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"Capitão Teemo on duty!?"

Teemo ficou meio confuso ao ler este artigo/seção, pois não está totalmente em português ou tem uma tradução falha.
Seja um bom escoteiro e ajude-o traduzindo os textos.
TristanaDebuff

Tristana Tristana sob os efeitos de Murchar Murchar de Nasus Nasus

Controle de Grupo (comumente abreviado como CC, do inglês Crownd Control) é um termo abrangente usado em League of Legends para descrever habilidades ou feitiços que removem ou diminuem o controle que uma unidade alvo tem sobre aspectos de si mesma, incluindo a capacidade de lançar feitiços e dar comandos de movimento ou ataque. Os efeitos de controle de grupo são essencialmente formas especializadas de debuffs. No entanto, porque eles prejudicam diretamente a habilidade de combate de uma unidade, os efeitos de controle de grupo são frequentemente considerados significativamente mais importantes do que debuffs normais em um jogo regular, resultando em sua classificação especial.

O controle de grupo pode assumir diversas formas, cada uma com sua maneira única de prejudicar as unidades afetadas e em suas respectivas formas de resistência, mitigado ou removido, se for o caso. A maioria dos campeões pode aplicar os mesmos tipos de controle de grupo, embora que por meio variados. No entanto, alguns efeitos de controle de grupo são exclusivos de alguns campeões.

Muitos mecanismos exigem que uma unidade seja afetada por formas específicas de controle de grupo para então funcionar.


Efeitos de Controle de Grupo[]

O controle de grupo pode desabilitar comandos de movimento, comandos de ataque, conjuração de habilidades, uso de feitiços de invocador e ativação de itens. O controle de grupo também pode interromper feitiços canalizados. Efeitos de controle de grupo que inibem a conjuração só desativarão os seguintes feitiços de invocador: Flash Flash, Teleporte Teleporte, Flash Hextec Flash Hextec, e Marca Marca / Avanço Avanço. Estase ícone Stasis e Supressão ícone Supressão são exceções a esta regra e impedirão o conjurador de usar qualquer feitiço de invocador. Todos os efeitos de controle de grupo, com exceção de Cegueira ícone cegueira ou Aleijamento ícone aleijamento, contarão para o crédito de assistência, mesmo que a habilidade da qual foram aplicados não tenha causado dano.


Controle de grupo Movimentação Ataque Habilidade Interrompe Feitiços Redução Removido
Lançado ao ar Impede Impede Impede Sim FlashTeleport Parcial Nenhum
Cegueira Permite Erra Permite Não Permite Permite
Redução de velocidade de ataque Permite Reduzida Permite Não Permite Permite
Ações forçadas Impede Impede Impede Sim FlashTeleport Permite
Preso ao chão Reduzida Permite Parcial Ver as notas FlashTeleport Impede
Redução de Visão Permite Permite Parcial Ver as notas Impede
Enraizar Impede Permite Permite Sim FlashTeleport Permite
Silenciar Permite Permite Impede Sim FlashTeleport Permite
Lentidão Reduzida Permite Permite Não Permite Permite
Estase Impede Impede Impede Sim Impede Impede Nenhum
Atordoamento Impede Impede Impede Sim FlashTeleport Permite
Supressão Impede Impede Impede Sim Impede Impede

Observe o Seguinte:

  • Habilidades de Movimento incluem blinks (assim como Translocação Arcana Translocação Arcana de Ezreal Ezreal).
    • Por exemplo, enquanto estiver lançado ao ar você pode conjurar todos os feitiços de invocador exceto Flash Flash eTeleport Teleport.
  • Dashes are only interrupted by Airborne effects.
    • Sweeping Blade Sweeping Blade de Yasuo Yasuo is an exception, as it is the only Dash that will be interrupted by Roots, Entangles, Stuns and Suppressions.
  • Ataque refere-se ao basic attack de um campeão (clique-direito por padrão).
  • Habilidade refers to a champion's castable spells (by default Q, W, E and R).
    • Mikael's Crucible Mikael's Crucible cannot be activated where Abilities are disabled, as the item is intended to be used on allies.
  • Spells refers to the Summoner Spells.
  • Interrupt refers to whether or not the effect will cancel channeled abilities.
    • Contrary to popular belief, Roots and Entangles will NOT interrupt channeling. This is with the exception of two special-cases: Teleport Teleport and Stand United Stand United de Shen Shen. Roots and Entangles will, however, interrupt charged abilities (namely Elastic Slingshot Elastic Slingshot, Vault Breaker Vault Breaker and Piercing Arrow Piercing Arrow).
  • Mercurial Scimitar Mercurial Scimitar removes any crowd control effect that Quicksilver Sash Quicksilver Sash would.

