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New Cosmetics

The following Champion skins have been added to the store:

The following Summoner Icons have been added to store:

The following Champions and Skins have received a new splash art:

Client changes

  • Upcoming: Normal draft queue will use the 10 ban system.
    • Every player gets to choose a champion to ban.
    • All the bans are simultaneous and aren't shown to the enemy team until the end of the ban phase.
    • Bans can be duplicated across teams.
    • Every player have the option not to ban a champion.
  • Upcoming returning feature: Skins can be purchased while in champion select.
  • Returning feature: Item sets can now be created, with now the option to create custom item sets for specific champions and maps.
  • Returning feature: "Recently Played" section at the bottom of friendlist.
  • Returning feature: First win of the day timer changed to display hours, minutes and seconds instead of only hours.
  • Rotating Game Mode: Doom Bots of Doom returns from 6/2/17 (12:00 PT) to 6/6/17 (04:00 PT) and 6/9/17 (12:00 PT) to 6/13/17 (04:00 PT).
  • "Material" tab moved to the top of Hextech Crafting / Loot page.
  • Invited players now have invite privileges by default, though captains can still revoke them.
  • Twisted Treeline intermediate bots have been re-added.
  • Fix: We made the mastery panel smaller to allow players to see the left/right better during champ select and be able tell who's turn it is and who they’re picking.
  • Fix: Overall improvements to champion select to make actions clearer.
  • Fix: Fixes to bugs that were blocking the ability to lock in your choice during champ select.
  • Fix: We gave the X on the lobby and end of game screen a makeover to give it more space.

League of Legends V7.11

General

In-Game Cursor
  • Undocumented: In-game cursor, when holding Alt displays a new icon indicating that you're in the ping menu.
Crowd Control Text
  • Removed floating combat text for crowd control effects.
Music
  • Bug Fix: Switching Summoner's Rift music from Updated to Classic no longer prevents the music on other maps from playing.

