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Predefinição:Traducao Vida (mais conhecida como HP, uma abreviação de Pontos de Vida em inglês Health/Health Points/Hit Points) é a

HealthBar

Each health bar represents at most 100 health.

quantidade de vida que uma unidade ou estrutura possui. Max health is the cap on life any unit can have. 

A vida atual é diretamente reduzida por dano e é recuperada de diversas formas.


Conteúdo ainda a ser traduzido....


Every unit and structure has their max and current health displayed as a bar above their models. When displayed over a champion's model in game, the health meter is displayed as segmented bars.

HealthBar2

The green health bar on top, and the blue mana Bar at the bottom.

Additionally, for your own champion, it is represented in the interface as a green bar with two numbers ( # / # ): the first one represents the actual life available at the moment, while the second is the maximum amount of health the champion can have. If a champion's health reaches zero and he doesn't have any abilities preventing it, death will occur. Max health scales additively with every bonus health point and increases with each level, meaning that each bonus point acquired directly affects the statistic.

At level 18 base health ranges from Sona Sona 1600 health to Nunu Nunu 2381 health. See here for the complete list.

Effective Health

Effective health is considered as the amount of health that a champion has plus 1% per unit of defense as extra health due to damage reduction. In other words, effective health is the amount of damage the enemy needs to kill the champion.

For example, a champion with 1000 HP and 0 armor and an enemy with auto-attacks that deals 100 damage, then the champion can be killed when 10 auto-attacks. If the champion has 100 armor, the champion prevents 50% of the damage so the enemy deals 50 damage with each auto-attack. Therefore, as each auto-attack deals half damage and the enemy needs to execute double the amount of auto-attacks to deal 1000 damage. So the enemy instead of dealing 1000 damage before reduction to kill the target, the champion has to deal 2000 damage before reduction to kill the target.

There is effective health for physical damage and for magical damage.

In short the formula is:

  • Physical Effective Health = Max Health × (1 + (Armor / 100))
  • Magical Effective Health = Max Health × (1 + (Magic Resist / 100))

Health as a casting resource

 A few champions also use their own health to cast abilities instead of mana:
  • Dr Dr. Mundo
  • Mordekaiser Mordekaiser
  • Vladimir Vladimir

Other champions' abilities

  • Reckless Swing Reckless Swing de Olaf Olaf costs 40 / 64 / 88 / 112 / 136 health per use
  • Enrage Enrage de Sion Sion costs 6 / 8 / 10 / 12 / 14 health per attack

Health as scaling

Personal Health as scaling

These use the champion's personal health pool to increase the magnitude of the ability. It could involve total or extra health. By building health items you can receive more benefit and power from these abilities in most situations.

  • Adrenaline Rush Adrenaline Rush de Dr Dr. Mundo receives bonus health regeneration per second equal to 0.3% of his maximum health.
  • Masochism Masochism de Dr Dr. Mundo gains 0.4 / 0.55 / 0.7 / 0.85 / 1 attack damage for every 1% of health he is missing.
  • Sadism Sadism de Dr Dr. Mundo heals 40% / 50% / 60% of his maximum health over 12 seconds.
  • Perseverance Perseverance de Garen Garen regenerates 0.4% of his maximum health per second if he hasn't been damaged by a Monster (excluding minions), Champion or Tower for 9 seconds.
  • Happy Hour Happy Hour de Gragas Gragas heals 2% of his maximum health over 4 seconds every time he uses an ability.
  • Granite Shield Granite Shield de Malphite Malphite grants him a shield equal to 10% of his maximum health which recharges if he hasn't been damaged for 10 second.
  • Sap Magic Sap Magic de Maokai Maokai heals 7% of his maximum health when he attacks with 5 magical sap stacks.
  • Titan's Wrath Titan's Wrath de Nautilus Nautilus grants him a shield that blocks for a flat amount plus 10% of his bonus health.
  • Vicious Strikes Vicious Strikes de Olaf Olaf increases his attack damage by 1% of his maximum health.
  • Northern Winds Northern Winds de Sejuani Sejuani deals 1% / 1.25% / 1.5% / 1.75% / 2% of her maximum health in additional magic damage per second.
  • Ki Strike Ki Strike de Shen Shen does 10% of his bonus health in additional magic damage.
  • Vorpal Blade Vorpal Blade de Shen Shen heals allied champions that damage a life-tapped enemy by a flat amount plus 1.5% of his maximum health over 3 seconds.
  • Bloodlust Bloodlust de Tryndamere Tryndamere passively gains 0.15 / 0.2 / 0.25 / 0.3 / 0.35 attack damage for every 1% of health he is missing.
  • Crimson Pact Crimson Pact de Vladimir Vladimir increases his ability power by 1 for every 40 bonus health points.
  • Sanguine Pool Sanguine Pool de Vladimir Vladimir does 15% of his bonus health in additional magic damage.
  • Blast Shield Blast Shield de Vi Vi gives her a shield equal to 10% of her maximum health when she hits an enemy with one of her activated abilities.
  • Chosen of the Storm Chosen of the Storm de Volibear Volibear heals 30% of his maximum health over 6 seconds if he gets under 30% health.
  • Frenzy Frenzy de Volibear Volibear does 15% of his bonus health in additional physical damage.

