Warmog's Armor is a finished item in League of Legends.[1]


Warmog's Armor
Gold 2850 (Gold 400)
Gold 1000 (Gold 600)
Gold 800 (Gold 400)

Cost Analysis*

Gold Value

Gold Efficiency*

  • Warmog's Armor Warmog's Armor is 105.26% gold efficient, without its passive.
    • With its passive, it's at least 640% gold efficient. For every 100 health, it becomes another 18% more efficient. (For every 5.55 health, it becomes 1% more efficient)

Similar Items


The living armor protected the greatest troll warrior in the entire realm during the bloodiest and most devastating battles of the Rune Wars. Deep within the dark woods of Crystone the living armor waits to protect its next owner. A word of warning required before seeking out Warmog... it will protect you for a time, but when it grows tired of you, who will protect you from it?


  • The previous unique passive used to belong to the removed item Force of Nature Force of Nature.
  • Strangely, the nexus obelisk (spawn turret) does not stop the passive. This may be due to the unique type of damage that the tower "deals", "pure damage".

Patch History

  • Warmog's Heart health requirement reduced to 2750 from 3000.
  • Warmog's Heart health regeneration per second increased to 5% maximum health from 3% maximum health.
  • Undamaged cooldown reduced to 6 seconds from 8.
  • New Effect: Warmog's Heart now has a reduced 3 second cooldown when taking damage from minions and monsters.
  • Total cost increased to Gold 2850 from Gold 2750.
  • Health increased to 850 from 800.
  • Now grants 200% base health regeneration.
  • Passive removed.
  • New Effect: You gain Warmog's Heart once your maximum health exceeds 3000.
  • New Passive - Warmog's Heart: If you have not taken damage in the last 8 seconds, you will restore 3% of your maximum health every second.
  • Item cost increased to Gold 2750 from Gold 2500.
  • Combine cost increased to Gold 550 from Gold 300.
  • Available on Howling Abyss.
  • Combine cost increased to Gold 1070 from Gold 995.
  • Warmog's Armor Warmog's Armor is no longer available in Howling Abyss (The Proving Grounds).
  • Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%.
V1.0.0.152 Rework
December 21, 2011 Hotfix
  • Fixed a bug where Warmog's Armor Warmog's Armor would go beyond 350 bonus health on assists.
  • Passive health gain cap reduced to 350 from 450.
  • Passive health regeneration per 5 seconds reduced to 10 from 15.
  • Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
  • Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.
  • No longer purchasable in the Dominion game mode.
  • Tooltip will now show the current stats on its passive.
  • Combine cost reduced to Gold 980 from Gold 1100.
  • Health increased to 920 from 770.
  • Passive changed to: Permanently gain 4.5 health and 0.15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1.5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.
  • Health reduced to 850 from 900.
  • Recipe cost increased to Gold 1100 from Gold 1075.
May 15, 2009 Patch
  • Maximum health stack increased to 500 from 400.
  • Health regeneration per 5 seconds cap increased to 62.5 from 50.
April 18, 2009 Patch
  • Recipe cost increased to Gold 1025 from Gold 765
  • Total cost increased to Gold 3000 from Gold 2740
  • Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
  • Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0.1 from 0.05 (to 1 from 0.5 for champions).


  1. Itemlist on

List of Items

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