- Artigo principal: Recurso de Conjuração
Mana (também conhecida como MP) é uma estatística que é o recurso de muitos campeões necessários para conjurar a maioria de suas habilidades. pode ser restaurada via regeneração de mana e algumas habilidades, itens, runas, e fortalecimentoss.
Mana representada no jogo pela barra azul dentro da interface, indicando a mana atual e a mana máxima. A mana atual é reduzida pelo gasto ao pagar o custo de mana de uma habilidade.
No nível 18, o alcance da quantia de mana base vão de
com 725 até com 1490.Máximo de mana tem um valor em ouro de 2 por ponto. Regeneração de Mana tem um valor em ouro de 60 por ponto. A mana restaurada pela poção tem um valor em ouro de 0,35 por ponto.
Sem Mana[]
- Artigo principal: Sem Mana
Os campeões a seguir não usam mana e são referidos como sem mana:
-
Mana como escalamento[]
Habilidades do campeão[]
- Barreira de Mana de (escala da mana atual, não máxima)
- [[Arquivo:Evelynn Predefinição:Dados Evelynn/Passos Sombrios.png|20xpx|border|link=|Passos Sombrios]] Passos Sombrios de
- Caminhar na Fenda de
- Sobrecarregar de , , e
- [[Arquivo:Singed Predefinição:Dados Singed/Bastião do Poder.png|20xpx|border|link=|Bastião do Poder]] Bastião do Poder de
Items[]
- increases your ability power by 3% of your maximum mana.
- restores 15% of your maximum mana on kill or assist.
- increases your ability power by 3% of your maximum mana. Drains 20% of your current mana to shield yourself for an equal amount for 3 seconds.
- and increase your attack damage by 2% of your maximum mana. Toggle: Your single target spells and attacks (on hit) consume 3% of your current mana to deal twice that amount as physical damage.
Masteries[]
- Predefinição:Mi4 increases health regeneration by 1 for every 300 mana you have.
Ways to restore mana[]
A champion's mana can be restored in several ways:
- Mana regeneration
- Using a or .
- Returning to the spawning pool, which restores a percentage of your maximum mana per second.
- Having the buff, which can be obtained by slaying the or by slaying an enemy champion that has the buff.
- Having buff, which is obtained by slaying .
- The passive effect of and .
- Using Clarity.
- Slaying a monster that has Healing Sigil ( , and ).
- Killing a unit while in possession of at least one .
- Killing a unit while having Predefinição:Mi4 mastery active.
- Obtaining kill or assist when possessing .
- Obtaining kill or assist while having Predefinição:Mi4 mastery active.
- Picking up a Health Relic on the Crystal Scar, Twisted Treeline or Howling Abyss.
Abilities which restore mana[]
- [[Arquivo:Annie Predefinição:Dados Annie/Disintegrate.png|20xpx|border|link=|Disintegrate]] Disintegrate de refunds the mana cost if it kills the target.
- [[Arquivo:Cho'Gath Predefinição:Dados Cho'Gath/Carnivore.png|20xpx|border|link=|Carnivore]] Carnivore de restores 3.25 + (0.25 × level) mana per kill.
- [[Arquivo:Evelynn Predefinição:Dados Evelynn/Shadow Walk.png|20xpx|border|link=|Shadow Walk]] Shadow Walk de restores 1% of maximum mana every second while the stealth is active.
- [[Arquivo:Gangplank Predefinição:Dados Gangplank/Parrrley.png|20xpx|border|link=|Parrrley]] Parrrley de refunds half the mana cost (25 / 27.5 / 30 / 32.5 / 35) if it kills the target.
- [[Arquivo:Irelia Predefinição:Dados Irelia/Bladesurge.png|20xpx|border|link=|Bladesurge]] Bladesurge de refunds 35 mana if it kills the target.
- [[Arquivo:Jayce Predefinição:Dados Jayce/Lightning Field.png|20xpx|border|link=|Lightning Field]] Lightning Field de restores 6 / 8 / 10 / 12 / 14 mana per hit.