Champions

AhriSquare Ahri
  • Fox-Fire Fox-Fire
    • AP ratio per wisp reduced to 30% AP from 40% AP.
      • Maximum AP ratio against the same target reduced to 48% AP from 64% AP.
  • Charm Charm
    • AP ratio increased to 60% AP from 50% AP.
  • Spirit Rush Spirit Rush
    • AP ratio per bolt reduced to 25% AP from 30% AP.
AzirSquare Azir
Caitlyn Caitlyn
  • Stats
    • Base attack speed reduced to 0.543 from 0.568.
      • Attack delay increased to 0.15 from 0.1.
  • Headshot Headshot
    • Runaan's Hurricane Runaan's Hurricane no longer grants Headshot stacks on secondary targets.
    • Passive starting bonus attack speed increased to 15% from 10%. Level 1 attack speed is still 0.625.
  • Piltover Peacemaker Piltover Peacemaker
    • Bug Fix: Fixed a bug causing the projectile of an enemy Piltover Peacemaker to not properly appear until it hit a unit when fired from fog of war.
  • Pulsefire Caitlyn Pulsefire Caitlyn [S|L]
    • Bug Fix: Various VO lines triggered when she scores a pentakill, ace, or killing spree now properly play.
    • Bug Fix: The underside of Teemo's stolen hat no longer looks kinda weird during her Recall Recall.
Darius Darius
Dr. MundoSquare Dr. Mundo
  • Stats
    • Attack damage growth increased to 3.5 from 3.
  • Burning Agony Burning Agony
    • Base magic damage increased to 20 / 27.5 / 35 / 42.5 / 50 per half second from 17.5 / 25 / 32.5 / 40 / 47.5.
Elise Elise
EzrealSquare Ezreal
Fiora Fiora
Gragas Gragas
Hecarim Hecarim
HeimerdingerSquare Heimerdinger
Illaoi Illaoi
Ivern Ivern
Janna Janna
Jax Jax
Kindred Kindred
  • Stats
    • Attack damage growth increased to 2.26 from 1.7.
  • Mark of the Kindred Mark of the Kindred
  • Dance of Arrows Dance of Arrows
    • New Effect: Now grants 10% bonus attack speed for 4 seconds on cast, increased by 5% for every mark.
    • Removed: Gaining +5 base damage per mark.
    • AD ratio changed to 65% bonus AD from 20% AD.
    • Dash speed increased to 500 from 400.
  • Wolf's Frenzy Wolf's Frenzy
    • New Effect: Can now direct Wolf to a position within 500 units of Lamb before creating the hunting territory. Wolf can go over walls while travelling in this way. This range does not scale with Mark of the Kindred Mark of the Kindred stacks.
    • New Effect: Wolf now also deals 1.5% of target's current health damage, increased by 0.5% for every mark.
    • AD ratio changed to 20% bonus AD from 40% AD.
    • Wolf damage type changed to magic from physical.
  • Mounting Dread Mounting Dread
    • Base damage reduced to 40 / 60 / 80 / 100 / 120 from 40 / 75 / 110 / 145 / 180.
    • AD ratio changed to 80% bonus AD from 20% AD.
    • Projectile speed increased to 2000 from 1600.
    • Target's health ratio changed to 8% of target's missing health from 5% of target's maximum health.
    • New Effect: Every mark now also increases damage by 0.5% of target's missing health.
    • New Effect: Jaws of Death: Wolf's mount will Critical strike icon critical strike for 50% (+ 0.5% × bonus critical damage) bonus damage against targets below 15% - 65% (in base al critical chance) of their maximum health.
Lee Sin Lee Sin
  • Safeguard Safeguard
    • New Effect: Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments.
    • Removed: No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.
  • Dragon Fist Lee Sin Dragon Fist Lee Sin [S|L]
    • Back design of his shirt changed to yellow from red.
    • Dragon's Rage Dragon's Rage
      • New Effect: Shirt changes to yellow when casting Dragon's Rage.
Lucian Lucian
Malphite Malphite
Malzahar Malzahar
  • Call of the Void Call of the Void
    • Cast time reduced to 0.25 seconds from 0.5.
    • New Effect: Now has a 0.4-seconds post-cast delay before firing.
    • AP ratio increased to 80% AP from 70% AP.
  • Void Swarm Void Swarm
    • Mana cost increased to 40 / 45 / 50 / 55 / 60 from 40 at all ranks.
    • Removed: Charge system. Now has a standard cooldown.
    • Cooldown reduced to 8 seconds at all ranks from 20 / 19 / 18 / 17 / 16.
    • New Effect: Malzahar gains a stack of Gathering Swarm when he casts another ability, up to a maximum of 2 stacks. Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm, up to a maximum of 3 Voidlings par cast.
