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Roubo de vida é um atributo que restaura vida ao campeão com base na porcentagem de todos os danos de ataque básicos. habilidades que aplicam efeitos de contato, e habilidades que são consideradas ataques básicos, todas se beneficiam de roubo de vida.
Roubo de vida é calculado do dano atual causado à um inimigo, depois da armadura e todas as formas de redução de dano. Todos os campeões tem 0% de roubo de vida base. Isso pode ser aumentado com, itens, runas, talentos e em alguns campeões, habilidades.
Increasing life steal[]
Items[]
- +10% de Roubo de Vida, +25 de dano de ataque. Ativo Único: Causa 100 de dano mágico e reduz a velocidade de movimento do campeão alvo em 25% por 2 segundos (90 segundos de tempo de recarga) (550 de alcance). 1650 gold :
- +10% de Roubo de Vida, +25 de Dano de Ataque, +40% de Velocidade de Ataque. :
Unique Passive: Basic attacks deal 6% of the target's current health as physical damage (60 max vs. minions). Unique Active: Deals 10% of target champion's maximum health (min. 100) as physical damage, heals for the same amount and steals 25% of the target's movement speed for 3 seconds (90 second cooldown) (550 range). 3400 gold
- +3 life on hit, +7 attack damage. Unique Passive: Killing a minion grants 1 additional gold. Killing 100 minions grants an additional 350 gold and disables this passive. 450 gold :
- Passivo Único: Instantaneamente cura por 15% de todo dano físico causado. :
Dano físico em área cura apenas 5% para cada unidade atingida., +75 de dano de ataque, +10% redução do tempo de recarga. Passivo Único: 15% do dano recebido é causado como Sangramento, durante 3 segundos. 3500 gold
- Sanguinário: Causar dano físico a campeões cura com 15% do dano causado.Clique para consumir: Garante +30 de dano de ataque e Sanguinário por 3 minutos. 500 Ouro gold :
- +40 de Dano de Ataque, +80 de Poder de Habilidade. :
Passivo ÚNICO: Cura em 15% do dano causado. Esse efeito tem 33% de eficácia para dano em área.
Passivo ÚNICO - Disparo Elétrico: Causa 175 a 253 (+ 30% AP) de Dano Mágico e reduz a Velocidade de Movimento do campeão inimigo em 40% por 2s (40s de Tempo de Recarga, compartilhado com outros itens Hextech). 3400 Ouro gold
- +10% de Roubo de Vida contra monstros. :
Passivo ÚNICO - Garra: Ataques básicos contra monstros causa 35 de dano adicional ao contato. Esse item concede caçador de monstros. A cura desse item será aumentada em 50% quando o usuário estiver com menos de 30% de vida. 350 Ouro gold
- +50 de Dano de Ataque, +50 de Resistência Mágica, +10% de Redução de Tempo de Recarga. :
Passivo ÚNICO - Salva-Vidas: Após levar Dano Mágico que reduz a Vida para menos de 30%, concede concede um escudo que absorve até 350 de Dano Mágico por 5s (90s de Tempo de Recarga).
Vida Salva: Quando Salva-Vidas é ativado, concede +20 de Dano de Ataque, +10% de Vampirismo Mágico e +10% de Roubo de Vida até sair do combate. 3250 Ouro gold
- +10% life steal, +75 attack damage, +35 magic resistance. Unique Active – : Removes all debuffs and also grants 50% bonus movement speed for 1 second (90 second cooldown). 3700 Ouro gold :
- +12% life steal, +75 attack damage, +100% base health regeneration. Passive: Life steal applies to damage dealt by this item. Unique Passive – Cleave: Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge). Unique Active – Crescent: Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown). 3500 Ouro gold :
- +10% life steal vs. monsters.Unique Passive - Tooth/Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 health over 5 seconds. Killing a Large monster grants +30 experience, Unique Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked, basic attacks deal (54 + 6 × level) tru :
e damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%. 1000 Ouro gold
- Unique Passive: Increases effectiveness of all sources of healing including self-healing, health regen, life steal and spell vamp by 20%. +400 health, +60 magic resistance, +150% base health regeneration, +10% cooldown reduction. 2700 gold :
- +10% de Roubo de Vida contra monstrosUnique Passive - Tooth/Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 health over 5 seconds. Killing a Large monster grants +30 experience, Unique Passive - Chilling Smite: Smite can be cast on enemy champions, dealing (20 + 8 × level) true damage and stealing 20% movement speed for 2 seconds. 1000 gold :
- +10% de Roubo de Vida contra monstrosUnique Passive - Tooth/Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 health over 5 seconds. Killing a Large monster grants +30 experience, Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refills upon visiting the shop. (A player may only have 3 Stealth Wards on the map at one time. 1000 gold :
- +10% Roubo de Vida, +15 Dano de ataque 900 gold :
Variable Availability[]
- Predefinição:Iac : +3% life steal, +80 health, +8 attack damage. 450 gold
- Predefinição:Iac : +10% life steal, +45 attack damage. Unique Passive: Basic attacks grant +6 attack damage and +1% life steal for 8 seconds on hit (stacks up to 5 times). 2275 gold
- Unique Passive: +20% life steal, +75 attack damage. Unique Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds. 3700 gold :
Champion abilities[]
Note: Only the life steal buff effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
- [[Arquivo:Lee Sin Predefinição:Dados Lee Sin/Iron Will.png|20xpx|border|link=|Iron Will]] Iron Will de grants 5 / 10 / 15 / 20 / 25% life steal for 5 seconds.