Airborne[]

  • Airborne crowd control effects are made up of two components: a movement modifier (called a "move block" by Riot, referring to a chunk of code) and a stun (which is responsible for the disabling to attacking and casting). In the game, the most recent move block will over-rule any previous move blocks.
  • Move block
    • The target is unable to control movement.
      • The target remains targetable and will be affected by abilities as if they were on the ground (such as Miasma Miasma).
      • The duration of the effect is related to how long the target is in the air. A common bug where a target who is dashing is made airborne causes them to be knocked "into orbit". The duration is largely extended due to the increased distance the target has to fall.
    • Interrupts active move blocks, namely other airborne effects and dashes.
    • Can be interrupted by subsequent move blocks, namely other airborne effects, dashes or blinks.
    • The duration is unaffected by crowd control reduction.
    • The effect cannot be removed by cleanse effects.
  • Stun
    • The target is unable to cast abilities or basic attack.
    • The duration is affected by crowd control reduction and can be removed by cleansing effects.
    • Explained in more detail below.
  • Through the use of cleansing effects or tenacity, players can remove the stun and subsequently activate abilities such as Flash Flash or champion-specific dashes to break the airborne's move block.
  • In some instances, the stun duration is longer than the move block (e.g. Unstoppable Onslaught Unstoppable Onslaught de Sion Sion), but in most cases they are the same duration. There have been cases in the past where the stun duration was shorter, but this usually lead to bug-like interactions and was later "fixed" (e.g. Emperor's Divide Emperor's Divide de Azir Azir did not apply any stun at all in the initial charge on the ability, which allowed his enemies to use Flash/dash to supersede the charge's knockback and get over the wall).

Knockback[]

  • The target is made airborne in a direction directly away from the point of cast.
  • Champions with Knockback: Anivia Anivia , Alistar Alistar, Azir Azir, Fizz Fizz, Gnar Gnar, Gragas Gragas, Hecarim Hecarim, Janna Janna, Jayce Jayce, Lee Sin Lee Sin, Maokai Maokai, Poppy Poppy, Quinn Quinn, Rammus Rammus,Shyvana Shyvana, Syndra Syndra, Thresh Thresh, Tristana Tristana, Vayne VayneVi ViXin Zhao Xin ZhaoZac ZacZiggs Ziggs.

Knock Aside[]

  • The target is made airborne in a direction perpendicular from the source.
  • Champions with Knock Aside: Corki Corki, Draven Draven, Vi Vi.

Knockup[]

  • The target is made airborne on the spot.
  • Champions with Knockup: Aatrox Aatrox, Alistar Alistar, Azir Azir, Blitzcrank Blitzcrank, Braum Braum, Cho'Gath Cho'Gath, Fizz Fizz, Janna Janna, Jarvan IV Jarvan IV, Kalista Kalista, Lee Sin Lee Sin,Lulu Lulu, Malphite MalphiteNami NamiNautilus Nautilus, Rek'Sai Rek'SaiRiven Riven,Sion Sion, Sejuani SejuaniVi ViWukong Wukong, Xin Zhao Xin Zhao, Yasuo Yasuo, Zac Zac, Zyra Zyra.

Knockdown[]

  • The target is made airborne for a single instant.
  • Interrupts the channeling of abilities.
  • Interrupts dash abilities.
  • The effect cannot be either reduced or cleansed, as the effect is instantaneous.
  • Champions with Knockdown: Veigar Veigar, Viktor Viktor, Malzahar Malzahar.

Pull[]

  • The target is made airborne in a direction toward the point of cast, and in some cases over the point of cast.
  • Champions with Pull: Blitzcrank Blitzcrank, Darius Darius, Diana Diana, Orianna Orianna, Nautilus Nautilus, Singed Singed, Skarner Skarner, Syndra Syndra (against minions and monsters), Thresh Thresh, Viktor Viktor and Volibear Volibear.

Stasis[]

  • The targetable is unable to control movement, attack, cast abilities, activate items or use summoner spells.
    • The target is also untargetable and invulnerable for the duration.
  • Interrupts the channeling of abilities.
  • Interrupts dash abilities.
  • The duration is not affected by crowd control reduction.
  • The effect cannot be removed by any means.
  • Champions with Stasis:  Bard Bard and Lissandra Lissandra and Tahm Kench Tahm Kench (has a similar effect).

