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Armor is a stat shared by all units, including minions, monsters, and buildings. Increasing armor reduces the physical damage the unit takes. Each champion begins with some armor which increases with level (Thresh Thresh being the only exception). You can gain additional armor from abilities, items, masteries, and runes. Armor stacks additively.

Excluding Thresh Thresh whose base armor does not scale with levels, base armor ranges from 64 (Gnar Gnar) to 94 (Maokai Maokai and Poppy Poppy) at level 18.

Damage reduction

Incoming physical damage is multiplied by a factor based on the unit's armor:

$${\rm Damage\ multiplier}=\begin{cases} {100 \over 100+{\it Armor}}, & {\rm if\ }{\it Armor} \geq 0\\ 2 - {100 \over 100 - {\it Armor}}, & {\rm otherwise} \end{cases}$$

Examples:

  • 25 armor → ×0.8 incoming physical damage (20% reduction, +25% effective health).
  • 100 armor → ×0.5 incoming physical damage (50% reduction, +100% effective health).
  • −25 armor → ×1.20 incoming physical damage (20% increase, −16.67% effective health).

Stacking armor

Every point of armor requires a unit to take 1% more of its maximum health in physical damage to be killed. This is called effective health.

Example: A unit with 60 armor has 60% more of its maximum health in effective health, so if the unit has 1000 maximum health, it will take 1600 physical damage to kill it.

What this means: by definition, armor does not have diminishing returns, because each point increases the unit's effective health against physical damage by 1% of its current actual health whether the unit has 10 armor or 1000 armor.

Note: Unlike health, increasing armor also makes healing more effective because it takes more effort to remove the unit's health than it does to restore it.

For a more detailed explanation, see this video.

When a unit's armor is negative because of armor reduction or debuffs, armor has increasing returns, because negative armor cannot reduce effective health to less than 50% of actual health. A unit with −100 has 66.67% (gains −33.33%) of its maximum health as effective health.

Armor as Scaling

These use the champion's armor to increase the magnitude of the ability. It could involve total or bonus armor. By building armor items, you can receive more benefit and power from these abilities.

Champions

  • [[File:Шаблон:Data Braum/Stand Behind Me.png|20xpx|border|link=Braum#Stand Behind Me|Stand Behind Me]] Stand Behind Me Braum Braum grants armor equal to 10% / 11.5% / 13% / 14.5% / 16% of his bonus armor to himself and the target ally (in addition to a base amount) for 3 seconds.
  • [[File:Шаблон:Data Garen/Courage.png|20xpx|border|link=Garen#Courage|Courage]] Courage Garen Garen grants armor to himself equal to 20% of his bonus armor.
  • [[File:Шаблон:Data Leona/Eclipse.png|20xpx|border|link=Leona#Eclipse|Eclipse]] Eclipse Leona Leona grants armor to herself equal to 20% of her bonus armor (in addition to a base amount) for 3 seconds.
  • [[File:Шаблон:Data Malphite/Brutal Strikes.png|20xpx|border|link=Malphite#Brutal Strikes|Brutal Strikes]] Brutal Strikes Malphite Malphite grants armor to himself equal to 20 / 25 / 30 / 35 / 40% of his armor.
  • [[File:Шаблон:Data Malphite/Ground Slam.png|20xpx|border|link=Malphite#Ground Slam|Ground Slam]] Ground Slam Malphite Malphite deals magic damage equal to 30% of his armor (in addition to a base amount).
  • [[File:Шаблон:Data Rammus/Defensive Ball Curl.png|20xpx|border|link=Rammus#Defensive Ball Curl|Defensive Ball Curl]] Defensive Ball Curl Rammus Rammus deals magic damage equal to 10% of his armor (in addition to a base amount).
  • [[File:Шаблон:Data Rammus/Spiked Shell.png|20xpx|border|link=Rammus#Spiked Shell|Spiked Shell]] Spiked Shell Rammus Rammus grants attack damage to himself equal to 25% of his armor.
  • [[File:Шаблон:Data Taric/Gemcraft.png|20xpx|border|link=Taric#Gemcraft|Gemcraft]] Gemcraft Taric Taric grants his next basic attack bonus magic damage equal to 20% of his armor after using an ability.
  • [[File:Шаблон:Data Taric/Shatter.png|20xpx|border|link=Taric#Shatter|Shatter]] Shatter Taric Taric grants bonus armor to himself and nearby allied champions equal to 12% of his armor.
    • [[File:Шаблон:Data Taric/Shatter.png|20xpx|border|link=Taric#Shatter|Shatter's]] Shatter's active deals magic damage equal to 20% of his armor (in addition to a base amount) and reduces nearby enemy armor by 5% of his armor (in addition to a base amount) for 4 seconds.
  • [[File:Шаблон:Data Trundle/Subjugate.png|20xpx|border|link=Trundle#Subjugate|Subjugate]] Subjugate Trundle Trundle steals 20% of the target's armor. He continues to drain an additional 20% the target's armor over 4 second before decaying 4 seconds after the drain completes.