- [[Arquivo:Karthus Predefinição:Dados Karthus/Defile.png|20xpx|border|link=|Defile]] Defile de restores 20 / 27 / 34 / 41 / 48 mana per kill when turned off.
- [[Arquivo:Kassadin Predefinição:Dados Kassadin/Nether Blade.png|20xpx|border|link=|Nether Blade]] Nether Blade de active restores 4 / 5 / 6 / 7 / 8% missing mana on hit. The value quintuples against enemy champions for a maximum of 20 / 25 / 30 / 35 / 40% missing mana.
- [[Arquivo:Malzahar Predefinição:Dados Malzahar/Malefic Visions.png|20xpx|border|link=|Malefic Visions]] Malefic Visions de restores 10 / 14 / 18 / 22 / 26 mana per enemy unit that dies while having this ability on them.
- [[Arquivo:Sivir Predefinição:Dados Sivir/Spell Shield.png|20xpx|border|link=|Spell Shield]] Spell Shield de restores 80 / 95 / 110 / 125 / 140 mana whenever it successfully blocks an ability.
- [[Arquivo:Soraka Predefinição:Dados Soraka/Infuse.png|20xpx|border|link=|Infuse]] Infuse de restores 20 / 40 / 60 / 80 / 100 (+5% maximum mana) mana to an allied unit.
- [[Arquivo:Swain Predefinição:Dados Swain/Carrion Renewal.png|20xpx|border|link=|Carrion Renewal]] Carrion Renewal de restores 9 + (1 × level) mana per kill. On a champion kill or assist, he regains an additional 9% of his maximum mana.
- [[Arquivo:Twisted Fate Predefinição:Dados Twisted Fate/Pick a Card.png|20xpx|border|link=|Pick a Card]] Pick a Card de will restore 50 / 75 / 100 / 125 / 150 mana with a "Blue Card".
- [[Arquivo:Varus Predefinição:Dados Varus/Piercing Arrow.png|20xpx|border|link=|Piercing Arrow]] Piercing Arrow de refunds half of its mana cost (25 / 37.5 / 40 / 42.5 / 45) if he fails to fire after four seconds of channeling the ability.
- [[Arquivo:Veigar Predefinição:Dados Veigar/Equilibrium.png|20xpx|border|link=|Equilibrium]] Equilibrium de increases mana regeneration by 1% for every percentage of mana missing.
- [[Arquivo:Xerath Predefinição:Dados Xerath/Arcanopulse.png|20xpx|border|link=|Arcanopulse]] Arcanopulse de refunds half of its mana cost (40 / 45 / 50 / 55 / 60) if he fails to fire after 3 seconds of channeling the ability.
- 3 / 6 / 9 / 12 / 15) mana every 12 seconds on a basic attack. The amount of mana restored is doubled if the attack target is a champion. This does not apply to structures. restore 30-195 (27 +
Increasing mana[]
Several items and runes can increase the total mana of a champion. This statistic scales additively, which means that each bonus point acquired is directly added to the mana pool.