Suspension[]

  • The target is made airborne on the spot.
  • The target is unable to control movement, attack or cast abilities.
    • The target remains targetable and will be affected by abilities as if they were on the ground (such as Miasma Miasma).
  • Interrupts the channeling of abilities.
  • Interrupts dash abilities.
  • Unlike a knockup, which is visually similar:
    • The duration is affected by crowd control reduction.
    • The effect can be removed by all cleansing effects.
  • Champions with Suspension: Nami Nami, Vel'Koz Vel'Koz, Yasuo Yasuo.

Blind[]

  • Effect: The target cannot deal any damage from anything considered 'onhit' or basic. Non-physical damage from basic attacks still works while blinded also. Every basic attack modifier is negated, like Renekton Renekton's Ruthless Predator Ruthless Predator(Both stun and double autoattack miss'). Champions with Blind: Teemo Teemo
  • Thornmail Thornmail's passive returns 30% of all physical damage back to the attacker as magic damage before the damage is reduced by any effect, including blind. So it still applies if the target is blinded.
  • Blinded enemies will only miss if they attack while blinded; ranged units still hit if the projectile fires before the blind.
  • Vayne Vayne cannot proc Silver Bolts Silver Bolts while blinded.

Entangle[]

  • The target is unable to control movement or attack (rooted targets can still attack).
    • This includes abilities and summoner spells that move the champion.
    • This will not prevent delayed teleports that have already begun channeling, such as Gate Gate de Twisted Fate Twisted Fate. The target will arrive rooted, if the duration permits.
  • Does not interrupt the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with Entangle: Amumu Amumu.

Forced Action[]

  • The target is unable to control movement, attack or cast abilities.
  • Interrupts the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Applies only on minions at the crystal scar while attacking a capture point.

Charm[]

Predefinição:Redirect

  • The target will attempt to move toward the source for the duration.
  • If the target does not have vision of the source, they will instead stand still.
  • If the source dies, the effect ends.
  • Champions with Charm: Ahri Ahri.

Fear[]

  • The target will walk in random directions with reduced movement speed for the duration.
  • Champions with Fear: Volibear Volibear (non-champion enemies only).

Flee[]

  • The target will be locked in place for a brief duration and then run directly away from the source with reduced movement speed for the duration.
  • Units immune to slowing effects will run away from the source with normal movement speed.
  • If the source dies, the effect ends.
  • Champions with Flee: Fiddlesticks Fiddlesticks, Hecarim Hecarim, Nocturne Nocturne, Darius Darius, Shaco Shaco.

Taunt[]

  • The target will attempt to attack the source of the taunt for the duration.
  • If the target does not have vision of the source, they will simply stand in place.
  • If the target cannot attack the source (such as Zhonya's Hourglass Zhonya's Hourglass), the target will simply stand in place.
  • If the source dies, the effect ends.
  • Champions with Taunt: Shen Shen, Rammus Rammus, Galio Galio.

Polymorph[]

  • ​The target is unable to attack or cast abilities and is slowed for the duration.
    • This is distinct from Blind as the target cannot attack at all: as such, on-hit effects are never used/wasted.
    • Whimsy Whimsy, when cast on an enemy, transforms the target into a small critter (reducing their size).
  • Interrupts the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with Polymorph: Lulu Lulu.

Root[]

  • The target is unable to control movement.
    • This includes abilities and summoner spells that move the champion.
  • Does not interrupt the channeling of abilities.
    • This will not prevent delayed blinks that have already begun channeling, such as Gate Gate de Twisted Fate Twisted Fate. This is with the exception of Teleport Teleport and Stand United Stand United de Shen Shen.
    • Will interrupt charged dashes, namely: Elastic Slingshot Elastic Slingshot and Vault Breaker Vault Breaker.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with Root: Caitlyn Caitlyn, Jinx Jinx, Karma Karma, LeBlanc LeBlanc, Leona Leona, Lissandra Lissandra, Lux Lux, Maokai Maokai, Morgana Morgana, Nautilus Nautilus,Rengar Rengar, Ryze Ryze, Swain Swain, Soraka Soraka, Varus Varus, Zyra Zyra.

Silence[]

  • The target is unable to cast abilities or the summoner spells Flash Flash and Teleport Teleport. All other summoner spells are still usable.
  • Interrupts the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with silence: Blitzcrank Blitzcrank, Cho'Gath Cho'Gath, Fiddlesticks Fiddlesticks, Garen Garen, Malzahar Malzahar, Soraka Soraka, Rumble Rumble (on himself).

