FANDOM


BrandSquare
Brand OriginalLoading
Brand BE icon 4800 RP 880

Fundo de atributo do campeão

Observe que o cliente classifica os campeões em uma escala de 1 a 3, com campeões que apresentam Nenhum e Baixo em uma força específica sendo marcados igualmente. Por outro lado, esta Wikia usa uma escala de 0 a 3 para resistência, controle, mobilidade e utilidade. Qualquer campeão listado como 0 pode ser considerado um 1, oficialmente.Dano - A capacidade de um campeão de causar dano.Durabilidade - A capacidade de um campeão de sobreviver sendo focada.Controle - A capacidade de um campeão de desativar ou interromper os inimigos.Mobilidade - A capacidade de um campeão de se mover rapidamente pelo mapa, piscar ou correr.Utilidade - A capacidade de um campeão de conceder efeitos benéficos a seus aliados ou de fornecer visão.Champion attribute overlay
Segmento de atributo de campeão 3
Segmento de atributo de campeão 1
Segmento de atributo de campeão 2
Segmento de atributo de campeão 1
Segmento de atributo de campeão 1
the Burning Vengeance
Vida: 2016  
Regeneração de Vida: 14,9  
Mana: 826  
Regeneração de Mana: 20,9  
Alcance: 550  
Dano de Ataque: 108  
Velocidade: 0,77  
Armadura: 81,4  
Resistência Mágica: 38,5  
Velocidade de Movimento: 340  
Nível 18
[[Arquivo:Predefinição:Dica de dados/Burst|20px|link=Predefinição:Dica de dados/Burst]][[Arquivo:Predefinição:Dica de dados/Burst|20px|link=Predefinição:Dica de dados/Burst]][[Arquivo:Predefinição:Dica de dados/Burst|20px|link=Predefinição:Dica de dados/Burst]] [[:Predefinição:Dica de dados/Burst|Burst]]
Ataques básicos no estilo campeão inativoEstilo campeão 100Habilidades no estilo campeão ativo

This template contains various independently retrievable data items about Brand in the form of parameter values of a variable template of choice, in a standardized fashion. It is a member of a family of templates, those with names starting with "Data" in Category:Data templates.

Champion pages


Parameters

Parameter nameValueMeaning
1Brand last part of template name, used to identify it within the family of templates[1]
articlearticle name; needs to be specified only if it differs from Brand; in applications, use [[{{{article|{{{1}}}}}}]] to link to the article (as has been done at the top of this page)
disp_nameBrand
fullnamefull name
nameBrandlegacy used in Riot's old code.
ms340movement speed of the champion
range550attack range of the champion
attack_delay0used in Riot's old code.
as_base0.625the shortened decimal form of base attack speed found in game
as_lvl1.36attack speed per level (do not include the % symbol)
dam_base57.04base attack damage
dam_lvl3attack damage per level
arm_base21.88base armor
arm_lvl3.5armor per level
mr_base30base magic resistance
mr_lvl0magic resistance per level
hp_base507.68base health
hp_lvl76health per level
mp_base375.6base resource bar (100 for fury, heat; 200/400 for energy)
mp_lvl42resource bar per level (0 for fury, heat, or energy)
hp5_base5.42base health regen per 5 seconds
hp5_lvl0.55health regen per 5 seconds per level
mp5_base8.005base resource bar regen per 5 seconds (0 for fury or heat, 50 for energy)
mp5_lvl0.6resource bar regen per 5 seconds per level (0 for fury, heat, or energy)
resourcechampion resource. Not the same as the resource bar. For example, some champions have "Shield" resource bar and use "Health" for their abilities.
imageBrandSquare.pngchampion square; ChampionSquare.png
titlea Vingança Flamejantechampion title
herotypeMagoofficial primary champion role as recommended by Riot
alttypealternate or complimentary role
rangetypeà Distânciaclassification of autoattack range type
date12/04/2011release date (yyyy-mm-dd)
patchv1.0.0.115released with patch
changesV6.9last changed
attack2official attack rating out of 10
health2official health rating out of 10
spells9official spells rating out of 10
difficulty4official difficulty rating out of 10
eaCusto de EA
rp880Custo de RP
skill_iLabareda / Labareda 2I Skill
skill_qCauterizarQ Skill
skill_wPilar de ChamasW Skill
skill_eConflagraçãoE Skill
skill_rPiroclasmaR Skill

Throughout the family of templates, fixed names are used for the parameters. (The parameter names are kept short to reduce counts for the post expand include size and the template argument size in cases where these are applicable.) However, not necessarily all parameters have been given a value: some parameters may not be applicable, while for some other parameters the value may just have not been specified yet. The table shows all parameters, and for each the value, if specified.

Deprecated

The following parameters are now deprecated on the wiki.

Parameter nameValueMeaning
hp1_base Base health regeneration per 1 second.
mp1_base Base resource bar regeneration per 1 second.
hp1_lvl Health regeneration per 1 second increase per level.
mp1_lvl Resource bar regeneration per 1 second increase per level

Riot provides regeneration values as per 5 seconds.

Derived data

True as_base is 0,625, rounded to 3 decimal places as 0,625[2]

At level 18, the attack speed is 0,7695

Erro de expressão: Caractere de pontuação "[" não reconhecido
Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

|}

Retrieval of data items

{{data Brand|pst2|as_base}}, using parameter selection template Template:Pst2, gives the parameter as_base, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Brand|template name|..|..|..|..}}

so that this data template needs to be called only once.[3] The default template is Template:Show data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}.

Creating new data templates

Template:Data/preload can be used to create new data templates. The wikitext can be copied to the new data template. For parameters which are not applicable, the parameter definition can be deleted. For parameters to be filled in later the parameter definition (specifying the empty string as value) can be left in the wikitext to be filled in later. Do not forget parameter 1.

Efficiency

In this template system each template contains various properties of a single entity, as opposed to the other common system, where a template contains one property (e.g. population or area) of many entities. Although that other system can be convenient if updates of a property for all these entities become available together, in the case of large-scale use of data on one page that other system can be problematic due to its inefficiency. This is because of the following:

  • There are often more entities than properties, and page counts (or in the case of #switch, average page counts) are proportional to the number of data items in the data template (if they are stored in a linear way, not in a tree, and not stored as unnamed parameters).
  • In the case of large-scale use of data on one page there are usually one or more tables, where an entity forms a row and a property a column, because there are often more entities than properties, and because this way the sorting feature allows sorting entities based on a property. In this template system this allows producing a row with only one call of the data template, making the count not grow faster than proportional to the average number of data items stored per data template, times the number of entities in the table.

The include part of the data template of an entity does not contain a long list of its sub-entities or their properties, because that would make this method inefficient too.

  1. It may seem odd, but a template cannot retrieve its own name (PAGENAME only provides this on the template page itself), and even if it could, a string operation would be needed to remove "Data ". Putting the name of the entity in the data template removes the need to supply it as a parameter when the data template is called (in the cases that it would need this name).
  2. Attack speed
  3. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.

Until here the documentation is automatically generated by Template:Champion data.


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