Items[]
- Unique Passive – Mana Charge: Each time you cast a spell or spend mana, grants +8 / 10 maximum mana (occurs up to 2 times every 8 / 6 seconds). Bonus caps at +750 bonus mana. +250 mana, +60 ability power, +10 mana regeneration. Unique Passive – Insight: Gain ability power equal to 3% of your maximum mana. Transforms into at +750 mana. 2700 gold :
- +300 mana, +200 health. Unique Passive: Valor's Reward: On leveling up, restores 150 health and 200 mana over 8 seconds. 1200 gold :
- +400 mana, +95 armor, +20% cooldown. Unique Passive: Reduces the attack speed of nearby enemies by 20%. (700 range). 2900 gold :
- +300 mana, +45 armor. Unique Passive: +10% cooldown reduction. 1350 gold :
- +500 mana, +30 ability power, +70 armor, +10% cooldown reduction. Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30% (2 second cooldown). 3250 gold :
- +250 mana, +80 ability power, +5% movement speed. Unique Passive – Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 75% base AD (+ 50% AP). 2 second cooldown. 3000 gold :
- Unique Passive - Mana Charge: Grants +4 / 8 maximum mana (max +750 mana) for each basic attack, spell cast, and mana expenditure (occurs up to 2 times every 8 / 6 seconds). +250 mana, +20 attack damage, +7 mana regeneration. Unique Passive - Awe: Gain attack damage equal to 2% of your maximum mana. Transforms into at +750 mana. 2100 gold :
- +1000 mana, +20 attack damage, +7 mana regeneration. Unique Passive - Awe: Gain attack damage equal to 2% of your maximum mana. Active - Toggle: Single target spells and attacks (on hit) consume 3% of current mana to deal bonus physical damage equal to twice the amount of mana consumed. 2100 gold :
- +60 ability power. Passive: You gain +2 ability power, +20 health, and +20 mana every minute / 40 seconds (maximum +20 ability power, +200 health, and +200 mana). +450 health, +450 mana. Unique Passive: On leveling up, restores 150 health and 200 mana over 8 seconds. 2800 gold :
- +200 mana. 400 gold :
- +1000 mana, +60 ability power, +10 mana regeneration. Unique Passive - Insight: Gain ability power equal to 3% of your maximum mana. Unique Active - Mana Shield: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds (120 second cooldown). 2700 gold :
- +200 mana, +25 ability power. Unique Passive – Spellblade: On cast, for 10 seconds, your next standard attack deals additional physical damage equal to 100% of your base attack damage. 2 second cooldown. 1200 gold :
- Unique – Mana Charge: Grants +4 / 5 mana (max +750 mana) for each spell cast and mana expenditure. (occurs up to 2 times every 8 / 6 seconds). Gains +1 mana every 8 / 6 seconds. +250 mana, +7 mana regeneration. 700 gold :
- +200 mana, +30 ability power, +30 attack damage, +30% attack speed, +10% critical strike chance, +250 health, +8% movement speed. Unique Passive - Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus damage equal to 200% of your base attack damage as physical damage. (2 second cooldown). 3703 gold :
Variable Availability[]
- C : +350 mana, +350 health, +50 magic resistance. Unique Passive: Reduces and stores 10% of the magic damage dealt to your champion. Unique Active: Deals 200 + stored magic damage (max - 200) to nearby enemy units. 90 second cooldown. (525 Range estimate). 2520 gold
Champion specific items[]
- increases his maximum mana by 150.
- increases his maximum mana by 300.
- increases his maximum mana by 500.
Masteries[]
- Predefinição:Mi4 increases your maximum mana by 2 / 3.5 / 5%.
Runes[]
- and runes increase maximum mana.
List of champions' mana[]
- Artigo principal: List of champions' mana
- Manaless champions are not considered in this list.
Champion Level | Top 5 champions | Bottom 5 champions | |||
---|---|---|---|---|---|
Level 1 | 1. | (366 mana) | 1. 1. |
(208 mana) | |
2. | (348 mana) | 2. 2. |
(215 mana) | ||
3. | (340 mana) | 3. | (220 mana) | ||
4. | (331 mana) | 4. | (222 mana) | ||
5. | (330 mana) | 5. | (225 mana) | ||
Level 18 | 1. | (1490 mana) | 1. | (725 mana) | |
2. | (1454 mana) | 2. | (730 mana) | ||
3. | (1368 mana) | 3. 3. |
(760 mana) | ||
4. | (1350 mana) | 4. | (769 mana) | ||
5. | (1340 mana) | 5. 5. |
(803 mana) |
Trivia[]
- The maximum attainable mana is Dominion at level 18 if he has:
- 6 or 6 (6000) (or any combination of both)
- a full Rune Page with runes (834.3)
- his own maximum mana (1490)
- the mastery Predefinição:Mi4 (+5% maximum mana)
on
- This combination will result in having 8741 mana.
Atributos de Campeões | |
---|---|
Ofensivo | |
Defensivo | |
Mágico |
|
Movimento |