Barão Nashor
Ouro 300 (Global)
Experiência 900
Vida 8852 (+125 por minuto desde o começo do jogo)
Dano de Ataque 600
Velocidade de Ataque 0.208
Alcance 955
Armadura 120
Resistência Mágica 70
Velocidade de Movimento 0
Tempo de Spawn 15:00
Tempo de Respawn 7:00

Barão Nashor, ou Nashor era o monstro neutro mais poderoso em Summoner's Rift no League of Legends. Ele foi removido permanentemente na atualização V4.20 e foi substituído por Barão Na'Shor Barão Na'Shor.

Era descrito no jogo: "Este é um grande monstro hostil, aproxime-se com cuidado! Matar esse monstro irá que prover grandes recompensas monetárias e mágicas para o time, mas não deve ser confrontado sozinho".

Abater o Nashor dava o bônus Exaltado com Barão Nashor Exaltado com Barão Nashor para todos os campeões vivos no time, que durava 4 minutos no total (Afinidade Rúnica não funciona nesse bônus). Esse bônus garante massivo aumento de dano e de poder de habiliade, assim como um bônus de regeneração de vida e mana. Quando Nashor era cada jogador do time era recompensado com:

  • 600 de Pontos de Experiência globais (dados para cada pessoa do time)
  • 800 de Pontos de Experiência locais (divididos entre os aliados próximos)
  • 300 de Ouro para cada membro do time mais 25 de ouro para aquele que matou o Barão Nashor.


The Journal of Justice clarifies this about Baron Nashor[1]:

The many neutral monsters on the Fields of Justice are constructs inspired by real creatures from Runeterra. The Baron Nashor you see on the map is actually an incomplete facsimile of the true Baron Nashor, who is now the subject of myth and legend. The story goes that Baron Nashor was a ferocious worm that ruled the Serpentine River, which flows through Summoner’s Rift. He was such a fearsome and powerful beast that even the armies of Demacia and Noxus steered clear of the river, unwilling to chance an encounter with the Baron.

When Summoner’s Rift was constructed, the Baron vanished, leaving no conclusive evidence as to where he went or why he left in the first place. Obviously the rumor-mill has churned out many explanations, but all we know for sure is that the Senior Arcane Architect for the Summoner’s Rift arena was said to have crafted the version you see today from no more than a molted scale and interviews with those who had seen the beast and lived.


Baron Nashor has four abilities. While they are not revealed in-game on a death screen, their debuffs and animations are visible and distinctive.

Name Description
Crowd Control Immunity
Crowd Control Immunity
(Innate): Baron Nashor is rendered immune to any form of crowd control.
Wrath of the Ancients
Wrath of the Ancients
Deals 70 magic damage and applies a debuff which increases magic damage taken by 25% per stack, stacking every half second up to ten times. This increase in damage is applied to the damage taken before magic resistance, and while functioning in a similar manner to magic resistance reduction, it is not the same thing.
Voracious Corrosion
Voracious Corrosion
Deals physical damage and applies a non-stacking debuff that reduces damage dealt to baron by 50%. This makes trying to solo baron difficult.
Sweeping Blow Knocks all champions away from the Baron by 600 range. This range is equivalent to the distance between the Baron and the entrance to his locale.
Fluid Knockup / Propelled[2] Similar to Rupture Rupture de Cho'Gath Cho'Gath which knocks up and slows the target. A green puddle of bubbling fluid shows on the ground before the spell hits, making it relatively easy to spot and subsequently dodge it.

Baron Nashor will usually start with Wrath of the Ancients. He will continue using Wrath of the Ancients unless he feels you are doing too much physical damage, at which point he will start using Voracious Corrosion to keep its debuff on you while alternating with Wrath for damage. He will mix in the knockback and knockup moderately often throughout the fight.

Additionally, Baron Nashor has the passive ability to knock back any wards and Noxious Trap Noxious Trap de Teemo Teemo being placed too close to its body for a short range. Noxious Traps are pushed far enough away so that their splash damage does not reach Baron Nashor. Wards are pushed away so that they are not placed inside Baron Nashor; otherwise, the ward would be untargetable and unable to be destroyed without first killing Baron Nashor.