- [[Arquivo:Nasus Predefinição:Dados Nasus/Soul Eater.png|20xpx|border|link=|Soul Eater]] Soul Eater de permanently grants him Error: O parâmetro '3' não é aceitado.% life steal.
- [[Arquivo:Olaf Predefinição:Dados Olaf/Vicious Strikes.png|20xpx|border|link=|Vicious Strikes]] Vicious Strikes de gives him 9 / 12 / 15 / 18 / 21% life steal for 6 seconds.
- [[Arquivo:Sion Predefinição:Dados Sion/Glory in Death.png|20xpx|border|link=|Glory in Death]] Glory in Death de grants 100% life steal for the duration of the ability.
- [[Arquivo:Warwick Predefinição:Dados Warwick/Infinite Duress.png|20xpx|border|link=|Infinite Duress]] Infinite Duress de grants him 30% life steal for the duration of the ability.
- [[Arquivo:Udyr Predefinição:Dados Udyr/Turtle Stance.png|20xpx|border|link=|Turtle Stance]] Turtle Stance de grants him 10 / 12 / 14 / 16 / 18% life steal while he is in this stance.
Masteries[]
Runes[]
Name | Type | Tier 1 (Lesser) | Tier 2 (Normal) | Tier 3 (Greater) |
---|---|---|---|---|
Life Steal | Mark | X | X | X |
Seal | X | X | X | |
Glyph | X | X | X | |
Quintessence | 0.84 % | 1.17 % | 1.5 % |
Notes[]
- Life steal stacks additively, and has no cap.
- Predefinição:Iis passive is a unique multiplicative increase, so if you had 10% life steal before, you will now have 12%, and not 30% life steal.
- 10% × 1.2 = 12% life steal.
- Life steal will not heal from damage done to towers and inhibitors.
- Life steal will heal from all damage done to minions, monsters, pets and champions.
- Abilities that apply on-hit effects such as and will work with life steal.
- Life steal does not work for abilities that don't apply on-hit effects, nor with item actives like with .
- Life steal does not work with True damage, for example [[Arquivo:Master Yi Predefinição:Dados Master Yi/Wuju Style.png|20xpx|border|link=|Wuju Style]] Wuju Style de .
- Healing reduction effects like [[Arquivo:Varus Predefinição:Dados Varus/Hail of Arrows.png|20xpx|border|link=|Hail of Arrows]] Hail of Arrows de reduce the health restored by life steal. and
- See Healing reduction for more information.
Trivia[]
[Last updated 13/8/2015 on patch 5.15]
- The maximum achievable life steal by a playable champion is 231.66% on
- Be on Summoner's Rift or Butcher's Bridge (for the availability of ).
- Have maximum ranks in the Predefinição:Mi3 and Predefinição:Mi4 masteries.
- Have three .
- Have one , four , and a .
- Be at less than 25% health while being under the effects of [[Arquivo:Sion Predefinição:Dados Sion/Glory in Death.png|20xpx|border|link=|Glory in Death]] Glory in Death de to benefit from Predefinição:Mi4.
thanks to his passive, . To reach this amount, he must:
- This combination will result in having 231.66% life steal.
- Relevant mathematics:
- 3 + 3 × 1.5 + 20 + (4 × 12) + 100) × (1.2 × 1.1) = 231.66%
- Upon reaching this amount of life steal, and with a basic attack dealing 507.7 + 10% of his target's maximum health as physical damage, will restore up to 1176.13782 + 23.166% of his target's maximum health per basic attack.
life steal = (
- 3 + 3 × 1.5 + 20 + (4 × 12) + 100) × (1.2 × 1.1) = 231.66%
On Twisted Treeline and Crystal Scar, the replacement of with results in a lower maximum of 225.06%, which requires to have attacked at least 5 times with no more than 8 seconds separating each attack, resulting in a base damage of 503 and healing of 1132.0518.
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