Items

  • [[File:-Шаблон-Item data Randuin's Omen item.png|20xpx|border|link=Randuin's Omen|Randuin's Omen]] Randuin's Omen active increases its slow duration by a base amount plus 0.5% of the wearer's total armor.

Increasing armor

Items

  • [[File:-Шаблон-Item data Atma's Impaler item.png|20xpx|border|link=Atma's Impaler|Atma's Impaler]] Atma's Impaler: +45 armor, +15% critical strike chance. Unique Passive: Gain attack damage equal to 1.5% of your maximum health. 2300 золота.
  • [[File:-Шаблон-Item data Chain Vest item.png|20xpx|border|link=Chain Vest|Chain Vest]] Chain Vest: +40 armor. 720 золота.
  • [[File:-Шаблон-Item data Cloth Armor item.png|20xpx|border|link=Cloth Armor|Cloth Armor]] Cloth Armor: +15 armor. 300 золота.
  • [[File:-Шаблон-Item data Frozen Heart item.png|20xpx|border|link=Frozen Heart|Frozen Heart]] Frozen Heart: +100 armor, +400 mana. +20% cooldown reduction. Unique Aura: Nearby enemies suffer −15% attack speed. 2600 золота.
  • [[File:-Шаблон-Item data Glacial Shroud item.png|20xpx|border|link=Glacial Shroud|Glacial Shroud]] Glacial Shroud: +20 armor, +250 mana. Unique Passive: +10% cooldown reduction. 950 золота.
  • [[File:-Шаблон-Item data Guardian Angel item.png|20xpx|border|link=Guardian Angel|Guardian Angel]] Guardian Angel: +50 armor, +40 magic resistance. Unique Passive: Revives your champion upon death, restoring 30% of your maximum health and mana. 5 minute cooldown. 2750 золота.
  • [[File:-Шаблон-Item data Iceborn Gauntlet item.png|20xpx|border|link=Iceborn Gauntlet|Iceborn Gauntlet]] Iceborn Gauntlet: +60 armor, +30 ability power, +500 mana, +10% cooldown reduction. Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30%. 1.5 second cooldown. 2900 золота.
  • [[File:-Шаблон-Item data Ninja Tabi item.png|20xpx|border|link=Ninja Tabi|Ninja Tabi]] Ninja Tabi: +25 armor. Unique Passive - Blocks 10% of the damage from all basic attacks. Unique Passive - Enhanced Movement: +45 movement speed. 1000 золота.
  • [[File:-Шаблон-Item data Randuin's Omen item.png|20xpx|border|link=Randuin's Omen|Randuin's Omen]] Randuin's Omen: +70 armor, +500 health. Unique Passive – Cold Steel: If you are hit by a basic attack, you slow the attacker's attack speed by 15% and their movement speed by 10% for 1 seconds. Unique Active: Slows the movement speed of nearby enemy units by 35% for 2 seconds + 1 second for every 100 armor and magic resistance you have. 60 second cooldown. 3000 золота.
  • [[File:-Шаблон-Item data Seeker's Armguard item.png|20xpx|border|link=Seeker's Armguard|Seeker's Armguard]] Seeker's Armguard: +30 armor. Unique Passive - Killing a unit grants 0.5 bonus armor and ability power. This bonus stacks up to 30 times. +20 ability power. 1160 золота.
  • [[File:-Шаблон-Item data Sunfire Cape item.png|20xpx|border|link=Sunfire Cape|Sunfire Cape]] Sunfire Cape: +45 armor, +450 health. Unique Passive: Nearby enemies suffer 25 + (wearer's level) magic damage per second. 2650 золота.
  • [[File:-Шаблон-Item data Warden's Mail item.png|20xpx|border|link=Warden's Mail|Warden's Mail]] Warden's Mail: +50 armor. Unique Passive – Cold Steel: If you are hit by a basic attack, you slow the attacker's attack speed by 15% for 1 seconds. 1000 золота.