Slow[]

  • The target has reduced movement speed.
  • At any time only the strongest applied slow affects the target.
    • When a stronger slow expires, the weaker ones not yet expired can affect the target.
  • Does not interrupt the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with slow: Aatrox Aatrox, Akali Akali, Anivia Anivia, Ashe Ashe, Azir Azir,Bard Bard, Braum Braum, Caitlyn Caitlyn, Cassiopeia Cassiopeia, Cho'Gath Cho'Gath, Corki Corki, Darius Darius, Diana Diana, Draven Draven , Dr Dr. Mundo, Evelynn Evelynn, Fizz Fizz, Galio Galio, Gangplank Gangplank, Gnar Gnar, Gragas Gragas, Graves Graves, Heimerdinger Heimerdinger, Irelia Irelia, Kalista Kalista, Janna Janna, Jarvan IV Jarvan IV, Jayce Jayce, Jinx Jinx, Karma Karma, Karthus Karthus, Kassadin Kassadin, Kayle Kayle, Kha'Zix Kha'Zix, Kindred Kindred, Kog'Maw Kog'Maw, LeBlanc LeBlanc, Lee Sin Lee Sin, Leona Leona, Lissandra Lissandra, Lulu Lulu, Lux Lux, Malphite Malphite, Maokai Maokai, Miss Fortune Miss Fortune, Morgana MorganaNami NamiNasus NasusNautilus Nautilus, Nunu Nunu, Olaf Olaf, Orianna Orianna, Quinn Quinn, Rammus Rammus,Rengar Rengar, Rumble Rumble, Sejuani Sejuani, Shaco Shaco, Singed Singed, Sion Sion, Skarner Skarner, Sona Sona, Soraka Soraka, Swain Swain, Syndra Syndra, Tahm Kench Tahm Kench, Talon Talon, Teemo Teemo, Thresh Thresh, Tristana Tristana, Trundle Trundle, Tryndamere Tryndamere, Twisted Fate Twisted Fate, Twitch Twitch, Urgot Urgot, Varus Varus, Vel'Koz Vel'Koz, Viktor Viktor, Vladimir Vladimir, Volibear Volibear, Xerath Xerath, Xin Zhao Xin Zhao, Yorick Yorick, Zac Zac, Zed Zed, Ziggs Ziggs, Zilean Zilean, Zyra Zyra.

Stun[]

  • The target is unable to control movement, attack or cast abilities.
  • Will interrupt the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with Stun: Alistar Alistar, Amumu Amumu, Anivia Anivia, Annie Annie, Ashe Ashe,Bard Bard, Braum Braum, Blitzcrank Blitzcrank, Brand Brand, Cassiopeia Cassiopeia, Elise Elise, Fiora Fiora Gnar Gnar, Gragas Gragas, Heimerdinger Heimerdinger, Irelia Irelia, Jax Jax, Kennen Kennen, Leona Leona, Lissandra Lissandra, Morgana Morgana, Nautilus NautilusPantheon Pantheon, Poppy Poppy, Renekton Renekton, Riven Riven, Sejuani Sejuani, Sona Sona, Skarner Skarner, Syndra Syndra, Tahm Kench Tahm Kench, Taric Taric, Thresh Thresh, Twisted Fate Twisted Fate, Udyr Udyr, Vayne Vayne, Veigar Veigar, Viktor Viktor, Xerath Xerath, Zilean Zilean.

Suppression[]

  • The target is unable to control movement, attack, cast abilities or use summoner spells.
  • Will interrupt channeled abilities.
  • The duration is not affected by crowd control reduction.
  • The effect can be removed only by using Quicksilver Sash Quicksilver Sash or Mercurial Scimitar Mercurial Scimitar (Cleanse Cleanse is not an option since Suppression prevents summoner spell use).
  • Champions with Suppression: Malzahar Malzahar, Tahm KenchSquare Tahm Kench, Skarner Skarner, Urgot Urgot, Warwick Warwick.

Suspension[]

  • Suspension is a stun with "airborne" effect for the purposes of Last Breath Last Breath.
  • The target is unable to control movement, attack or cast abilities.
    • The target remains targetable and will be affected by abilities as if they were on the ground (such as Miasma Miasma).
  • Interrupts the channeling of abilities.
  • Interrupts dash abilities.
  • Unlike a knockup, which is visually similar:
    • The duration is affected by crowd control reduction.
    • The effect can be removed by all cleansing effects.
  • The target is considered to be "airborne" for the purposes of Last Breath Last Breath.
  • Champions with Suspension: Nami Nami, Vel'Koz Vel'Koz, Yasuo Yasuo.
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