Wiki League of Legends
Advertisement

Roubo de vida é um atributo que restaura vida ao campeão com base na porcentagem de todos os danos de ataque básicos. habilidades que aplicam efeitos de contato, e habilidades que são consideradas ataques básicos, todas se beneficiam de roubo de vida.

Roubo de vida é calculado do dano atual causado à um inimigo, depois da armadura e todas as formas de redução de dano. Todos os campeões tem 0% de roubo de vida base. Isso pode ser aumentado com, itens, runas, talentos e em alguns campeões, habilidades.

Increasing life steal

Items

  • Alfanje de Bilgewater: +10% de Roubo de Vida, +25 de dano de ataque. Ativo Único: Causa 100 de dano mágico e reduz a velocidade de movimento do campeão alvo em 25% por 2 segundos (90 segundos de tempo de recarga) (550 de alcance). 1650 gold
  • Espada do Rei Destruído: +10% de Roubo de Vida, +25 de Dano de Ataque, +40% de Velocidade de Ataque.

Unique Passive: Basic attacks deal 6% of the target's current health as physical damage (60 max vs. minions). Unique Active: Deals 10% of target champion's maximum health (min. 100) as physical damage, heals for the same amount and steals 25% of the target's movement speed for 3 seconds (90 second cooldown) (550 range). 3400 gold

  • Abatedora: +3 life on hit, +7 attack damage. Unique Passive: Killing a minion grants 1 additional gold. Killing 100 minions grants an additional 350 gold and disables this passive. 450 gold
  • Dança da Morte: Passivo Único: Instantaneamente cura por 15% de todo dano físico causado.

Dano físico em área cura apenas 5% para cada unidade atingida., +75 de dano de ataque, +10% redução do tempo de recarga. Passivo Único: 15% do dano recebido é causado como Sangramento, durante 3 segundos. 3500 gold

  • Elixir da Ira: Sanguinário: Causar dano físico a campeões cura com 15% do dano causado.Clique para consumir: Garante +30 de dano de ataque e Sanguinário por 3 minutos. 500 Gold.png gold
  • Pistola Laminar Hextec: +40 de Dano de Ataque, +80 de Poder de Habilidade.

Passivo ÚNICO: Cura em 15% do dano causado. Esse efeito tem 33% de eficácia para dano em área.

Passivo ÚNICO - Disparo Elétrico: Causa 175 a 253 (+ 30% AP) de Dano Mágico e reduz a Velocidade de Movimento do campeão inimigo em 40% por 2s (40s de Tempo de Recarga, compartilhado com outros itens Hextech). 3400 Gold.png gold

Passivo ÚNICO - Garra: Ataques básicos contra monstros causa 35 de dano adicional ao contato. Esse item concede caçador de monstros. A cura desse item será aumentada em 50% quando o usuário estiver com menos de 30% de vida. 350 Gold.png gold

  • Mandíbula de Malmortius: +50 de Dano de Ataque, +50 de Resistência Mágica, +10% de Redução de Tempo de Recarga.

Passivo ÚNICO - Salva-Vidas: Após levar Dano Mágico que reduz a Vida para menos de 30%, concede concede um escudo que absorve até 350 de Dano Mágico por 5s (90s de Tempo de Recarga).

Vida Salva: Quando Salva-Vidas é ativado, concede +20 de Dano de Ataque, +10% de Vampirismo Mágico e +10% de Roubo de Vida até sair do combate. 3250 Gold.png gold

  • Cimitarra Mercurial: +10% life steal, +75 attack damage, +35 magic resistance. Unique Active – Bandana de Mercúrio: Removes all debuffs and also grants 50% bonus movement speed for 1 second (90 second cooldown). 3700 Gold.png gold
  • Hidra Raivosa: +12% life steal, +75 attack damage, +100% base health regeneration. Passive: Life steal applies to damage dealt by this item. Unique Passive – Cleave: Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge). Unique Active – Crescent: Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown). 3500 Gold.png gold
  • Sabre de Batalha: +10% life steal vs. monsters.Unique Passive - Tooth/Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 health over 5 seconds. Killing a Large monster grants +30 experience, Unique Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked, basic attacks deal (54 + 6 × level) tru

e damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%. 1000 Gold.png gold

  • Semblante Espiritual: Unique Passive: Increases effectiveness of all sources of healing including self-healing, health regen, life steal and spell vamp by 20%. +400 health, +60 magic resistance, +150% base health regeneration, +10% cooldown reduction. 2700 gold
  • Lâmina do Perseguidor: +10% de Roubo de Vida contra monstrosUnique Passive - Tooth/Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 health over 5 seconds. Killing a Large monster grants +30 experience, Unique Passive - Chilling Smite: Smite can be cast on enemy champions, dealing (20 + 8 × level) true damage and stealing 20% movement speed for 2 seconds. 1000 gold
  • Faca do Rastreador: +10% de Roubo de Vida contra monstrosUnique Passive - Tooth/Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 health over 5 seconds. Killing a Large monster grants +30 experience, Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refills upon visiting the shop. (A player may only have 3 Stealth Wards on the map at one time. 1000 gold
  • Cetro Vampírico: +10% Roubo de Vida, +15 Dano de ataque 900 gold

Variable Availability

  • Predefinição:Iac Doran's Blade: +3% life steal, +80 health, +8 attack damage. 450 gold
  • Predefinição:Iac Sanguine Blade: +10% life steal, +45 attack damage. Unique Passive: Basic attacks grant +6 attack damage and +1% life steal for 8 seconds on hit (stacks up to 5 times). 2275 gold
  • Sedenta por Sangue: Unique Passive: +20% life steal, +75 attack damage. Unique Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds. 3700 gold

Champion abilities

Note: Only the life steal buff effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Masteries

Runes

Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Life Steal Mark X X X
Seal X X X
Glyph X X X
Quintessence

30px

0,84 %

15 IP

1,17 %

100 IP

1,5 %

2050 IP

Notes

  • Life steal stacks additively, and has no cap.
  • Predefinição:Iis passive is a unique multiplicative increase, so if you had 10% life steal before, you will now have 12%, and not 30% life steal.
    • 10% × 1,2 =12% life steal.
  • Life steal will not heal from damage done to towers and inhibitors.
  • Life steal will heal from all damage done to minions, monsters, pets and champions.
  • Abilities that apply on-hit effects such as Mystic Shot Mystic Shot and Parrrley Parrrley will work with life steal.
  • Life steal does not work for abilities that don't apply on-hit effects, nor with item actives like with Espada do Rei Destruído.
  • Life steal does not work with True damage, for example Wuju Style Wuju Style de Master Yi Master Yi.
  • Healing reduction effects like Incendiar and Hail of Arrows Hail of Arrows de Varus Varus reduce the health restored by life steal.
See Healing reduction for more information.

Trivia

[Last updated 13/8/2015 on patch 5.15]

  • The maximum achievable life steal by a playable champion is 231,66% on Sion Sion thanks to his passive, Glory in Death Glory in Death. To reach this amount, he must:
    • Be on Summoner's Rift or Butcher's Bridge (for the availability of Bloodthirster).
    • Have maximum ranks in the Predefinição:Mi3 and Predefinição:Mi4 masteries.
    • Have three Greater Quintessences of Life Steal.
    • Have one Bloodthirster, four Ravenous Hydras, and a Spirit Visage.
    • Be at less than 25% health while being under the effects of Glory in Death Glory in Death de Sion Sion to benefit from Predefinição:Mi4.
This combination will result in Sion Sion having 231,66% life steal.
Relevant mathematics:
Sion Sion's life steal =(3 + 3 × 1,5 + 20 + (4 × 12) + 100) × (1,2 × 1,1) =231,66%
Upon reaching this amount of life steal, and with a basic attack dealing 507,7 + 10% of his target's maximum health as physical damage, Sion Sion will restore up to 1176,13782 + 23.166% of his target's maximum health per basic attack.

On Twisted Treeline and Crystal Scar, the replacement of Bloodthirster with Sanguine Blade results in a lower maximum of 225,06%, which requires Sion Sion to have attacked at least 5 times with no more than 8 seconds separating each attack, resulting in a base damage of 503 and healing of 1132,0518.


References

Advertisement