  • Due to the debuffs that the Baron can apply to you, it is highly recomended that you have full vision of the enemy team, as the stacking debuff applied (25% x 10 times = 250% Damage Increase) renders your team EXTREMELY vulnerable to AOE magic damage casters since the increase in magic damage devastates your team from any source of magic damage (including most global ultimates).
  • Baron Nashor is often a key objective in competitive games because of its massive gold bonus (+300g/player) and global buff.
  • Baron Nashor is immune to all forms of Crowd Control. Killing him should not be attempted until mid or late game.
  • Due to its power you should not attempt to solo it, this feat is usually not possible unless you have a full item build with a lot of survivability.
  • Killing Baron with a team is fairly simple. Baron primarily attacks the target closest to him so you can distribute damage by positioning characters closer or farther away from him.
  • The enemy team likely will have a ward placed to see when yours initiates on Baron. If you do not destroy these wards with the use of a Item.png Vision Ward or Item.png Sweeping Lens, they may be able to assault your team while you are weakened by Baron and subsequently steal the Exalted with Baron Nashor Exalted with Baron Nashor buff/kill several players, putting you at a disadvantage.
  • Baron Nashor's Exalted with Baron Nashor Exalted with Baron Nashor buff is given to the team that deals the killing blow on Baron. This mechanic means that even if one team is incapable of directly fighting the enemy team, a player can possibly swoop in and steal the Baron with a well timed Smite Smite. This is almost definitely a suicide mission and is an extremely high risk maneuver. However, successfully stealing Baron can turn the tide of a game dramatically. Being able to steal or prevent the stealing of Baron (or other key monsters) is also the main argument for junglers to always have Smite, even if they can deal with monster camps without it.
  • In the same vein, Champions possessing abilities with a considerable range can attempt to do the same with less risk by dealing the killing blow from a distance. However, this is difficult to attempt because perfect timing and clear vision of the battle are required to pull it off. Some Champions that can do this are: DravenSquare.png Draven, EzrealSquare.png Ezreal, GragasSquare.png Gragas, JannaSquare.png Janna, JayceSquare.png Jayce, JinxSquare.png Jinx, KogMawSquare.png Kog'Maw, LuxSquare.png Lux, NidaleeSquare.png Nidalee, VarusSquare.png Varus, XerathSquare.png Xerath, and ZiggsSquare.png Ziggs.
  • When Baron dies, the Exalted with Baron Nashor Exalted with Baron Nashor buff is only granted to those team members who are currently alive. Dead team members will not respawn with the buff. Furthermore, this buff is the only buff in Summoner's Rift that does not transfer via kills. If a champion is killed with this buff, the buff is destroyed and cannot be taken again until Baron Nashor respawns.



  • During the 2010 Snowdown Showdown, Baron Nashor wore three santa hats, one for each of his three faces.
  • Also, during the 2012 Snowdown Showdown, players can each earn a Summoner Icon featuring Baron Nashor's main head with a santa hat on.
  • His name is a tribute to Roshan, (his name being an anagram of Roshan) a monster filling a similar role in Defense of the Ancients.
  • A box labeled "Baron Acid" can be seen in the preview video for the launch of the League of Legends' Mac Version.
  • CEO and Co-Founder, Brandon 'Ryze' Beck has stated on Twitter that they are currently planning to give Baron Nashor a visual upgrade, with his latest concept revealed in the second League of Legends cinematic, A Twist of Fate.[3]
  • In the death recap screen, Voracious Corrosion is labeled as "WormAttack" and Wrath of the Ancients "wrathdamage".
  • The icon for the Baron buff is the same as the icon for Kassadin's Null Sphere.

Patch History

  • "Voracious Corrosion" now applies a debuff that reduces damage dealt to baron by 50% rather than -50% attack damage.


  • 20px Baron Nashor is now immune to effects that would decrease his damage output.


  • Base health increased to 8800 from 8000.
  • Health per minute increased to 140 from 125.


  • 20px Baron Nashor can no longer critically strike, but has been granted 10% increased attack damage.
  • Fixed a number of bugs where certain champions could still shred his defenses.
  • Fixed a bug where his statistic tooltip was displaying fewer stats than he had.





  • The 'Wrath of the Ancients' spell no longer targets stealthed units.


  • Base health increased to 8000 from 6500.
  • Magic resistance increased to 70 from 35.
  • Damage increased by approximately 15%.


  • Can now be debuffed with non-disables (for example, poisons).


  • Moved 20px Baron Nashor in the autumn version of Summoner's Rift to the same location as the summer version of Summoner's Rift.


  • Moved to the center of his arena so that he can no longer knock you out of it.
  • Fixed audio playing through Fog of War.


  • Fixed a bug where 20px Baron Nashor would stop attacking a target immediately after the target stopped attacking Baron Nashor.
  • Fixed a bug where 20px Baron Nashor was not regenerating health at the proper rate


  • Now debuffs his target with -50% attack damage rather than 60% attack speed.


  • Now adds a debuff to his primary attack target- "Voracious Corrosion" reduces the target's attack speed by 60%.



  • Global gold reduced to 300 from 400.
  • Local experience changed to global experience.
  • Total global experience reduced to 900 from 1200.


  • Starting health regeneration per second reduced to 15 from 25.
  • Baron Nashor gains 0.375 health regen a second every minute.
  • New particle for Exalted with Baron Nashor Exalted with Baron Nashor.
  • Resolved an issue with one of his particles displaying through the fog of war.
  • Fixed a bug where Nashor's particles appeared through Fog of War.



  • Added an internal cooldown to his AoE Slime spell.
  • Reduced global experience to 600 from 1000.


  • Base health increased to 6500 (+125 per minute).
  • Wrath of the Ancients: damage reduced from 80 to 70 per hit, but leaves a stacking +15 magic damage taken buff.


  • Spawn delayed to 8 minutes.


  • Base health reduced to 7000 from 9000.
  • Maximum health scales by 240 per player level, leading to a maximum health of 11080.
  • Nashor buff duration increased to 4 minutes from 3 minutes.

July 10, 2009 Patch:

  • Magic resistance decreased by 10.

June 12, 2009 Patch:

  • No longer resizes when you engage him.

May 29, 2009 Patch:

  • Knockback ability reduced to 600 from 750 range.

April 18, 2009 Patch:

  • Base damage increased to 500 from 400.
  • Armor increased to 120 from 100.
  • Knock-back on Sweeping blow decreased to 750 from 1000.
  • Global gold bounty decreased to 400 from 500.
  • Added a global buff to the team that kills Baron Nashor Exalted with Baron Nashor Exalted with Baron Nashor, which increases your champion's attack damage and ability power by 60.

April 11, 2009 Patch:



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