells that cannot be used while silenced or stunned.

Reducing Spell Cooldowns

In season 4, there are only two ways to reduce the cooldown of summoner spells. The first one is the enchantment [[File:-Шаблон-Item data Distortion item.png|20xpx|border|link=Distortion|Distortion]] Distortion for boots which reduces the cooldown of [[File:Шаблон:Spell data/Ghost.png|20xpx|border|link=Шаблон:Spell data/Ghost|Ghost]] [[Шаблон:Spell data/Ghost|Ghost]], [[File:Шаблон:Spell data/Teleport.png|20xpx|border|link=Шаблон:Spell data/Teleport|Teleport]] [[Шаблон:Spell data/Teleport|Teleport]] and [[File:Шаблон:Spell data/Flash.png|20xpx|border|link=Шаблон:Spell data/Flash|Flash]] [[Шаблон:Spell data/Flash|Flash]] by 20%. The second one is the mastery Summoner's Insight which reduce the cooldown of all summoner spells by 4%, 7% or 10% dependent on the amount of points put into it.

The 15 second cooldown of [[File:Шаблон:Spell data/Smite.png|20xpx|border|link=Шаблон:Spell data/Smite|Smite]] [[Шаблон:Spell data/Smite|Smite]] is not affected Summoner's Insight, but the mastery does affect the rate at which Smite charges are generated.

Spells and Game Modes

Currently there are three game modes in League of Legends: Classic, Dominion and ARAM.

Due to the different characteristics of each game mode, some summoner spells are excluded from a mode while other spells are available specifically for a particular mode. And there are also common summoner spells which are available in all modes. The current set of summoner spells available in Classic mode are the same for Dominion with the exceptions of [[File:Шаблон:Spell data/Garrison.png|20xpx|border|link=Шаблон:Spell data/Garrison|Garrison]] [[Шаблон:Spell data/Garrison|Garrison]] and [[File:Шаблон:Spell data/Teleport.png|20xpx|border|link=Шаблон:Spell data/Teleport|Teleport]] [[Шаблон:Spell data/Teleport|Teleport]], which replace one another. The following table shows what modes are available for each spell:

Spell Classic Dominion ARAM
Barrier Шаблон:Check Шаблон:Check Шаблон:Check
Clairvoyance Шаблон:Check Шаблон:Check Шаблон:Mark
Clarity Шаблон:Check Шаблон:Check Шаблон:Check
Cleanse Шаблон:Check Шаблон:Check Шаблон:Check
Exhaust Шаблон:Check Шаблон:Check Шаблон:Check
Flash Шаблон:Check Шаблон:Check Шаблон:Check
Garrison Шаблон:Mark Шаблон:Check Шаблон:Mark
Ghost Шаблон:Check Шаблон:Check Шаблон:Check
Heal Шаблон:Check Шаблон:Check Шаблон:Check
Ignite Шаблон:Check Шаблон:Check Шаблон:Check
MarkФайл:Dash spell.png Шаблон:Mark Шаблон:Mark Шаблон:Check
Smite Шаблон:Check Шаблон:Check Шаблон:Mark
Teleport Шаблон:Check Шаблон:Mark Шаблон:Mark

Trivia

  • In-game Summoner Spell icon tooltips always show the base cooldown, unaffected by masteries. The timer visible on the icon after the spell is used shows the actual cooldown remaining.
  • [[File:Шаблон:Spell data/Teleport.png|20xpx|border|link=Шаблон:Spell data/Teleport|Teleport's]] [[Шаблон:Spell data/Teleport|Teleport's]] cooldown upon being canceled is always 200 seconds.
  • [[File:Шаблон:Spell data/Revive.png|20xpx|border|link=Шаблон:Spell data/Revive|Revive]] [[Шаблон:Spell data/Revive|Revive]] (removed) had an in-game tooltip error where it said it had a 510 second cooldown instead of 540.
  • [[File:Шаблон:Spell data/Promote (spell).png|20xpx|border|link=Шаблон:Spell data/Promote (spell)|Promote]] [[Шаблон:Spell data/Promote (spell)|Promote]] was previously removed because it was too strong, but it was since balanced and made available in all game modes until it was again removed for Season 3. The active effect returned as an item.
  • [[File:Шаблон:Spell data/Mark (spell).png|20xpx|border|link=Шаблон:Spell data/Mark (spell)|Mark]] [[Шаблон:Spell data/Mark (spell)|Mark]] / [[File:Шаблон:Spell data/Mark (spell).png|20xpx|border|link=Шаблон:Spell data/Mark (spell)|Dash]] [[Шаблон:Spell data/Mark (spell)|Dash]] was inspired by [[File:Шаблон:Spell data/Poro Toss.png|20xpx|border|link=Шаблон:Spell data/Poro Toss|Poro Toss]] [[Шаблон:Spell data/Poro Toss|Poro Toss]] / [[File:Шаблон:Spell data/Poro Dash.png|20xpx|border|link=Шаблон:Spell data/Poro Dash|Poro Dash]] [[Шаблон:Spell data/Poro Dash|Poro Dash]] from the Legend of the Poro King featured game mode.
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League of Legends | Заклинания призывателя
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