Damage scaling from enemy health

These abilities grant extra damage based on the target's maximum, current or missing health. Typically, the more health the target has (or has missing), the more damage these abilities will deal. Because of this they are more powerful against high-health targets, but their effect against low-health targets should not be ignored. Also note this type of extra damage is always capped against minions and monsters to prevent players dealing massive damage to high health pool monsters like Baron.

  • Despair Despair de Amumu Amumu harms nearby enemies for a flat magical damage plus 1.5% / 1.8% / 2.1% / 2.4% / 2.7(+1% per 100 AP) of their maximum health per second.
  • Blaze Blaze de Brand Brand causes his spells to add a debuff to the target dealing 2% of their maximum health each second as magic damage for 4 seconds.
  • Infected Cleaver Infected Cleaver de Dr Dr. Mundo deals either a flat amount of magic damage or 15% / 18% / 21% / 23% / 25% of the target's current health as magic damage (whichever is higher).
  • Neurotoxin Neurotoxin de Elise Elise Deals magic damage equal to a base amount plus 8% (+3% per 100 AP) of the target's current health.
  • Venomous Bite Venomous Bite de Elise Elise Deals magic damage equal to a base amount plus 8% (+3% per 100 AP) of the target's missing health.
  • Agony's Embrace Agony's Embrace de Evelynn Evelynn impales all enemy champions in the targeted area, dealing 15% / 20% / 25% (+1% per 100 AP) of their current health as magic damage
  • Seastone Trident Seastone Trident de Fizz Fizz deals a flat amount plus 4% / 5% / 6% / 7% / 8% of target's missing health in magic damage over 3 seconds.
  • Demacian Justice Demacian Justice de Garen Garen deals a flat amount plus 29% / 34% / 40% of target's missing health in magic damage.
  • Martial Cadence Martial Cadence de Jarvan IV Jarvan IV gives his first attack on a target bonus physical damage equal to Error: O parâmetro '3' não é aceitado. of the target's current health.
  • Thundering Blow Thundering Blow de Jayce Jayce does 8% / 11% / 14% / 17% / 20% of the target's maximum health as bonus magic damage.
  • Evolved Enlarged Claws Evolved Enlarged Claws de Kha'Zix Kha'Zix allows him to deal bonus physical damage equal to 12% of the targets missing health to Isloated enemies.
  • Bio-Arcane Barrage Bio-Arcane Barrage de Kog'Maw Kog'Maw gives him a temporary buff to his autoattacks dealing 2% / 3% / 4% / 5% / 6% (+1% per 100 AP) of the target's maximum health as bonus magic damage.
  • Resonating Strike Resonating Strike de Lee Sin Lee Sin deals flat physical damage plus 8% of the target's missing health.
  • Null Zone Null Zone de Malzahar Malzahar harms enemies within an area for 4% / 5% / 6% / 7% / 8% (+1% per 100 AP) of their maximum health per second.
  • Children of the Grave Children of the Grave de Mordekaiser Mordekaiser deals 24% / 29% / 34% (+4% per 100 AP) of the target's maximum health in magic damage to the target, dealing half the damage initially and the other half over 10 seconds.
  • Fury of the Sands Fury of the Sands de Nasus Nasus empowers him for 15 seconds, dealing magic damage equal to 3% / 4% / 5% (+1% per 100 AP) of nearby enemies maximum health per second for the duration.
  • Devastating Blow Devastating Blow de Poppy Poppy deals a flat amount plus 8% of her target's maximum health as magic damage.
  • Silver Bolts Silver Bolts de Vayne Vayne adds marks after each spell or auto attack on her target. After 3 of these marks, the affected target takes a flat amount plus 4% / 5% / 6% / 7% / 8% of the target's maximum health as true damage.
  • Blighted Quiver Blighted Quiver de Varus Varus adds marks through auto attacks which can be detonated via any of his other spells for magic damage equal to 2% / 2.75% / 3.5% / 4.25% / 5% (+2% per 100 AP) of the affected target's maximum health per mark. Maximum 3 marks for 6% / 8.25% / 10.5% / 12.75% / 15% (+6% per 100 AP) damage.
  • Denting Blows Denting Blows de Vi Vi deals additional physical damage equal to 6% / 7% / 8% / 9% / 10% (+1% per 35 bonus AD) of the target's maximum health on every 3rd attack on the same target.
  • Frenzy Frenzy de Volibear Volibear deals 1% more damage for every 1% of health the enemy is missing.
  • Hungering Strike Hungering Strike de Warwick Warwick deals flat magic damage or 8% / 10% / 12% / 14% / 16% of the enemy's maximum health (whichever is higher).
  • Crescent Sweep Crescent Sweep de Xin Zhao Xin Zhao does 15% of current target health as physical damage to all nearby enemies.

