"Nobody has to grow up if they don't want to. Or maybe they do. I don't though." -
As the aspect of youth, imagination, and change, Zoe acts as the divine messenger of Targon, heralding the major events that reshape worlds, before disappearing for hundreds or even thousands of years. Zoe's very presence alters the arcane mathematics which perhaps explains the breezy nonchalance with that she approaches the task and her tendency to focus instead on playing games, tricking mortals, or otherwise amusing herself. An encounter with The Everchild can be joyous and life affirming but it is always more than it appears... and always extremely dangerous.
First Cast:Zoe hurls a star in the target direction that collides with the first enemy hit, dealing 40 / 70 / 100 / 130 / 160 (+ 66% AP) magic damage in a small area, increased by 0% - 150% (in base al distance traveled), up to 100 / 175 / 250 / 325 / 400 (+ 165% AP).
If the star does not collide with an enemy, it remains stationary for up to 1 second. Zoe can reactivate Paddle Star at any point to redirect the star to a new location near her, albeit resetting the current damage modifier.
Both the initial cast and reactivation will prime More Sparkles!.
Passive - Spell Thief: Whenever enemy champions cast a summoner spell or item active, they drop the corresponding Spell Shard onto the ground. Spell Shards last for 40 seconds. Some enemy minions spawn with random Spell Shards that only drop to the ground if killed by Zoe.
Collecting a Spell Shard allows Zoe to activate Spell Thief within the next 60 seconds, and she cannot pick up another Shard until she does.
Active:Zoe mimics the active of the collected Spell Shard.
Passive - Summoner Specialist: Casting Spell Thief or one of her own summoner spells grants Zoe 10 / 25 / 40 / 55 / 70% bonus movement speed for 2 / 2.5 / 3 / 3.5 / 4 seconds as well as summoning three bubbles that orbit her for a short duration. The bubbles autonomously hurl themselves at nearest enemy, prioritising her attack target, dealing 23.3 / 38.3 / 53.3 / 68.3 / 83.3 (+ 13.3% AP) magic damage.
Active:Zoe kicks a ball that detonates on the first enemy hit, dealing 60 / 100 / 140 / 180 / 220 (+ 40% AP) magic damage and making the target Drowsy. After a brief delay, the Drowsy target falls 20pxasleep for 2 seconds.
Sleeping targets take double damage from the next attack or ability to hit them, up to a cap of Sleepy Trouble Bubble's damage, but are awoken early upon taking damage.
The ball's range is doubled when it passes through terrain. If the ball does not hit an enemy, it lingers on the ground as a trap for 4 seconds, which primes after a brief delay.
Putting a target to 20pxasleep refunds 10 / 15 / 20 / 25 / 30% of Sleepy Trouble Bubble's cooldown.
Active:Zoe targets a location and then dives into a portal that she opens beneath her, blinking to the target location after a very brief delay. After 1 second, she falls back through the portal and blinks back to her cast location.
Zoe remains able to attack and cast abilities during Portal Jump, and can see over walls, but cannot move.