Fiora OriginalLoading
Fiora BE icon 4800 RP 880

Fundo de atributo do campeão

Observe que o cliente classifica os campeões em uma escala de 1 a 3, com campeões que apresentam Nenhum e Baixo em uma força específica sendo marcados igualmente. Por outro lado, esta Wikia usa uma escala de 0 a 3 para resistência, controle, mobilidade e utilidade. Qualquer campeão listado como 0 pode ser considerado um 1, oficialmente.Dano - A capacidade de um campeão de causar dano.Durabilidade - A capacidade de um campeão de sobreviver sendo focada.Controle - A capacidade de um campeão de desativar ou interromper os inimigos.Mobilidade - A capacidade de um campeão de se mover rapidamente pelo mapa, piscar ou correr.Utilidade - A capacidade de um campeão de conceder efeitos benéficos a seus aliados ou de fornecer visão.Champion attribute overlay
Segmento de atributo de campeão 3
Segmento de atributo de campeão 2
Segmento de atributo de campeão 2
Segmento de atributo de campeão 2
Segmento de atributo de campeão 2
the Grand Duelist
Vida: 1995  
Regeneração de Vida: 17,9  
Mana: 980  
Regeneração de Mana: 19,9  
Alcance: 150  
Dano de Ataque: 124  
Velocidade: 1,065  
Armadura: 92,5  
Resistência Mágica: 53,4  
Velocidade de Movimento: 345  
Nível 18
[[Arquivo:Predefinição:Dica de dados/Skirmisher|20px|link=Predefinição:Dica de dados/Skirmisher]][[Arquivo:Predefinição:Dica de dados/Skirmisher|20px|link=Predefinição:Dica de dados/Skirmisher]][[Arquivo:Predefinição:Dica de dados/Skirmisher|20px|link=Predefinição:Dica de dados/Skirmisher]] [[:Predefinição:Dica de dados/Skirmisher|Skirmisher]]
Ataques básicos no estilo campeão ativoEstilo campeão 20Habilidades no estilo campeão inativo

This template contains various independently retrievable data items about Fiora in the form of parameter values of a variable template of choice, in a standardized fashion. It is a member of a family of templates, those with names starting with "Data" in Category:Data templates.

Champion pages


Parameter nameValueMeaning
1Fiora last part of template name, used to identify it within the family of templates[1]
articlearticle name; needs to be specified only if it differs from Fiora; in applications, use [[{{{article|{{{1}}}}}}]] to link to the article (as has been done at the top of this page)
fullnameFiora Laurentfull name
namelegacy used in Riot's old code.
ms345movement speed of the champion
range150attack range of the champion
attack_delay-0.07used in Riot's old code.
as_base0.69the shortened decimal form of base attack speed found in game
as_lvl3.2attack speed per level (do not include the % symbol)
dam_base60base attack damage
dam_lvl3.3attack damage per level
arm_base24base armor
arm_lvl3.5armor per level
mr_base32.1base magic resistance
mr_lvl1.25magic resistance per level
hp_base550base health
hp_lvl85health per level
mp_base300base resource bar (100 for fury, heat; 200/400 for energy)
mp_lvl40resource bar per level (0 for fury, heat, or energy)
hp5_base8.25base health regen per 5 seconds
hp5_lvl0.55health regen per 5 seconds per level
mp5_base8base resource bar regen per 5 seconds (0 for fury or heat, 50 for energy)
mp5_lvl0.7resource bar regen per 5 seconds per level (0 for fury, heat, or energy)
resourcechampion resource. Not the same as the resource bar. For example, some champions have "Shield" resource bar and use "Health" for their abilities.
imageFioraSquare.pngchampion square; ChampionSquare.png
titlea Grande Duelistachampion title
herotypeLutadorofficial primary champion role as recommended by Riot
alttypeAssassinoalternate or complimentary role
rangetypeCorpo-a-Corpoclassification of autoattack range type
date29/02/2012release date (yyyy-mm-dd)
patchV1.0.0.135released with patch
changesV6.14last changed
attack10official attack rating out of 10
health4official health rating out of 10
spells2official spells rating out of 10
difficulty3official difficulty rating out of 10
eaCusto de EA
rp880Custo de RP
skill_iDança da DuelistaI Skill
skill_qEstocadaQ Skill
skill_wRipostarW Skill
skill_eEsgrimaE Skill
skill_rDesafio GrandiosoR Skill

Throughout the family of templates, fixed names are used for the parameters. (The parameter names are kept short to reduce counts for the post expand include size and the template argument size in cases where these are applicable.) However, not necessarily all parameters have been given a value: some parameters may not be applicable, while for some other parameters the value may just have not been specified yet. The table shows all parameters, and for each the value, if specified.


The following parameters are now deprecated on the wiki.

Parameter nameValueMeaning
hp1_base Base health regeneration per 1 second.
mp1_base Base resource bar regeneration per 1 second.
hp1_lvl Health regeneration per 1 second increase per level.
mp1_lvl Resource bar regeneration per 1 second increase per level

Riot provides regeneration values as per 5 seconds.

Derived data

True as_base is 0,67204301075269, rounded to 3 decimal places as 0,672[2]

At level 18, the attack speed is 1,0376344086022

Erro de expressão: Caractere de pontuação "[" não reconhecido
Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Retrieval of data items

{{data Fiora|pst2|as_base}}, using parameter selection template Template:Pst2, gives the parameter as_base, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Fiora|template name|..|..|..|..}}

so that this data template needs to be called only once.[3] The default template is Template:Show data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}.

Creating new data templates

Template:Data/preload can be used to create new data templates. The wikitext can be copied to the new data template. For parameters which are not applicable, the parameter definition can be deleted. For parameters to be filled in later the parameter definition (specifying the empty string as value) can be left in the wikitext to be filled in later. Do not forget parameter 1.


In this template system each template contains various properties of a single entity, as opposed to the other common system, where a template contains one property (e.g. population or area) of many entities. Although that other system can be convenient if updates of a property for all these entities become available together, in the case of large-scale use of data on one page that other system can be problematic due to its inefficiency. This is because of the following:

  • There are often more entities than properties, and page counts (or in the case of #switch, average page counts) are proportional to the number of data items in the data template (if they are stored in a linear way, not in a tree, and not stored as unnamed parameters).
  • In the case of large-scale use of data on one page there are usually one or more tables, where an entity forms a row and a property a column, because there are often more entities than properties, and because this way the sorting feature allows sorting entities based on a property. In this template system this allows producing a row with only one call of the data template, making the count not grow faster than proportional to the average number of data items stored per data template, times the number of entities in the table.

The include part of the data template of an entity does not contain a long list of its sub-entities or their properties, because that would make this method inefficient too.

  1. It may seem odd, but a template cannot retrieve its own name (PAGENAME only provides this on the template page itself), and even if it could, a string operation would be needed to remove "Data ". Putting the name of the entity in the data template removes the need to supply it as a parameter when the data template is called (in the cases that it would need this name).
  2. Attack speed
  3. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.

Until here the documentation is automatically generated by Template:Champion data.

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