Items

  • Atma's Impaler Atma's Impaler increases your attack damage by 1.5% of your maximum health.
  • Blackfire Torch Blackfire Torch dealing spell damage burns for an additional 3.5% of the target champion's maximum health in magic damage over 2 seconds. Each second burned consumes a charge. Up to 18 charges are generated when not in use.
  • Blade of the Ruined King Blade of the Ruined King deals 5% of the target's current health in physical damage (90 max vs. minions and monsters) every autoattack.
  • Mikael's Crucible Mikael's Crucible heals a target for 150 + 15% of their missing health. (180 second cooldown)
  • Deathfire Grasp Deathfire Grasp deals 15% of the target's max health in magic damage upon activation.
  • Liandry's Torment Liandry's Torment dealing spell damage burns for an additional 6% of the target's current health in magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. 300 max damage vs monsters.
  • Kitae's Bloodrazor Kitae's Bloodrazor deals 2.5% of the target's maximum health in magic damage every autoattack.
  • Maw of Malmortius Maw of Malmortius gives 1 attack damage for every 2.5% health missing.
  • Warmog's Armor Warmog's Armor restores 0.2% of your maximum health every second.

Ways to restore health

A champion's health can be restored in several ways:

  • Health regeneration
  • Using a Health Potion Health Potion or Crystalline Flask Crystalline Flask.
  • Returning to the spawning pool, which restores a percentage of your maximum health per second.
  • Some max health is granted upon leveling up and with that you regain some current health. Actual health regained is lower depending on how wounded the champion is upon leveling up.
  • Slaying a monster that has Healing Sigil (Giant Wolf Giant WolfWraith Wraith and Golem Golem), will restore health equal to a percentage of their missing health.
  • With life steal or spell vamp, dealing damage to enemies with autoattacks or abilities respectively will restore some health.
    • In addition to life steal, Doran's Blade Doran's Blade will also restore 5 health on hitting an enemy
  • The passive effect of Catalyst the Protector Catalyst the Protector and Rod of Ages Rod of Ages restores 250 health over 8 seconds when leveling up.
  • Using a healing ability or spell, such as Astral Blessing Astral Blessing de Soraka Soraka or Ebb and Flow Ebb and Flow de Nami Nami, or Heal Heal.

