Zz'Rot Portal is a finished item in League of Legends.[1]


Zz'Rot Portal
Gold.png 2700 (Gold.png 1080)
Gold.png 900 (Gold.png 450)
Gold.png 720 (Gold.png 270)

Cost Analysis*

Gold Value

Gold Value of Passive

Gold Efficiency*

  • Zz'Rot Portal Zz'Rot Portal is 91.3% efficient without its passives.
  • Zz'Rot Portal Zz'Rot Portal becomes 120.56% gold efficient when near turrets.

Similar Items


  • Void Gates that the Point Runner passive (present also on Raptor Cloak Raptor Cloak and its upgrades) refers to are created by this item.
  • With item cooldown reduction, it is possible to have two portals active at once. The maximum number of portals active is soft capped at two.

Control type N/A
Target type Structure

Enemy turrets prioritize Void Gates placed within attack range


Control type Autonomous

Voidspawn will travel down the nearest lane, attacking enemy minions and enemy structures but ignoring enemy champions, enemy Voidspawn, enemy Void Gates, and enemy Voidlings Voidlings.

Target type Minion (PENDING FOR TEST)

Enemy turrets prioritize Voidspawn directly in front of a 20px melee minion chain (PENDING FOR TEST)

On-hit effects Voidspawn's attacks do not apply on-hit effects and do not benefit from Void Gate's owner's armor penetration
Spell effects Voidspawn's attacks do not apply spell effects



  • Its deployment was planned for the first preseason patch V4.20, but it was delayed due to reprioritizing other art assets.[2][3]
  • Raptor Cloak Raptor Cloak was actually made for this item and Ohmwrecker Ohmwrecker was tweaked to build from it later on.[4]
  • Upon release, the Voidspawn were given huge damage whenever a player disconnected for longer than a minute (this causes their champion to gain 1000 armor and 1000 magic resistance) Zz'Rot Portal was disabled until it could be fixed.[5]
  • Voidspawn spawned from Void Gates are Voidborn.

Patch History

  • Combine cost increased to Gold.png 1080 from Gold.png 780. Total cost is still Gold.png 2700.
  • New Effect: Tooltip now mentions damage dealt to turrets by empowered minions (in addition to existing gold earned stat).
  • Bug Fix: Minion spawns can no longer be blocked with portals.
  • Active Void Gate duration and cooldown reduced to 120 seconds from 150.
  • Voidlings:
    • Structure damage increased to 20 - 360 (in base al livello) from 5 - 90 (in base al livello).
    • Health growth reduced to 0 from 50.
    • Current health decay per 0.25 seconds increased to 20% from 10%.
    • Removed: Killing Voidings increases creep score by one.
  • Bug Fix: Fixed a bug where Zz'Rot Portal's Voidspawn were ignoring minions.
  • Bug Fix: Expanded the range indicator of Zz’Rot Portal to better match Voidspawn travel distance.
  • Armor reduced to 55 from 60.
  • Magic Resist reduced to 55 from 60.
  • Gold on death increased to Gold.png 50 from Gold.png 25.
  • New Effect: Portals now die within 5 hits, but they regenerate after exiting combat for 5 seconds.
  • Removed: Voidspawn Voidspawn consume Spoils of War.
  • Added minimap icons for allied and enemy Zz'Rot portals.
  • Total cost reduced to Gold.png 2700 from Gold.png 2750.
  • Health regeneration reduced to 125% from 150%.
  • Total cost reduced to Gold.png 2750 from Gold.png 2800.
  • Point Runner maximum speed reduced to 20% from 30%.
  • Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.
  • Void Spawn health decay is now % of CURRENT instead of % of MAXIMUM.
  • New Effect: There is now a counter that tracks total gold earned.
  • Empowered Void Spawn resistance scaling removed.
  • Empowered Void Spawn damage now scale with 15% of your maximum health.
  • Armor increased to 60 from 50.
  • Magic resist increased to 60 from 50.
  • Point Runner
  • Voidspawn Voidspawn stats changed
    • Base attack damage increased to 50 from 20 note: old value seems to be a mistake in patch notes, 5.2 was supposed to increase base AD to 30
    • Base ability power increased to 100 from 50
    • Time until health loss starts increased to 5.5 seconds from 4 seconds
    • Acquisition range against inhibitors increased to 350 from 300
    • Acquisition range against nexus increased to 450 from 300
  • Void Gates are now treated as structures
    • Azir Azir soldiers will not attack Void Gates
    • Void Gates can now be collided against for the purpose of spells that interact with terrain
    • Targeted movement spells (like Katarina's Shunpo) no longer work with Void Gates
    • Attack modifiers that don't affect structures, like Corki's Hextech Shrapnel Shells passive, no longer affect Void Gates
    • When attacking Void Gates, you gain the ability power to structure bonus damage (if 40% of your AP equals to higher than your basic attack damage, you instead deal damage equal to 40% of your ability power)
  • Voidspawn Voidspawn stats changed
    • Armor increased to 60 from 115
    • Magic resistance reduced to 20 from 40
    • Base health reduced to 40 from 50
    • Health per level reduced to 15 from 20
    • Base attack damage increased to 30 from 20
    • Attack damage per level reduced to 2 from 3
    • Ability power per level reduced to 10 from 20
    • Bonus AD and AP increased to (100% of your armor + 100% of your magic resistance) from (50% of your armor + 50% of your magic resistance)
    • Bonus AD and AP is applied to the first and every fourth Voidspawn (changed from every Voidspawn after the fourth)
  • Added
  • Recipe: Raptor Cloak Raptor Cloak + Negatron Cloak Negatron Cloak + Gold.png 950 = Gold.png 2800
  • Stats: +50 armor, +50 magic resistance, +100% base health regeneration
  • Unique Passive - Point Runner: Grants +30% bonus movement speed that build up over 2 seconds when near turrets or Void Gates.
  • Unique Active: Spawns a gate at the target location for 150 seconds (150 second cooldown, can't be placed near turrets). Every 4 seconds the gate spawns a volatile voidspawn that travels down the nearest lane. Voidspawn will behave as standard minions except they will ignore champions and explode on contact with a turret, dealing a burst of damage. After 4 seconds, a voidspawn's health will rapidly decay to 0. The fourth voidspawn and every voidspawn thereafter will deal bonus damage equal to 50% of your resistances.
  • Void Gate
    • Health: X + (Y × level)
  • Voidspawn
    • Health: X + (Y × level)
    • Attack Damage: X + (Y × level) increasing by (+50% armor) (+50% magic resistance) after 3 voidlings have spawned
    • Explosion Damage: X + (Y × level) increasing by (+50% armor) (+50% magic resistance) after 3 voidlings have spawned


  1. Itemlist on leagueoflegends.com
  2. [1]
  3. [2]
  4. [3]
  5. [4]

List of Items

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