Variable Availability

  • Любая карта [[File:-Шаблон-Item data Hextech Sweeper item.png|20xpx|border|link=Hextech Sweeper|Hextech Sweeper]] Hextech Sweeper: +25 armor, +225 health, +250 mana. Unique : Trap Detection. 2130 золота.
  • Любая карта [[File:-Шаблон-Item data Moonflair Spellblade item.png|20xpx|border|link=Moonflair Spellblade|Moonflair Spellblade]] Moonflair Spellblade: +50 armor, +50 ability power, +50 magic resistance. Unique Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%. 2300 золота.
  • Требуется обновить доступные карты. [[File:-Шаблон-Item data Quill Coat item.png|20xpx|border|link=Quill Coat|Quill Coat]] Quill Coat: +20 ArmorUnique : Sapping Barbs.Unique : Hunter's Ward. 700 золота.
  • Требуется обновить доступные карты. [[File:-Шаблон-Item data Spirit of the Ancient Golem item.png|20xpx|border|link=Spirit of the Ancient Golem|Spirit of the Ancient Golem]] Spirit of the Ancient Golem: +20 Armor,+ 200 health, +10% cooldown reduction. Unique : +25% bonus health. Unique : Sapping Barbs. Unique : Conservation. Unique : Hunter's Ward.Unique : Trap Detection. 2000 золота.
  • Любая карта [[File:-Шаблон-Item data Thornmail item.png|20xpx|border|link=Thornmail|Thornmail]] Thornmail: +100 armor. Unique Passive: On being hit by basic attacks, returns 30% of damage, before any reductions such as armor, as magic damage. 2200 золота.
  • Любая карта [[File:-Шаблон-Item data Wooglet's Witchcap item.png|20xpx|border|link=Wooglet's Witchcap|Wooglet's Witchcap]] Wooglet's Witchcap: +45 armor, +100 ability power. Unique Passive: +25% ability power. Unique Active: Places your champion into stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 second cooldown. 3500 золота.
  • Любая карта [[File:-Шаблон-Item data Zhonya's Hourglass item.png|20xpx|border|link=Zhonya's Hourglass|Zhonya's Hourglass]] Zhonya's Hourglass: +50 armor, +120 ability power. Unique Active - Stasis: Places your champion into stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 second cooldown. 3100 золота.