Ways to increase maximum health

Items

Core

  • Aegis of the Legion Aegis of the Legion: +250 health, +20 armor, +20 magic resistance. Unique Aura: +10 health regen per 5, +10 armor, +15 magic resistance to nearby allied champions. 2150 gold.
  • The Black Cleaver The Black Cleaver: +250 health, +50 attack damage, +10% cooldown reduction. Unique Passive: +10 armor penetration. Dealing physical damage to an enemy champion reduces their armor by 6.25% for 4 seconds. This effect stacks up to 4 times. 3000 gold
  • Catalyst the Protector Catalyst the Protector: +200 health, +300 mana. Passive– Valor's Reward: On leveling up, restores 150 health and 200 mana over 8 seconds. 1200 gold.
  • Doran's Shield Doran's Shield: +100 health+5 armor, +5 health regenper 5 seconds. Unique Passive: Blocks 6 damage from champion basic attacks. 475 gold.
  • Frozen Mallet Frozen Mallet: +700 health, +30 attack damage. Unique Passive - Icy: Your autoattacks reduce your target's movement speed by 40% (30% slow for ranged attacks) for 1.5 seconds. 3300 gold.
  • Giant's Belt Giant's Belt: +380 health. 1000 gold.
  • Haunting Guise Haunting Guise: +200 health, +25 ability power. Unique Passive - Eyes of Pain: +15 magic penetration. 1485 gold.
  • Kindlegem Kindlegem: +200 health. Unique Passive: 10% cooldown reduction. 850 gold.
  • Liandry's Torment Liandry's Torment: +300 health, +50 ability power. Unique Passive - Eyes of Pain: +15 magic penetration, Unique Passive: Dealing magical spell damage burns enemies for 6% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. 300 max damage vs monsters. 2900 gold.
  • Locket of the Iron Solari Locket of the Iron Solari: +400 health, +35 armor, +10% cooldown reduction, +10 health regen per 5. Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage. 60 second cooldown. 2000 gold.
  • Phage Phage: +200 health, +20 attack damage. Passive - Icy: 25% chance on hit to reduce your target's movement speed by 30% (20% for ranged) for 2 seconds. 1465 gold.
  • Randuin's Omen Randuin's Omen: +500 health, +70 armor. Unique Passive - Cold Steel:If you are hit by a basic attack, you slow the attacker's attack speed by 20% and their movement speed by 10% for 1.5 seconds. Unique Active: Slows the movement speed of nearby enemy units by 35% for 2 seconds + 1 second for every 100 armor and magic resistance you have. 60 second cooldown (500 Range). 3100 gold.
  • Rod of Ages Rod of Ages: +450 health, +450 mana, +60 ability power. Passive: Your champion gains 20 health, 20 mana, and 2 ability power every minute. The bonuses cap at +200 Health, +200 Mana, and +20 Ability Power. Unique Passive – Valor's Reward: On leveling up, restores 150 health and 200 mana over 8 seconds. 2800 gold.
  • Ruby Crystal Ruby Crystal: +180 health. 475 gold.
  • Rylai's Crystal Scepter Rylai's Crystal Scepter: +500 health, +80 ability power. Unique Passive: Your spell hits slow the target's movement speed by 35% (15% for multi-target spells, damage-over-time spells and spells with a cooldown time below 3 seconds) for 1.5 seconds. 2900 gold.
  • Shurelya's Reverie Shurelya's Reverie: +250 Health, +10 health regen per 5, +10 mana regen per 5. Unique Passive: 10 % cooldown reduction. Unique Active: Nearby champions gain 40% movement speed for 3 seconds. 60 second cooldown. 2100 gold.
  • Spirit of the Ancient Golem Spirit of the Ancient Golem: +500 health, +30 armor, +14 health regen per 5, +7 mana regen per 5. Unique Passive - Butcher: Damage dealt to monsters increased by 25%. Unique Passive - Tenacity: The durations of stuns, slows, taunts, fears, silences, blinds, and immobilizes are reduced by 35%. 2400 gold.
  • Spirit Visage Spirit Visage: +200 health, +50 magic resistance, +20% cooldown reduction. Unique Passive: Increases your healing, regeneration and drain effects on yourself by 20%. 2200 gold.
  • Sunfire Cape Sunfire Cape: +450 health, +45 armor. Passive: Deals 40 magic damage each second to nearby enemies. 2500 gold.
  • Trinity Force Trinity Force: +250 health, +30 attack damage, +30 ability power, +30% attack speed, +10% critical strike chance, +8% movement speed, +200 mana. Unique Passive - Icy: 25% chance on hit to slow the target by 30% (20% for ranged) for 2.5 seconds. Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus damage equal to 150% of your base attack damage. (2 second cooldown). 4200 gold.
  • Zeke's Herald Zeke's Herald: +250 health, +15% cooldown reduction. Unique Aura: Nearby allied champions gain +20 attack damage and +10% life steal. 2450 gold.