    • Removed: Voidlings are no longer able to spawn additional Voidling.
    • Cast range reduced to 150 from 450.
    • Removed: Voidlings killed increasing the minion killed stat.
    • Voidlings stats:
      • Attack damage dealt changed to 5 - 64.5 (in base al livello) at all ranks from 30 / 35 / 40 / 45 / 50 (+ 40% bonus AD).
      • Bonus magic damage dealt changed to 12 / 14 / 16 / 18 / 20 (+ 40% bonus AD) (+ 20% AP) from 10 / 15 / 20 / 25 / 30 (+ 20% AP).
      • Attack speed growth increased to 2% from 0%.
        • Attack speed increased to 0.665 - 0.891 (in base al livello) from 0.665 at all levels.
      • Both attack's components deal magic damage from attack damage dealt as physical damage and bonus damage dealt as magic damage.
      • Duration reduced to 8 / 8 / 9 / 9 / 10 seconds from 12 at all ranks.
      • Health increased to 65 - 201 (in base al livello) from 3 (with modified damage).
      • Armor changed to 16 - 50 (in base al livello) from 30 at all levels.
      • Magic resistance reduced to 8 - 25 (in base al livello) from 50 at all levels.
      • New Effect: Champions' and turrets' basic attacks will instantly kill Voidlings. All other damage will be reduced by armor and magic resistance normally.
      • Gold reward reduced to Gold 2 from Gold 5.
      • Movement speed reduced to 400 from 451.
      • Removed: Gaining 100% bonus movement speed when running toward priority targets.
      • Removed: Movement speed reduced by distance from Malzahar.
      • Removed: Dealing 50% reduced damage to monsters.
      • New Effect: Now deals 50% reduced damage to epic monsters.
  • Malefic Visions Malefic Visions
    • AP ratio increased to 80% AP from 70% AP.
  • Nether Grasp Nether Grasp
    • New Effect: The beam attack to the main target now deals 125 / 250 / 375 (+ 115% AP) over the duration.
    • Target's maximum health ratio reduced to 10 / 15 / 20% of target's maximum health from 25 / 35 / 45% of target's maximum health.
    • Target's maximum health AP ratio reduced to 2.5% per 100 AP from 7.5% per 100 AP.
Maokai Maokai
Master Yi Master Yi
Nidalee Nidalee
Rakan Rakan
Renekton Renekton
All patch V7.9 and V7.10 changes to Renekton have been reverted.
  • General
    • Once again ignores inputs during his ability's cast times.
    • Various buffs and timers tracked in the buff bar (ex. remaining time to cast Dice Dice) are no longer tracked on their respective ability icons.
  • Reign of Anger Reign of Anger
    • First attack when (re)entering combat no longer grants the full 5 Fury.
  • Cull the Meek Cull the Meek
    • Range no longer scales with all size-modifying effects.
    • Re-added a bug where it wasn't hitting invisible units.
    • Re-added a bug where he could basic attack at the same time as Cull the Meek's damage was dealt.
  • Ruthless Predator Ruthless Predator
    • Re-added a bug where Ruthless Predator's lockout time was shorter than intended (0.525 seconds instead of 0.75).
    • Fury-empowered casts once again generate Fury.
    • Re-added a bug where, when casting Ruthless Predator and queueing either Cull the Meek Cull the Meek or Dice Dice while at 100 Fury, the queued ability would sometimes not be empowered or consume Fury.
  • Slice and Dice Slice and Dice
    • Re-added a timing issue that could inconsistently cause Slice and Dice to not hit enemies Renekton passes through.
    • Re-added a bug where Slice and Dice's ranges were shorter than intended (400 instead of 450).
    • Re-added a bug where Slice and Dice's dash speeds were slower than intended (650 instead of 750).
  • Dominus Dominus
    • Once again deals an extra tick of damage on-cast.
Rek'SaiSquare Rek'Sai
  • Stats
    • Health growth reduced to 85 from 90.
  • Fury of the Xer'Sai Fury of the Xer'Sai
    • Fury generation changed to 25 fury generated for all attacks and unburrowed abilities from 5 per attack, 10 per Unburrow Unburrow ability, and 2.5 per extra enemy hit.
    • Health restore duration reduced to 3 seconds from 5.
    • Maximum health restored reduced to 20 - 190 (in base al livello) from 25 - 450 (in base al livello).
  • Queen's Wrath Queen's Wrath