Champion abilities

Note: Only the armor buff effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • [[File:Шаблон:Data Anivia/Rebirth.png|20xpx|border|link=Anivia#Rebirth|Rebirth]] Rebirth Anivia Anivia allows her to enter an egg-state for up to 6 seconds upon reaching 0 health. While in this state, she will receive an armor modifier of Error: Parameter '3' is not accepted..
  • [[File:Шаблон:Data Annie/Molten Shield.png|20xpx|border|link=Annie#Molten Shield|Molten Shield]] Molten Shield Annie Annie increases her armor by 20 / 30 / 40 / 50 / 60 for 5 seconds.
  • [[File:Шаблон:Data Braum/Stand Behind Me.png|20xpx|border|link=Braum#Stand Behind Me|Stand Behind Me]] Stand Behind Me Braum Braum increases armor by 15 / 17.5 / 20 / 22.5 / 25(+10% / 11.5% / 13% / 14.5% / 16% bonus armor) to himself and the target ally for 3 seconds.
  • [[File:Шаблон:Data Galio/Bulwark.png|20xpx|border|link=Galio#Bulwark|Bulwark]] Bulwark Galio Galio increases an allied champion's armor by 30 / 45 / 60 / 75 / 90 for 4 seconds.
  • [[File:Шаблон:Data Gnar/Rage Gene.png|20xpx|border|link=Gnar#Rage Gene|Rage Gene]] Rage Gene Gnar Gnar increases his armor by 2 × level when transform into Mega Gnar Mega Gnar.
  • [[File:Шаблон:Data Garen/Courage.png|20xpx|border|link=Garen#Courage|Courage]] Courage Garen Garen increases his armor by 20% of his bonus armor.
  • [[File:Шаблон:Data Graves/True Grit.png|20xpx|border|link=Graves#True Grit|True Grit]] True Grit Graves Graves increases his armor by Error: Parameter '3' is not accepted. every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
  • [[File:Шаблон:Data Jarvan IV/Demacian Standard.png|20xpx|border|link=Jarvan IV#Demacian Standard|Demacian Standard]] Demacian Standard Jarvan IV Jarvan IV passively increases his armor by 10 / 13 / 16 / 19 / 22.
  • [[File:Шаблон:Data Jax/Grandmaster's Might.png|20xpx|border|link=Jax#Grandmaster's Might|Grandmaster's Might]] Grandmaster's Might Jax Jax increases his armor by 25 / 35 / 45 (+30% bonus AD) for 8 seconds.
  • [[File:Шаблон:Data Jayce/Transform: Mercury Hammer.png|20xpx|border|link=Jayce#Transform: Mercury Hammer|Transform: Mercury Hammer]] Transform: Mercury Hammer Jayce Jayce increases his armor by 5 / 15 / 25 / 35.
  • [[File:Шаблон:Data Kennen/Lightning Rush.png|20xpx|border|link=Kennen#Lightning Rush|Lightning Rush]] Lightning Rush Kennen Kennen increases his armor by 10 / 20 / 30 / 40 / 50 for 4 seconds.
  • [[File:Шаблон:Data Leona/Eclipse.png|20xpx|border|link=Leona#Eclipse|Eclipse]] Eclipse Leona Leona increases her armor by 20 / 30 / 40 / 50 / 60 (+ 20% bonus armor) for 3 seconds, deals damage after that time to units around her, and retains the defensive buff for an additional 3 seconds if any enemy is struck by the blast.
  • [[File:Шаблон:Data Malphite/Brutal Strikes.png|20xpx|border|link=Malphite#Brutal Strikes|Brutal Strikes]] Brutal Strikes Malphite Malphite increases his armor by 20 / 25 / 30 / 35 / 40% for 6 seconds.
  • [[File:Шаблон:Data Mordekaiser/Creeping Death.png|20xpx|border|link=Mordekaiser#Creeping Death|Creeping Death]] Creeping Death Mordekaiser Mordekaiser increases an allied unit's armor by 10 / 15 / 20 / 25 / 30 for 6 seconds.
  • [[File:Шаблон:Data Olaf/Ragnarok.png|20xpx|border|link=Olaf#Ragnarok|Ragnarok]] Ragnarok Olaf Olaf passively increases his armor by 10 / 20 / 30.
  • [[File:Шаблон:Data Orianna/Command: Protect.png|20xpx|border|link=Orianna#Command: Protect|Command: Protect]] Command: Protect Orianna Orianna increases an allied champion's armor by 10 / 15 / 20 / 25 / 30 for as long as the ball is attached to them.
  • [[File:Шаблон:Data Poppy/Paragon of Demacia.png|20xpx|border|link=Poppy#Paragon of Demacia|Paragon of Demacia]] Paragon of Demacia Poppy Poppy increases her armor by 1.5 / 2 / 2.5 / 3 / 3.5 for 5 seconds upon attacking or being hit by an enemy, stacks up to 10 times. She can also activate this ability to gain max stacks.
  • [[File:Шаблон:Data Rammus/Defensive Ball Curl.png|20xpx|border|link=Rammus#Defensive Ball Curl|Defensive Ball Curl]] Defensive Ball Curl Rammus Rammus increases his armor by 40 / 60 / 80 / 100 / 120 for 6 seconds.
  • [[File:Шаблон:Data Rengar/Battle Roar.png|20xpx|border|link=Rengar#Battle Roar|Battle Roar]] Battle Roar Rengar Rengar Rengar lets out a battle roar, damaging enemies increases his armor by 10 / 15 / 20 / 25 / 30 for 4 seconds. Rengar gains additional 50% armor for each enemy champion or large monster hit.
  • [[File:Шаблон:Data Sejuani/Frost Armor.png|20xpx|border|link=Sejuani#Frost Armor|Frost Armor]] Frost Armor Sejuani Sejuani grants her Error: Parameter '3' is not accepted. bonus armor each times she damages an enemy with an ability or attack for 2 seconds. Subsequent damage will increase the duration by 2 seconds up to a cap of 8 seconds, after where damage will refresh the duration.
  • [[File:Шаблон:Data Shyvana/Dragonborn.png|20xpx|border|link=Shyvana#Dragonborn|Dragonborn]] Dragonborn Shyvana Shyvana passively increases her armor by 5 / 10 / 15 / 20. This bonus is doubled while she is in Dragon Form.
  • [[File:Шаблон:Data Singed/Insanity Potion.png|20xpx|border|link=Singed#Insanity Potion|Insanity Potion]] Insanity Potion Singed Singed increases his armor by 35 / 50 / 65 for 25 seconds.
  • [[File:Шаблон:Data Taric/Shatter.png|20xpx|border|link=Taric#Shatter|Shatter]] Shatter Taric Taric passively increases his armor by 10 / 15 / 20 / 25 / 30 while the ability is not on cooldown and grants himself and nearby allied units' 12% of his armor.
  • [[File:Шаблон:Data Thresh/Damnation.png|20xpx|border|link=Thresh#Damnation|Damnation]] Damnation Thresh Thresh passively generates souls for him to collect, with each soul collected granting 0.75 armor permanently.
  • [[File:Шаблон:Data Trundle/Subjugate.png|20xpx|border|link=Trundle#Subjugate|Subjugate]] Subjugate Trundle Trundle takes 40% of the target's armor and gains an equal amount of armor. Over 4 seconds, the bonus armor is doubled. The armor bonus lasts for another 4 seconds after the drain completes.
  • [[File:Шаблон:Data Urgot/Hyper-Kinetic Position Reverser.png|20xpx|border|link=Urgot#Hyper-Kinetic Position Reverser|Hyper-Kinetic Position Reverser]] Hyper-Kinetic Position Reverser Urgot Urgot increases his armor by 60 / 90 / 120 for 5 seconds upon activation.
  • [[File:Шаблон:Data Wukong/Stone Skin.png|20xpx|border|link=Wukong#Stone Skin|Stone Skin]] Stone Skin Wukong Wukong passively grants him Error: Parameter '3' is not accepted. armor for each nearby enemy champion.
  • [[File:Шаблон:Data Xin Zhao/Crescent Sweep.png|20xpx|border|link=Xin Zhao#Crescent Sweep|Crescent Sweep]] Crescent Sweep Xin Zhao Xin Zhao increases his armor by 15 / 20 / 25 for each enemy champion hit for 8 seconds.