Classic

  • Banshee's Veil Banshee's Veil: +400 health, +300 mana, +45 magic resistance. Unique Passive: Gain a spell shield that blocks the next incoming enemy ability. This shield refreshes if you haven't taken damage from champions in 25 seconds. 2610 gold.
  • Doran's Blade Doran's Blade: +80 health, +10 attack damage, Passive: Your basic attacks restore 5 health each time they hit an enemy. 475 gold.
  • Doran's Ring Doran's Ring: +80 health, +5 mana regen per 5, +15 ability power. Passive: Restores 5 mana when you kill an enemy unit. 475 gold.
  • Elixir of Fortitude Elixir of Fortitude: On use, grants +120-235 health, based on champion level, and 15 attack damage for 4 minutes. 250 gold.
  • Ohmwrecker Ohmwrecker: +350 health, +50 ability power, +15 health regeneration, +15 mana regeneration. Unique Active: Prevents the closest enemy tower from attacking for 2.5 seconds. 120 second cooldown. This effect cannot be used against the same tower more than once every 7.5 seconds. 2850 gold.
  • Ruby Sightstone Ruby Sightstone: +360 health. Unique Passive - Ward Refresh: Starts with 5 charges and refiles each time you visit your shop. Unique Active - Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 3 wards placed from this item at once. 1300 gold
  • Runic Bulwark Runic Bulwark: +400 health, +20 armor, +30 magic resist. Unique Aura - Legion: Nearby allies gain 10 armor, 30 magic resist, and 10 health regen per 5. 3200 gold.
  • Sightstone Sightstone: +100 health. Unique Passive - Ward Refresh: Starts with 4 charges and refiles each time you visit your shop. Unique Active - Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 2 wards placed from this item at once. 700 gold.
  • Warmog's Armor Warmog's Armor: +1000 health. Unique Passive: You gain health regeneration per 5 equal to 1% of your maximum health. 2830 gold.

Dominion & Twisted Treeline

  • Blackfire Torch Blackfire Torch: +250 health, +80 ability power, 10 mana regeneration seconds. Unique Passsive: +20% cooldown reduction. Unique Passive - Eyes of Pain: +15 magic penetration. Unique Passive: Your spells burn for an additional 3.5% of the target's maximum Health in magic damage over 2 seconds. Each second consumes a charge. Up to 18 charges are generated when no in use. 3950 gold
  • Entropy Entropy: +275 health, +70 attack damage. Unique Passive: 25% chance on hit to reduce your target's movement speed by 30% for 2.5 seconds. Unique Active: For 5 seconds, your attacks will reduce your targets' movement speed by 30% and deal 80 true damage over 2.5 seconds. 60 second cooldown. 3615 gold.
  • Hextech Sweeper Hextech Sweeper: +300 health, +50 ability power. Unique Passive: +10% cooldown reduction, +10% movement speed. Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds. 60 second cooldown. Unique Passive - Trap Detection: Nearby stealthed enemy traps are revealed (1000 Range, 375 AOE estimate). 1920 gold.
  • Prospector's Blade Prospector's Blade: Unique Passive: +200 health. +20 attack damage, +5% life steal. 950 gold.
  • Prospector's Ring Prospector's Ring: Unique Passive: +200 health. +30 ability power, +10 mana regen per 5. 950 gold.
  • Odyn's Veil Odyn's Veil: +350 health, +350 mana, +50 magic resistance. Unique Passive: Reduces and stores 10% of magic damage dealt to your champion. Unique Active: Deals 200 + (Stored magic damage)(Max: 400) to nearby enemy units. 90 second cooldown. 2610 gold.
  • Overlord's Bloodmail Overlord's Bloodmail: +850 Health. Unique Passive: On kill or assist, heal 200 health over 5 seconds. 2455 gold

Champion abilities

Note: Only the addtional health effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • Feast Feast de Cho'Gath Cho'Gath increases his maximum health by 90 / 120 / 150 when it kills a unit. This buff stacks up to 6 times. Cho'Gath loses half his current stacks (rounded up) upon death.
  • Wild Growth Wild Growth de Lulu Lulu increases the maximum health of the targeted ally by 300 / 450 / 600 (+50% AP) for 7 seconds.
  • Fury of the Sands Fury of the Sands de Nasus Nasus increases his maximum health by 300 / 450 / 600 for 15 seconds.
  • Dominus Dominus de Renekton Renekton increases his maximum health by 300 / 450 / 600 for 15 seconds.
  • Empowered Bulwark Empowered Bulwark de Singed Singed increases his maximum health by 25% of his maximum mana.
  • Enrage Enrage de Sion Sion permanently increases his maximum health by 1 / 1.5 / 2 / 2.5 / 3 whenever he kills a unit if Enrage Enrage is toggled on.
  • Augment: Power Augment: Power de Viktor Viktor increases his maximum health by 220.
  • Crimson Pact Crimson Pact de Vladimir Vladimir increases his maximum health by +140% of his ability power.