    • Base damage reduced to 15 / 20 / 25 / 30 / 35 from 15 / 25 / 35 / 45 / 55.
    • AD ratio increased to 40% bonus AD from 20% bonus AD.
  • Prey Seeker Prey Seeker
    • New Effect: Damage now scales with 40% bonus AD.
    • Damage type changed to physical from magic.
  • Unburrow Unburrow
    • Base damage changed to 50 / 65 / 80 / 95 / 110 from 40 / 80 / 120 / 160 / 200.
    • Knock up duration increased to 1 second from 0.5 - 1.
    • Knock up targeting changed to closest single target from area of effect targets.
    • New Effect: Now knocks back other units 250 range away from Rek'Sai.
    • New Effect: The knocked up target is granted immunity from further knock-ups.
    • Knock up on-target cooldown increased to 10 seconds at all ranks from 10 / 9.5 / 9 / 8.5 / 8.
    • New Effect: Can now interact with plants by attacking them while burrowed.
  • Furious Bite Furious Bite
    • Damage changed to 50 / 60 / 70 / 80 / 90 (+ 85% bonus AD) from 80 / 90 / 100 / 110 / 120% AD.
    • Removed: Damage no longer scales linearly with Rek'Sai's current Fury. Damage is still doubled and dealt as true damage at maximum Fury.
  • Tunnel Tunnel
    • Cooldown reduced to 26 / 23 / 20 / 17 / 14 seconds from 26 / 24 / 22 / 20 / 18.
    • On-target cooldown reduced to 10 / 8 / 6 / 4 / 2 seconds from 10 / 9 / 8 / 7 / 6.
  • Void Rush Void Rush
    • New Passive: Dealing damage to enemy champions marks them for the next 5 seconds.
    • New Active: Rek'Sai targets a prey-marked enemy, burrowing after a 0.35-seconds cast time before emerging from underground, leaping at her target after an additional 0.75 seconds, dealing 100 / 250 / 400 (+ 160% bonus AD) (+ 20 / 25 / 30% of their missing health) physical damage. Rek'Sai is unstoppable during both the cast and leap.
      • Cooldown: 100 / 80 / 60 seconds
      • Range: 1500
    • Removed Passive: Passively gains 20 / 40 / 60% bonus attack speed.
    • Removed Active: After channeling for 1.5 seconds, Rek'Sai burrows burrows into the ground and dashes to the target Tunnel Tunnel entrance without shutting it down, becoming untargetable for the duration.
      • Cooldown: 180 / 140 / 100 seconds
      • Range: Global
Riven Riven
  • Broken Wings Broken Wings
    • Bug Fix: Casting it too quickly after one another no longer prevents unit targeting from working properly on casts beyond the first.
Shaco Shaco
Sion Sion
  • Soul Furnace Soul Furnace
    • Cooldown reduced to 11 seconds from 13.
    • Shield strength health ratio increased to 8 / 9 / 10 / 11 / 12% of Sion's maximum health from 6 / 7 / 8 / 9 / 10% of Sion's maximum health.
Syndra Syndra
TeemoSquare Teemo
Xayah Xayah
YasuoSquare Yasuo
Yorick Yorick
ZacSquare Zac
  • General
    • Voice getting higher threshold reduced to 30% health from 60% health.
  • Elastic Slingshot Elastic Slingshot
    • Warning indicator before Zac lands increased to 1 seconds from 0.75.
  • Let's Bounce! Let's Bounce!
    • Bug Fix: Enemies no longer turn invisible if Zac tries to drop them in huge areas of unpassable terrain at Let's Bounce!'s max range (no such areas exist on Summoner's Rift).
Ziggs Ziggs
Zyra Zyra

Items

Abyssal Mask Abyssal Mask
Ancient Coin Ancient Coin
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
Banshee's Veil Banshee's Veil
  • Total cost increased to Gold 3000 from Gold 2700.
    • Combine cost increased to Gold 800 from Gold 500.
  • Magic resistance increased to 60 from 45.
Blade of the Ruined King Blade of the Ruined King
  • Life steal reduced to 12% from 15%.
Eye of the Oasis Eye of the Oasis
  • Total cost reduced to Gold 1900 from Gold 1925.
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
Guardian Angel Guardian Angel
  • Item icon updated.
Ninja Tabi Ninja Tabi
  • Unique passive effect reduced to 10% from 12%.
Nomad's Medallion Nomad's Medallion
  • Total cost reduced to Gold 850 from Gold 875.
    • Combine cost reduced to Gold 350 from Gold 375.
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
Talisman of Ascension Talisman of Ascension
  • Total cost reduced to Gold 2400 from Gold 2425.
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
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