Masteries

  • Enchanted Armor [[Enchanted Armor|]] increases bonus armor and magic resistance by 2.5 / 5%.
  • Hardiness [[Hardiness|]] increases your champion's armor by 2 / 3.5 / 5.
  • Legendary Guardian [[Legendary Guardian|]] grants your champion 1 / 2 / 3 / 4 armor and 0.5 / 1 / 1.5 / 2 magic resistance for each nearby enemy champion

Runes

  • Armor runes increase armor.

Ways to reduce armor

See armor penetration. Note that armor penetration and armor reduction are different.

List of champions' armor

Trivia

A level 18 Malphite Malphite with 6 [[File:-Шаблон-Item data Thornmail item.png|20xpx|border|link=Thornmail|Thornmails]] Thornmails, 3 points in Hardiness [[Hardiness|]], 2 points in Enchanted Armor [[Enchanted Armor|]], 4 points in Legendary Guardian [[Legendary Guardian|]][[File:Шаблон:Data Soraka/Astral Blessing.png|20xpx|border|link=Soraka#Astral Blessing|Astral Blessing]] Astral Blessing, [[File:Шаблон:Data Galio/Bulwark.png|20xpx|border|link=Galio#Bulwark|Bulwark]] Bulwark, [[File:Шаблон:Data Orianna/Command: Protect.png|20xpx|border|link=Orianna#Command: Protect|Command: Protect]] Command: Protect, [[File:Шаблон:Data Taric/Shatter.png|20xpx|border|link=Taric#Shatter|Shatter]] Shatter aura, Glyphs and Marks of Armor, Seals and Quintessences of Scaling Armor, and [[File:Шаблон:Data Malphite/Brutal Strikes.png|20xpx|border|link=Malphite#Brutal Strikes|Brutal Strikes]] Brutal Strikes enabled will give a total of approximately 1643 armor.

Having an enemy Trundle Trundle with the same setup use [[File:Шаблон:Data Trundle/Subjugate.png|20xpx|border|link=Trundle#Subjugate|Subjugate]] Subjugate on Malphite Malphite will yield a total of roughly 1789 armor. This is the highest possible finite amount of armor (without using metagame effects—see below), and reduces physical damage by 94.7%.

It is still possible to go higher through metagame functions. If a summoner disconnects from the server and is in the fountain, his champion will gain 1000 armor. With the same setup as above, a disconnected Garen Garen with a disconnected Taric Taric will have approximately 2779 armor. Trundle Trundle cannot exceed this. This reduces physical damage by 96.5%.

If disconnecting grants armor quickly enough that [[File:Шаблон:Data Malphite/Brutal Strikes.png|20xpx|border|link=Malphite#Brutal Strikes|Brutal Strikes]] Brutal Strikes remains active, Malphite Malphite can reach 3143 armor. This reduces physical damage by 96.9%.

Thresh Thresh, with his effectively infinite stacking, can obtain a maximum of 749999.25 armor off his passive alone. With the same set-up as above, he can obtain a total of about 788575 armor, reducing physical damage by 99.9873205%. If he disconnects, he can obtain up to 789626 armor, reducing it by 99.987337%

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