Masteries

  • Predefinição:Mi increases your champion's health by 1.5 / 3 / 4.5 / 6 per level ( 27 / 54 / 81 / 108 bonus health at level 18).
  • Predefinição:Mi increases your champion's health by 30.
  • Predefinição:Mi increases your champion's maximum health by 1.5% / 2.75% / 4%.
  • Predefinição:Mi grants the champion +5 health per level if they have Heal Heal.

Runes

  • ,  and  runes increase maximum health.
Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Endurance














(Health %)

Mark
Seal










GSeals (2)

0.28%










65 IP Influence Point

0.39%










330 IP Influence Point

0.5%










820 IP Influence Point

Glyph
Quintessence

Quintessences (2)

0.84%

165 IP Influence Point

1.17%

820 IP Influence Point

1.5%

2050 IP Influence Point

Fortitude










(Health)

Mark

Marks (2)

1.93

30 IP Influence Point

2.7

165 IP Influence Point

3.47

410 IP Influence Point

Seal










GSeals (3)

2.97










60 IP Influence Point

4.16










330 IP Influence Point

5.35










820 IP Influence Point

Glyph

Glyphs (3)

1.49

30 IP Influence Point

2.08

165 IP Influence Point

2.67

410 IP Influence Point

Quintessence

Quintessences (3)

14.5

165 IP Influence Point

20

820 IP Influence Point

26

2050 IP Influence Point

Vitality










(Health per level)

Mark

Marks (4)

0.30 per level (5.40)

65 IP Influence Point

0.42 per level (7.56)

330 IP Influence Point

0.54 per level (9.72)

820 IP Influence Point

Seal










GSeals (2)

0.60 per level (10.80)










30 IP Influence Point

0.84 per level (15.12)










165 IP Influence Point

1.08 per level (19.44)










410 IP Influence Point

Glyph

Glyphs (4)

0.30 per level (5.40)

65 IP Influence Point

0.42 per level (7.56)

330 IP Influence Point

0.54 per level (9.72)

820 IP Influence Point

Quintessence

Quintessences (4)

1.5 per level (27.0)

165 IP Influence Point

2.1 per level (37.8)

820 IP Influence Point

2.7 per level (48.6)

2050 IP Influence Point

List of champions' health

The Highest and Lowest Health Champions (Base Health)
Champion Level Top 5 Champions Bottom 5 Champions
Level 1 1. Gangplank Gangplank (576 hp) 1. Sona Sona (410 hp)
2. Jax Jax (561 hp) 2. Anivia Anivia (420 hp)
3. Tryndamere Tryndamere (559 hp) 3. Lux Lux (424 hp)
4. Taric Taric (558 hp) 4. Heimerdinger Heimerdinger (425 hp)
5. Amumu Amumu (556 hp) 5. Zyra Zyra (429 hp)
Level 18 1. Nunu Nunu (2381 hp) 1. Sona Sona (1600 hp)
2. Alistar Alistar (2278 hp) 2. Anivia Anivia (1610 hp)
3. Sion Sion (2275 hp) 3. Soraka Soraka (1653 hp)
4. Jax Jax (2227 hp) 4. Zilean Zilean (1658 hp)
5. Tryndamere Tryndamere (2225 hp) 5. Zyra Zyra (1687 hp)

Trivia

Aside from Sion Sion, who may obtain any amount of health due to the passive effect of his Enrage Enrage, the most health any champion can obtain is 12812, being a level 18 Cho'Gath Cho'Gath with:

  • 6 stacks of level 3 Feast Feast
  • A full health runepage
    • Scaling Marks of Health
    • Scaling Glyphs of Health
    • Percent Seals of Health
    • Percent Quintessences of Health
  • All health masteries
    • Predefinição:Mi
    • Predefinição:Mi
    • Predefinição:Mi
    • Predefinição:Mi
  • Warmog's Armor Warmog's Armor
  • Elixir of Fortitude Elixir of Fortitude
  • Wild Growth Wild Growth casted by a Lulu Lulu with the maximum amount of ability power .
  • The health bonus granted from Revive's Revive's
    • When Cho'gath is revived (As this is the only way to activate its health bonus), Cho'Gath can only use his Feast three times before the Revive bonus wears out. This requires an Elixir of Brilliance may be purchased prior to death, followed by reviving, running to the blue golem camp and feasting on a small lizard. After obtaining the blue buff, the cooldown provided by the elixir and the blue buff is enough so that after feasting a second time, the third feast is available before the two minutes expires on Revive's health bonus.

Spreadsheet with calculations (Updated for V3.03)

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